b-snapshots

For discussion of other cellular automata.
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User avatar
b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: b-rules

Post by b-engine » August 21st, 2024, 10:13 am

b-engine wrote:
August 20th, 2024, 6:20 pm

Code: Select all

x = 0, y = 0, rule = Test
!
[[ RANDOMIZE ]] 
@RULE Test
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,0,0,0,0,1
0,1,a,0,0,0,0,0,0,2
2,2,2,2,2,a,0,0,0,1
0,2,2,2,2,0,0,0,0,1
0,2,2,2,2,2,2,2,2,1
2,0,0,0,0,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0 
Collection:

Code: Select all

x = 34, y = 13, rule = Test
A3.A6.A2.A7.A.A6.A.A$31.2A5$31.2A$33.A$A2.A6.A3.A16.2A$24.2A$23.2A.A$
A2.A19.A.A$10.A3.A9.A!
@RULE Test
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,0,0,0,0,1
0,1,a,0,0,0,0,0,0,2
2,2,2,2,2,a,0,0,0,1
0,2,2,2,2,0,0,0,0,1
0,2,2,2,2,2,2,2,2,1
2,0,0,0,0,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: b-rules

Post by unname4798 » August 21st, 2024, 11:51 am

b-engine wrote:
August 21st, 2024, 10:13 am
b-engine wrote:
August 20th, 2024, 6:20 pm

Code: Select all

x = 0, y = 0, rule = Test
!
[[ RANDOMIZE ]] 
@RULE Test
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,0,0,0,0,1
0,1,a,0,0,0,0,0,0,2
2,2,2,2,2,a,0,0,0,1
0,2,2,2,2,0,0,0,0,1
0,2,2,2,2,2,2,2,2,1
2,0,0,0,0,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0 
Collection:

Code: Select all

x = 34, y = 13, rule = Test
A3.A6.A2.A7.A.A6.A.A$31.2A5$31.2A$33.A$A2.A6.A3.A16.2A$24.2A$23.2A.A$
A2.A19.A.A$10.A3.A9.A!
@RULE Test
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,0,0,0,0,1
0,1,a,0,0,0,0,0,0,2
2,2,2,2,2,a,0,0,0,1
0,2,2,2,2,0,0,0,0,1
0,2,2,2,2,2,2,2,2,1
2,0,0,0,0,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
Added Life emulation:

Code: Select all

x = 43, y = 13, rule = Test
A3.A6.A2.A7.A.A8.ACA4.A.A$40.2A5$40.2A$42.A$A2.A6.A3.A25.2A$24.2A$23.
2A.A$A2.A19.A.A$10.A3.A9.A!
@RULE Test
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={0,1,2,3}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,3,3,3,0,0,0,0,0,3
3,3,3,0,0,0,0,0,0,3
3,3,3,3,0,0,0,0,0,3
0,1,1,3,0,0,0,0,0,2
0,1,1,1,0,0,0,0,0,1
0,1,a,0,0,0,0,0,0,2
2,2,2,2,2,a,0,0,0,1
0,2,2,2,2,0,0,0,0,1
0,2,2,2,2,2,2,2,2,1
2,0,0,0,0,0,0,0,0,1
0,2,2,2,2,2,2,0,0,3
0,2,2,2,2,2,2,2,0,3
a,a1,a2,a3,a4,a5,a6,a7,a8,0

User avatar
b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: b-rules

Post by b-engine » August 21st, 2024, 6:03 pm

b-engine wrote:
August 21st, 2024, 10:13 am
Finally made it chaotic, but I want the spaceships to be more common:

Code: Select all

x = 0, y = 0, rule = Test
!
[[ RANDOMIZE ]] 
@RULE Test
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,0,0,0,0,1
0,1,a,0,0,0,0,0,0,2
2,2,2,2,2,a,0,0,0,1
0,1,2,2,2,2,a,0,0,1
0,2,2,2,2,0,0,0,0,1
0,2,2,2,2,2,2,2,a,1
2,0,0,0,0,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0 
EDIT:
Puffer:

Code: Select all

x = 64, y = 64, rule = Test
A2.B4.3B2ABA.2A.A4.B.A.2B.A.B2.2BA.2BA2BA9.AB2.B.B$A2.A.BA.BA.A2.B3.A
.2BA.3B2.2B.A.B.BA.AB.B.A.3B.A.A.BAB3.A$A2.A4.ABA2.B3.A8.A2BA.A.B2.BA
B2.2BA2.A2.B.B3.B2.2B3.B$B3.A3.ABA.A.2A.2B4AB3AB.3A.BAB2.BA.A4.A2B.A.
ABAB.A.3B$A3.ABA2.B2.AB.B3.A.2B2.2A4.B.2BA3B.A2B.A.BA.B2.A2.A3.B3A$4.
B.A2B4.A3.A2.A.A.AB.B.A.B.B3.B3.B.A2B3.B3.B.BA.A.B2.B$A3.2B.A3.3A.A.A
2.AB5.A4.A.2A3.A4.3A.B4A.B.AB.5A$B5.A.B4.B2.2B2A.2AB2.2B3.BA.2A.AB3.B
.B.B.2B.3A4.B.A.A$A2.A3.A.2B.3BA2.A.2B.3BA.3BA.A4.A.A.AB.B3.2B.2B.A2B
.B$.BA.A3.BA.B2.B.A.BA.A.A.2B.BA3.BAB.B.B.B3.B.A.B2.B2A.2B3.3A$2BABA.
ABA.AB.B.2BAB.B2.2A.BAB2.AB3.B2.A.AB4.A.AB.ABAB.2AB.B$AB.2B3.A2.2ABAB
AB.2B3.2A.A2.B.A2.A3.2B.2B2A.2A3.A2.2B.4BAB$B3.A.B2A3.B2.BA.2A3.2A9.2B
2.AB.B.A10.3AB.A.B$2.2A3.ABA2.2B.A.AB3.3A.2A2.B3.A2.2B.A2.2B5.B5.AB2.
A.A$.BA.BA2.B2.3A3.B.B2.2A2.BA4.AB.BA.B3.B2.4BAB.3BA2B.B2A$B.B.B.A3.A
.A3.A3.A2.BAB2.BA4.B.A.B2A.3A4.2B4.A2.3B2AB$2.4A2BA2.A2.3B.BA.B6.AB.A
.B3.B2.A3.B2AB2A.3BA6.B2A$3AB3.3B.2B2.2A.B.B2.B.2A4.A3B2.A2BA3.BA3.2B
3A2.A3.2BAB$2B3A.AB2A.A4.5B3.B.2B.B2.2B.B2AB.A2.B2.B2.B.A.B2AB.B.B$.A
5.BA.A2.BA.3A.4B3.A2.AB3A2.B.3ABA.B.A4.B.B.BA3.3A$A6.B4.A4.2A2.A.AB2.
A.2B.BA2.BA.ABA5.2B2.B2.A2.AB.A.2B$.3B.AB.A.2B4.BAB.A.B5.2BAB2A2B3.A2.
B.2B.B2A3B3.AB.AB.B$3A3.AB2.BA4.2A3B4.AB.2A2.BABA.3BA.2A2B.A.BA2B2.AB
2A2.2AB$AB.2B.A.B2.B3A.BA.2B.2A2B2A2.A3B2A.A4B.2B.A.A2.BA2.B2.B.2A.B$
BA.2B3.A3.B2AB4.2AB4.A.B2.B.A2.B3.A.2BA.AB.2A3.ABA2.2B$A2.A3.2A.B2A3.
A.B.2A4.3B.2BA3B.A.2A.B2.AB2ABA2.AB5.BA$2A3.B.BA5.A2.ABA2B.A.B.B2A5.B
A.B.AB5.A.A.BA.ABAB2AB.2B$.B2.BA2.2B2.A.AB2A2.A3B.A7.A.2A.B2.BA.A.AB2.
3A3.A2B.A$.B.A.A4.2AB2.B.B.A.A.2AB2.A.BA.A3.ABA2B2.B.B.4A.A2.A.B3.AB$
.2B.A3.4B2.A2.A.AB2.B5.ABAB3.2AB.A.B.B4.BAB2A.B2.2B.B.A$A.B2A.3A.BA.A
3.2AB3.3A.A.A2.3B.AB2.B3.A.3BA3.BA3.A.BA.B$.B7.B3ABA.A2.ABA2.2B.A2.B4.
2B.A3.BA4.2B2.A3.A.B2.A.A$2.B.3BAB2.B2.A5.B.B2.BA3.2B3.A2.A2B2.A.B2.3B
.5B.B.B2.B$.A3.B.BAB3.B2.B3.4A.A2.3A.B.5B2A.2A2B6.2B.A2.B2.B$4.2A.2B4.
BA2.2A.ABA.A5.A.B7.A2.A2.B5.B.B3.4A$A3.2BABA3.2BA2B.B2.AB2A2.B3.A.B2.
B7.4A3B.A3.ABAB2.2B$B.A6.A2.3B2AB2.ABA2.A2.2A5.A.4A2.A.B.A3B2A2.ABA.A
B$A3B.BA2.3B.A2B.4A.B.A3.BA4B5.AB2.A2.3AB2.2B3.3B.B.B$A2.A2.B2.2B.AB2.
A.B2.BA5.B.B2.B2.2A2BA5.5A2.2B2.2B2A$A.A.2B.2A.B3.A.A2.A.B.B.A2.2AB2.
B.3A3.2B2.2A4.A.B.A7.A$AB.B2AB.A2.A.2A.3B2.B.3AB.2B.BA.A5.B.BA.3A3.3B
4.A2B3A$.BABA3B.A2.B.2A.BA.A.BA.2B2.A.B5.B.2B.B3.A4.2BA.BA.B.2A$A.BA.
2AB2.2B.2A2BA.A3.BA.2A2.A.BA.2A.A2.B.3ABA.A2.A.4B.2A$BABA.B.A2.A2B.BA
.BA.B2.3A4.A.A2.A2.A3BA.4B2.A3B.3B3.BA$A2.B.A2.2A.B.AB4.A.B.2BA2BABA.
3A2.ABAB.A2B.A.BAB2.B2.2A.A.B$3ABAB5.ABAB.4BA.2B.AB6.A3.A3.A2B.B2A.2B
.A.ABA.A2.2A$.B3.B.BA5.B4.2B3AB.2A.A.B.2A.2A3B.2A.A.A3.A2.B2.B4.2B$BA
.A6B.B2A.B.ABAB2AB.B2ABA.B.B2A2.B2.A4.A.A4.2A.3A.A$AB3.B3.2B2.AB.A.A3.
A3.B2.BA2.3B2.2A.B.BA.2AB3.B3.B.2BA2.A$2A2.B.A.BA.BA.A2B3A.A2.A2.BA3.
A4.3B5A2.BA.A2.A2.B3.A2.B$.2AB3.B2.B2.2A.B3.A.2B.A.A.A.AB3A2.2B3.AB.B
3.AB.B3.A2.A2B$.BABA.3A.ABA2B2.B.2A.2B.B.4B3.A.B.BA.B.2BA2B.AB.2B.BA3.
B.A$4.A2B.A2B.BA6.ABAB.A.A2.2BAB.B.ABA3.AB2.AB3A4.2B.A3B$BA.3BA.B3.BA
4.4A.A5.2BA2.B3.B2.2AB.A3.B.2A.A2BA.A3.B$ABA4.BAB3ABA.2B3.BA5.B3.B2A.
B.AB.B2.ABAB.B2.B.B.A.B.2B2A$A7.A2B2.AB.B3.AB.5A.B3.B3.BA2.BA.B2.BA2.
B.2A.ABA3.BA$.A.A.A2B.3A.B.A5.4AB2.A.A2.A.2A2.2A3.A6.A2.BA2.B2.B.B$2.
A.2B.2B.3B.A.A3.BA.A2BA2.A.BAB.B2.3A2.2B3.A2.2A.AB3.AB$4.B.B2A.B.A4.A
B.A.ABA3B5.2A.A2B.A2.AB.BA2.A.B3.2B2.A.2B$.3BA.2ABA3B.3AB4.B.A.B.A.2B
4A3.2BA.3B.AB.B.3A.A.A2B.AB$.B4ABAB2A2.B.A.A2BA.AB2A2.A.A3.2A3.A.A.BA
.A2.3BA3.A5.B$B3A2B2.B.B2.A3.2B.3B2A.AB2.B.A2.BA2.A2.B.A2.BA2.BAB.A2.
B3.BA$B2.B.B3.A.2A2.2B.AB.ABA.B2.3ABA.A5BA3B.BAB.B2.4B.A3.B$B2.ABA.BA
.3A2.B5.BA.BA2.B.BA2.2AB2.A.A2.BA4.A.B2AB.ABA.A!

@RULE Test
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,0,0,0,0,1
0,1,a,0,0,0,0,0,0,2
2,2,2,2,2,a,0,0,0,1
0,1,2,2,2,2,a,0,0,1
0,2,2,2,2,0,0,0,0,1
0,2,2,2,2,2,2,2,a,1
2,0,0,0,0,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0 
 

Code: Select all

x = 9, y = 3, rule = Test
A2B$2.B.A.2A$A2B5.A!

@RULE Test
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,0,0,0,0,1
0,1,a,0,0,0,0,0,0,2
2,2,2,2,2,a,0,0,0,1
0,1,2,2,2,2,a,0,0,1
0,2,2,2,2,0,0,0,0,1
0,2,2,2,2,2,2,2,a,1
2,0,0,0,0,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0 
EDIT 2:
First high period (64) ship:

Code: Select all

x = 9, y = 16, rule = Test
A2B5.A$2.B.A.2A$A2B11$A2B$2.B.A.2A$A2B5.A!

@RULE Test
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,0,0,0,0,1
0,1,a,0,0,0,0,0,0,2
2,2,2,2,2,a,0,0,0,1
0,1,2,2,2,2,a,0,0,1
0,2,2,2,2,0,0,0,0,1
0,2,2,2,2,2,2,2,a,1
2,0,0,0,0,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0 
36c/72:

Code: Select all

 x = 9, y = 22, rule = Test
A2B5.A$2.B.A.2A$A2B17$A2B$2.B.A.2A$A2B5.A!

@RULE Test
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,0,0,0,0,1
0,1,a,0,0,0,0,0,0,2
2,2,2,2,2,a,0,0,0,1
0,1,2,2,2,2,a,0,0,1
0,2,2,2,2,0,0,0,0,1
0,2,2,2,2,2,2,2,a,1
2,0,0,0,0,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: b-rules

Post by unname4798 » August 22nd, 2024, 1:01 am

unname4798 wrote:
August 21st, 2024, 11:51 am
b-engine wrote:
August 21st, 2024, 10:13 am
b-engine wrote:
August 20th, 2024, 6:20 pm

Code: Select all

x = 0, y = 0, rule = Test
!
[[ RANDOMIZE ]] 
@RULE Test
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,0,0,0,0,1
0,1,a,0,0,0,0,0,0,2
2,2,2,2,2,a,0,0,0,1
0,2,2,2,2,0,0,0,0,1
0,2,2,2,2,2,2,2,2,1
2,0,0,0,0,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0 
Collection:

Code: Select all

x = 34, y = 13, rule = Test
A3.A6.A2.A7.A.A6.A.A$31.2A5$31.2A$33.A$A2.A6.A3.A16.2A$24.2A$23.2A.A$
A2.A19.A.A$10.A3.A9.A!
@RULE Test
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,0,0,0,0,1
0,1,a,0,0,0,0,0,0,2
2,2,2,2,2,a,0,0,0,1
0,2,2,2,2,0,0,0,0,1
0,2,2,2,2,2,2,2,2,1
2,0,0,0,0,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
Added Life emulation:

Code: Select all

x = 43, y = 13, rule = Test
A3.A6.A2.A7.A.A8.ACA4.A.A$40.2A5$40.2A$42.A$A2.A6.A3.A25.2A$24.2A$23.
2A.A$A2.A19.A.A$10.A3.A9.A!
@RULE Test
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={0,1,2,3}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,3,3,3,0,0,0,0,0,3
3,3,3,0,0,0,0,0,0,3
3,3,3,3,0,0,0,0,0,3
0,1,1,3,0,0,0,0,0,2
0,1,1,1,0,0,0,0,0,1
0,1,a,0,0,0,0,0,0,2
2,2,2,2,2,a,0,0,0,1
0,2,2,2,2,0,0,0,0,1
0,2,2,2,2,2,2,2,2,1
2,0,0,0,0,0,0,0,0,1
0,2,2,2,2,2,2,0,0,3
0,2,2,2,2,2,2,2,0,3
a,a1,a2,a3,a4,a5,a6,a7,a8,0

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Re: b-rules

Post by b-engine » August 22nd, 2024, 4:54 am

Life, but there're half-cells:

Code: Select all

#R HalfLife
! 
[[ RANDOMIZE ]] 
@RULE HalfLife
@TABLE
n_states:3
neighborhood:Moore 
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,0,0,0,0,1
0,1,1,2,2,0,0,0,0,1
0,1,2,2,2,2,0,0,0,1
0,2,2,2,2,2,2,0,0,1
0,1,2,0,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,1
1,1,1,2,2,0,0,0,0,1
1,1,2,2,2,2,0,0,0,1
1,2,2,2,2,2,2,0,0,1
2,1,2,0,0,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
1,1,1,0,0,0,0,0,0,1
1,1,2,2,0,0,0,0,0,1
1,2,2,2,2,0,0,0,0,1
2,2,2,0,0,0,0,0,0,2
2,1,0,0,0,0,0,0,0,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0

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Re: b-rules

Post by b-engine » August 22nd, 2024, 6:12 pm

b-engine wrote:
August 22nd, 2024, 4:54 am
Life, but there're half-cells:

Code: Select all


Life, but there're 1/3 cells:

Code: Select all

#R 1/3Life
! 
[[ RANDOMIZE ]] 
@RULE 1/3Life
@TABLE
n_states:3
neighborhood:Moore 
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,0,0,0,0,1
0,1,1,2,2,2,0,0,0,1
0,1,2,2,2,2,2,2,0,1
0,1,0,0,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,1
1,1,1,2,2,2,0,0,0,1
1,1,2,2,2,2,2,2,0,1
2,1,0,0,0,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
1,1,1,0,0,0,0,0,0,1
1,1,2,2,2,0,0,0,0,1
1,2,2,2,2,2,2,0,0,1
2,2,2,0,0,0,0,0,0,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0

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Re: b-rules

Post by b-engine » August 23rd, 2024, 4:00 am

Test:

Code: Select all

x = 8, y = 6, rule = AndnotTest
7.C$BA4$5.C.C!

@RULE AndnotTest
@TABLE 
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
0100000001
0100303001
0301030001
0100300001
0301200002
1000000002
1230000002
1200000002
2100000000
2103000000
2100300000

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Re: b-rules

Post by b-engine » August 23rd, 2024, 9:37 am

b-engine wrote:
August 22nd, 2024, 6:12 pm
Life, but there're 1/3 cells:
Now at least 4 yellow cells can birth a live cell, and non-yellow cells ignore yellow cells if there're 2-3 red neighbors:

Code: Select all

#R 1/3Life
! 
[[ RANDOMIZE ]] 
@RULE 1/3Life
@TABLE
n_states:3
neighborhood:Moore 
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var b={0,2}
var b1=b
var b2=b
var b3=b
var b4=b
0,1,1,1,b,b1,b2,b3,b4,1
0,1,1,2,2,2,0,0,0,1
0,1,2,2,2,2,2,2,0,1
0,1,0,0,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
0,2,2,2,2,a,a1,a2,a3,1
1,1,1,a,b,b1,b2,b3,b4,1
1,1,1,2,2,2,0,0,0,1
1,1,2,2,2,2,2,2,0,1
2,1,0,0,0,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
1,1,1,0,0,0,0,0,0,1
1,1,2,2,2,0,0,0,0,1
1,2,2,2,2,2,2,0,0,1
2,2,2,0,0,0,0,0,0,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0 

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Re: b-test (a.k.a best)

Post by b-engine » August 23rd, 2024, 11:30 pm

b-engine wrote:
August 23rd, 2024, 9:37 am
Removing the yellow to red transition makes it no longer explosive:

Code: Select all

x = 64, y = 64, rule = 1/3Life
! 
[[ RANDOMIZE2 ]]
@RULE 1/3Life
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var b={0,2}
var b1=b
var b2=b
var b3=b
var b4=b
0,1,1,1,b,b1,b2,b3,b4,1
0,1,1,2,2,2,0,0,0,1
0,1,2,2,2,2,2,2,0,1
0,1,0,0,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,1,1,a,b,b1,b2,b3,b4,1
1,1,1,2,2,2,0,0,0,1
1,1,2,2,2,2,2,2,0,1
2,1,0,0,0,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
1,1,1,0,0,0,0,0,0,1
1,1,2,2,2,0,0,0,0,1
1,2,2,2,2,2,2,0,0,1
2,2,2,0,0,0,0,0,0,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
 

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Re: b-rules

Post by b-engine » August 25th, 2024, 6:57 am

110th total posts in the thread, so W110 emulator (early partial):

Code: Select all

x = 138, y = 109, rule = CataProp
47.3A21.3A21.3A21.3A$48.B23.B23.B23.B$47.ABA21.ABA21.ABA21.ABA2$39.A4.
A3.B14.A4.A3.B14.A4.A3.B14.A4.A3.B$39.A9.A13.A9.A13.A9.A13.A9.A$39.A8.
B14.A8.B14.A8.B14.A8.B2$47.ABA3.A17.ABA3.A17.ABA3.A17.ABA3.A$43.A4.A4.
A13.A4.A4.A13.A4.A4.A13.A4.A4.A$48.A4.A18.A4.A18.A4.A18.A4.A4$8.3A2$44.
B23.B23.B23.B2$A2.A.A.A35.ABA21.ABA21.ABA21.ABA$A.2B3.2B.A$A2.A3.A11.
3A2$17.A11.A11.A11.A11.A11.A11.A11.A11.A11.A$4.A12.2B10.2B10.2B10.2B10.
2B10.2B10.2B10.2B10.2B10.A$9.A7.A11.A11.A11.A11.A11.A11.A11.A11.A11.A
4$4.3A15$131.3A$132.B$131.ABA2$123.A4.A3.B$123.A9.A$123.A8.B2$131.ABA
3.A$127.A4.A4.A$132.A4.A4$32.3A2$128.B2$24.A2.A.A.A95.ABA$24.A.2B3.2B
.A$24.A2.A3.A2$41.A11.A11.A11.A11.A11.A11.A11.A11.A$28.A12.2B10.2B10.
2B10.2B10.2B10.2B10.2B10.2B10.A$33.A7.A11.A11.A11.A11.A11.A11.A11.A11.
A4$28.3A31$25.A$19.A5.B.B$25.A102.A4$19.3A!

Based on:
FWKnightship wrote:
August 23rd, 2024, 5:09 am
W110 simulator in Aviation:

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Re: CataProp

Post by b-engine » August 27th, 2024, 5:57 pm

b-engine wrote:
August 25th, 2024, 6:57 am
110th total posts in the thread, so W110 emulator (early partial):
Breakdown:

Code: Select all

x = 140, y = 109, rule = CataProp
47.3A21.3A21.3A21.3A$48.B23.B23.B23.B$47.ABA21.ABA21.ABA21.ABA2$39.A4.
A3.B14.A4.A3.B14.A4.A3.B14.A4.A3.B$39.A9.A13.A9.A13.A9.A13.A9.A$39.A8.
B14.A8.B14.A8.B14.A8.B2$47.ABA3.A17.ABA3.A17.ABA3.A17.ABA3.A$43.A4.A4.
A13.A4.A4.A13.A4.A4.A13.A4.A4.A$48.A4.A18.A4.A18.A4.A18.A4.A4$8.3A2$44.
B23.B23.B23.B2$A2.A.A.A35.ABA21.ABA21.ABA21.ABA$A.2B3.2B.A$A2.A3.A11.
3A2$17.A11.A11.A11.A11.A11.A11.A11.A11.A11.A$4.A12.2B10.2B10.2B10.2B10.
2B10.2B10.2B10.2B10.2B10.A$9.A7.A11.A11.A11.A11.A11.A11.A11.A11.A11.A
4$4.3A3$63.3A$48.3A3$73.A$39.A23.A9.A$39.A10.A17.A4.A$39.A4.A5$133.3A
$134.B$133.ABA2$125.A4.A3.B$125.A9.A$125.A8.B2$133.ABA3.A$129.A4.A4.A
$134.A4.A4$34.3A2$130.B2$26.A2.A.A.A95.ABA$26.A.2B3.2B.A$26.A2.A3.A2$
43.A11.A11.A11.A11.A11.A11.A11.A11.A$30.A12.2B10.2B10.2B10.2B10.2B10.
2B10.2B10.2B10.A$35.A7.A11.A11.A11.A11.A11.A11.A11.A11.A4$30.3A31$25.
A$19.A5.B.B$25.A104.A4$19.3A!

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Re: experimental CataProp

Post by b-engine » August 29th, 2024, 2:26 am

Trying to make the rule more chaotic, but quadratic growths comes up:

Code: Select all

#R CataProp
!
[[ RANDOMIZE ]] 
@RULE CataProp
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
Var a={0,1,2} # All cells
Var a1=a
Var a2=a
Var a3=a
Var a4=a
Var a5=a
Var a6=a
Var a7=a
1,0,1,0,1,0,0,0,0,2 # T-ship
0,1,0,0,0,2,0,0,0,1
0,2,0,0,1,1,1,0,0,2
0,1,0,1,0,1,0,0,0,2
0,0,1,2,1,0,0,0,a,2
0,0,1,2,1,0,1,2,1,2
0,1,2,1,1,0,a,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,2
1,0,1,0,1,0,2,0,0,2
1,1,0,1,1,0,0,0,0,2
1,1,0,0,1,2,1,0,0,1
1,1,0,a3,1,a,a1,0,0,2 
1,0,2,2,2,0,0,0,0,0
a,1,1,a1,1,1,0,0,0,2
1,1,1,0,0,1,0,0,0,2
1,1,2,0,0,1,0,0,0,0
1,0,2,1,0,1,1,1,0,0
1,0,1,1,0,1,0,1,1,0
2,1,1,0,2,1,0,0,0,2
2,0,1,2,1,0,1,2,1,2
2,0,1,2,1,0,a,0,0,2
2,1,a,0,0,1,0,0,0,2
0,2,2,1,a3,a,a1,a2,0,1
1,2,2,0,a,a1,a2,0,0,0
2,a,a1,a2,a3,a4,a5,a6,a7,0 # Red otherwise dies
@NAMES
0 Empty
1 Catalyst
2 Propagator
@COLORS
1 255 0 255
2 255 0 0
EDIT:
Finally common linear growths and small guns:

Code: Select all

x = 12, y = 14, rule = CataProp
A4.A$A$A9$4.A.A4.A$4.2A5.A$4.3A4.A!
@RULE CataProp
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
Var a={0,1,2} # All cells
Var a1=a
Var a2=a
Var a3=a
Var a4=a
Var a5=a
Var a6=a
Var a7=a
1,0,1,0,1,0,0,0,0,2 # T-ship
0,1,0,0,0,2,0,0,0,1
0,2,0,0,1,1,1,0,0,2
0,1,0,1,0,1,0,0,0,2
0,0,1,2,1,0,0,0,a,2
0,0,1,2,1,0,1,2,1,2
0,1,2,1,1,0,a,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,2
0,1,0,1,1,1,0,0,0,2
1,1,0,1,1,0,0,0,0,2
1,1,1,1,1,1,0,0,0,2
1,0,2,2,2,0,0,0,0,0
1,1,2,0,0,1,0,0,0,0
1,0,2,1,0,1,1,1,0,0
1,0,1,1,0,1,0,1,1,0
2,1,1,0,1,1,0,0,0,2 
2,1,a,1,1,1,0,0,0,2
2,0,1,2,1,0,1,2,1,2
2,0,1,2,1,0,a,0,0,2
2,1,a,0,0,1,0,0,0,2
0,2,2,1,a3,a,a1,a2,0,1
1,2,2,0,a,a1,a2,0,0,0
2,a,a1,a2,a3,a4,a5,a6,a7,0 # Red otherwise dies
@NAMES
0 Empty
1 Catalyst
2 Propagator
@COLORS
1 255 0 255
2 255 0 0
EDIT 2:
Accidental diagonal puffrake, also the first diagonal object in CataProp derivative by me:

Code: Select all

x = 3, y = 3, rule = CataProp
A.A$2A$3A!
@RULE CataProp
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
Var a={0,1,2} # All cells
Var a1=a
Var a2=a
Var a3=a
Var a4=a
Var a5=a
Var a6=a
Var a7=a
1,0,1,0,1,0,0,0,0,2 # T-ship
0,1,0,0,0,2,0,0,0,1
0,2,0,0,1,1,1,0,0,2
0,1,0,1,0,1,0,0,0,2
0,0,1,2,1,0,0,0,a,2
0,0,1,2,1,0,1,2,1,2
0,1,2,1,1,0,a,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,2
0,1,0,1,1,1,0,0,0,2
1,1,1,0,0,1,0,0,0,2
1,1,0,1,1,0,0,0,0,2
1,1,1,1,1,1,0,0,0,2
1,0,2,2,2,0,0,0,0,0
1,1,2,0,0,1,0,0,0,0
1,0,2,1,0,1,1,1,0,0
1,0,1,1,0,1,0,1,1,0
2,1,1,0,1,1,0,0,0,2
2,1,a,1,1,1,0,0,0,2
2,0,1,2,1,0,1,2,1,2
2,0,1,2,1,0,a,0,0,2
2,1,a,0,0,1,0,0,0,2
0,2,2,1,a3,a,a1,a2,0,1
1,2,2,0,a,a1,a2,0,0,0
2,a,a1,a2,a3,a4,a5,a6,a7,0 # Red otherwise dies
@NAMES
0 Empty
1 Catalyst
2 Propagator
@COLORS
1 255 0 255
2 255 0 0
 
WARNING: ALL OF THOSE ARE NOT FINAL, MAY SUBJECT TO CHANGE.

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Re: Ignorance

Post by b-engine » September 7th, 2024, 7:45 pm

P33:

Code: Select all

x = 11, y = 7, rule = Ignorance
2B5.2B.B$2B5.B.2B$6.A$6.2A$6.A$2B5.B.2B$2B5.2B.B!

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Re: b-rules

Post by b-engine » September 13th, 2024, 4:59 am

Rule dump:

Code: Select all

B34acinr5-cjky678/S3a4a5aci678
B3aeiy4eirtz6n/S2-cn3aijry4eijrt5eiy8

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Re: b-rules

Post by b-engine » October 16th, 2024, 9:14 am

Not as expected:

Code: Select all

x = 0, y = 0, rule = CataProp2-test
!
[[ RANDOMIZE2 ]]

@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
EDIT:
Fixed:

Code: Select all

x = 0, y = 0, rule = CataProp2-test
!
[[ RANDOMIZE2 ]]

@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
I'm ready to add the third state.

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Re: b-rules

Post by b-engine » October 17th, 2024, 6:13 pm

Almost there:

Code: Select all

x = 0, y = 0, rule = CataProp2-test
!
[[ RANDOMIZE ]]

@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
2,a,a1,a2,0,0,0,a2,a1,2
0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
2,0,a,a1,a,0,a,a1,a,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES 
1 Propagator
2 Catalyst
@COLORS 
1 255 0 255
2 255 0 0
Reflector and eater:

Code: Select all

x = 9, y = 10, rule = CataProp2-test
A$2A6.B$A7$6.B!

@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
2,a,a1,a2,0,0,0,a2,a1,2
0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
2,0,a,a1,a,0,a,a1,a,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES 
1 Propagator
2 Catalyst
@COLORS 
1 255 0 255
2 255 0 0
EDIT:
Adjustable gun:

Code: Select all

x = 5, y = 16, rule = CataProp2-test
3.B11$2.3A$3.A3$B!
 
P20 T gun:

Code: Select all

x = 13, y = 10, rule = CataProp2-test
8.B2$A$2A4.B$A2$10.B3$12.B!

User avatar
hotcrystal0
Posts: 4335
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: b-rules

Post by hotcrystal0 » October 17th, 2024, 7:12 pm

b-engine wrote:
October 17th, 2024, 6:13 pm
Reflector and eater:

Code: Select all

x = 9, y = 10, rule = CataProp2-test
A$2A6.B$A7$6.B!

@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
2,a,a1,a2,0,0,0,a2,a1,2
0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
2,0,a,a1,a,0,a,a1,a,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES 
1 Propagator
2 Catalyst
@COLORS 
1 255 0 255
2 255 0 0
What rule does state 1 follow? (Edit: assuming B4z does not create state 2)
Edit: Suggestion: add B3ai to state 2 of CataProp2:

Code: Select all

x = 9, y = 2, rule = CataProp2-test
2B4.3B$B!
@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
2,a,a1,a2,0,0,0,a2,a1,2
0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
2,0,a,a1,a,0,a,a1,a,2
0,2,2,2,0,0,0,0,0,2
0,2,2,0,0,0,0,0,2,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES
1 Propagator
2 Catalyst
@COLORS
1 255 0 255
2 255 0 0
Edit 2: Spicing things up a little bit (adding B2k to state 2):

Code: Select all

x = 20, y = 20, rule = CataProp2-test
4B.3B.B6.4B$.B.B5.B.4B.B$.B3.2B.B.B6.B.B$3B.5B.2B.B2.4B$.2B.4B.5B2.3B
$2B.B.B.3B.2B.B.B.B$.B3.2B.4B2.2B3.B$B3.B3.2B3.2B.3B$.2B2.B.B3.B2.2B.
B$.B.2B2.B5.2B.B$B.B5.8B2.B$6.2B2.3B3.B.B$3.B2.2B.4B.2B2.2B$B.B.B.3B.
B2.2B$2.B.B2.3B2.B.B3.2B$B.B4.B.3B.B.5B$B.B.B.B.3B.B2.2B2.B$.B.B2.3B.
B2.B.2B2.B$.2B.B.3B.B.B.B2.2B$2.4B4.B.4B.2B!
@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
2,a,a1,a2,0,0,0,a2,a1,2
0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
2,0,a,a1,a,0,a,a1,a,2
0,2,2,2,0,0,0,0,0,2
0,2,2,0,0,0,0,0,2,2
0,2,0,0,2,0,0,0,0,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES
1 Propagator
2 Catalyst
@COLORS
1 255 0 255
2 255 0 0
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: CataProp 2

Post by b-engine » October 18th, 2024, 12:40 am

hotcrystal0 wrote:
October 17th, 2024, 7:12 pm
What rule does state 1 follow? (Edit: assuming B4z does not create state 2)
Edit: Suggestion: add B3ai to state 2 of CataProp2:
Edit 2: Spicing things up a little bit (adding B2k to state 2)
I'd mentioned that:
b-engine wrote:
October 16th, 2024, 7:09 am
I'll use this rule as the base of new CataProp:

Code: Select all

x = 0, y = 0, rule = B3aeiqy4ei/S1e2-ak3i
!
[[ RANDOMIZE ]]

However the end result is not what I expected; the domino cannot been pushed by a T.

So I fixed that:

Code: Select all

x = 9, y = 3, rule = CataProp2-test
A$2A5.2A$A!

@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,0,1,0,1,0,0,1,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
2,a,a1,a2,0,0,0,a2,a1,2
0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
2,0,a,a1,a,0,a,a1,a,2
2,0,a,0,a,0,a,0,a1,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES 
1 Propagator
2 Catalyst
@COLORS 
1 255 0 255
2 255 0 0 
I accept your suggestions to make catalyst cells more active, but not in the way you suggested. Instead, I'll make find another INT to integrate into CataProp2.

User avatar
b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: CataProto (B3aeiqy4ei/S1e2-ak3i)

Post by b-engine » October 18th, 2024, 12:51 am

(Sorry for doublepost)
P27 volatility-1 gun:

Code: Select all

x = 3, y = 4, rule = B3aeiqy4ei/S1e2-ak3i
2bo$obo$obo$o!
Patterns in a finite plane can last for a very long time, as T becomes a gun up collision with the boundary:

Code: Select all

x = 2, y = 3, rule = B3aeiqy4ei/S1e2-ak3i:P100,100
o$2o$o!
 
EDIT:
Accidental gun flip while trying to make an over-unity reaction:

Code: Select all

x = 12, y = 82, rule = B3aeiqy4ei/S1e2-ak3i
9b3o$10bo27$o$2o$o9$10bo$9b3o40$5bo$4b3o!
4T to infinite T over-unity:

Code: Select all

x = 12, y = 79, rule = B3aeiqy4ei/S1e2-ak3i
9b3o$10bo27$o$2o$o9$10bo$9b3o37$5bo$4b3o!
Last edited by b-engine on October 18th, 2024, 5:44 am, edited 1 time in total.

User avatar
b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: b-rules

Post by b-engine » October 18th, 2024, 4:39 am

Weird gun:

Code: Select all

x = 8, y = 5, rule = CataProp2-test
2.A$2.B$7.B2$B!

@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,0,1,0,1,0,0,1,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
2,a,a1,a2,0,0,0,a2,a1,2
0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
2,0,a,a1,a,0,a,a1,a,2
2,0,a,0,a,0,a,0,a1,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES 
1 Propagator
2 Catalyst
@COLORS 
1 255 0 255
2 255 0 0 
I'll use this to stretch a burnable wick:

Code: Select all

x = 34, y = 3, rule = CataProp2-test
A32.A$2A30.2B$A32.A!

@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,0,1,0,1,0,0,1,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1

0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
0,1,0,2,0,1,0,0,0,2
0,2,0,0,2,2,2,0,0,1
0,1,1,2,1,1,0,2,0,1
0,1,2,0,1,0,0,0,2,1
0,1,0,1,0,0,2,0,0,1
0,1,2,2,0,1,0,0,0,1
0,0,2,2,1,0,0,0,0,1
0,0,2,2,0,1,0,1,1,2
0,0,1,0,1,0,2,0,2,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
1,0,2,0,0,0,0,0,0,1
2,0,2,2,2,0,0,0,0,0
2,2,0,0,1,0,1,0,0,2
2,a,a1,a2,0,0,0,a2,a1,2
2,0,a,a1,a,0,a,a1,a,2
2,0,a,0,a,0,a,0,a1,2
2,2,0,0,0,1,0,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES 
1 Propagator
2 Catalyst
@COLORS 
1 255 0 255
2 255 0 0 

User avatar
hotcrystal0
Posts: 4335
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: b-rules

Post by hotcrystal0 » October 18th, 2024, 7:17 am

b-engine wrote:
October 18th, 2024, 4:39 am
I'll use this to stretch a burnable wick:

Code: Select all

x = 34, y = 3, rule = CataProp2-test
A32.A$2A30.2B$A32.A!

@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,0,1,0,1,0,0,1,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1

0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
0,1,0,2,0,1,0,0,0,2
0,2,0,0,2,2,2,0,0,1
0,1,1,2,1,1,0,2,0,1
0,1,2,0,1,0,0,0,2,1
0,1,0,1,0,0,2,0,0,1
0,1,2,2,0,1,0,0,0,1
0,0,2,2,1,0,0,0,0,1
0,0,2,2,0,1,0,1,1,2
0,0,1,0,1,0,2,0,2,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
1,0,2,0,0,0,0,0,0,1
2,0,2,2,2,0,0,0,0,0
2,2,0,0,1,0,1,0,0,2
2,a,a1,a2,0,0,0,a2,a1,2
2,0,a,a1,a,0,a,a1,a,2
2,0,a,0,a,0,a,0,a1,2
2,2,0,0,0,1,0,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES 
1 Propagator
2 Catalyst
@COLORS 
1 255 0 255
2 255 0 0 
Random idea: A third state, called Life with the color 0 255 255, which follows B3/S23 and is made by state 1 being in B4a or S4a. The third state can also birth with one or two state 1.
Edit: I also realized that you accidentally removed the duplicator function. Can you fix that?
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
pifricted
Posts: 968
Joined: May 25th, 2024, 10:26 am
Location: Behind The Great Internet Wall

Re: CataProto (B3aeiqy4ei/S1e2-ak3i)

Post by pifricted » October 18th, 2024, 9:26 am

P16 and P22

Code: Select all

x = 80, y = 24, rule = B3aeiqy4ei/S1e2-ak3i
68bo$12bo55bo$12bo$66b3o$10b3o53bobo$10bobo53b3o$10b3o2$2ob3o$3bobo$3b
3o68b3o$14b3o39b2ob3o12bobo$14bobo42bobo12b3ob2o$14b3ob2o39b3o2$7b3o$
7bobo$7b3o$67b3o$7bo59bobo$7bo59b3o2$67bo$67bo!
2 P39:

Code: Select all

x = 67, y = 27, rule = B3aeiqy4ei/S1e2-ak3i
12bo$12bo40bo$53bo$10b3o$10bobo38b3o$10b3o38bobo$51b3o4$19b3o$19bobo39b
3o$2ob3o13b3ob2o36bobo$3bobo55b3ob2o$3b3o35b2ob3o$44bobo$44b3o3$12b3o
$12bobo$12b3o39b3o$54bobo$12bo41b3o$12bo$54bo$54bo!
pifricted's rules & pifricted's Sandbox User:Pifricted
Ehhh…
I’m not a guy good at rule exploration, right?

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b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: CataProp 2

Post by b-engine » October 18th, 2024, 9:53 am

hotcrystal0 wrote:
October 18th, 2024, 7:17 am
Random idea: A third state, called Life with the color 0 255 255, which follows B3/S23 and is made by state 1 being in B4a or S4a. The third state can also birth with one or two state 1.
Edit: I also realized that you accidentally removed the duplicator function. Can you fix that?
1. I may experiment with it, but this wouldn't appear in the final rule.
2. The fuse function is an experiment; this is a fork of CataProp2.



Quad-splitter:

Code: Select all

x = 7, y = 3, rule = CataProp2-test
A5.B$2A$A!

@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,0,1,0,1,0,0,1,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
2,a,a1,a2,0,0,0,a2,a1,2
0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
2,0,a,a1,a,0,a,a1,a,2
2,0,a,0,a,0,a,0,a1,2
2,1,0,0,1,1,0,0,0,2
2,0,1,0,1,0,1,1,1,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES 
1 Propagator
2 Catalyst
@COLORS 
1 255 0 255
2 255 0 0 
Very high period gun:

Code: Select all

x = 55, y = 3, rule = CataProp2-test
51.A2.B$49.A.A$B50.A!

User avatar
hotcrystal0
Posts: 4335
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: CataProp 2

Post by hotcrystal0 » October 18th, 2024, 7:20 pm

b-engine wrote:
October 18th, 2024, 9:53 am
Quad-splitter:

Code: Select all

x = 7, y = 3, rule = CataProp2-test
A5.B$2A$A!

@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,0,1,0,1,0,0,1,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
2,a,a1,a2,0,0,0,a2,a1,2
0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
2,0,a,a1,a,0,a,a1,a,2
2,0,a,0,a,0,a,0,a1,2
2,1,0,0,1,1,0,0,0,2
2,0,1,0,1,0,1,1,1,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES 
1 Propagator
2 Catalyst
@COLORS 
1 255 0 255
2 255 0 0 
Very high period gun:

Code: Select all

x = 55, y = 3, rule = CataProp2-test
51.A2.B$49.A.A$B50.A!
Adding my lines:

Code: Select all

x = 12, y = 19, rule = CataProp2-test
10.2B$10.2B$10.2B$10.2B$10.2B$10.2B$10.2B$10.2B4$A$2A$A4$8.B$10.B!
@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
# b-engine
0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,0,1,0,1,0,0,1,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
2,a,a1,a2,0,0,0,a2,a1,2
0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
2,0,a,a1,a,0,a,a1,a,2
2,0,a,0,a,0,a,0,a1,2
2,1,0,0,1,1,0,0,0,2
2,0,1,0,1,0,1,1,1,2
#hotcrystal0
0,2,2,2,0,0,0,0,0,2
0,2,2,0,0,0,0,0,2,2
0,2,0,0,2,0,0,0,0,2
#death
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES
1 Propagator
2 Catalyst
@COLORS
1 255 0 255
2 255 0 0
Edit: A T-to-2T where one of the Ts is produced flipped:

Code: Select all

x = 10, y = 7, rule = CataProp2-test
9.B2$2.A$A.A$2.A2$7.B!
@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
# b-engine
0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,0,1,0,1,0,0,1,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
2,a,a1,a2,0,0,0,a2,a1,2
0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
2,0,a,a1,a,0,a,a1,a,2
2,0,a,0,a,0,a,0,a1,2
2,1,0,0,1,1,0,0,0,2
2,0,1,0,1,0,1,1,1,2
#hotcrystal0
0,2,2,2,0,0,0,0,0,2
0,2,2,0,0,0,0,0,2,2
0,2,0,0,2,0,0,0,0,2
#death
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES
1 Propagator
2 Catalyst
@COLORS
1 255 0 255
2 255 0 0
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: b-rules

Post by b-engine » October 18th, 2024, 10:07 pm

Enumerating construction recipes:

Code: Select all

x = 62, y = 36, rule = CataProp2-test
38.A9.A$38.2A8.2A10.2A$38.A9.A14$39.A8.A$39.2A7.2A10.2A$39.A8.A15$2.A
8.A28.A7.A$A.A8.2A27.2A6.2A10.2A$2.A8.A28.A7.A!

@RULE CataProp2-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,0,1,0,1,0,0,1,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,0,1,1,1,0,0,0,0,1
2,a,a1,a2,0,0,0,a2,a1,2
0,1,0,0,0,2,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,1
0,1,2,0,a,a1,0,0,0,1
0,1,1,0,0,1,1,0,0,2
1,2,0,1,0,0,0,a,0,1
1,1,2,0,0,0,0,0,0,1
2,0,a,a1,a,0,a,a1,a,2
2,0,a,0,a,0,a,0,a1,2
2,1,0,0,1,1,0,0,0,2
2,0,1,0,1,0,1,1,1,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@NAMES 
1 Propagator
2 Catalyst
@COLORS 
1 255 0 255
2 255 0 0 
I'll add more lines and find more things until CataProp 2 is either Turing complete or contructionally universal, where I deem the ruletable complete.

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