pifricted's Sandbox

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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 5th, 2024, 10:42 am

But some cells survive next to -1 and -2.

Code: Select all

x = 23, y = 7, rule = cellmath
19.A$A.A.A3.A2.2A5.A.A$2A.2A3.4A5.A.A.A$.ADA5.AEA4.A.AEA.A$2A.2A4.4A4.
A.A.A$A.A.A3.2A2.A5.A.A$19.A!
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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 5th, 2024, 10:53 am

P2?!

Code: Select all

x = 3, y = 3, rule = cellmath
3A$ADA$3A!
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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 7th, 2024, 6:54 am

A nice rule with many fuses

The simple fuse

Code: Select all

x = 34, y = 24, rule = Fuse Art
7$17.A.A.A$17.6BA$17.3B.3B.A$15.11BA$15.11BA$16.2B.3B.3B$16.9BA$17.A.
A.A.A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b 
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0
Some wickstretchers

Code: Select all

 x = 40, y = 47, rule = Fuse Art
4$18.A$17.ABA$17.3B$17.3B$17.3B$16.5B$17.3B$17.3B$17.3B$17.3B$17.3B$16.
5B$16.5B$17.3B$17.3B$16.5B$17.3B$17.3B$14.B.5B.B$15.7B$13.11B$15.7B$14.
B.5B.B$17.3B$17.3B$18.B$18.B!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0

Code: Select all

x = 54, y = 40, rule = Fuse Art
13$19.A.A.A.A.AB$16.2A12B$15.A2B.3B.3B.2B$15.A15B$15.A13B.B$17.3B.3B.
3B$17.A9B$19.A.A.A.A2.B!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0
Last edited by pifricted on June 7th, 2024, 9:05 am, edited 1 time in total.
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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 7th, 2024, 7:15 am

Spaceships

Code: Select all

x = 13, y = 30, rule = Fuse Art
2.A6.2BA$A.A6.3BA$3A6.2BA$2.A4$8.3BA$8.4BA$8.3BA5$6.5BA$6.6BA$6.5BA7$
7.3BA$7.4BA$8.2BA2$8.2BA$7.4BA$7.3BA!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0
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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 7th, 2024, 7:44 am

But more growing patterns grow for a long time ,then crush.

Code: Select all

x = 12, y = 2, rule = Fuse Art
12A$12A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0

Code: Select all

x = 12, y = 2, rule = Fuse Art
13A$13A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0
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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 7th, 2024, 8:48 am

P1757

Code: Select all

x = 40, y = 35, rule = Fuse Art
14.A2.A2.A2.A2.A$12.A15BA$10.A18B$10.3BA2.A2.A2.A.A.A3BA$8.A2BA16.A3B
A$6.A3B20.3B$6.4B20.4BA$4.A3B24.3B$2.A4B26.3BA$2.4B28.3B$.A3B30.3BA$.
3B32.3B$A2B34.2BA$.3B32.3B$A3B32.3B$.2B34.2BA$.2B12.3B4.3B12.2B$A38B$
.38BA$.2B12.3B4.3B12.2B$A2B34.2B$.3B32.3BA$.3B32.3B$A2B34.2B$.3B32.3B
A$.A3B30.4B$3.3B28.4BA$3.A3B26.4B$5.3B24.4BA$5.A4B20.5B$7.3B20.4BA$7.
A3BA2.A2.A2.A.A2.A2.A4B$9.23BA$9.A20BA$11.A2.A.A2.A2.A2.A2.A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0
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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 7th, 2024, 9:31 am

Something I found:

A wickstretcher

Code: Select all

x = 4, y = 4, rule = Fuse Art
2A$A2B$.2BA$2.2A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0
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I’m not a guy good at rule exploration, right?

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b-engine
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Re: pifricted's Sandbox

Post by b-engine » June 8th, 2024, 12:41 am

pifricted wrote:
June 7th, 2024, 7:15 am
Spaceships

Code: Select all

x = 13, y = 30, rule = Fuse Art
2.A6.2BA$A.A6.3BA$3A6.2BA$2.A4$8.3BA$8.4BA$8.3BA5$6.5BA$6.6BA$6.5BA7$
7.3BA$7.4BA$8.2BA2$8.2BA$7.4BA$7.3BA!
5c/27:

Code: Select all

x = 4, y = 8, rule = FuseArt
.2A$A2BA$.2B$.2B$.2B$.2B$.2B$B2.B!
I've added the rule into LifeWiki under the name "FuseArt" to allow LifeViewer to load the rule without append the ruletable.
What pifricted called as "wickstretchers" with the rear end constantly burning could be classified as growing spaceships.

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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 8th, 2024, 12:43 am

Ehh...(4,4)C/13 spaceship

Code: Select all

x = 4, y = 4, rule = FuseArt
.2B$.2BA$.2BA$B3A!
Last edited by pifricted on June 8th, 2024, 12:54 am, edited 1 time in total.
pifricted's rules & pifricted's Sandbox User:Pifricted
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I’m not a guy good at rule exploration, right?

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b-engine
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Re: pifricted's Sandbox

Post by b-engine » June 8th, 2024, 12:51 am

pifricted wrote:
June 8th, 2024, 12:43 am
Ehh...C/13 spaceship

Code: Select all

x = 4, y = 4, rule = FuseArt
.2B$.2BA$.2BA$B3A!
This is actually a 4c/13 diagonal spaceship. Don't be confused.

FuseArt has mostly Flakes-like dynamics, but when the cell patches start to burn this is an entire different story…

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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 8th, 2024, 1:01 am

Code: Select all

x = 38, y = 30, rule = FuseArt
B5.A12.A11.2BA$.6BA9.A.A11.3BA$.6BA9.3A11.2BA$B5.A12.A4$31.3BA$31.4BA
$31.3BA$18.2B$18.2BA$18.2BA$17.B3A$31.5BA$31.6BA$31.5BA7$32.3BA$32.4B
A$33.2BA2$33.2BA$32.4BA$32.3BA!
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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 8th, 2024, 3:58 am

P3

Code: Select all

x = 33, y = 19, rule = FuseArt
7.5B$7.5B$2.15B$2.15B$2.15B$2.15B$2.15B$19B9.5B$19B9.5B$19B9.5B$19B9.
5B$19B9.5B$2.15B$2.15B$2.15B$2.15B$2.15B$7.5B$7.5B!
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I’m not a guy good at rule exploration, right?

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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 8th, 2024, 4:13 am

C/3

Code: Select all

x = 8, y = 8, rule = FuseArt
.5B$B2.4BA$A6BA$.4B.B$.A5BA$3.4B$2.A3BA$3.2A!
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I’m not a guy good at rule exploration, right?

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May13
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Re: pifricted's Sandbox

Post by May13 » June 8th, 2024, 4:44 am

4c/14 diagonal spaceship and high-period c/2 spaceships:

Code: Select all

x = 198, y = 80, rule = FuseArt
3.2A.A.A64.4A18.4A$3.A4BA40.2A22.A2BA18.A2BA28.4A62.4A$3.6BA38.A2BA
20.6B16.6B27.A2BA62.A2BA$2AB.4B40.4B20.6B17.4B27.6B60.6B$A3B.3B40.4B
21.4B18.4B29.2B62.6B$.4B.2B41.2B22.4B18.4B29.2B64.2B$A5B.B40.4B44.2B
30.2B64.2B$.6B41.4B43.4B29.2B64.2B$2AB45.B2.B43.4B29.2B62.6B$2.A46.2B
44.B2.B27.6B60.6B$96.2B30.2B64.2B$126.B.2B.B62.2B$127.4B63.2B$127.4B
61.6B$126.6B62.2B$126.6B62.2B$128.2B63.4B$193.4B$128.2B64.2B$193.4B$
193.4B$194.2B3$73.2A$72.A2BA$72.4B$72.4B$70.8B$70.8B$72.4B$72.4B$73.
2B$73.2B34$68.2A$67.A2BA$67.4B$67.4B$65.8B$65.8B$67.4B$67.4B$68.2B$
68.2B$68.2B$68.2B$68.2B!
Edit: and c/3 diagonal:

Code: Select all

x = 10, y = 10, rule = FuseArt
4.A$3.A2B$3.A4B$.2A.5B$A3B.3B$.4B.4B$2.4B.B.B$2.5B.B$3.B.B.B$5.2B!
Last edited by May13 on June 8th, 2024, 5:12 am, edited 1 time in total.
No matter what happens, I always come back!

Spaceship databases:
hex-gliders.db (668 gliders, hexagonal grid)
new-gliders.db (29390 gliders, square grid)
My scripts: new-glider.py v0.2, nbsearch2a.py, collector.py v0.3

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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 8th, 2024, 4:51 am

Fixed

Code: Select all

@RULE Lifemath2
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var z={0,1,2}
var x=z
var c=z
var v=z
var b=z
var n=z
var m=z
var l=z
var q={0,2}
var a={1,2}
a,a,a,a,0,0,0,0,0,a
0,a,a,a,0,0,0,0,0,a
a,a,a,0,0,0,0,0,0,a
#
q,1,1,1,1,1,1,0,0,2
q,1,1,1,1,2,0,0,0,2
q,1,1,2,2,0,0,0,0,2
2,1,1,1,1,0,0,0,0,2
2,1,1,2,0,0,0,0,0,2
#
1,2,1,0,0,0,0,0,0,1
#
a,z,x,c,v,b,n,m,l,0
Last edited by pifricted on June 8th, 2024, 6:33 am, edited 2 times in total.
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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 8th, 2024, 4:56 am

Code: Select all

#Some patterns aren’t in Life
x = 27, y = 17, rule = Lifemath2 
20.A$2A12.A4.A.A$B12.A.A4.A3.A$B.B11.A8.A.A$.2B21.A$12.A$11.A.A5.3B$12.
A6.B.B$.A17.B.B3.A$A.2B20.A.A$.A.B21.A$13.A$12.A.A8.A$13.A3.A4.A.A$16.
A.A4.A$A2B14.A$A.B!
@RULE Lifemath2 
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var z={0,1,2}
var x=z
var c=z
var v=z
var b=z
var n=z
var m=z
var l=z
var q={0,2}
var a={1,2}
z,a,a,a,0,0,0,0,0,a
a,a,a,0,0,0,0,0,0,a
#
q,1,1,1,1,1,1,0,0,2
q,1,1,1,1,2,0,0,0,2
q,1,1,2,2,0,0,0,0,2
2,1,1,1,1,0,0,0,0,2
2,1,1,2,0,0,0,0,0,2
1,2,1,0,0,0,0,0,0,1
#
a,z,x,c,v,b,n,m,l,0
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I’m not a guy good at rule exploration, right?

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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 8th, 2024, 5:06 am

Code: Select all

x = 16, y = 3, rule = Lifemath2:T26,0
3A10.3A$A.A10.A.A$A.A10.A.A!
@RULE Lifemath2 
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var z={0,1,2}
var x=z
var c=z
var v=z
var b=z
var n=z
var m=z
var l=z
var q={0,2}
var a={1,2}
z,a,a,a,0,0,0,0,0,a
a,a,a,0,0,0,0,0,0,a
#
q,1,1,1,1,1,1,0,0,2
q,1,1,1,1,2,0,0,0,2
q,1,1,2,2,0,0,0,0,2
2,1,1,1,1,0,0,0,0,2
2,1,1,2,0,0,0,0,0,2
1,2,1,0,0,0,0,0,0,1
#
a,z,x,c,v,b,n,m,l,0
pifricted's rules & pifricted's Sandbox User:Pifricted
Ehhh…
I’m not a guy good at rule exploration, right?

User avatar
b-engine
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Re: pifricted's Sandbox

Post by b-engine » June 8th, 2024, 5:12 am

I think we can make a distaff or even a moving Turing complete device out of this:

Code: Select all

x = 19, y = 41, rule = FuseArt
16.2A$16.A$15.4A35$B5.A$.6BA$.6BA$B5.A!

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pifricted
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Location: Behind The Great Internet Wall

Re: pifricted's Sandbox

Post by pifricted » June 8th, 2024, 5:22 am

b-engine wrote:
June 8th, 2024, 5:12 am
I think we can make a distaff or even a moving Turing complete device out of this:

Code: Select all

x = 19, y = 41, rule = FuseArt
16.2A$16.A$15.4A35$B5.A$.6BA$.6BA$B5.A!
I found this

Code: Select all

x = 138, y = 122, rule = FuseArt
116.B2.B$117.2B$114.B.4B.B13.A$115.6B14.A.A$115.6B14.3A$115.5B.B13.A$
111.2B.5B$109.B.5B3.B$110.5B$108.8B$108.8B$109.5B$108.5B.B$104.2B.3B.
2B$102.B.5B$103.5B$101.8B$101.8B$102.5B$101.5B.B$97.2B.3B.2B$95.B.5B$
96.5B$94.8B$94.8B$95.5B$90.B3.5B.B$91.5B.2B$88.B.5B$89.6B$89.6B$89.5B
.B$85.2B.5B$83.B.5B3.B$84.5B$82.8B$82.8B$83.5B$81.6B.B$81.3B.2B$80.4B
$78.4B$75.2B.3B$73.B.6B$74.5B$72.8B$72.8B$73.5B$71.6B.B$71.3B.2B$70.4B
$68.4B$65.2B.3B$63.B.6B$64.5B$62.8B$62.8B$63.5B$58.B3.5B.B$59.5B.2B$56.
B.5B$57.6B$57.6B$57.5B.B$55.6B$51.B3.3B3.B$52.6B$49.B.5B$50.6B$50.6B$
50.5B.B$48.6B$44.B3.3B3.B$45.6B$42.B.5B$43.6B$43.6B$43.5B.B$39.2B.5B$
37.B.5B3.B$38.5B$36.8B$36.8B$37.5B$32.B3.5B.B$33.5B.2B$30.B.5B$31.6B$
31.6B$31.5B.B$29.6B$28.4B3.B$25.B2.4B$26.5B$26.3B$22.2B.4B$21.B.4B2.B
$21.5B$22.5B$20.5B.B$20.3B.2B$19.4B$18.3B$16.4B$12.B3.3B$13.6B$10.B.5B
$11.6B$11.6B$11.5B.B$8.B.5B$6.B.4B3.B$7.4B$6.6B$6.4B$.B3.4B.B$2.5B$2.
4B$2.4B$.5B$A2B3.B$2A!
pifricted's rules & pifricted's Sandbox User:Pifricted
Ehhh…
I’m not a guy good at rule exploration, right?

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b-engine
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Re: pifricted's Sandbox

Post by b-engine » June 8th, 2024, 5:24 am

Miracle:

Code: Select all

x = 8, y = 18, rule = FuseArt
4.2A$4.A$3.4A12$B5.A$.6BA$.6BA$B5.A!
 
EDIT:
This miracle can delay the 5c/27:

Code: Select all

x = 107, y = 255, rule = FuseArt
103.2ABA$104.2A50$79.2A$79.A$78.4A51$54.B.A$54.2A$54.2A51$28.2ABA$29.
2A50$4.2A$4.A$3.4A12$B5.A$.6BA$.6BA$B5.A26$B5.A$.6BA$.6BA$B5.A!
 
Last edited by b-engine on June 8th, 2024, 5:36 am, edited 1 time in total.

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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 8th, 2024, 5:31 am

Spaceship to growing spaceship

Code: Select all

x = 21, y = 22, rule = FuseArt
2.A$A.A$3A$2.A14$19.A$18.ABA$18.3B$18.3B$18.3B!
pifricted's rules & pifricted's Sandbox User:Pifricted
Ehhh…
I’m not a guy good at rule exploration, right?

User avatar
pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 8th, 2024, 5:35 am

!

Code: Select all

x = 19, y = 7, rule = FuseArt
2.A$A.A13.A$3A6.A6.A.A$2.A5.ABA5.3A$8.3B5.A$8.3B$8.3B!
pifricted's rules & pifricted's Sandbox User:Pifricted
Ehhh…
I’m not a guy good at rule exploration, right?

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otismo
Posts: 1513
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Re: pifricted's Sandbox

Post by otismo » June 8th, 2024, 4:37 pm

Code: Select all

x = 15, y = 18, rule = FuseArt
7$6.B.2A.B$6.6B$6.6B$5.B.4B.B$8.2B$7.B2.B!
"One picture is worth 1000 words; but one thousand words, carefully crafted, can paint an infinite number of pictures."
- autonomic writing
forFUN : http://gol.jct.onl
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b-engine
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Re: pifricted's Sandbox

Post by b-engine » June 9th, 2024, 7:08 am

Currently known spaceships collection:

Code: Select all

x = 59, y = 43, rule = FuseArt
35.B8.2B6.2BA$B5.A5.A3.3B.2BA5.3B.4B2A4.4B2A4.3BA$.6BA2.A.A2.B.6BA3.B
.8BA4.5BA4.2BA$.6BA2.3A2.B.6BA3.B.8BA4.5BA$B5.A5.A3.3B.2BA5.3B.4B2A4.
4B2A$35.B8.2B2$52.3BA$52.4BA$52.3BA$8.BA11.2B$7.B.2BA9.2B10.2B2.B.B5.
B$7.B.3B.A5.6BA7.4B2.B5.B2A$7.7BA2.9BA3.B.15BA$7.7BA2.9BA3.B.15BA4.5B
A$7.3B.3B5.6BA7.4B2.B5.B2A4.6BA$8.5BA7.2B10.2B2.B.B5.B6.5BA$8.2A.A9.2B
6$53.3BA$16.2B.B15.B3.2B3.2B7.4BA$10.3B2.5B2A6.2B.2B2.B3.2B3.2B2A6.2B
A$10.11BA5.20BA$10.11BA5.20BA6.2BA$10.3B2.5B2A6.2B.2B2.B3.2B3.2B2A5.4B
A$16.2B.B15.B3.2B3.2B7.3BA4$34.A16.2B$34.B2A13.B.B.B$30.6B13.B.5B$29.
B.5BA11.B.B.4B$29.2B.4B12.4B.4B$29.3B.3BA13.3B.3BA$29.4B.B2A5.2B5.5B.
2A$27.A6B8.2BA5.4BA$28.A4BA8.2BA7.2BA$28.A.A.2A7.B3A8.A!

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pifricted
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Re: pifricted's Sandbox

Post by pifricted » June 9th, 2024, 8:02 am

Code: Select all

x = 17, y = 15, rule = FuseArt
2$4.2B$6.4BA$5.6BA$3.A.5BA$6.A.A$6.A.A$5.B.3BA$7.4BA$7.3BA!
pifricted's rules & pifricted's Sandbox User:Pifricted
Ehhh…
I’m not a guy good at rule exploration, right?

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