B2/S0/C4 (another multiple-state rule)

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Extrementhusiast
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B2/S0/C4 (another multiple-state rule)

Post by Extrementhusiast » March 10th, 2010, 7:54 pm

This is the thread for this particular rule. It initially appears Brain-like (with four colors), but then settles down. A simple breeder:

Code: Select all

11.
..1
I had to do visuals because it was so small.
I Like My Heisenburps! (and others)

Axaj
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Re: B2/S0/C4 (another multiple-state rule)

Post by Axaj » March 10th, 2010, 11:27 pm

I've done a good bit of research in this rule.

Here are the c/2 spaceships so far:

Code: Select all

x = 12, y = 3, rule = 0/2/4
.B6.B.AC$B.B5.ABCA$ABA7.A!
Here are the oscillators so far:

Code: Select all

x = 11, y = 4, rule = 0/2/4
2.A6.A$.A6.A$A6.A$10.A!
That breeder you posted is a pattern which I have been trying to stabilize into a c/12 diagonal spaceship for quite some time. Hmm, what other object with infinite growth that moves at c/12 diagonal has become a spaceship? Anyways, this is the farthest I've gotten:

Code: Select all

x = 13, y = 15, rule = 0/2/4
3.2A$3.2BA$2.A2CBA$2.A2.CBA4.A$.ACA2.CBA$2.B2CBA.CBA$2.A2BA3.CBA$3.2A
4.CBA7$A!
Image

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Extrementhusiast
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Re: B2/S0/C4 (another multiple-state rule)

Post by Extrementhusiast » March 10th, 2010, 11:57 pm

Another oscillator (p26, I think):

Code: Select all

1......
.1.....
..13...
..3.3..
...31..
.....1.
......1
The infinite growth thing that you were talking about is probably a switch engine. Here is a breeder:

Code: Select all

x = 61, y = 73, rule = 0/2/4
15.CBA$15.CBA$14.2B2.CBA$15.2BA.CBA$15.A.CBA.CBA$11.2C3.CBA2.CBA$11.
2B$11.2A$46.CBA$7.2C38.CBA$7.2B40.CBA$7.2A35.C5.CBA5.CBA$43.3C.AC.A.C
BA3.CBA$3.2C39.2C2.2C2A.CBA.CBA$3.2B2.A7.A7.A7.A7.A4.2A2C3.CBA.CBA$3.
2A40.A2B2.CBA.CBA$46.2A.CBA$A47.CBA$42.2C$42.2B$3.2A37.2A$3.2B32.C$3.
2C32.B2C$37.A2B$7.2A29.2A$7.2B$7.2C25.2C$13.CBA2.CBA13.2B$11.2A.CBA.C
BA13.2A$11.2C2A.CBA10.C$10.2C2A.CBA11.B2C$12.CBA14.A2B$12.CBA15.2A2$
26.2C$26.2B$26.2A$21.C$21.B2C$21.A2B$22.2A2$18.2C$18.2B$18.2A$13.C$
13.B2C$13.A2B$9.2A3.2A$8.A2C2A$9.2A.CBA$13.CBA$14.CBA$15.CBA$16.CBA$
17.CBA$18.CBA$19.CBA$20.CBA$21.CBA$22.CBA$23.CBA6.CBA$24.CBA6.CBA$25.
CBA6.CBA$26.CBA6.CBA2.CBA$27.CBA6.CBA.CBA$28.CBA7.CBA$29.CBA5.CBA$30.
CBA3.CBA$31.CBA.CBA$33.CBA$32.CBA$31.CBA!
(Yes, I have the new version of Golly.) I know that there are a lot of unnecessary cells in there, but you get the idea.
I Like My Heisenburps! (and others)

David
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Re: B2/S0/C4 (another multiple-state rule)

Post by David » May 24th, 2010, 5:52 am

Extrementhusiast wrote: The infinite growth thing that you were talking about is probably a switch engine. Here is a breeder:

Code: Select all

x = 61, y = 73, rule = 0/2/4
15.CBA$15.CBA$14.2B2.CBA$15.2BA.CBA$15.A.CBA.CBA$11.2C3.CBA2.CBA$11.
2B$11.2A$46.CBA$7.2C38.CBA$7.2B40.CBA$7.2A35.C5.CBA5.CBA$43.3C.AC.A.C
BA3.CBA$3.2C39.2C2.2C2A.CBA.CBA$3.2B2.A7.A7.A7.A7.A4.2A2C3.CBA.CBA$3.
2A40.A2B2.CBA.CBA$46.2A.CBA$A47.CBA$42.2C$42.2B$3.2A37.2A$3.2B32.C$3.
2C32.B2C$37.A2B$7.2A29.2A$7.2B$7.2C25.2C$13.CBA2.CBA13.2B$11.2A.CBA.C
BA13.2A$11.2C2A.CBA10.C$10.2C2A.CBA11.B2C$12.CBA14.A2B$12.CBA15.2A2$
26.2C$26.2B$26.2A$21.C$21.B2C$21.A2B$22.2A2$18.2C$18.2B$18.2A$13.C$
13.B2C$13.A2B$9.2A3.2A$8.A2C2A$9.2A.CBA$13.CBA$14.CBA$15.CBA$16.CBA$
17.CBA$18.CBA$19.CBA$20.CBA$21.CBA$22.CBA$23.CBA6.CBA$24.CBA6.CBA$25.
CBA6.CBA$26.CBA6.CBA2.CBA$27.CBA6.CBA.CBA$28.CBA7.CBA$29.CBA5.CBA$30.
CBA3.CBA$31.CBA.CBA$33.CBA$32.CBA$31.CBA!
(Yes, I have the new version of Golly.) I know that there are a lot of unnecessary cells in there, but you get the idea.
This breeder is puffer-shooting-wickstrecher breeder! amazing!
Call me "Dannyu NDos" in Forum. Call me "Park Shinhwan"(박신환) in Wiki.

ebcube
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Re: B2/S0/C4 (another multiple-state rule)

Post by ebcube » May 24th, 2010, 3:06 pm

Interesting rule. I found a spaceship with an arm of arbitrary size:

EDIT: Wrong rule :oops:

Quantum-mechanics
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Re: B2/S0/C4 (another multiple-state rule)

Post by Quantum-mechanics » December 2nd, 2023, 5:39 am

My all found pattern:

Code: Select all

x = 549, y = 38, rule = 0/2/4
173.CBA$173.CBA19.ABC$195.ABC$180.CBA$180.CBA73.CBA$69.CBA26.CBA3.A8.
ABC10.ABC127.CBA20.ABC$69.CBA26.CBA12.ABC10.ABC150.ABC$184.2A77.CBA31.
ABC$102.A81.2B77.CBA31.ABC$184.2C2$267.2A$267.2B$267.2C2$479.CBA$479.
CBA$546.ABC$391.2C87.2A48.CBA13.ABC$CBA10.CBA10.CBA10.CBA10.CBA10.CBA
6.A316.2B87.2B29.CBA16.CBA9.A$CBA10.CBA10.CBA10.CBA10.CBA10.CBA323.2A
87.2C15.CBA11.CBA$497.CBA$72.A441.CBA$500.CBA11.CBA$500.CBA$517.CBA$272.
2A227.2A14.CBA$272.2B227.2B$112.BA158.2C112.CBA112.2C15.2A$113.B272.C
BA129.2B$67.A44.ACA295.ABC105.2C$73.CBA36.CA273.2A21.ABC$65.A7.CBA311.
2B$387.2C2$74.BA$75.B$74.BA!
13 years!
Last edited by Quantum-mechanics on December 2nd, 2023, 5:43 am, edited 1 time in total.

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Re: B2/S0/C4 (another multiple-state rule)

Post by Quantum-mechanics » December 2nd, 2023, 5:42 am

Extrementhusiast wrote:
March 10th, 2010, 11:57 pm
Another oscillator (p26, I think):

Code: Select all

1......
.1.....
..13...
..3.3..
...31..
.....1.
......1
The infinite growth thing that you were talking about is probably a switch engine. Here is a breeder:

Code: Select all

x = 61, y = 73, rule = 0/2/4
15.CBA$15.CBA$14.2B2.CBA$15.2BA.CBA$15.A.CBA.CBA$11.2C3.CBA2.CBA$11.
2B$11.2A$46.CBA$7.2C38.CBA$7.2B40.CBA$7.2A35.C5.CBA5.CBA$43.3C.AC.A.C
BA3.CBA$3.2C39.2C2.2C2A.CBA.CBA$3.2B2.A7.A7.A7.A7.A4.2A2C3.CBA.CBA$3.
2A40.A2B2.CBA.CBA$46.2A.CBA$A47.CBA$42.2C$42.2B$3.2A37.2A$3.2B32.C$3.
2C32.B2C$37.A2B$7.2A29.2A$7.2B$7.2C25.2C$13.CBA2.CBA13.2B$11.2A.CBA.C
BA13.2A$11.2C2A.CBA10.C$10.2C2A.CBA11.B2C$12.CBA14.A2B$12.CBA15.2A2$
26.2C$26.2B$26.2A$21.C$21.B2C$21.A2B$22.2A2$18.2C$18.2B$18.2A$13.C$
13.B2C$13.A2B$9.2A3.2A$8.A2C2A$9.2A.CBA$13.CBA$14.CBA$15.CBA$16.CBA$
17.CBA$18.CBA$19.CBA$20.CBA$21.CBA$22.CBA$23.CBA6.CBA$24.CBA6.CBA$25.
CBA6.CBA$26.CBA6.CBA2.CBA$27.CBA6.CBA.CBA$28.CBA7.CBA$29.CBA5.CBA$30.
CBA3.CBA$31.CBA.CBA$33.CBA$32.CBA$31.CBA!
(Yes, I have the new version of Golly.) I know that there are a lot of unnecessary cells in there, but you get the idea.
You need to enter the x, y and rule name, like this:

Code: Select all

x=7, y=7, rule=0/2/4
A$.A$2.AC$2.C.C$3.CA$5.A$6.A!
EDIT:
The tagalong:

Code: Select all

x = 81, y = 76, rule = 0/2/4
$64.AB$64.B.B$64.AB.AC$68.AC!
Last edited by Quantum-mechanics on December 3rd, 2023, 4:10 am, edited 1 time in total.

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azulavoir
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Re: B2/S0/C4 (another multiple-state rule)

Post by azulavoir » December 2nd, 2023, 10:25 am

With analogy to Brian's Brain and Live Free or Die, I'm going to call this rule Think Free or Die.
Image

Quantum-mechanics
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Re: B2/S0/C4 (another multiple-state rule)

Post by Quantum-mechanics » December 2nd, 2023, 11:22 pm

azulavoir wrote:
December 2nd, 2023, 10:25 am
With analogy to Brian's Brain and Live Free or Die, I'm going to call this rule Think Free or Die.
It’s also like the Star Wars.

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Re: B2/S0/C4 (another multiple-state rule)

Post by b-engine » December 2nd, 2023, 11:30 pm

Quantum-mechanics wrote:
December 2nd, 2023, 11:22 pm
azulavoir wrote:
December 2nd, 2023, 10:25 am
With analogy to Brian's Brain and Live Free or Die, I'm going to call this rule Think Free or Die.
It’s also like the Star Wars.
It's also like FireWorld too.

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Re: B2/S0/C4 (another multiple-state rule)

Post by Yoel » December 14th, 2023, 8:47 am

More like Star Wars (also 4 states).
b-engine wrote:
December 2nd, 2023, 11:30 pm
It's also like FireWorld too.

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b-engine
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Re: B2/S0/C4 (another multiple-state rule)

Post by b-engine » December 14th, 2023, 9:14 am

In fact I'd investigated the rule before the topic was created; I'd been trying to corderize the slow moving spiral growth:

Code: Select all

x = 85, y = 86, rule = 0/2/4
.A83$A.A$.BA$.A82.A!
EDIT:
Better:

Code: Select all

x = 112, y = 117, rule = 0/2/4
28.A81$A110.A2$27.A.A$28.BA$28.A31$25.A!

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Re: B2/S0/C4 (another multiple-state rule)

Post by eRroR_6o6 » December 15th, 2023, 6:23 pm

puffer

Code: Select all

x = 30, y = 18, rule = 0/2/4
6$9.AB$9.ABC.A$11.A2BA$13.B$13.AC$14.BC$14.2A!
Edit: closest i've been to stabilization of the breeder

Code: Select all

x = 10, y = 10, rule = 0/2/4
9.A3$3.A$3.A$4.A3$.A!

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

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Re: B2/S0/C4 (another multiple-state rule)

Post by Quantum-mechanics » December 16th, 2023, 3:02 am

eRroR_6o6 wrote:
December 15th, 2023, 6:23 pm
puffer

Code: Select all

RLE
This isn’t puffer.

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eRroR_6o6
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Re: B2/S0/C4 (another multiple-state rule)

Post by eRroR_6o6 » December 16th, 2023, 2:34 pm

Quantum-mechanics wrote:
December 16th, 2023, 3:02 am
eRroR_6o6 wrote:
December 15th, 2023, 6:23 pm
puffer

Code: Select all

RLE
This isn’t puffer.
ye it's technically a puffer with a wickstretcher
i haven't found a way to remove the wickstretcher though

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

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WRAPboi
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Re: B2/S0/C4 (another multiple-state rule)

Post by WRAPboi » August 7th, 2025, 8:42 pm

I have been studdying this for a long time, and i didn't find anything on it, so I thought I made it, but now, you found the TAGALONG, BOTH SLOWSHIPS, A THIRD OSCILLATOR, AND A WAY TO BREED INFINITE WAVES??? i wish i knew about this earlier... :oops:
W:: :mrgreen: ::b

Code: Select all

x = 9, y = 7, rule = 0/2/4
$4.A$3.A.A$3.BAB$4.B!
mmm, TFoD...

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WRAPboi
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Re: B2/S0/C4 (another multiple-state rule)

Post by WRAPboi » August 7th, 2025, 9:22 pm

you've found everything I have! GG.
I found these wonderful patterns:
Attachments
OHO.jpeg
OHO.jpeg (21.94 KiB) Viewed 681 times
Of Course (+2).jpeg
Of Course (+2).jpeg (348.48 KiB) Viewed 681 times
Why Now (+2).jpeg
Why Now (+2).jpeg (39.66 KiB) Viewed 681 times
W:: :mrgreen: ::b

Code: Select all

x = 9, y = 7, rule = 0/2/4
$4.A$3.A.A$3.BAB$4.B!
mmm, TFoD...

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WRAPboi
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Re: B2/S0/C4 (another multiple-state rule)

Post by WRAPboi » August 7th, 2025, 9:32 pm

think free or die should have a page on the wiki.

Code: Select all

x=0, y=0, rule=0/2/4
!
:mrgreen:

fixed viewer --hotdogPi
W:: :mrgreen: ::b

Code: Select all

x = 9, y = 7, rule = 0/2/4
$4.A$3.A.A$3.BAB$4.B!
mmm, TFoD...

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b-engine
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Re: B2/S0/C4 (another multiple-state rule)

Post by b-engine » August 8th, 2025, 5:11 am

WRAPboi wrote:
August 7th, 2025, 9:32 pm
think free or die should have a page on the wiki.
I don't think so. This rule do not have enough notability to justify wiki page.

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WRAPboi
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Re: B2/S0/C4 (another multiple-state rule)

Post by WRAPboi » August 10th, 2025, 6:57 pm

neither did bug'smovie...
W:: :mrgreen: ::b

Code: Select all

x = 9, y = 7, rule = 0/2/4
$4.A$3.A.A$3.BAB$4.B!
mmm, TFoD...

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b-engine
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Re: B2/S0/C4 (another multiple-state rule)

Post by b-engine » August 11th, 2025, 12:18 am

WRAPboi wrote:
August 10th, 2025, 6:57 pm
neither did bug'smovie...
If you mean Bugsmovie, I would say that it has historical significance (included in MCell).

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Re: B2/S0/C4 (another multiple-state rule)

Post by WRAPboi » August 11th, 2025, 1:23 am

well, this has SOME significance!
W:: :mrgreen: ::b

Code: Select all

x = 9, y = 7, rule = 0/2/4
$4.A$3.A.A$3.BAB$4.B!
mmm, TFoD...

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ThePlayzr
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Re: B2/S0/C4 (another multiple-state rule)

Post by ThePlayzr » September 24th, 2025, 3:19 am

WRAPboi wrote:
August 11th, 2025, 1:23 am
well, this has SOME significance!
Make yourself a user page (User:WRAPboi). Then, make a page under User:WRAPboi/PlusTwo or User:WRAPboi/Think free or die. Then, it doesn't really need to be notable, because the page will be hidden under normal searches (when doing a search, click the 'everything' button, and then it will come up). But, do not take this as a reason to make a bunch of random pages under your user.
Also, 4 more c/2 tagalongs:

Code: Select all

x = 24, y = 9, rule = 0/2/4
.A5.A5.A7.A$ACA3.ACA3.ACA5.ACA$CAC3.CAC3.CAC5.CAC$.C5.C5.C7.C$2.2A4.2A
4.2A6.2A$AB2C3.A2C3.A2C5.A2C$B6.C5.CA6.CA$14.CBA5.CA$16.B6.C!
Very easy to find with rlifesrc.
There don't appear to be any more though...
Please help me prove b3s23-a5 omniperiodic!
Please visit my ruleset and contribute!
User:ThePlayzr
Finally got LLS! Time to do way too much searching!

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Re: B2/S0/C4 (another multiple-state rule)

Post by R2INT » September 26th, 2025, 11:09 pm

Here is a c/3 spaceship:

Code: Select all

x = 7, y = 4, rule = 0/2/4
2.A.A$.A.B.A$CACBCAC$AC3.CA!
Range-2 INT
R2INT's Rule Collection

Currently missing OCA catalyst search software and OCA conduit search software (the one I have is hardcoded to B3/S23-a5)

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Re: B2/S0/C4 (another multiple-state rule)

Post by ThePlayzr » September 26th, 2025, 11:34 pm

R2INT wrote:
September 26th, 2025, 11:09 pm
Here is a c/3 spaceship:

Code: Select all

x = 7, y = 4, rule = 0/2/4
2.A.A$.A.B.A$CACBCAC$AC3.CA!
They can connect together:

Code: Select all

x = 7, y = 18, rule = 0/2/4
2.A.A$.A.B.A$CACBCAC$AC3.CA3$A.A.A.A$.A3BA$3.B$3.B$ABCBCBA$BCA.ACB$.C
3.C$C5.C$2.A.A$.A.B.A$CACBCAC$AC3.CA!
Please help me prove b3s23-a5 omniperiodic!
Please visit my ruleset and contribute!
User:ThePlayzr
Finally got LLS! Time to do way too much searching!

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