eRroR_6o6 wrote: ↑February 25th, 2025, 10:10 pm
What type of breeder would this be called? Is it an MMS breeder or an MSS breeder?
Code: Select all
x = 13, y = 12, rule = B2ce3ai/S012-ik3a4e
3$6bo2bo$4b2obobo$b2obo$bob2obo2bo$b2obo$4b2obobo$6bo2bo!
(found while rulegolfing)
It is a pattern that exhibits
quadratic growth (in population).
However, I don't see it as a breeder. I think calling it "breeder" would be an inaccurate description.
A breeder is an object that exists forever (when it's placed in an otherwise empty universe) and produces infinitely many objects, each of which independently exists forever and produces infinitely many objects, each of which exists forever.
For example, a set of glider rakes moving in the same direction, whose output gliders collide to make infinitely many glider guns, whose output glider streams would go forever without hitting anything, would count as a clear example of a breeder. The moving breeder would make stationary glider guns which would make moving gliders.
In this case, however, the pattern you posted involves a small moving orthogonal c/2 engine. That small engine leaves dots behind it, and also produces oblique pulses moving along the edges of the region packed with dominoes. The oblique moving pulses cause growth of that region packed with dominoes. Here is one such pulse (with a mirrored copy), extracted to make it easier to see:
Code:
Select all
x = 61, y = 57, rule = B2ce3ai/S012-ik3a4e
52b2o$50bo2bo$48bob2o3bo$46bo8bo$44bob2ob2ob2o3bo$42bo14bo$40bob2ob2ob
2ob2ob2o3bo$38bo20bo$36bob2ob2ob2ob2ob2ob2ob2o$34bo$32bob2ob2ob2ob2ob
2ob2ob2ob2ob2o$30bo$28bob2ob2ob2ob2ob2ob2ob2ob2ob2ob2obo$26bo$24bob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$19b2obo$17bo2bob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2o$15bo$13bob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2obo$11bo$9bob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$7bo$
5bob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$3bo$3b2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2obo2$bobob2ob2ob2ob2o
b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o2$obob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o2$bobob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o2$3b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2obo$3bo$5bob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2o$7bo$9bob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o
b2ob2o$11bo$13bob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2obo$15bo$
17bo2bob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$19b2obo$24bob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2o$26bo$28bob2ob2ob2ob2ob2ob2ob2ob2ob2ob2obo$
30bo$32bob2ob2ob2ob2ob2ob2ob2ob2ob2o$34bo$36bob2ob2ob2ob2ob2ob2ob2o$
38bo20bo$40bob2ob2ob2ob2ob2o3bo$42bo14bo$44bob2ob2ob2o3bo$46bo8bo$48bo
b2o3bo$50bo2bo$52b2o!
Note that, in the quadratically growing pattern you posted, every produced pulse exists only for a finite time. Every pulse eventually hits the corner and disappears. This is one reason why the pattern isn't really a breeder.
Note also that every pulse depends on the effect of preceding pulses. This is also unlike a breeder producing growing objects that continue to evolve independently from each other.
Further, it doesn't seem possible to distinguish specific growing objects produced by the engine (such as guns or rakes that could be produced by a breeder).