Trying to make a different type of UC rule that is closer to how most rules will accomplish it:
Code:
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x = 355, y = 54, rule = EzUniversal
85.A.A$86.2A$85.A.A27$84.A21.2A21.A21.2A21.A21.2A21.A21.2A21.A21.2A21.
A21.2A21.A$13.A69.2A22.A20.2A22.A20.2A22.A20.2A22.A20.2A22.A20.2A22.A
20.2A$12.A.A69.A21.2A21.A21.2A21.A21.2A21.A21.2A21.A21.2A21.A21.2A21.
A$12.A.A$.2A10.A$A2.A75.A21.A21.A21.A21.A21.A21.A21.A21.A21.A21.A21.A
21.A$.2A75.3A19.3A19.3A19.3A19.3A19.3A19.3A19.3A19.3A19.3A19.3A19.3A19.
3A3$11.A$10.3A6$23.A$22.A.A$23.A5$25.A$24.3A!
@RULE EzUniversal
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a9 = a1
# c/2o
0 1,1,1,0,0,0,0,0 1
1 1,1,0,0,0,0,0,0 1
1 1,0,1,0,1,0,0,0 1
0 0,1,0,1,0,0,0,0 1
0 1,1,1,1,1,0,0,0 1
# Catalyst 1 (responsible for rotate)
1 0,1,0,1,0,0,0,0 1
1 1,0,0,1,0,0,0,0 1
0 1,0,0,1,0,0,0,0 1
0 1,1,0,1,0,0,0,0 1
1 1,1,1,0,1,0,0,0 1
1 1,0,0,1,0,1,0,0 1
1 1,0,1,1,0,0,0,0 1
1 1,1,0,1,0,1,0,0 1
1 1,1,0,1,0,0,0,0 1
0 1,1,1,0,1,0,0,0 1
1 0,1,0,0,0,1,0,0 1
1 1,1,0,0,0,1,0,0 1
1 0,1,0,1,0,1,0,0 0 # tub is an OTT
# split (may use state 2
0 1,0,1,0,1,0,0,0 1
0 0,1,1,1,1,1,1,1 1
1 1,0,1,0,1,0,1,0 1
1 1,0,1,0,1,1,0,0 1
1 0,1,0,1,0,1,0,1 1
1 1,0,1,1,0,1,1,0 1
1 1,0,1,1,0,1,0,0 1
2 1,1,1,0,1,1,1,0 1
1 0,1,1,1,0,1,1,1 1
0 1,0,0,1,1,1,0,0 1
1 0,1,1,0,1,1,0,0 2
0 1,2,1,1,1,0,0,0 1
1 0,1,2,1,0,0,0,0 1
2 1,1,1,0,1,0,1,0 1
1 1,1,2,1,0,1,0,0 1
0 1,2,1,1,1,0,1,0 2
1 1,1,2,1,0,0,0,0 1
1 0,1,1,2,1,2,1,1 1
1 0,2,0,2,0,1,0,1 1
1 2,1,1,0,0,0,0,0 1
1 1,2,1,0,0,1,0,0 1
0 2,1,1,1,1,1,1,1 2
2 1,0,1,1,0,1,1,0 1
1 1,2,0,1,1,0,0,0 1
1 1,0,2,1,0,1,0,0 1
# Upgrade the dynamics
0 0,1,0,1,0,1,0,0 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
EDIT:
Code:
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x = 262, y = 97, rule = EzUniversal
111.B.B$110.BCA.B2$110.B3.B$111.B14$101.A$101.C2$136.E$113.A16.AD$113.
C5.A5.AE4.B4.B$70.B49.E4.B4.B4.B$69.B32.E11.E5.E5.B4.B4.B$56.A$102.B$
.B25.B30.A42.B$B27.B73.B$4.B$3.B21.CA.B34.AC6.B$25.B.B$3.B22.B$4.B33.
C.C$3.B22.B11.A.A28.B.B$25.B44.B$3.B22.B$4.B$3.B22.B$25.B$3.B22.B$4.B
$3.B22.B89.A28.A$25.B$3.B22.B91.A28.A$4.B$B25.B$25.B3$B.B$.B145.C$57.
B3.DB84.A$57.D$118.C$64.DB52.A$60.D$60.B$67.DB$63.D$63.B$116.A28.A$62.
B.B$61.BC2.B52.A28.A$62.A$57.B.B.B6.D$58.B3.B.B3.B2$118.C$118.A2$147.
C$147.A7$242.A$235.3A3.A.A16.A$236.A4.A.A15.A.A2$116.A28.A2$118.A28.A
6$118.C$118.A2$147.C$147.A!
@RULE EzUniversal
@NAMES
1 hand
2 block
3 photon head
4 timing
5 universal
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
3 255,0,255
4 255,255,0
5 0,0,255
6 0,255,0
7 255,0,0
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3,4,5,6,7}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a9 = a1
# 2-cell p6 to allow cheaper UC recipes
1 0,0,0,0,0,0,0,0 1
0 0,1,0,0,0,1,0,0 1
0 1,0,1,0,0,0,0,0 1
1 0,1,0,0,0,0,0,0 1
# stable circuitry blocks
2 0,0,0,0,0,0,0,0 2
2 0,2,0,0,0,0,0,0 2
2 0,2,0,2,0,0,0,0 2
# photon
0 3,0,0,0,0,0,0,0 3
3 1,0,0,0,0,0,0,0 1
# split
0 3,0,0,0,2,0,0,0 3
0 0,2,3,1,0,0,0,0 3
2 3,0,0,0,0,0,0,0 2
3 2,0,0,0,1,0,0,0 1
2 0,3,1,3,0,0,0,0 2
2 0,1,0,1,0,0,0,0 2
3 1,2,0,0,0,0,0,0 1
# eat
0 3,0,0,2,0,2,0,0 3
0 3,0,2,0,2,0,2,0 3
3 1,0,0,2,0,2,0,0 1
2 0,3,0,2,0,0,0,0 2
2 0,2,3,1,0,0,0,0 2
2 0,2,3,2,0,0,0,0 2
3 2,0,2,0,2,0,1,0 1
2 1,2,0,0,0,0,0,0 2
2 0,2,1,2,0,0,0,0 2
# reflect
0 3,0,0,2,0,0,0,0 3
0 3,0,2,0,2,0,0,0 3
3 1,0,0,2,0,0,0,0 1
3 2,0,2,0,1,0,0,0 1
2 3,2,0,0,0,0,0,0 2
2 0,3,1,2,0,0,0,0 2
2 0,2,0,1,0,0,0,0 2
# reflect 2
0 0,1,3,2,0,2,0,0 3
3 1,2,0,2,0,0,0,0 1
2 3,2,0,2,0,0,0,0 2
2 0,3,1,2,0,2,0,0 2
2 0,2,0,2,0,1,0,0 2
2 0,3,0,2,0,2,0,0 2
2 0,1,3,2,0,2,0,0 2
2 1,2,0,2,0,0,0,0 2
# c/2 engine
0 0,3,0,3,0,0,0,0 3
3 3,0,1,0,0,0,0,0 3
1 3,3,0,0,0,0,0,0 1
# photon passes block
0 3,0,2,0,0,0,0,0 3
2 0,3,0,0,0,0,0,0 2
2 0,3,0,0,0,2,0,0 2
2 3,1,0,0,0,2,0,0 2
0 3,2,0,0,0,0,0,0 3
3 2,0,1,0,0,0,0,0 1
2 1,3,0,2,0,0,0,0 2
3 1,2,0,0,0,0,0,0 1
2 3,1,0,2,0,0,0,0 2
2 1,3,0,0,0,2,0,0 2
2 0,2,0,0,0,1,0,0 2
# closer packing
2 0,2,0,0,0,2,0,0 2
2 3,2,0,0,0,2,0,0 2
2 0,2,1,3,0,2,0,0 2
2 0,2,0,1,0,2,0,0 2
# timing block: period double
4 2,0,0,0,0,0,0,0 4
2 4,0,0,0,0,0,0,0 2
4 4,0,0,0,2,0,0,0 4
4 4,0,0,0,0,0,0,0 4
0 4,2,0,0,3,0,0,0 3
2 4,3,0,0,0,0,0,0 2
4 3,0,2,0,0,0,0,0 4
0 0,4,3,1,0,0,0,0 3
3 4,2,0,0,1,0,0,0 3
3 3,4,0,0,0,0,0,0 1
0 4,3,3,0,0,0,0,0 4
2 4,3,0,0,0,0,0,0 2
4 2,0,3,3,0,0,0,0 4
4 4,1,0,0,2,0,0,0 4
4 4,0,1,3,0,0,0,0 4
3 1,4,0,0,0,0,0,0 1
4 4,0,0,1,0,0,0,0 4
# block next photon
0 3,0,0,4,4,2,0,0 3
4 4,0,3,0,2,0,0,0 4
## UNIVERSAL CONSTRUCTION (p3)
# cheap loop recipe (moves at the spped of light with p8)
0 4,1,0,0,0,0,0,0 5
0 5,1,0,0,0,0,0,0 4
0 1,5,0,0,0,0,0,0 1
5 0,0,0,0,0,0,0,0 5
5 5,0,0,0,0,0,0,0 2
0 1,0,5,5,0,0,0,0 2
1 0,5,0,0,0,0,0,0 1
0 5,0,1,0,0,0,0,0 5
5 4,1,0,2,0,0,0,0 2
2 4,1,0,2,0,0,0,0 2
5 1,2,0,0,0,0,0,0 2
2 1,5,0,2,0,0,0,0 2
0 5,0,0,3,0,0,0,0 5
# make 2-state chaotic
0 0,1,1,1,0,0,0,0 1
0 1,0,0,1,0,0,0,0 1
1 1,1,0,0,0,0,0,0 1
0 1,1,1,0,0,0,0,0 1
1 0,1,0,1,0,0,0,0 1
0 1,0,1,1,0,1,1,0 1
1 1,1,1,1,0,0,0,0 1
0 0,3,0,0,0,1,0,0 1
0 1,0,0,0,1,0,0,0 1
0 1,1,1,1,1,0,1,0 1
0 1,1,0,0,0,3,0,0 5
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
Code:
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x = 246, y = 14, rule = somanyphotons8
2D5.2D7.D6.BE7.C.F6.D5.G2D6.B6.DA3.DA5.GDF5.D5.DB4.GC4.B.C5.GCA4.GDB3.
GD4.C5.C5.GE3.D2AG5.B2G6.ABE7.G.G5.AGBGA6.ABA5.DAD2.C.C2.BEB3.D4.C4.3D
3.3D3.D5.D$D5.DGD6.D7.E9.C6.D6.D7.BAE4.G6.F6.B5.D6.D4.D7.D.E3.D.A6.A3.
B5.DA5.2A4.A4.B9.B8.A8.A.A7.A9.A7.A3.E.E3.B3.D.D3.A4.A.A4.A3.D.D3.D.D
$2.E5.D5.D.E15.F6.D.A5.D8.E5.A18.D12.B67.B75.F5.E$82.FA80.B8$204.D$203.
D.D10.C4.D$204.D15.D!
@RULE somanyphotons8
An 8-state rule by R2INT with lots of spaceship velocities.
Currently, this rule contains 32 NRSS.
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
3 255,0,255
4 255,255,0
5 0,0,255
6 0,255,0
7 255,0,0
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3,4,5,6,7}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
0 0,7,0,0,0,0,0,0 2
0 7,3,0,0,0,0,0,0 6
0 2,6,0,0,0,0,0,0 7
0 6,2,0,0,0,0,0,0 3
0 4,5,0,0,0,0,0,0 7
0 2,1,0,0,0,0,0,0 4
0 1,2,0,0,0,0,0,0 5
0 7,4,0,0,0,0,0,0 1
0 5,4,0,0,0,0,0,0 4
0 7,5,0,0,0,0,0,0 7
0 2,7,0,0,0,0,0,0 3
0 7,2,0,0,0,0,0,0 3
0 3,3,0,0,0,0,0,0 4
0 0,3,3,2,0,0,0,0 6
0 4,6,0,0,0,0,0,0 7
0 6,4,0,0,0,0,0,0 5
0 7,7,0,0,0,0,0,0 7
0 0,2,7,7,0,0,0,0 6
0 3,6,0,0,0,0,0,0 3
0 0,3,3,1,0,0,0,0 5
0 4,1,0,0,0,0,0,0 2
0 0,4,5,1,0,0,0,0 7
0 0,3,1,2,0,0,0,0 1
0 3,0,0,0,0,0,0,0 6
0 0,3,6,2,0,0,0,0 4
0 0,2,5,4,0,0,0,0 3
0 0,7,3,1,0,0,0,0 3
0 0,4,1,2,0,0,0,0 5
0 2,5,0,0,0,0,0,0 1
0 0,7,4,3,0,0,0,0 4
0 0,7,0,0,0,0,0,0 5
0 0,5,0,2,0,0,0,0 7
0 0,7,0,7,0,0,0,0 5
0 0,7,6,3,0,0,0,0 3
0 7,6,0,0,0,0,0,0 1
0 0,6,7,2,0,0,0,0 1
0 3,1,0,0,0,0,0,0 4
0 0,3,1,3,0,0,0,0 1
# knightwise completion
0 7,0,4,0,0,0,0,0 1
4 0,7,0,0,0,0,0,0 1
# knightwise norep
7 3,0,0,0,0,0,0,0 1
2 6,1,0,0,0,0,0,0 4
0 0,7,4,1,0,0,0,0 1
0 2,6,1,6,2,0,0,0 1
# photon completion
0 7,1,0,1,7,0,0,0 1
0 5,1,0,0,2,0,0,0 1
# photon norep
7 0,0,0,0,0,0,0,0 7
0 5,0,7,0,2,0,0,0 1
0 2,0,0,0,5,0,0,0 1
# camelwise completion
2 2,0,1,0,0,0,0,0 1
0 7,0,2,0,0,0,0,0 2
# camelwise norep
2 1,0,0,0,0,0,0,0 1
# giraffewise completion
7 5,0,1,0,0,0,0,0 1
2 7,1,0,0,0,0,0,0 2
3 3,0,2,0,0,0,0,0 4
4 6,0,4,0,0,0,0,0 1
# giraffewise norep
7 5,0,0,0,0,0,0,0 1
# (5,1)c/5 completion
0 7,0,0,0,2,0,0,0 2
7 7,0,1,0,0,0,0,0 2
2 7,2,0,0,0,0,0,0 2
7 7,2,0,0,0,0,0,0 4
6 7,4,0,2,3,0,0,0 6
7 2,2,4,0,6,0,0,0 6
1 3,6,6,0,3,0,0,0 6
4 5,0,0,6,0,0,0,0 1
# (5,1)c/5 norep
2 7,0,0,0,0,0,0,0 2
7 7,0,0,2,0,0,0,0 4
# (5,2)c/5 completion
3 7,0,1,0,1,0,0,0 2
0 4,0,4,0,0,0,0,0 4
5 4,0,6,0,2,0,0,0 1
1 2,1,0,0,4,0,0,0 6
0 0,3,4,7,4,1,0,0 4
# c/2
4 0,4,0,4,0,0,0,0 4
0 4,0,4,0,4,0,0,0 4
0 0,4,4,4,0,0,0,0 4
4 4,4,0,0,0,0,0,0 4
# c/2
6 0,4,0,4,0,0,0,0 3
0 4,0,6,0,4,0,2,0 1
# c/2d
3 0,3,0,0,0,0,0,0 3
0 6,3,6,0,0,0,0,0 3
0 0,6,0,3,0,0,0,0 6
3 0,6,6,0,6,6,0,0 3
6 6,3,0,0,0,0,0,0 6
0 6,0,6,0,6,0,6,0 3
# 2c/3
0 0,6,1,6,0,0,0,0 1
0 0,3,0,3,0,0,0,0 1
0 1,0,5,0,0,0,0,0 3
6 1,5,0,0,0,0,0,0 5
0 3,5,0,5,3,0,0,0 5
0 6,1,5,0,0,6,0,0 5
5 5,0,0,1,0,0,0,0 5
# (6,1)c/6
0 4,2,0,0,0,0,0,0 1
0 0,7,4,5,0,0,0,0 3
0 4,3,0,0,0,0,0,0 7
0 0,2,1,1,0,0,0,0 2
0 0,4,2,1,0,0,0,0 2
0 5,2,0,0,0,0,0,0 7
0 0,5,2,1,0,0,0,0 4
0 0,4,3,1,0,0,0,0 4
0 0,5,1,1,0,0,0,0 1
0 0,4,1,4,0,0,0,0 5
5 2,1,0,0,0,0,0,0 1
2 5,0,1,0,1,0,0,0 6
4 7,1,6,0,5,0,0,0 3
7 4,6,1,0,0,0,0,0 2
4 3,3,0,0,0,0,0,0 1
1 3,3,2,0,2,0,0,0 1
7 4,0,1,0,0,0,0,0 2
1 4,0,1,0,4,0,0,0 4
1 2,0,2,0,1,0,0,0 2
2 4,0,2,0,1,0,0,0 1
# 2c/3d
0 0,7,4,4,0,0,0,0 5
2 1,1,1,0,0,0,0,0 1
7 4,0,4,0,0,0,0,0 1
1 2,1,1,0,5,0,0,0 2
0 4,1,4,0,0,0,0,0 7
4 0,4,1,2,0,0,0,0 4
0 4,1,2,0,0,0,0,0 4
# (2,1)c/3
4 4,3,0,0,0,0,0,0 7
0 0,7,4,2,0,0,0,0 2
2 1,1,0,0,0,0,0,0 4
7 4,1,0,0,0,0,0,0 1
4 7,0,1,0,2,0,0,0 3
1 2,3,1,0,2,0,0,0 3
4 0,3,0,0,0,0,0,0 2
1 3,2,1,2,0,2,0,0 5
0 4,4,3,0,4,0,0,0 4
3 5,4,0,4,0,4,4,0 1
# c/3d
4 4,0,4,0,0,0,0,0 4
5 0,4,0,0,0,0,0,0 4
0 5,0,4,0,4,0,0,0 4
0 0,4,4,4,4,4,0,4 5
# c/3
4 7,0,0,0,0,0,0,0 4
0 1,0,7,4,0,0,0,0 4
0 1,0,7,0,1,0,0,0 1
0 4,0,4,0,4,0,1,0 1
4 4,0,1,0,4,0,0,0 7
0 4,4,1,0,0,0,0,0 1
# 3c/4
1 1,3,0,0,0,0,0,0 3
0 1,1,3,1,1,0,0,0 1
2 5,4,2,0,0,0,0,0 1
5 2,2,4,2,2,0,0,0 3
1 3,2,0,2,3,0,0,0 1
1 3,0,1,0,0,0,0,0 2
# (3,1)c/4
0 0,4,2,2,0,0,0,0 5
0 0,3,1,4,0,0,0,0 7
6 2,4,0,0,0,0,0,0 1
0 6,2,4,0,0,0,0,0 4
4 1,1,0,0,0,0,0,0 2
3 1,1,0,0,0,0,0,0 2
3 2,1,1,0,0,0,0,0 4
2 7,0,2,0,0,0,0,0 1
7 4,4,0,2,2,0,0,0 1
0 3,2,2,6,0,0,0,0 2
2 6,0,4,0,2,3,0,0 1
# 3c/4d
0 2,1,2,0,0,0,0,0 7
2 0,5,1,2,0,0,0,0 3
0 5,1,2,0,0,0,0,0 5
0 0,2,6,1,0,0,0,0 1
0 0,7,3,5,0,0,0,0 1
0 7,1,7,0,0,0,0,0 1
2 6,0,6,0,0,0,0,0 4
0 7,4,7,0,0,0,0,0 1
7 1,0,4,7,0,0,0,0 5
# state-4 flake
4 0,4,0,4,0,4,0,0 5
4 4,4,4,4,4,4,4,4 4
0 4,0,4,0,4,0,4,0 4
0 4,5,4,0,0,0,0,0 4
4 4,4,4,0,0,0,0,0 4
4 4,4,4,5,0,4,0,0 4
4 4,4,4,0,5,0,5,0 4
5 0,4,4,5,0,5,4,4 5
4 4,4,5,4,0,0,0,0 4
5 4,4,4,0,4,4,4,0 4
4 0,4,5,4,4,4,5,4 5
# (3,2)c/4
0 0,6,1,2,0,0,0,0 1
0 0,7,4,6,0,0,0,0 6
0 6,1,2,0,0,0,0,0 6
2 0,6,1,2,0,0,0,0 4
4 1,5,1,0,0,0,0,0 1
1 5,1,4,0,0,0,0,0 6
1 4,1,5,2,0,0,0,0 1
1 6,0,0,0,2,0,0,0 5
0 0,6,1,2,0,2,0,0 2
1 6,0,2,0,2,0,1,0 2
# (2,1)c/4
0 5,0,2,0,0,0,0,0 2
0 0,2,3,1,0,0,0,0 5
0 2,0,1,0,0,0,0,0 1
2 0,5,0,1,0,0,0,0 1
0 5,0,2,0,1,0,0,0 1
1 3,0,0,0,0,0,0,0 2
0 2,2,3,1,0,0,0,0 1
4 4,0,2,0,0,0,0,0 3
4 4,2,0,0,0,0,0,0 2
0 4,4,2,0,0,0,0,0 2
# c/4o
4 0,5,4,5,0,0,0,0 4
4 0,4,6,4,0,0,0,0 4
4 4,4,6,4,4,0,0,0 6
4 4,6,4,0,0,0,0,0 4
4 4,4,6,3,0,0,0,0 4
6 4,4,4,4,4,0,3,0 5
4 4,4,5,6,4,0,0,0 5
6 4,4,5,4,4,0,4,0 4
5 0,6,4,4,0,0,0,0 4
6 0,5,4,5,0,0,0,0 6
4 0,6,0,4,0,0,0,0 4
0 6,0,4,0,4,0,4,0 6
4 4,5,6,4,0,0,0,0 5
5 4,4,6,4,4,0,0,0 6
# c/4d
4 4,4,7,0,4,0,0,0 4
7 4,0,4,4,4,4,0,0 5
0 4,7,4,0,0,0,0,0 4
4 4,4,7,4,0,0,0,0 4
4 4,7,4,0,0,0,0,0 4
4 4,5,0,0,0,0,0,0 4
4 4,7,0,0,0,0,0,0 5
0 4,4,7,4,0,0,0,0 5
4 4,4,5,0,4,0,0,0 7
0 4,4,5,5,0,0,0,0 4
5 5,5,4,4,4,4,0,0 4
4 5,5,5,4,4,0,4,0 4
1 2,3,1,4,0,0,0,0 1
# 4c/5
0 6,5,0,0,0,0,0,0 2
0 0,6,5,6,0,0,0,0 1
0 5,3,0,0,0,0,0,0 6
0 0,5,3,5,0,0,0,0 5
0 0,1,2,1,0,0,0,0 3
4 7,2,0,0,0,0,0,0 1
0 4,7,2,7,4,0,0,0 2
2 0,5,7,4,0,4,7,5 1
2 1,5,0,0,0,0,0,0 7
1 2,0,5,0,2,0,0,0 2
5 6,0,1,0,6,0,0,0 5
3 5,0,1,0,5,0,0,0 1
2 1,0,1,0,1,0,0,0 1
# (4,1)c/5
0 0,5,1,4,0,0,0,0 1
0 0,5,3,1,0,0,0,0 5
0 0,6,5,1,0,0,0,0 6
0 2,3,1,0,0,0,0,0 2
0 2,3,2,1,0,0,0,0 3
2 0,2,3,1,0,0,0,0 1
2 1,1,0,2,0,0,0,0 2
1 4,1,0,0,5,0,0,0 1
0 1,0,0,6,5,1,0,0 1
4 2,0,1,0,0,0,0,0 3
1 4,2,0,0,1,0,0,0 2
1 7,0,0,0,1,0,0,0 1
0 0,5,3,1,0,5,0,5 1
# (4,2)c/5
0 0,3,0,2,0,0,0,0 1
0 2,7,1,0,0,0,0,0 7
0 0,7,1,5,0,0,0,0 3
0 0,7,3,2,0,0,0,0 1
0 0,3,2,3,0,0,0,0 1
0 0,6,1,1,0,0,0,0 5
0 6,0,5,0,0,0,0,0 3
6 1,7,0,5,0,0,0,0 2
1 6,0,7,2,0,0,0,0 3
0 5,0,3,0,0,0,0,0 5
2 0,4,0,0,0,0,0,0 2
0 3,0,4,0,2,0,0,0 7
5 1,5,0,0,0,0,0,0 5
7 1,5,1,0,0,0,0,0 4
2 6,2,0,0,0,0,0,0 1
6 2,0,2,0,1,0,0,0 5
5 0,6,0,0,0,0,0,0 2
7 3,1,0,0,0,0,0,0 2
7 4,0,2,0,1,6,0,0 1
4 0,3,0,2,0,0,0,0 4
# (4,3)c/5 too difficult for now
# 3c/5
6 0,1,4,1,0,0,0,0 1
0 6,4,1,0,0,0,0,0 4
0 0,1,4,1,0,0,0,0 6
1 4,0,5,0,4,0,0,0 2
2 5,2,0,0,0,0,0,0 5
5 2,0,2,0,2,0,0,0 5
1 5,5,0,0,0,0,0,0 1
1 1,4,0,0,0,0,0,0 1
0 1,5,5,5,1,0,0,0 4
5 5,0,1,0,0,0,0,0 1
4 6,0,1,1,0,1,1,0 5
1 4,0,1,0,0,0,0,0 1
4 1,1,0,1,1,0,0,0 4
0 0,7,7,1,0,0,0,0 7
1 5,0,6,0,4,0,0,0 1
0 0,7,0,4,0,0,0,0 2
7 6,0,4,0,2,0,0,0 6
6 0,4,2,1,0,0,0,0 1
0 6,2,1,0,0,0,0,0 4
0 4,1,3,0,0,0,0,0 1
3 1,4,0,0,0,0,0,0 2
0 0,1,7,1,0,0,0,0 4
4 4,0,1,0,0,0,0,0 2
1 4,4,0,0,4,0,0,0 3
2 5,3,2,0,0,0,0,0 7
2 3,5,2,0,0,0,0,0 1
1 2,6,0,0,0,0,0,0 4
1 7,3,0,0,0,0,0,0 3
5 2,2,3,0,2,0,0,0 3
3 2,2,5,2,0,0,0,0 1
7 1,1,3,0,1,0,0,0 1
# (3,2)c/5
1 1,5,7,2,0,0,0,0 4
1 5,7,1,0,0,0,0,0 6
0 2,3,2,0,0,0,0,0 1
2 3,2,0,0,0,0,0,0 1
4 1,6,0,0,0,0,0,0 3
0 6,1,4,0,0,0,0,0 6
1 6,0,4,0,0,0,0,0 2
0 0,6,3,2,0,0,0,0 2
6 3,2,0,0,0,0,0,0 5
2 0,6,3,2,0,0,0,0 5
3 6,0,2,0,2,0,0,0 7
2 0,5,7,1,0,0,0,0 1
7 5,0,5,1,1,0,2,0 5
7 4,5,1,0,0,0,0,0 3
4 7,1,5,0,6,0,0,0 2
1 6,2,3,0,2,0,0,0 6
# 3c/5d
0 4,3,4,0,0,0,0,0 7
0 0,2,7,1,0,0,0,0 1
0 0,7,5,3,0,0,0,0 1
0 3,1,3,0,0,0,0,0 4
0 4,3,1,0,0,0,0,0 3
4 0,4,3,1,0,0,0,0 5
1 0,4,3,1,0,0,0,0 2
0 4,0,4,0,1,0,0,0 1
4 0,4,0,1,0,4,0,0 3
1 0,1,3,0,3,1,0,0 1
2 7,0,7,0,0,0,0,0 1
# 2c/5
4 0,2,3,2,0,0,0,0 4
2 3,4,0,0,2,0,0,0 4
4 4,1,0,1,4,0,0,0 3
0 4,0,4,1,0,1,4,0 4
0 0,3,2,2,0,0,0,0 1
4 2,2,0,0,0,4,0,0 1
0 4,4,4,0,2,0,0,0 2
4 4,4,0,2,0,0,0,0 4
# (2,1)c/5
4 4,0,4,0,1,0,0,0 1
4 4,0,0,4,0,0,0,0 4
4 4,0,0,1,0,0,0,0 6
0 1,0,1,0,4,4,0,0 1
0 1,6,0,4,0,0,0,0 1
0 4,0,4,0,6,1,0,0 7
4 4,7,0,4,0,0,0,0 4
7 4,4,0,4,1,0,0,0 1
4 1,7,0,4,0,0,0,0 2
4 4,0,2,2,0,0,0,0 4
0 4,4,4,4,2,0,1,0 4
0 1,0,2,2,0,0,0,0 1
2 2,0,4,4,0,1,0,0 4
# 2c/5d
0 1,2,1,0,0,0,0,0 2
1 7,0,2,1,0,0,0,0 4
1 0,2,2,1,0,0,0,0 5
0 1,0,2,0,1,0,0,0 2
2 0,1,0,1,0,1,0,0 2
0 4,2,4,0,0,0,0,0 1
2 4,0,4,0,0,0,0,0 2
2 5,0,5,0,0,0,0,0 2
# c/5
0 5,0,4,0,0,0,0,0 1
0 2,0,7,1,0,0,0,0 4
7 4,0,0,2,0,2,0,0 6
0 2,0,7,4,0,0,0,0 4
0 2,0,7,0,2,0,0,0 3
4 6,4,0,0,0,0,0,0 4
4 0,4,6,3,0,0,0,0 4
6 4,0,4,0,4,0,3,0 6
0 4,4,1,0,1,0,0,0 2
0 6,0,0,4,6,4,0,0 5
0 5,0,4,0,4,0,4,0 1
# c/5d
4 4,4,6,1,0,0,0,0 4
0 4,6,1,0,0,0,0,0 4
0 5,0,0,4,0,0,0,0 1
0 4,4,4,0,0,5,0,0 6
0 5,5,5,0,0,0,0,0 5
4 0,5,5,4,0,0,0,0 4
0 6,4,4,0,0,0,0,0 4
6 0,4,4,1,4,4,0,0 5
4 1,4,6,0,4,0,0,0 5
0 1,6,1,0,0,0,0,0 1
4 4,1,4,0,0,0,0,0 6
4 4,7,1,4,4,0,0,0 4
1 7,1,7,4,4,4,4,4 1
1 0,4,6,1,0,0,0,0 7
6 4,4,4,0,1,0,1,0 1
# (4,3)c/5 attempt 2: SUCCESS!
0 0,5,3,4,0,0,0,0 4
0 2,2,1,2,0,0,0,0 3
2 2,1,0,0,0,0,0,0 5
4 3,2,3,0,0,0,0,0 1
7 1,7,0,0,0,0,0,0 2
2 0,2,1,2,0,0,0,0 1
4 1,0,0,7,0,0,0,0 2
7 1,0,0,4,0,0,0,0 4
1 2,0,4,0,2,2,0,0 2
7 4,0,1,7,0,0,0,0 1
1 7,0,0,0,0,0,0,0 1
2 1,4,0,0,0,0,0,0 3
# 5c/6
0 0,7,2,7,0,0,0,0 2
0 4,0,1,0,4,0,0,0 2
4 0,5,0,1,0,0,0,0 7
0 2,5,1,0,0,0,0,0 5
1 2,5,0,5,2,0,0,0 1
0 6,1,5,0,0,0,0,0 1
6 5,0,1,5,0,0,0,0 5
5 3,0,1,2,0,0,0,0 1
1 2,0,2,1,0,0,0,0 1
7 2,1,0,0,1,0,0,0 2
2 1,0,1,0,1,2,0,0 6
5 1,0,2,1,0,0,0,0 5
1 0,5,0,5,0,4,0,4 1
0 1,2,7,1,0,0,0,0 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
EDIT2: experimenting with stable circuitry:
Code:
Select all
x = 29, y = 13, rule = CustomPhotons
22.C5.C$20.C2$4.C2$BA15.BA4.C3$25.C3$21.C$26.C!
@RULE CustomPhotons
@COLORS
0 0 0 0
1 255,255,255
2 0,255,255
3 255,0,255
4 255,255,0
@NAMES
0 dead
1 border
2 knight 1
3 knight 2
4 investigator
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a = a1
0 0,0,0,0,0,0,0,0 0
0 1,0,0,0,0,0,0,0 1
1 2,0,0,0,0,0,0,0 2
1 0,0,0,0,0,0,0,0 2
1 0,1,2,1,0,0,0,0 2
1 2,1,0,0,0,0,0,0 2
1 0,1,0,0,0,0,0,0 2
# phase-preserve
3 0,0,0,0,0,0,0,0 3
0 1,0,0,3,0,0,0,0 3
3 0,3,0,0,0,0,0,0 2
3 2,0,0,3,0,0,0,0 3
0 3,0,3,0,0,0,0,0 1
0 1,3,0,0,0,0,0,0 1
2 1,3,0,0,0,0,0,0 3
1 3,0,2,0,0,0,0,0 2
3 2,0,0,0,0,0,0,0 3
# phase change
0 0,3,0,1,0,0,0,0 1
3 0,1,0,0,0,0,0,0 3
3 0,2,0,0,0,0,0,0 3
1 0,3,0,2,0,0,0,0 2
# split
3 0,1,0,1,0,0,0,0 3
3 0,2,0,2,0,0,0,0 3
3 3,0,0,0,0,0,0,0 3
# glider
2 2,2,0,0,0,0,0,0 2
2 2,0,2,2,0,0,0,0 2
0 2,0,2,2,0,0,0,0 2
0 0,2,2,2,0,0,0,0 2
0 2,2,2,0,0,0,0,0 2
2 2,2,0,0,2,0,0,0 2
2 2,0,2,0,0,0,0,0 2
2 2,2,0,2,0,0,0,0 2
0 2,2,0,2,0,0,0,0 2
# synth
0 1,0,0,1,0,0,0,0 1
2 1,1,0,0,0,0,0,0 2
0 2,1,1,2,0,0,0,0 1
1 2,0,1,0,0,0,0,0 1
1 1,2,0,0,2,0,0,0 1
0 0,2,1,1,0,0,0,0 2
0 2,1,1,0,0,0,0,0 2
1 1,2,1,0,2,0,0,0 2
2 1,1,1,0,0,0,0,0 2
# push
0 2,1,1,0,3,0,0,0 3
1 1,2,0,3,0,0,0,0 2
0 2,3,3,0,0,0,0,0 3
a a1,a2,a3,a4,a5,a6,a7,a8 0
EDIT3: more speeds
Code:
Select all
x = 275, y = 14, rule = somanyphotons8
2D5.2D7.D6.BE7.C.F6.D5.G2D6.B6.DA3.FEAD3.DA5.GDF5.D5.DB7.GC4.B.C5.GCA
4.GDB3.DEA5.GD4.C5.C5.GE3.D2AG5.B2G6.DEA8.ABE7.G.G5.AGBGA6.ABA5.DAD2.
C.C2.BEB3.D4.C4.3D3.3D3.D5.D$D5.DGD6.D7.E9.C6.D6.D7.BAE4.G6.E2.F3.F6.
B5.D6.D7.D7.D.E3.D.A6.A5.A5.B5.DA5.2A4.A4.B9.B7.AE10.A8.A.A7.A9.A7.A3.
E.E3.B3.D.D3.A4.A.A4.A3.D.D3.D.D$2.E5.D5.D.E15.F6.D.A5.D8.E5.A25.D15.
B86.B75.F5.E$89.FA102.B8$233.D$232.D.D10.C4.D$233.D15.D!
@RULE somanyphotons8
An 8-state rule by R2INT with lots of spaceship velocities.
Currently, this rule contains 32 NRSS.
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
3 255,0,255
4 255,255,0
5 0,0,255
6 0,255,0
7 255,0,0
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3,4,5,6,7}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
0 0,0,0,0,0,0,0,0 0
0 0,7,0,0,0,0,0,0 2
0 7,3,0,0,0,0,0,0 6
0 2,6,0,0,0,0,0,0 7
0 6,2,0,0,0,0,0,0 3
0 4,5,0,0,0,0,0,0 7
0 2,1,0,0,0,0,0,0 4
0 1,2,0,0,0,0,0,0 5
0 7,4,0,0,0,0,0,0 1
0 5,4,0,0,0,0,0,0 4
0 7,5,0,0,0,0,0,0 7
0 2,7,0,0,0,0,0,0 3
0 7,2,0,0,0,0,0,0 3
0 3,3,0,0,0,0,0,0 4
0 0,3,3,2,0,0,0,0 6
0 4,6,0,0,0,0,0,0 7
0 6,4,0,0,0,0,0,0 5
0 7,7,0,0,0,0,0,0 7
0 0,2,7,7,0,0,0,0 6
0 3,6,0,0,0,0,0,0 3
0 0,3,3,1,0,0,0,0 5
0 4,1,0,0,0,0,0,0 2
0 0,4,5,1,0,0,0,0 7
0 0,3,1,2,0,0,0,0 1
0 3,0,0,0,0,0,0,0 6
0 0,3,6,2,0,0,0,0 4
0 0,2,5,4,0,0,0,0 3
0 0,7,3,1,0,0,0,0 3
0 0,4,1,2,0,0,0,0 5
0 2,5,0,0,0,0,0,0 1
0 0,7,4,3,0,0,0,0 4
0 0,7,0,0,0,0,0,0 5
0 0,5,0,2,0,0,0,0 7
0 0,7,0,7,0,0,0,0 5
0 0,7,6,3,0,0,0,0 3
0 7,6,0,0,0,0,0,0 1
0 0,6,7,2,0,0,0,0 1
0 3,1,0,0,0,0,0,0 4
0 0,3,1,3,0,0,0,0 1
# knightwise completion
0 7,0,4,0,0,0,0,0 1
4 0,7,0,0,0,0,0,0 1
# knightwise norep
7 3,0,0,0,0,0,0,0 1
2 6,1,0,0,0,0,0,0 4
0 0,7,4,1,0,0,0,0 1
0 2,6,1,6,2,0,0,0 1
# photon completion
0 7,1,0,1,7,0,0,0 1
0 5,1,0,0,2,0,0,0 1
# photon norep
7 0,0,0,0,0,0,0,0 7
0 5,0,7,0,2,0,0,0 1
0 2,0,0,0,5,0,0,0 1
# camelwise completion
2 2,0,1,0,0,0,0,0 1
0 7,0,2,0,0,0,0,0 2
# camelwise norep
2 1,0,0,0,0,0,0,0 1
# giraffewise completion
7 5,0,1,0,0,0,0,0 1
2 7,1,0,0,0,0,0,0 2
3 3,0,2,0,0,0,0,0 4
4 6,0,4,0,0,0,0,0 1
# giraffewise norep
7 5,0,0,0,0,0,0,0 1
# (5,1)c/5 completion
0 7,0,0,0,2,0,0,0 2
7 7,0,1,0,0,0,0,0 2
2 7,2,0,0,0,0,0,0 2
7 7,2,0,0,0,0,0,0 4
6 7,4,0,2,3,0,0,0 6
7 2,2,4,0,6,0,0,0 6
1 3,6,6,0,3,0,0,0 6
4 5,0,0,6,0,0,0,0 1
# (5,1)c/5 norep
2 7,0,0,0,0,0,0,0 2
7 7,0,0,2,0,0,0,0 4
# (5,2)c/5 completion
3 7,0,1,0,1,0,0,0 2
0 4,0,4,0,0,0,0,0 4
5 4,0,6,0,2,0,0,0 1
1 2,1,0,0,4,0,0,0 6
0 0,3,4,7,4,1,0,0 4
# c/2
4 0,4,0,4,0,0,0,0 4
0 4,0,4,0,4,0,0,0 4
0 0,4,4,4,0,0,0,0 4
4 4,4,0,0,0,0,0,0 4
# c/2
6 0,4,0,4,0,0,0,0 3
0 4,0,6,0,4,0,2,0 1
# c/2d
3 0,3,0,0,0,0,0,0 3
0 6,3,6,0,0,0,0,0 3
0 0,6,0,3,0,0,0,0 6
3 0,6,6,0,6,6,0,0 3
6 6,3,0,0,0,0,0,0 6
0 6,0,6,0,6,0,6,0 3
# 2c/3
0 0,6,1,6,0,0,0,0 1
0 0,3,0,3,0,0,0,0 1
0 1,0,5,0,0,0,0,0 3
6 1,5,0,0,0,0,0,0 5
0 3,5,0,5,3,0,0,0 5
0 6,1,5,0,0,6,0,0 5
5 5,0,0,1,0,0,0,0 5
# (6,1)c/6
0 4,2,0,0,0,0,0,0 1
0 0,7,4,5,0,0,0,0 3
0 4,3,0,0,0,0,0,0 7
0 0,2,1,1,0,0,0,0 2
0 0,4,2,1,0,0,0,0 2
0 5,2,0,0,0,0,0,0 7
0 0,5,2,1,0,0,0,0 4
0 0,4,3,1,0,0,0,0 4
0 0,5,1,1,0,0,0,0 1
0 0,4,1,4,0,0,0,0 5
5 2,1,0,0,0,0,0,0 1
2 5,0,1,0,1,0,0,0 6
4 7,1,6,0,5,0,0,0 3
7 4,6,1,0,0,0,0,0 2
4 3,3,0,0,0,0,0,0 1
1 3,3,2,0,2,0,0,0 1
7 4,0,1,0,0,0,0,0 2
1 4,0,1,0,4,0,0,0 4
1 2,0,2,0,1,0,0,0 2
2 4,0,2,0,1,0,0,0 1
# 2c/3d
0 0,7,4,4,0,0,0,0 5
2 1,1,1,0,0,0,0,0 1
7 4,0,4,0,0,0,0,0 1
1 2,1,1,0,5,0,0,0 2
0 4,1,4,0,0,0,0,0 7
4 0,4,1,2,0,0,0,0 4
0 4,1,2,0,0,0,0,0 4
# (2,1)c/3
4 4,3,0,0,0,0,0,0 7
0 0,7,4,2,0,0,0,0 2
2 1,1,0,0,0,0,0,0 4
7 4,1,0,0,0,0,0,0 1
4 7,0,1,0,2,0,0,0 3
1 2,3,1,0,2,0,0,0 3
4 0,3,0,0,0,0,0,0 2
1 3,2,1,2,0,2,0,0 5
0 4,4,3,0,4,0,0,0 4
3 5,4,0,4,0,4,4,0 1
# c/3d
4 4,0,4,0,0,0,0,0 4
5 0,4,0,0,0,0,0,0 4
0 5,0,4,0,4,0,0,0 4
0 0,4,4,4,4,4,0,4 5
# c/3
4 7,0,0,0,0,0,0,0 4
0 1,0,7,4,0,0,0,0 4
0 1,0,7,0,1,0,0,0 1
0 4,0,4,0,4,0,1,0 1
4 4,0,1,0,4,0,0,0 7
0 4,4,1,0,0,0,0,0 1
# 3c/4
1 1,3,0,0,0,0,0,0 3
0 1,1,3,1,1,0,0,0 1
2 5,4,2,0,0,0,0,0 1
5 2,2,4,2,2,0,0,0 3
1 3,2,0,2,3,0,0,0 1
1 3,0,1,0,0,0,0,0 2
# (3,1)c/4
0 0,4,2,2,0,0,0,0 5
0 0,3,1,4,0,0,0,0 7
6 2,4,0,0,0,0,0,0 1
0 6,2,4,0,0,0,0,0 4
4 1,1,0,0,0,0,0,0 2
3 1,1,0,0,0,0,0,0 2
3 2,1,1,0,0,0,0,0 4
2 7,0,2,0,0,0,0,0 1
7 4,4,0,2,2,0,0,0 1
0 3,2,2,6,0,0,0,0 2
2 6,0,4,0,2,3,0,0 1
# 3c/4d
0 2,1,2,0,0,0,0,0 7
2 0,5,1,2,0,0,0,0 3
0 5,1,2,0,0,0,0,0 5
0 0,2,6,1,0,0,0,0 1
0 0,7,3,5,0,0,0,0 1
0 7,1,7,0,0,0,0,0 1
2 6,0,6,0,0,0,0,0 4
0 7,4,7,0,0,0,0,0 1
7 1,0,4,7,0,0,0,0 5
# state-4 flake
4 0,4,0,4,0,4,0,0 5
4 4,4,4,4,4,4,4,4 4
0 4,0,4,0,4,0,4,0 4
0 4,5,4,0,0,0,0,0 4
4 4,4,4,0,0,0,0,0 4
4 4,4,4,5,0,4,0,0 4
4 4,4,4,0,5,0,5,0 4
5 0,4,4,5,0,5,4,4 5
4 4,4,5,4,0,0,0,0 4
5 4,4,4,0,4,4,4,0 4
4 0,4,5,4,4,4,5,4 5
# (3,2)c/4
0 0,6,1,2,0,0,0,0 1
0 0,7,4,6,0,0,0,0 6
0 6,1,2,0,0,0,0,0 6
2 0,6,1,2,0,0,0,0 4
4 1,5,1,0,0,0,0,0 1
1 5,1,4,0,0,0,0,0 6
1 4,1,5,2,0,0,0,0 1
1 6,0,0,0,2,0,0,0 5
0 0,6,1,2,0,2,0,0 2
1 6,0,2,0,2,0,1,0 2
# (2,1)c/4
0 5,0,2,0,0,0,0,0 2
0 0,2,3,1,0,0,0,0 5
0 2,0,1,0,0,0,0,0 1
2 0,5,0,1,0,0,0,0 1
0 5,0,2,0,1,0,0,0 1
1 3,0,0,0,0,0,0,0 2
0 2,2,3,1,0,0,0,0 1
4 4,0,2,0,0,0,0,0 3
4 4,2,0,0,0,0,0,0 2
0 4,4,2,0,0,0,0,0 2
# c/4o
4 0,5,4,5,0,0,0,0 4
4 0,4,6,4,0,0,0,0 4
4 4,4,6,4,4,0,0,0 6
4 4,6,4,0,0,0,0,0 4
4 4,4,6,3,0,0,0,0 4
6 4,4,4,4,4,0,3,0 5
4 4,4,5,6,4,0,0,0 5
6 4,4,5,4,4,0,4,0 4
5 0,6,4,4,0,0,0,0 4
6 0,5,4,5,0,0,0,0 6
4 0,6,0,4,0,0,0,0 4
0 6,0,4,0,4,0,4,0 6
4 4,5,6,4,0,0,0,0 5
5 4,4,6,4,4,0,0,0 6
# c/4d
4 4,4,7,0,4,0,0,0 4
7 4,0,4,4,4,4,0,0 5
0 4,7,4,0,0,0,0,0 4
4 4,4,7,4,0,0,0,0 4
4 4,7,4,0,0,0,0,0 4
4 4,5,0,0,0,0,0,0 4
4 4,7,0,0,0,0,0,0 5
0 4,4,7,4,0,0,0,0 5
4 4,4,5,0,4,0,0,0 7
0 4,4,5,5,0,0,0,0 4
5 5,5,4,4,4,4,0,0 4
4 5,5,5,4,4,0,4,0 4
1 2,3,1,4,0,0,0,0 1
# 4c/5
0 6,5,0,0,0,0,0,0 2
0 0,6,5,6,0,0,0,0 1
0 5,3,0,0,0,0,0,0 6
0 0,5,3,5,0,0,0,0 5
0 0,1,2,1,0,0,0,0 3
4 7,2,0,0,0,0,0,0 1
0 4,7,2,7,4,0,0,0 2
2 0,5,7,4,0,4,7,5 1
2 1,5,0,0,0,0,0,0 7
1 2,0,5,0,2,0,0,0 2
5 6,0,1,0,6,0,0,0 5
3 5,0,1,0,5,0,0,0 1
2 1,0,1,0,1,0,0,0 1
# (4,1)c/5
0 0,5,1,4,0,0,0,0 1
0 0,5,3,1,0,0,0,0 5
0 0,6,5,1,0,0,0,0 6
0 2,3,1,0,0,0,0,0 2
0 2,3,2,1,0,0,0,0 3
2 0,2,3,1,0,0,0,0 1
2 1,1,0,2,0,0,0,0 2
1 4,1,0,0,5,0,0,0 1
0 1,0,0,6,5,1,0,0 1
4 2,0,1,0,0,0,0,0 3
1 4,2,0,0,1,0,0,0 2
1 7,0,0,0,1,0,0,0 1
0 0,5,3,1,0,5,0,5 1
# (4,2)c/5
0 0,3,0,2,0,0,0,0 1
0 2,7,1,0,0,0,0,0 7
0 0,7,1,5,0,0,0,0 3
0 0,7,3,2,0,0,0,0 1
0 0,3,2,3,0,0,0,0 1
0 0,6,1,1,0,0,0,0 5
0 6,0,5,0,0,0,0,0 3
6 1,7,0,5,0,0,0,0 2
1 6,0,7,2,0,0,0,0 3
0 5,0,3,0,0,0,0,0 5
2 0,4,0,0,0,0,0,0 2
0 3,0,4,0,2,0,0,0 7
5 1,5,0,0,0,0,0,0 5
7 1,5,1,0,0,0,0,0 4
2 6,2,0,0,0,0,0,0 1
6 2,0,2,0,1,0,0,0 5
5 0,6,0,0,0,0,0,0 2
7 3,1,0,0,0,0,0,0 2
7 4,0,2,0,1,6,0,0 1
4 0,3,0,2,0,0,0,0 4
# (4,3)c/5 too difficult for now
# 3c/5
6 0,1,4,1,0,0,0,0 1
0 6,4,1,0,0,0,0,0 4
0 0,1,4,1,0,0,0,0 6
1 4,0,5,0,4,0,0,0 2
2 5,2,0,0,0,0,0,0 5
5 2,0,2,0,2,0,0,0 5
1 5,5,0,0,0,0,0,0 1
1 1,4,0,0,0,0,0,0 1
0 1,5,5,5,1,0,0,0 4
5 5,0,1,0,0,0,0,0 1
4 6,0,1,1,0,1,1,0 5
1 4,0,1,0,0,0,0,0 1
4 1,1,0,1,1,0,0,0 4
0 0,7,7,1,0,0,0,0 7
1 5,0,6,0,4,0,0,0 1
0 0,7,0,4,0,0,0,0 2
7 6,0,4,0,2,0,0,0 6
6 0,4,2,1,0,0,0,0 1
0 6,2,1,0,0,0,0,0 4
0 4,1,3,0,0,0,0,0 1
3 1,4,0,0,0,0,0,0 2
0 0,1,7,1,0,0,0,0 4
4 4,0,1,0,0,0,0,0 2
1 4,4,0,0,4,0,0,0 3
2 5,3,2,0,0,0,0,0 7
2 3,5,2,0,0,0,0,0 1
1 2,6,0,0,0,0,0,0 4
1 7,3,0,0,0,0,0,0 3
5 2,2,3,0,2,0,0,0 3
3 2,2,5,2,0,0,0,0 1
7 1,1,3,0,1,0,0,0 1
# (3,2)c/5
1 1,5,7,2,0,0,0,0 4
1 5,7,1,0,0,0,0,0 6
0 2,3,2,0,0,0,0,0 1
2 3,2,0,0,0,0,0,0 1
4 1,6,0,0,0,0,0,0 3
0 6,1,4,0,0,0,0,0 6
1 6,0,4,0,0,0,0,0 2
0 0,6,3,2,0,0,0,0 2
6 3,2,0,0,0,0,0,0 5
2 0,6,3,2,0,0,0,0 5
3 6,0,2,0,2,0,0,0 7
2 0,5,7,1,0,0,0,0 1
7 5,0,5,1,1,0,2,0 5
7 4,5,1,0,0,0,0,0 3
4 7,1,5,0,6,0,0,0 2
1 6,2,3,0,2,0,0,0 6
# 3c/5d
0 4,3,4,0,0,0,0,0 7
0 0,2,7,1,0,0,0,0 1
0 0,7,5,3,0,0,0,0 1
0 3,1,3,0,0,0,0,0 4
0 4,3,1,0,0,0,0,0 3
4 0,4,3,1,0,0,0,0 5
1 0,4,3,1,0,0,0,0 2
0 4,0,4,0,1,0,0,0 1
4 0,4,0,1,0,4,0,0 3
1 0,1,3,0,3,1,0,0 1
2 7,0,7,0,0,0,0,0 1
# 2c/5
4 0,2,3,2,0,0,0,0 4
2 3,4,0,0,2,0,0,0 4
4 4,1,0,1,4,0,0,0 3
0 4,0,4,1,0,1,4,0 4
0 0,3,2,2,0,0,0,0 1
4 2,2,0,0,0,4,0,0 1
0 4,4,4,0,2,0,0,0 2
4 4,4,0,2,0,0,0,0 4
# (2,1)c/5
4 4,0,4,0,1,0,0,0 1
4 4,0,0,4,0,0,0,0 4
4 4,0,0,1,0,0,0,0 6
0 1,0,1,0,4,4,0,0 1
0 1,6,0,4,0,0,0,0 1
0 4,0,4,0,6,1,0,0 7
4 4,7,0,4,0,0,0,0 4
7 4,4,0,4,1,0,0,0 1
4 1,7,0,4,0,0,0,0 2
4 4,0,2,2,0,0,0,0 4
0 4,4,4,4,2,0,1,0 4
0 1,0,2,2,0,0,0,0 1
2 2,0,4,4,0,1,0,0 4
# 2c/5d
0 1,2,1,0,0,0,0,0 2
1 7,0,2,1,0,0,0,0 4
1 0,2,2,1,0,0,0,0 5
0 1,0,2,0,1,0,0,0 2
2 0,1,0,1,0,1,0,0 2
0 4,2,4,0,0,0,0,0 1
2 4,0,4,0,0,0,0,0 2
2 5,0,5,0,0,0,0,0 2
# c/5
0 5,0,4,0,0,0,0,0 1
0 2,0,7,1,0,0,0,0 4
7 4,0,0,2,0,2,0,0 6
0 2,0,7,4,0,0,0,0 4
0 2,0,7,0,2,0,0,0 3
4 6,4,0,0,0,0,0,0 4
4 0,4,6,3,0,0,0,0 4
6 4,0,4,0,4,0,3,0 6
0 4,4,1,0,1,0,0,0 2
0 6,0,0,4,6,4,0,0 5
0 5,0,4,0,4,0,4,0 1
# c/5d
4 4,4,6,1,0,0,0,0 4
0 4,6,1,0,0,0,0,0 4
0 5,0,0,4,0,0,0,0 1
0 4,4,4,0,0,5,0,0 6
0 5,5,5,0,0,0,0,0 5
4 0,5,5,4,0,0,0,0 4
0 6,4,4,0,0,0,0,0 4
6 0,4,4,1,4,4,0,0 5
4 1,4,6,0,4,0,0,0 5
0 1,6,1,0,0,0,0,0 1
4 4,1,4,0,0,0,0,0 6
4 4,7,1,4,4,0,0,0 4
1 7,1,7,4,4,4,4,4 1
1 0,4,6,1,0,0,0,0 7
6 4,4,4,0,1,0,1,0 1
# (4,3)c/5 attempt 2: SUCCESS!
0 0,5,3,4,0,0,0,0 4
0 2,2,1,2,0,0,0,0 3
2 2,1,0,0,0,0,0,0 5
4 3,2,3,0,0,0,0,0 1
7 1,7,0,0,0,0,0,0 2
2 0,2,1,2,0,0,0,0 1
4 1,0,0,7,0,0,0,0 2
7 1,0,0,4,0,0,0,0 4
1 2,0,4,0,2,2,0,0 2
7 4,0,1,7,0,0,0,0 1
1 7,0,0,0,0,0,0,0 1
2 1,4,0,0,0,0,0,0 3
# 5c/6
0 0,7,2,7,0,0,0,0 2
0 4,0,1,0,4,0,0,0 2
4 0,5,0,1,0,0,0,0 7
0 2,5,1,0,0,0,0,0 5
1 2,5,0,5,2,0,0,0 1
0 6,1,5,0,0,0,0,0 1
6 5,0,1,5,0,0,0,0 5
5 3,0,1,2,0,0,0,0 1
1 2,0,2,1,0,0,0,0 1
7 2,1,0,0,1,0,0,0 2
2 1,0,1,0,1,2,0,0 6
5 1,0,2,1,0,0,0,0 5
1 0,5,0,5,0,4,0,4 1
0 1,2,7,1,0,0,0,0 1
# (5,1)c/6
0 0,3,6,6,0,0,0,0 2
0 6,1,1,0,0,0,0,0 4
3 2,0,2,0,0,0,0,0 6
2 3,2,0,0,2,0,0,0 1
3 6,2,2,0,0,0,0,0 2
7 7,3,0,0,2,0,0,0 2
7 7,2,0,1,0,0,0,0 3
2 2,0,7,7,0,0,0,0 1
0 2,6,6,3,0,0,0,0 2
4 5,5,1,0,0,0,0,0 2
1 1,5,1,6,0,0,0,0 5
1 5,1,1,0,0,0,0,0 1
1 5,1,1,0,6,1,0,0 5
6 1,0,1,1,0,0,0,0 1
2 3,0,0,0,2,0,0,0 5
# (5,2)c/6
0 0,5,6,3,0,0,0,0 2
0 1,0,1,3,0,0,0,0 5
1 1,0,0,1,0,0,0,0 1
3 6,3,2,0,0,0,0,0 1
7 7,2,0,0,2,0,0,0 3
0 7,7,1,0,1,0,0,0 2
1 7,7,0,1,0,0,0,0 2
7 7,1,0,0,0,0,0,0 1
4 5,1,0,0,0,0,0,0 1
1 0,4,5,1,0,0,0,0 1
7 7,2,1,0,2,0,0,0 3
7 7,1,2,0,2,0,0,0 1
2 2,2,1,7,7,2,0,0 1
3 6,1,2,0,0,0,0,0 6
2 3,6,1,1,0,0,0,0 5
6 6,3,1,2,3,0,0,0 3
3 0,5,6,3,2,2,0,0 1
1 3,2,0,1,0,1,0,0 1
# (4,3)c/6
0 0,5,5,2,0,0,0,0 2
0 7,1,1,0,0,0,0,0 5
1 1,7,0,0,0,0,0,0 5
1 2,2,0,0,0,0,0,0 3
0 1,2,2,6,0,0,0,0 1
6 5,5,0,0,0,0,0,0 5
0 6,5,5,0,0,0,0,0 1
0 1,1,0,1,0,0,0,0 2
1 5,0,1,0,0,0,0,0 1
2 6,0,5,0,0,0,0,0 1
3 1,2,3,0,5,0,0,0 5
5 0,6,5,1,0,0,0,0 1
1 5,5,0,0,4,0,0,0 1
5 5,2,3,0,2,0,0,0 2
3 2,5,5,2,0,0,0,0 6
2 2,0,2,0,1,0,0,0 3
2 6,0,0,2,2,1,0,0 2
1 1,0,7,1,0,0,0,0 2
7 1,0,1,1,0,0,0,0 3
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
EDIT5: (5,3)c/6 in progress
Code:
Select all
x = 337, y = 17, rule = somanyphotons8
324.B7.G.GCF$317.G.F4.FD.C$308.BFEA5.CB$2D5.2D7.D6.BE7.C.F6.D5.G2D6.B
6.DA4.FEAD3.DA6.GDF6.D5.DB7.GC4.B.C5.GCA4.GDB3.DEA5.GD4.C5.C5.GE3.D2A
G5.B2G6.DEA8.ABE7.G.G5.AGBGA6.ABA5.DAD2.C.C2.BEB3.D4.C4.3D3.3D3.D5.D23.
GCDC$D5.DGD6.D7.E9.C6.D6.D7.BAE4.G7.E2.F3.F7.B6.D6.D7.D7.D.E3.D.A6.A5.
A5.B5.DA5.2A4.A4.B9.B7.AE10.A8.A.A7.A9.A7.A3.E.E3.B3.D.D3.A4.A.A4.A3.
D.D3.D.D11.B.EFE$2.E5.D5.D.E15.F6.D.A5.D8.E5.A28.D15.B86.B75.F5.E$92.
FA102.B8$236.D$235.D.D10.C4.D$236.D15.D!
@RULE somanyphotons8
An 8-state rule by R2INT with lots of spaceship velocities.
Currently, this rule contains 32 NRSS.
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
3 255,0,255
4 255,255,0
5 0,0,255
6 0,255,0
7 255,0,0
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3,4,5,6,7}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
0 0,0,0,0,0,0,0,0 0
0 0,7,0,0,0,0,0,0 2
0 7,3,0,0,0,0,0,0 6
0 2,6,0,0,0,0,0,0 7
0 6,2,0,0,0,0,0,0 3
0 4,5,0,0,0,0,0,0 7
0 2,1,0,0,0,0,0,0 4
0 1,2,0,0,0,0,0,0 5
0 7,4,0,0,0,0,0,0 1
0 5,4,0,0,0,0,0,0 4
0 7,5,0,0,0,0,0,0 7
0 2,7,0,0,0,0,0,0 3
0 7,2,0,0,0,0,0,0 3
0 3,3,0,0,0,0,0,0 4
0 0,3,3,2,0,0,0,0 6
0 4,6,0,0,0,0,0,0 7
0 6,4,0,0,0,0,0,0 5
0 7,7,0,0,0,0,0,0 7
0 0,2,7,7,0,0,0,0 6
0 3,6,0,0,0,0,0,0 3
0 0,3,3,1,0,0,0,0 5
0 4,1,0,0,0,0,0,0 2
0 0,4,5,1,0,0,0,0 7
0 0,3,1,2,0,0,0,0 1
0 3,0,0,0,0,0,0,0 6
0 0,3,6,2,0,0,0,0 4
0 0,2,5,4,0,0,0,0 3
0 0,7,3,1,0,0,0,0 3
0 0,4,1,2,0,0,0,0 5
0 2,5,0,0,0,0,0,0 1
0 0,7,4,3,0,0,0,0 4
0 0,7,0,0,0,0,0,0 5
0 0,5,0,2,0,0,0,0 7
0 0,7,0,7,0,0,0,0 5
0 0,7,6,3,0,0,0,0 3
0 7,6,0,0,0,0,0,0 1
0 0,6,7,2,0,0,0,0 1
0 3,1,0,0,0,0,0,0 4
0 0,3,1,3,0,0,0,0 1
# knightwise completion
0 7,0,4,0,0,0,0,0 1
4 0,7,0,0,0,0,0,0 1
# knightwise norep
7 3,0,0,0,0,0,0,0 1
2 6,1,0,0,0,0,0,0 4
0 0,7,4,1,0,0,0,0 1
0 2,6,1,6,2,0,0,0 1
# photon completion
0 7,1,0,1,7,0,0,0 1
0 5,1,0,0,2,0,0,0 1
# photon norep
7 0,0,0,0,0,0,0,0 7
0 5,0,7,0,2,0,0,0 1
0 2,0,0,0,5,0,0,0 1
# camelwise completion
2 2,0,1,0,0,0,0,0 1
0 7,0,2,0,0,0,0,0 2
# camelwise norep
2 1,0,0,0,0,0,0,0 1
# giraffewise completion
7 5,0,1,0,0,0,0,0 1
2 7,1,0,0,0,0,0,0 2
3 3,0,2,0,0,0,0,0 4
4 6,0,4,0,0,0,0,0 1
# giraffewise norep
7 5,0,0,0,0,0,0,0 1
# (5,1)c/5 completion
0 7,0,0,0,2,0,0,0 2
7 7,0,1,0,0,0,0,0 2
2 7,2,0,0,0,0,0,0 2
7 7,2,0,0,0,0,0,0 4
6 7,4,0,2,3,0,0,0 6
7 2,2,4,0,6,0,0,0 6
1 3,6,6,0,3,0,0,0 6
4 5,0,0,6,0,0,0,0 1
# (5,1)c/5 norep
2 7,0,0,0,0,0,0,0 2
7 7,0,0,2,0,0,0,0 4
# (5,2)c/5 completion
3 7,0,1,0,1,0,0,0 2
0 4,0,4,0,0,0,0,0 4
5 4,0,6,0,2,0,0,0 1
1 2,1,0,0,4,0,0,0 6
0 0,3,4,7,4,1,0,0 4
# c/2
4 0,4,0,4,0,0,0,0 4
0 4,0,4,0,4,0,0,0 4
0 0,4,4,4,0,0,0,0 4
4 4,4,0,0,0,0,0,0 4
# c/2
6 0,4,0,4,0,0,0,0 3
0 4,0,6,0,4,0,2,0 1
# c/2d
3 0,3,0,0,0,0,0,0 3
0 6,3,6,0,0,0,0,0 3
0 0,6,0,3,0,0,0,0 6
3 0,6,6,0,6,6,0,0 3
6 6,3,0,0,0,0,0,0 6
0 6,0,6,0,6,0,6,0 3
# 2c/3
0 0,6,1,6,0,0,0,0 1
0 0,3,0,3,0,0,0,0 1
0 1,0,5,0,0,0,0,0 3
6 1,5,0,0,0,0,0,0 5
0 3,5,0,5,3,0,0,0 5
0 6,1,5,0,0,6,0,0 5
5 5,0,0,1,0,0,0,0 5
# (6,1)c/6
0 4,2,0,0,0,0,0,0 1
0 0,7,4,5,0,0,0,0 3
0 4,3,0,0,0,0,0,0 7
0 0,2,1,1,0,0,0,0 2
0 0,4,2,1,0,0,0,0 2
0 5,2,0,0,0,0,0,0 7
0 0,5,2,1,0,0,0,0 4
0 0,4,3,1,0,0,0,0 4
0 0,5,1,1,0,0,0,0 1
0 0,4,1,4,0,0,0,0 5
5 2,1,0,0,0,0,0,0 1
2 5,0,1,0,1,0,0,0 6
4 7,1,6,0,5,0,0,0 3
7 4,6,1,0,0,0,0,0 2
4 3,3,0,0,0,0,0,0 1
1 3,3,2,0,2,0,0,0 1
7 4,0,1,0,0,0,0,0 2
1 4,0,1,0,4,0,0,0 4
1 2,0,2,0,1,0,0,0 2
2 4,0,2,0,1,0,0,0 1
# 2c/3d
0 0,7,4,4,0,0,0,0 5
2 1,1,1,0,0,0,0,0 1
7 4,0,4,0,0,0,0,0 1
1 2,1,1,0,5,0,0,0 2
0 4,1,4,0,0,0,0,0 7
4 0,4,1,2,0,0,0,0 4
0 4,1,2,0,0,0,0,0 4
# (2,1)c/3
4 4,3,0,0,0,0,0,0 7
0 0,7,4,2,0,0,0,0 2
2 1,1,0,0,0,0,0,0 4
7 4,1,0,0,0,0,0,0 1
4 7,0,1,0,2,0,0,0 3
1 2,3,1,0,2,0,0,0 3
4 0,3,0,0,0,0,0,0 2
1 3,2,1,2,0,2,0,0 5
0 4,4,3,0,4,0,0,0 4
3 5,4,0,4,0,4,4,0 1
# c/3d
4 4,0,4,0,0,0,0,0 4
5 0,4,0,0,0,0,0,0 4
0 5,0,4,0,4,0,0,0 4
0 0,4,4,4,4,4,0,4 5
# c/3
4 7,0,0,0,0,0,0,0 4
0 1,0,7,4,0,0,0,0 4
0 1,0,7,0,1,0,0,0 1
0 4,0,4,0,4,0,1,0 1
4 4,0,1,0,4,0,0,0 7
0 4,4,1,0,0,0,0,0 1
# 3c/4
1 1,3,0,0,0,0,0,0 3
0 1,1,3,1,1,0,0,0 1
2 5,4,2,0,0,0,0,0 1
5 2,2,4,2,2,0,0,0 3
1 3,2,0,2,3,0,0,0 1
1 3,0,1,0,0,0,0,0 2
# (3,1)c/4
0 0,4,2,2,0,0,0,0 5
0 0,3,1,4,0,0,0,0 7
6 2,4,0,0,0,0,0,0 1
0 6,2,4,0,0,0,0,0 4
4 1,1,0,0,0,0,0,0 2
3 1,1,0,0,0,0,0,0 2
3 2,1,1,0,0,0,0,0 4
2 7,0,2,0,0,0,0,0 1
7 4,4,0,2,2,0,0,0 1
0 3,2,2,6,0,0,0,0 2
2 6,0,4,0,2,3,0,0 1
# 3c/4d
0 2,1,2,0,0,0,0,0 7
2 0,5,1,2,0,0,0,0 3
0 5,1,2,0,0,0,0,0 5
0 0,2,6,1,0,0,0,0 1
0 0,7,3,5,0,0,0,0 1
0 7,1,7,0,0,0,0,0 1
2 6,0,6,0,0,0,0,0 4
0 7,4,7,0,0,0,0,0 1
7 1,0,4,7,0,0,0,0 5
# state-4 flake
4 0,4,0,4,0,4,0,0 5
4 4,4,4,4,4,4,4,4 4
0 4,0,4,0,4,0,4,0 4
0 4,5,4,0,0,0,0,0 4
4 4,4,4,0,0,0,0,0 4
4 4,4,4,5,0,4,0,0 4
4 4,4,4,0,5,0,5,0 4
5 0,4,4,5,0,5,4,4 5
4 4,4,5,4,0,0,0,0 4
5 4,4,4,0,4,4,4,0 4
4 0,4,5,4,4,4,5,4 5
# (3,2)c/4
0 0,6,1,2,0,0,0,0 1
0 0,7,4,6,0,0,0,0 6
0 6,1,2,0,0,0,0,0 6
2 0,6,1,2,0,0,0,0 4
4 1,5,1,0,0,0,0,0 1
1 5,1,4,0,0,0,0,0 6
1 4,1,5,2,0,0,0,0 1
1 6,0,0,0,2,0,0,0 5
0 0,6,1,2,0,2,0,0 2
1 6,0,2,0,2,0,1,0 2
# (2,1)c/4
0 5,0,2,0,0,0,0,0 2
0 0,2,3,1,0,0,0,0 5
0 2,0,1,0,0,0,0,0 1
2 0,5,0,1,0,0,0,0 1
0 5,0,2,0,1,0,0,0 1
1 3,0,0,0,0,0,0,0 2
0 2,2,3,1,0,0,0,0 1
4 4,0,2,0,0,0,0,0 3
4 4,2,0,0,0,0,0,0 2
0 4,4,2,0,0,0,0,0 2
# c/4o
4 0,5,4,5,0,0,0,0 4
4 0,4,6,4,0,0,0,0 4
4 4,4,6,4,4,0,0,0 6
4 4,6,4,0,0,0,0,0 4
4 4,4,6,3,0,0,0,0 4
6 4,4,4,4,4,0,3,0 5
4 4,4,5,6,4,0,0,0 5
6 4,4,5,4,4,0,4,0 4
5 0,6,4,4,0,0,0,0 4
6 0,5,4,5,0,0,0,0 6
4 0,6,0,4,0,0,0,0 4
0 6,0,4,0,4,0,4,0 6
4 4,5,6,4,0,0,0,0 5
5 4,4,6,4,4,0,0,0 6
# c/4d
4 4,4,7,0,4,0,0,0 4
7 4,0,4,4,4,4,0,0 5
0 4,7,4,0,0,0,0,0 4
4 4,4,7,4,0,0,0,0 4
4 4,7,4,0,0,0,0,0 4
4 4,5,0,0,0,0,0,0 4
4 4,7,0,0,0,0,0,0 5
0 4,4,7,4,0,0,0,0 5
4 4,4,5,0,4,0,0,0 7
0 4,4,5,5,0,0,0,0 4
5 5,5,4,4,4,4,0,0 4
4 5,5,5,4,4,0,4,0 4
1 2,3,1,4,0,0,0,0 1
# 4c/5
0 6,5,0,0,0,0,0,0 2
0 0,6,5,6,0,0,0,0 1
0 5,3,0,0,0,0,0,0 6
0 0,5,3,5,0,0,0,0 5
0 0,1,2,1,0,0,0,0 3
4 7,2,0,0,0,0,0,0 1
0 4,7,2,7,4,0,0,0 2
2 0,5,7,4,0,4,7,5 1
2 1,5,0,0,0,0,0,0 7
1 2,0,5,0,2,0,0,0 2
5 6,0,1,0,6,0,0,0 5
3 5,0,1,0,5,0,0,0 1
2 1,0,1,0,1,0,0,0 1
# (4,1)c/5
0 0,5,1,4,0,0,0,0 1
0 0,5,3,1,0,0,0,0 5
0 0,6,5,1,0,0,0,0 6
0 2,3,1,0,0,0,0,0 2
0 2,3,2,1,0,0,0,0 3
2 0,2,3,1,0,0,0,0 1
2 1,1,0,2,0,0,0,0 2
1 4,1,0,0,5,0,0,0 1
0 1,0,0,6,5,1,0,0 1
4 2,0,1,0,0,0,0,0 3
1 4,2,0,0,1,0,0,0 2
1 7,0,0,0,1,0,0,0 1
0 0,5,3,1,0,5,0,5 1
# (4,2)c/5
0 0,3,0,2,0,0,0,0 1
0 2,7,1,0,0,0,0,0 7
0 0,7,1,5,0,0,0,0 3
0 0,7,3,2,0,0,0,0 1
0 0,3,2,3,0,0,0,0 1
0 0,6,1,1,0,0,0,0 5
0 6,0,5,0,0,0,0,0 3
6 1,7,0,5,0,0,0,0 2
1 6,0,7,2,0,0,0,0 3
0 5,0,3,0,0,0,0,0 5
2 0,4,0,0,0,0,0,0 2
0 3,0,4,0,2,0,0,0 7
5 1,5,0,0,0,0,0,0 5
7 1,5,1,0,0,0,0,0 4
2 6,2,0,0,0,0,0,0 1
6 2,0,2,0,1,0,0,0 5
5 0,6,0,0,0,0,0,0 2
7 3,1,0,0,0,0,0,0 2
7 4,0,2,0,1,6,0,0 1
4 0,3,0,2,0,0,0,0 4
# (4,3)c/5 too difficult for now
# 3c/5
6 0,1,4,1,0,0,0,0 1
0 6,4,1,0,0,0,0,0 4
0 0,1,4,1,0,0,0,0 6
1 4,0,5,0,4,0,0,0 2
2 5,2,0,0,0,0,0,0 5
5 2,0,2,0,2,0,0,0 5
1 5,5,0,0,0,0,0,0 1
1 1,4,0,0,0,0,0,0 1
0 1,5,5,5,1,0,0,0 4
5 5,0,1,0,0,0,0,0 1
4 6,0,1,1,0,1,1,0 5
1 4,0,1,0,0,0,0,0 1
4 1,1,0,1,1,0,0,0 4
0 0,7,7,1,0,0,0,0 7
1 5,0,6,0,4,0,0,0 1
0 0,7,0,4,0,0,0,0 2
7 6,0,4,0,2,0,0,0 6
6 0,4,2,1,0,0,0,0 1
0 6,2,1,0,0,0,0,0 4
0 4,1,3,0,0,0,0,0 1
3 1,4,0,0,0,0,0,0 2
0 0,1,7,1,0,0,0,0 4
4 4,0,1,0,0,0,0,0 2
1 4,4,0,0,4,0,0,0 3
2 5,3,2,0,0,0,0,0 7
2 3,5,2,0,0,0,0,0 1
1 2,6,0,0,0,0,0,0 4
1 7,3,0,0,0,0,0,0 3
5 2,2,3,0,2,0,0,0 3
3 2,2,5,2,0,0,0,0 1
7 1,1,3,0,1,0,0,0 1
# (3,2)c/5
1 1,5,7,2,0,0,0,0 4
1 5,7,1,0,0,0,0,0 6
0 2,3,2,0,0,0,0,0 1
2 3,2,0,0,0,0,0,0 1
4 1,6,0,0,0,0,0,0 3
0 6,1,4,0,0,0,0,0 6
1 6,0,4,0,0,0,0,0 2
0 0,6,3,2,0,0,0,0 2
6 3,2,0,0,0,0,0,0 5
2 0,6,3,2,0,0,0,0 5
3 6,0,2,0,2,0,0,0 7
2 0,5,7,1,0,0,0,0 1
7 5,0,5,1,1,0,2,0 5
7 4,5,1,0,0,0,0,0 3
4 7,1,5,0,6,0,0,0 2
1 6,2,3,0,2,0,0,0 6
# 3c/5d
0 4,3,4,0,0,0,0,0 7
0 0,2,7,1,0,0,0,0 1
0 0,7,5,3,0,0,0,0 1
0 3,1,3,0,0,0,0,0 4
0 4,3,1,0,0,0,0,0 3
4 0,4,3,1,0,0,0,0 5
1 0,4,3,1,0,0,0,0 2
0 4,0,4,0,1,0,0,0 1
4 0,4,0,1,0,4,0,0 3
1 0,1,3,0,3,1,0,0 1
2 7,0,7,0,0,0,0,0 1
# 2c/5
4 0,2,3,2,0,0,0,0 4
2 3,4,0,0,2,0,0,0 4
4 4,1,0,1,4,0,0,0 3
0 4,0,4,1,0,1,4,0 4
0 0,3,2,2,0,0,0,0 1
4 2,2,0,0,0,4,0,0 1
0 4,4,4,0,2,0,0,0 2
4 4,4,0,2,0,0,0,0 4
# (2,1)c/5
4 4,0,4,0,1,0,0,0 1
4 4,0,0,4,0,0,0,0 4
4 4,0,0,1,0,0,0,0 6
0 1,0,1,0,4,4,0,0 1
0 1,6,0,4,0,0,0,0 1
0 4,0,4,0,6,1,0,0 7
4 4,7,0,4,0,0,0,0 4
7 4,4,0,4,1,0,0,0 1
4 1,7,0,4,0,0,0,0 2
4 4,0,2,2,0,0,0,0 4
0 4,4,4,4,2,0,1,0 4
0 1,0,2,2,0,0,0,0 1
2 2,0,4,4,0,1,0,0 4
# 2c/5d
0 1,2,1,0,0,0,0,0 2
1 7,0,2,1,0,0,0,0 4
1 0,2,2,1,0,0,0,0 5
0 1,0,2,0,1,0,0,0 2
2 0,1,0,1,0,1,0,0 2
0 4,2,4,0,0,0,0,0 1
2 4,0,4,0,0,0,0,0 2
2 5,0,5,0,0,0,0,0 2
# c/5
0 5,0,4,0,0,0,0,0 1
0 2,0,7,1,0,0,0,0 4
7 4,0,0,2,0,2,0,0 6
0 2,0,7,4,0,0,0,0 4
0 2,0,7,0,2,0,0,0 3
4 6,4,0,0,0,0,0,0 4
4 0,4,6,3,0,0,0,0 4
6 4,0,4,0,4,0,3,0 6
0 4,4,1,0,1,0,0,0 2
0 6,0,0,4,6,4,0,0 5
0 5,0,4,0,4,0,4,0 1
# c/5d
4 4,4,6,1,0,0,0,0 4
0 4,6,1,0,0,0,0,0 4
0 5,0,0,4,0,0,0,0 1
0 4,4,4,0,0,5,0,0 6
0 5,5,5,0,0,0,0,0 5
4 0,5,5,4,0,0,0,0 4
0 6,4,4,0,0,0,0,0 4
6 0,4,4,1,4,4,0,0 5
4 1,4,6,0,4,0,0,0 5
0 1,6,1,0,0,0,0,0 1
4 4,1,4,0,0,0,0,0 6
4 4,7,1,4,4,0,0,0 4
1 7,1,7,4,4,4,4,4 1
1 0,4,6,1,0,0,0,0 7
6 4,4,4,0,1,0,1,0 1
# (4,3)c/5 attempt 2: SUCCESS!
0 0,5,3,4,0,0,0,0 4
0 2,2,1,2,0,0,0,0 3
2 2,1,0,0,0,0,0,0 5
4 3,2,3,0,0,0,0,0 1
7 1,7,0,0,0,0,0,0 2
2 0,2,1,2,0,0,0,0 1
4 1,0,0,7,0,0,0,0 2
7 1,0,0,4,0,0,0,0 4
1 2,0,4,0,2,2,0,0 2
7 4,0,1,7,0,0,0,0 1
1 7,0,0,0,0,0,0,0 1
2 1,4,0,0,0,0,0,0 3
# 5c/6
0 0,7,2,7,0,0,0,0 2
0 4,0,1,0,4,0,0,0 2
4 0,5,0,1,0,0,0,0 7
0 2,5,1,0,0,0,0,0 5
1 2,5,0,5,2,0,0,0 1
0 6,1,5,0,0,0,0,0 1
6 5,0,1,5,0,0,0,0 5
5 3,0,1,2,0,0,0,0 1
1 2,0,2,1,0,0,0,0 1
7 2,1,0,0,1,0,0,0 2
2 1,0,1,0,1,2,0,0 6
5 1,0,2,1,0,0,0,0 5
1 0,5,0,5,0,4,0,4 1
0 1,2,7,1,0,0,0,0 1
# (5,1)c/6
0 0,3,6,6,0,0,0,0 2
0 6,1,1,0,0,0,0,0 4
3 2,0,2,0,0,0,0,0 6
2 3,2,0,0,2,0,0,0 1
3 6,2,2,0,0,0,0,0 2
7 7,3,0,0,2,0,0,0 2
7 7,2,0,1,0,0,0,0 3
2 2,0,7,7,0,0,0,0 1
0 2,6,6,3,0,0,0,0 2
4 5,5,1,0,0,0,0,0 2
1 1,5,1,6,0,0,0,0 5
1 5,1,1,0,0,0,0,0 1
1 5,1,1,0,6,1,0,0 5
6 1,0,1,1,0,0,0,0 1
2 3,0,0,0,2,0,0,0 5
# (5,2)c/6
0 0,5,6,3,0,0,0,0 2
0 1,0,1,3,0,0,0,0 5
1 1,0,0,1,0,0,0,0 1
3 6,3,2,0,0,0,0,0 1
7 7,2,0,0,2,0,0,0 3
0 7,7,1,0,1,0,0,0 2
1 7,7,0,1,0,0,0,0 2
7 7,1,0,0,0,0,0,0 1
4 5,1,0,0,0,0,0,0 1
1 0,4,5,1,0,0,0,0 1
7 7,2,1,0,2,0,0,0 3
7 7,1,2,0,2,0,0,0 1
2 2,2,1,7,7,2,0,0 1
3 6,1,2,0,0,0,0,0 6
2 3,6,1,1,0,0,0,0 5
6 6,3,1,2,3,0,0,0 3
3 0,5,6,3,2,2,0,0 1
1 3,2,0,1,0,1,0,0 1
# (4,3)c/6
0 0,5,5,2,0,0,0,0 2
0 7,1,1,0,0,0,0,0 5
1 1,7,0,0,0,0,0,0 5
1 2,2,0,0,0,0,0,0 3
0 1,2,2,6,0,0,0,0 1
6 5,5,0,0,0,0,0,0 5
0 6,5,5,0,0,0,0,0 1
0 1,1,0,1,0,0,0,0 2
1 5,0,1,0,0,0,0,0 1
2 6,0,5,0,0,0,0,0 1
3 1,2,3,0,5,0,0,0 5
5 0,6,5,1,0,0,0,0 1
1 5,5,0,0,4,0,0,0 1
5 5,2,3,0,2,0,0,0 2
3 2,5,5,2,0,0,0,0 6
2 2,0,2,0,1,0,0,0 3
2 6,0,0,2,2,1,0,0 2
1 1,0,7,1,0,0,0,0 2
7 1,0,1,1,0,0,0,0 3
# (5,3)c/6
0 5,6,0,0,0,0,0,0 3
0 0,5,6,5,0,0,0,0 4
0 0,7,3,4,0,0,0,0 5
0 0,3,4,3,0,0,0,0 1
0 0,7,3,6,0,0,0,0 5
0 0,4,0,3,0,0,0,0 3
0 4,6,2,0,0,0,0,0 7
7 3,2,0,0,0,0,0,0 4
6 0,2,0,0,0,0,0,0 3
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
EDIT6: completed
Code:
Select all
x = 291, y = 14, rule = somanyphotons8
2D5.2D7.D6.BE7.C.F6.D5.G2D6.B6.DA4.FEAD3.DA7.G.F7.GDF8.D5.DB7.GC4.B.C
5.GCA4.GDB3.DEA5.GD4.C5.C5.GE3.D2AG5.B2G6.DEA8.ABE7.G.G5.AGBGA6.ABA5.
DAD2.C.C2.BEB3.D4.C4.3D3.3D3.D5.D$D5.DGD6.D7.E9.C6.D6.D7.BAE4.G7.E2.F
3.F7.CB9.B8.D6.D7.D7.D.E3.D.A6.A5.A5.B5.DA5.2A4.A4.B9.B7.AE10.A8.A.A7.
A9.A7.A3.E.E3.B3.D.D3.A4.A.A4.A3.D.D3.D.D$2.E5.D5.D.E15.F6.D.A5.D8.E5.
A22.E18.D15.B86.B75.F5.E$86.F18.FA102.B8$249.D$248.D.D10.C4.D$249.D15.
D!
@RULE somanyphotons8
An 8-state rule by R2INT with lots of spaceship velocities.
Currently, this rule contains 32 NRSS.
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
3 255,0,255
4 255,255,0
5 0,0,255
6 0,255,0
7 255,0,0
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3,4,5,6,7}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
0 0,0,0,0,0,0,0,0 0
0 0,7,0,0,0,0,0,0 2
0 7,3,0,0,0,0,0,0 6
0 2,6,0,0,0,0,0,0 7
0 6,2,0,0,0,0,0,0 3
0 4,5,0,0,0,0,0,0 7
0 2,1,0,0,0,0,0,0 4
0 1,2,0,0,0,0,0,0 5
0 7,4,0,0,0,0,0,0 1
0 5,4,0,0,0,0,0,0 4
0 7,5,0,0,0,0,0,0 7
0 2,7,0,0,0,0,0,0 3
0 7,2,0,0,0,0,0,0 3
0 3,3,0,0,0,0,0,0 4
0 0,3,3,2,0,0,0,0 6
0 4,6,0,0,0,0,0,0 7
0 6,4,0,0,0,0,0,0 5
0 7,7,0,0,0,0,0,0 7
0 0,2,7,7,0,0,0,0 6
0 3,6,0,0,0,0,0,0 3
0 0,3,3,1,0,0,0,0 5
0 4,1,0,0,0,0,0,0 2
0 0,4,5,1,0,0,0,0 7
0 0,3,1,2,0,0,0,0 1
0 3,0,0,0,0,0,0,0 6
0 0,3,6,2,0,0,0,0 4
0 0,2,5,4,0,0,0,0 3
0 0,7,3,1,0,0,0,0 3
0 0,4,1,2,0,0,0,0 5
0 2,5,0,0,0,0,0,0 1
0 0,7,4,3,0,0,0,0 4
0 0,7,0,0,0,0,0,0 5
0 0,5,0,2,0,0,0,0 7
0 0,7,0,7,0,0,0,0 5
0 0,7,6,3,0,0,0,0 3
0 7,6,0,0,0,0,0,0 1
0 0,6,7,2,0,0,0,0 1
0 3,1,0,0,0,0,0,0 4
0 0,3,1,3,0,0,0,0 1
# knightwise completion
0 7,0,4,0,0,0,0,0 1
4 0,7,0,0,0,0,0,0 1
# knightwise norep
7 3,0,0,0,0,0,0,0 1
2 6,1,0,0,0,0,0,0 4
0 0,7,4,1,0,0,0,0 1
0 2,6,1,6,2,0,0,0 1
# photon completion
0 7,1,0,1,7,0,0,0 1
0 5,1,0,0,2,0,0,0 1
# photon norep
7 0,0,0,0,0,0,0,0 7
0 5,0,7,0,2,0,0,0 1
0 2,0,0,0,5,0,0,0 1
# camelwise completion
2 2,0,1,0,0,0,0,0 1
0 7,0,2,0,0,0,0,0 2
# camelwise norep
2 1,0,0,0,0,0,0,0 1
# giraffewise completion
7 5,0,1,0,0,0,0,0 1
2 7,1,0,0,0,0,0,0 2
3 3,0,2,0,0,0,0,0 4
4 6,0,4,0,0,0,0,0 1
# giraffewise norep
7 5,0,0,0,0,0,0,0 1
# (5,1)c/5 completion
0 7,0,0,0,2,0,0,0 2
7 7,0,1,0,0,0,0,0 2
2 7,2,0,0,0,0,0,0 2
7 7,2,0,0,0,0,0,0 4
6 7,4,0,2,3,0,0,0 6
7 2,2,4,0,6,0,0,0 6
1 3,6,6,0,3,0,0,0 6
4 5,0,0,6,0,0,0,0 1
# (5,1)c/5 norep
2 7,0,0,0,0,0,0,0 2
7 7,0,0,2,0,0,0,0 4
# (5,2)c/5 completion
3 7,0,1,0,1,0,0,0 2
0 4,0,4,0,0,0,0,0 4
5 4,0,6,0,2,0,0,0 1
1 2,1,0,0,4,0,0,0 6
0 0,3,4,7,4,1,0,0 4
# c/2
4 0,4,0,4,0,0,0,0 4
0 4,0,4,0,4,0,0,0 4
0 0,4,4,4,0,0,0,0 4
4 4,4,0,0,0,0,0,0 4
# c/2
6 0,4,0,4,0,0,0,0 3
0 4,0,6,0,4,0,2,0 1
# c/2d
3 0,3,0,0,0,0,0,0 3
0 6,3,6,0,0,0,0,0 3
0 0,6,0,3,0,0,0,0 6
3 0,6,6,0,6,6,0,0 3
6 6,3,0,0,0,0,0,0 6
0 6,0,6,0,6,0,6,0 3
# 2c/3
0 0,6,1,6,0,0,0,0 1
0 0,3,0,3,0,0,0,0 1
0 1,0,5,0,0,0,0,0 3
6 1,5,0,0,0,0,0,0 5
0 3,5,0,5,3,0,0,0 5
0 6,1,5,0,0,6,0,0 5
5 5,0,0,1,0,0,0,0 5
# (6,1)c/6
0 4,2,0,0,0,0,0,0 1
0 0,7,4,5,0,0,0,0 3
0 4,3,0,0,0,0,0,0 7
0 0,2,1,1,0,0,0,0 2
0 0,4,2,1,0,0,0,0 2
0 5,2,0,0,0,0,0,0 7
0 0,5,2,1,0,0,0,0 4
0 0,4,3,1,0,0,0,0 4
0 0,5,1,1,0,0,0,0 1
0 0,4,1,4,0,0,0,0 5
5 2,1,0,0,0,0,0,0 1
2 5,0,1,0,1,0,0,0 6
4 7,1,6,0,5,0,0,0 3
7 4,6,1,0,0,0,0,0 2
4 3,3,0,0,0,0,0,0 1
1 3,3,2,0,2,0,0,0 1
7 4,0,1,0,0,0,0,0 2
1 4,0,1,0,4,0,0,0 4
1 2,0,2,0,1,0,0,0 2
2 4,0,2,0,1,0,0,0 1
# 2c/3d
0 0,7,4,4,0,0,0,0 5
2 1,1,1,0,0,0,0,0 1
7 4,0,4,0,0,0,0,0 1
1 2,1,1,0,5,0,0,0 2
0 4,1,4,0,0,0,0,0 7
4 0,4,1,2,0,0,0,0 4
0 4,1,2,0,0,0,0,0 4
# (2,1)c/3
4 4,3,0,0,0,0,0,0 7
0 0,7,4,2,0,0,0,0 2
2 1,1,0,0,0,0,0,0 4
7 4,1,0,0,0,0,0,0 1
4 7,0,1,0,2,0,0,0 3
1 2,3,1,0,2,0,0,0 3
4 0,3,0,0,0,0,0,0 2
1 3,2,1,2,0,2,0,0 5
0 4,4,3,0,4,0,0,0 4
3 5,4,0,4,0,4,4,0 1
# c/3d
4 4,0,4,0,0,0,0,0 4
5 0,4,0,0,0,0,0,0 4
0 5,0,4,0,4,0,0,0 4
0 0,4,4,4,4,4,0,4 5
# c/3
4 7,0,0,0,0,0,0,0 4
0 1,0,7,4,0,0,0,0 4
0 1,0,7,0,1,0,0,0 1
0 4,0,4,0,4,0,1,0 1
4 4,0,1,0,4,0,0,0 7
0 4,4,1,0,0,0,0,0 1
# 3c/4
1 1,3,0,0,0,0,0,0 3
0 1,1,3,1,1,0,0,0 1
2 5,4,2,0,0,0,0,0 1
5 2,2,4,2,2,0,0,0 3
1 3,2,0,2,3,0,0,0 1
1 3,0,1,0,0,0,0,0 2
# (3,1)c/4
0 0,4,2,2,0,0,0,0 5
0 0,3,1,4,0,0,0,0 7
6 2,4,0,0,0,0,0,0 1
0 6,2,4,0,0,0,0,0 4
4 1,1,0,0,0,0,0,0 2
3 1,1,0,0,0,0,0,0 2
3 2,1,1,0,0,0,0,0 4
2 7,0,2,0,0,0,0,0 1
7 4,4,0,2,2,0,0,0 1
0 3,2,2,6,0,0,0,0 2
2 6,0,4,0,2,3,0,0 1
# 3c/4d
0 2,1,2,0,0,0,0,0 7
2 0,5,1,2,0,0,0,0 3
0 5,1,2,0,0,0,0,0 5
0 0,2,6,1,0,0,0,0 1
0 0,7,3,5,0,0,0,0 1
0 7,1,7,0,0,0,0,0 1
2 6,0,6,0,0,0,0,0 4
0 7,4,7,0,0,0,0,0 1
7 1,0,4,7,0,0,0,0 5
# state-4 flake
4 0,4,0,4,0,4,0,0 5
4 4,4,4,4,4,4,4,4 4
0 4,0,4,0,4,0,4,0 4
0 4,5,4,0,0,0,0,0 4
4 4,4,4,0,0,0,0,0 4
4 4,4,4,5,0,4,0,0 4
4 4,4,4,0,5,0,5,0 4
5 0,4,4,5,0,5,4,4 5
4 4,4,5,4,0,0,0,0 4
5 4,4,4,0,4,4,4,0 4
4 0,4,5,4,4,4,5,4 5
# (3,2)c/4
0 0,6,1,2,0,0,0,0 1
0 0,7,4,6,0,0,0,0 6
0 6,1,2,0,0,0,0,0 6
2 0,6,1,2,0,0,0,0 4
4 1,5,1,0,0,0,0,0 1
1 5,1,4,0,0,0,0,0 6
1 4,1,5,2,0,0,0,0 1
1 6,0,0,0,2,0,0,0 5
0 0,6,1,2,0,2,0,0 2
1 6,0,2,0,2,0,1,0 2
# (2,1)c/4
0 5,0,2,0,0,0,0,0 2
0 0,2,3,1,0,0,0,0 5
0 2,0,1,0,0,0,0,0 1
2 0,5,0,1,0,0,0,0 1
0 5,0,2,0,1,0,0,0 1
1 3,0,0,0,0,0,0,0 2
0 2,2,3,1,0,0,0,0 1
4 4,0,2,0,0,0,0,0 3
4 4,2,0,0,0,0,0,0 2
0 4,4,2,0,0,0,0,0 2
# c/4o
4 0,5,4,5,0,0,0,0 4
4 0,4,6,4,0,0,0,0 4
4 4,4,6,4,4,0,0,0 6
4 4,6,4,0,0,0,0,0 4
4 4,4,6,3,0,0,0,0 4
6 4,4,4,4,4,0,3,0 5
4 4,4,5,6,4,0,0,0 5
6 4,4,5,4,4,0,4,0 4
5 0,6,4,4,0,0,0,0 4
6 0,5,4,5,0,0,0,0 6
4 0,6,0,4,0,0,0,0 4
0 6,0,4,0,4,0,4,0 6
4 4,5,6,4,0,0,0,0 5
5 4,4,6,4,4,0,0,0 6
# c/4d
4 4,4,7,0,4,0,0,0 4
7 4,0,4,4,4,4,0,0 5
0 4,7,4,0,0,0,0,0 4
4 4,4,7,4,0,0,0,0 4
4 4,7,4,0,0,0,0,0 4
4 4,5,0,0,0,0,0,0 4
4 4,7,0,0,0,0,0,0 5
0 4,4,7,4,0,0,0,0 5
4 4,4,5,0,4,0,0,0 7
0 4,4,5,5,0,0,0,0 4
5 5,5,4,4,4,4,0,0 4
4 5,5,5,4,4,0,4,0 4
1 2,3,1,4,0,0,0,0 1
# 4c/5
0 6,5,0,0,0,0,0,0 2
0 0,6,5,6,0,0,0,0 1
0 5,3,0,0,0,0,0,0 6
0 0,5,3,5,0,0,0,0 5
0 0,1,2,1,0,0,0,0 3
4 7,2,0,0,0,0,0,0 1
0 4,7,2,7,4,0,0,0 2
2 0,5,7,4,0,4,7,5 1
2 1,5,0,0,0,0,0,0 7
1 2,0,5,0,2,0,0,0 2
5 6,0,1,0,6,0,0,0 5
3 5,0,1,0,5,0,0,0 1
2 1,0,1,0,1,0,0,0 1
# (4,1)c/5
0 0,5,1,4,0,0,0,0 1
0 0,5,3,1,0,0,0,0 5
0 0,6,5,1,0,0,0,0 6
0 2,3,1,0,0,0,0,0 2
0 2,3,2,1,0,0,0,0 3
2 0,2,3,1,0,0,0,0 1
2 1,1,0,2,0,0,0,0 2
1 4,1,0,0,5,0,0,0 1
0 1,0,0,6,5,1,0,0 1
4 2,0,1,0,0,0,0,0 3
1 4,2,0,0,1,0,0,0 2
1 7,0,0,0,1,0,0,0 1
0 0,5,3,1,0,5,0,5 1
# (4,2)c/5
0 0,3,0,2,0,0,0,0 1
0 2,7,1,0,0,0,0,0 7
0 0,7,1,5,0,0,0,0 3
0 0,7,3,2,0,0,0,0 1
0 0,3,2,3,0,0,0,0 1
0 0,6,1,1,0,0,0,0 5
0 6,0,5,0,0,0,0,0 3
6 1,7,0,5,0,0,0,0 2
1 6,0,7,2,0,0,0,0 3
0 5,0,3,0,0,0,0,0 5
2 0,4,0,0,0,0,0,0 2
0 3,0,4,0,2,0,0,0 7
5 1,5,0,0,0,0,0,0 5
7 1,5,1,0,0,0,0,0 4
2 6,2,0,0,0,0,0,0 1
6 2,0,2,0,1,0,0,0 5
5 0,6,0,0,0,0,0,0 2
7 3,1,0,0,0,0,0,0 2
7 4,0,2,0,1,6,0,0 1
4 0,3,0,2,0,0,0,0 4
# (4,3)c/5 too difficult for now
# 3c/5
6 0,1,4,1,0,0,0,0 1
0 6,4,1,0,0,0,0,0 4
0 0,1,4,1,0,0,0,0 6
1 4,0,5,0,4,0,0,0 2
2 5,2,0,0,0,0,0,0 5
5 2,0,2,0,2,0,0,0 5
1 5,5,0,0,0,0,0,0 1
1 1,4,0,0,0,0,0,0 1
0 1,5,5,5,1,0,0,0 4
5 5,0,1,0,0,0,0,0 1
4 6,0,1,1,0,1,1,0 5
1 4,0,1,0,0,0,0,0 1
4 1,1,0,1,1,0,0,0 4
0 0,7,7,1,0,0,0,0 7
1 5,0,6,0,4,0,0,0 1
0 0,7,0,4,0,0,0,0 2
7 6,0,4,0,2,0,0,0 6
6 0,4,2,1,0,0,0,0 1
0 6,2,1,0,0,0,0,0 4
0 4,1,3,0,0,0,0,0 1
3 1,4,0,0,0,0,0,0 2
0 0,1,7,1,0,0,0,0 4
4 4,0,1,0,0,0,0,0 2
1 4,4,0,0,4,0,0,0 3
2 5,3,2,0,0,0,0,0 7
2 3,5,2,0,0,0,0,0 1
1 2,6,0,0,0,0,0,0 4
1 7,3,0,0,0,0,0,0 3
5 2,2,3,0,2,0,0,0 3
3 2,2,5,2,0,0,0,0 1
7 1,1,3,0,1,0,0,0 1
# (3,2)c/5
1 1,5,7,2,0,0,0,0 4
1 5,7,1,0,0,0,0,0 6
0 2,3,2,0,0,0,0,0 1
2 3,2,0,0,0,0,0,0 1
4 1,6,0,0,0,0,0,0 3
0 6,1,4,0,0,0,0,0 6
1 6,0,4,0,0,0,0,0 2
0 0,6,3,2,0,0,0,0 2
6 3,2,0,0,0,0,0,0 5
2 0,6,3,2,0,0,0,0 5
3 6,0,2,0,2,0,0,0 7
2 0,5,7,1,0,0,0,0 1
7 5,0,5,1,1,0,2,0 5
7 4,5,1,0,0,0,0,0 3
4 7,1,5,0,6,0,0,0 2
1 6,2,3,0,2,0,0,0 6
# 3c/5d
0 4,3,4,0,0,0,0,0 7
0 0,2,7,1,0,0,0,0 1
0 0,7,5,3,0,0,0,0 1
0 3,1,3,0,0,0,0,0 4
0 4,3,1,0,0,0,0,0 3
4 0,4,3,1,0,0,0,0 5
1 0,4,3,1,0,0,0,0 2
0 4,0,4,0,1,0,0,0 1
4 0,4,0,1,0,4,0,0 3
1 0,1,3,0,3,1,0,0 1
2 7,0,7,0,0,0,0,0 1
# 2c/5
4 0,2,3,2,0,0,0,0 4
2 3,4,0,0,2,0,0,0 4
4 4,1,0,1,4,0,0,0 3
0 4,0,4,1,0,1,4,0 4
0 0,3,2,2,0,0,0,0 1
4 2,2,0,0,0,4,0,0 1
0 4,4,4,0,2,0,0,0 2
4 4,4,0,2,0,0,0,0 4
# (2,1)c/5
4 4,0,4,0,1,0,0,0 1
4 4,0,0,4,0,0,0,0 4
4 4,0,0,1,0,0,0,0 6
0 1,0,1,0,4,4,0,0 1
0 1,6,0,4,0,0,0,0 1
0 4,0,4,0,6,1,0,0 7
4 4,7,0,4,0,0,0,0 4
7 4,4,0,4,1,0,0,0 1
4 1,7,0,4,0,0,0,0 2
4 4,0,2,2,0,0,0,0 4
0 4,4,4,4,2,0,1,0 4
0 1,0,2,2,0,0,0,0 1
2 2,0,4,4,0,1,0,0 4
# 2c/5d
0 1,2,1,0,0,0,0,0 2
1 7,0,2,1,0,0,0,0 4
1 0,2,2,1,0,0,0,0 5
0 1,0,2,0,1,0,0,0 2
2 0,1,0,1,0,1,0,0 2
0 4,2,4,0,0,0,0,0 1
2 4,0,4,0,0,0,0,0 2
2 5,0,5,0,0,0,0,0 2
# c/5
0 5,0,4,0,0,0,0,0 1
0 2,0,7,1,0,0,0,0 4
7 4,0,0,2,0,2,0,0 6
0 2,0,7,4,0,0,0,0 4
0 2,0,7,0,2,0,0,0 3
4 6,4,0,0,0,0,0,0 4
4 0,4,6,3,0,0,0,0 4
6 4,0,4,0,4,0,3,0 6
0 4,4,1,0,1,0,0,0 2
0 6,0,0,4,6,4,0,0 5
0 5,0,4,0,4,0,4,0 1
# c/5d
4 4,4,6,1,0,0,0,0 4
0 4,6,1,0,0,0,0,0 4
0 5,0,0,4,0,0,0,0 1
0 4,4,4,0,0,5,0,0 6
0 5,5,5,0,0,0,0,0 5
4 0,5,5,4,0,0,0,0 4
0 6,4,4,0,0,0,0,0 4
6 0,4,4,1,4,4,0,0 5
4 1,4,6,0,4,0,0,0 5
0 1,6,1,0,0,0,0,0 1
4 4,1,4,0,0,0,0,0 6
4 4,7,1,4,4,0,0,0 4
1 7,1,7,4,4,4,4,4 1
1 0,4,6,1,0,0,0,0 7
6 4,4,4,0,1,0,1,0 1
# (4,3)c/5 attempt 2: SUCCESS!
0 0,5,3,4,0,0,0,0 4
0 2,2,1,2,0,0,0,0 3
2 2,1,0,0,0,0,0,0 5
4 3,2,3,0,0,0,0,0 1
7 1,7,0,0,0,0,0,0 2
2 0,2,1,2,0,0,0,0 1
4 1,0,0,7,0,0,0,0 2
7 1,0,0,4,0,0,0,0 4
1 2,0,4,0,2,2,0,0 2
7 4,0,1,7,0,0,0,0 1
1 7,0,0,0,0,0,0,0 1
2 1,4,0,0,0,0,0,0 3
# 5c/6
0 0,7,2,7,0,0,0,0 2
0 4,0,1,0,4,0,0,0 2
4 0,5,0,1,0,0,0,0 7
0 2,5,1,0,0,0,0,0 5
1 2,5,0,5,2,0,0,0 1
0 6,1,5,0,0,0,0,0 1
6 5,0,1,5,0,0,0,0 5
5 3,0,1,2,0,0,0,0 1
1 2,0,2,1,0,0,0,0 1
7 2,1,0,0,1,0,0,0 2
2 1,0,1,0,1,2,0,0 6
5 1,0,2,1,0,0,0,0 5
1 0,5,0,5,0,4,0,4 1
0 1,2,7,1,0,0,0,0 1
# (5,1)c/6
0 0,3,6,6,0,0,0,0 2
0 6,1,1,0,0,0,0,0 4
3 2,0,2,0,0,0,0,0 6
2 3,2,0,0,2,0,0,0 1
3 6,2,2,0,0,0,0,0 2
7 7,3,0,0,2,0,0,0 2
7 7,2,0,1,0,0,0,0 3
2 2,0,7,7,0,0,0,0 1
0 2,6,6,3,0,0,0,0 2
4 5,5,1,0,0,0,0,0 2
1 1,5,1,6,0,0,0,0 5
1 5,1,1,0,0,0,0,0 1
1 5,1,1,0,6,1,0,0 5
6 1,0,1,1,0,0,0,0 1
2 3,0,0,0,2,0,0,0 5
# (5,2)c/6
0 0,5,6,3,0,0,0,0 2
0 1,0,1,3,0,0,0,0 5
1 1,0,0,1,0,0,0,0 1
3 6,3,2,0,0,0,0,0 1
7 7,2,0,0,2,0,0,0 3
0 7,7,1,0,1,0,0,0 2
1 7,7,0,1,0,0,0,0 2
7 7,1,0,0,0,0,0,0 1
4 5,1,0,0,0,0,0,0 1
1 0,4,5,1,0,0,0,0 1
7 7,2,1,0,2,0,0,0 3
7 7,1,2,0,2,0,0,0 1
2 2,2,1,7,7,2,0,0 1
3 6,1,2,0,0,0,0,0 6
2 3,6,1,1,0,0,0,0 5
6 6,3,1,2,3,0,0,0 3
3 0,5,6,3,2,2,0,0 1
1 3,2,0,1,0,1,0,0 1
# (4,3)c/6
0 0,5,5,2,0,0,0,0 2
0 7,1,1,0,0,0,0,0 5
1 1,7,0,0,0,0,0,0 5
1 2,2,0,0,0,0,0,0 3
0 1,2,2,6,0,0,0,0 1
6 5,5,0,0,0,0,0,0 5
0 6,5,5,0,0,0,0,0 1
0 1,1,0,1,0,0,0,0 2
1 5,0,1,0,0,0,0,0 1
2 6,0,5,0,0,0,0,0 1
3 1,2,3,0,5,0,0,0 5
5 0,6,5,1,0,0,0,0 1
1 5,5,0,0,4,0,0,0 1
5 5,2,3,0,2,0,0,0 2
3 2,5,5,2,0,0,0,0 6
2 2,0,2,0,1,0,0,0 3
2 6,0,0,2,2,1,0,0 2
1 1,0,7,1,0,0,0,0 2
7 1,0,1,1,0,0,0,0 3
# (5,3)c/6
0 5,6,0,0,0,0,0,0 3
0 0,5,6,5,0,0,0,0 4
0 0,7,3,4,0,0,0,0 5
0 0,3,4,3,0,0,0,0 1
0 0,7,3,6,0,0,0,0 5
0 0,4,0,3,0,0,0,0 3
0 4,6,2,0,0,0,0,0 7
7 3,2,0,0,0,0,0,0 4
6 0,2,0,0,0,0,0,0 3
0 0,7,3,7,0,0,0,0 1
2 6,3,0,0,0,0,0,0 3
2 0,5,3,7,0,6,0,0 1
0 3,6,2,0,0,0,0,0 5
6 5,0,3,0,2,0,0,0 2
5 6,1,1,0,0,0,0,0 1
0 7,2,0,1,7,0,0,0 1
7 3,0,2,0,0,0,0,0 1
7 3,1,1,0,0,0,0,0 3
4 0,2,6,1,0,1,0,0 2
# (5,4)c/6
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
EDIT7: latest version of UC rule
Code:
Select all
x = 129, y = 110, rule = CustomPhotons
66.C5.C$64.C4$61.BA4.C2$123.C3.C$69.C29.AB23.BA$36.A.A2.A85.B$36.B.B2.
B53.A31.A$65.C29.B$70.C$128.C$123.C2$38.A$38.B19$20.C2$18.BA7$22.C$59.
C34.C$16.BA2.BA$49.BA2.BA2.BA24.BA2.BA3.BA5$22.C2$15.BA3.BA3$59.C34.C
2$48.BA3.BA2.BA23.BA3.BA3.BA2$22.C2$BA12.BA4.BA6$22.C36.C34.C2$13.BA5.
BA25.BA4.BA2.BA22.BA4.BA3.BA10$59.C34.C2$46.BA5.BA2.BA21.BA5.BA3.BA11$
94.C2$79.BA6.BA3.BA10$94.C2$78.BA7.BA3.BA!
@RULE CustomPhotons
@COLORS
0 0 0 0
1 255,255,255
2 0,255,255
3 255,0,255
4 255,255,0
@NAMES
0 dead
1 border
2 knight 1
3 knight 2
4 investigator
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a = a1
0 0,0,0,0,0,0,0,0 0
0 1,0,0,0,0,0,0,0 1
1 2,0,0,0,0,0,0,0 2
1 0,0,0,0,0,0,0,0 2
1 0,1,2,1,0,0,0,0 2
1 2,1,0,0,0,0,0,0 2
1 0,1,0,0,0,0,0,0 2
# phase-preserve
3 0,0,0,0,0,0,0,0 3
0 1,0,0,3,0,0,0,0 3
3 0,3,0,0,0,0,0,0 2
3 2,0,0,3,0,0,0,0 3
0 3,0,3,0,0,0,0,0 1
0 1,3,0,0,0,0,0,0 1
2 1,3,0,0,0,0,0,0 3
1 3,0,2,0,0,0,0,0 2
3 2,0,0,0,0,0,0,0 3
# phase change
0 0,3,0,1,0,0,0,0 1
3 0,1,0,0,0,0,0,0 3
3 0,2,0,0,0,0,0,0 3
1 0,3,0,2,0,0,0,0 2
# split
3 0,1,0,1,0,0,0,0 3
3 0,2,0,2,0,0,0,0 3
3 3,0,0,0,0,0,0,0 3
# glider
2 2,2,0,0,0,0,0,0 2
2 2,0,2,2,0,0,0,0 2
0 2,0,2,2,0,0,0,0 2
0 0,2,2,2,0,0,0,0 2
0 2,2,2,0,0,0,0,0 2
2 2,2,0,0,2,0,0,0 2
2 2,0,2,0,0,0,0,0 2
2 2,2,0,2,0,0,0,0 2
0 2,2,0,2,0,0,0,0 2
# synth
0 1,0,0,1,0,0,0,0 1
2 1,1,0,0,0,0,0,0 2
0 2,1,1,2,0,0,0,0 1
1 2,0,1,0,0,0,0,0 1
1 1,2,0,0,2,0,0,0 1
0 0,2,1,1,0,0,0,0 2
0 2,1,1,0,0,0,0,0 2
1 1,2,1,0,2,0,0,0 2
2 1,1,1,0,0,0,0,0 2
# chaos
0 2,1,1,0,3,0,0,0 3
1 1,2,0,3,0,0,0,0 2
0 2,3,3,0,0,0,0,0 3
2 1,2,3,3,0,0,0,0 3
1 2,3,2,0,0,0,0,0 3
2 3,2,1,0,0,0,0,0 2
3 2,1,2,0,3,0,0,0 2
0 0,3,3,3,0,0,0,0 3
0 3,0,2,3,0,0,0,0 2
3 3,2,2,0,3,0,0,0 2
# 2c/3
0 0,1,0,1,0,0,0,0 1
0 0,1,1,1,0,0,0,0 2
0 2,2,1,0,0,0,0,0 1
1 1,2,0,2,1,0,0,0 2
1 2,0,2,2,0,0,0,0 2
# speed up RT
0 1,0,0,3,0,2,0,0 3
# 2-photon synth start
0 1,2,0,0,1,0,0,0 3
# SC: chaos #2 (p4)
0 0,1,0,2,3,3,0,0 1
2 1,0,2,3,3,3,0,0 3
2 3,0,0,0,3,0,0,0 1
0 0,3,1,3,0,0,0,0 3
1 3,0,0,0,3,0,0,0 2
# SC: fire 1
0 3,1,0,0,1,0,0,0 2
2 2,1,0,0,0,0,0,0 2
1 2,2,0,0,0,0,0,0 2
0 0,3,1,2,0,0,0,0 3
2 3,0,0,2,0,0,0,0 1
# SC: push
3 2,0,0,1,0,0,0,0 2
0 1,0,3,2,0,0,0,0 3
# SC: pull
3 1,0,0,3,0,0,0,0 2
0 3,2,2,0,0,0,0,0 1
3 2,2,0,0,0,0,0,0 2
0 3,0,3,1,0,0,0,0 3
2 3,1,2,0,3,0,0,0 2
1 3,2,2,0,3,0,0,0 1
2 0,3,3,3,2,3,0,0 2
0 3,2,1,0,0,0,0,0 3
2 2,3,0,0,3,0,0,0 1
2 2,0,3,0,1,2,0,0 1
# SC: flip
0 3,2,0,0,3,0,0,0 3
3 3,0,1,0,0,0,0,0 3
3 0,3,0,3,0,0,0,0 1
2 0,2,0,1,0,0,0,0 3
1 1,0,0,1,0,0,0,0 2
# SC: to 2c/3
0 1,0,2,3,0,0,0,0 2
2 3,0,0,3,0,1,0,0 2
1 2,0,0,2,0,0,0,0 1
0 3,0,2,0,1,2,0,0 1
2 1,1,2,3,0,0,0,0 2
2 3,1,2,3,0,0,0,0 2
# SC: break 2c/3
0 2,0,0,0,1,0,0,0 1
0 2,1,2,1,2,1,0,0 3
2 1,2,0,0,1,0,0,0 3
3 3,2,0,2,0,0,0,0 3
2 3,3,0,0,1,0,0,0 3
0 3,3,2,1,0,1,2,0 3
2 1,1,0,3,0,0,0,0 2
2 3,3,0,1,1,0,0,0 1
1 1,0,2,2,0,0,0,0 1
1 2,3,1,0,0,0,0,0 3
0 1,2,0,1,1,0,0,0 3
1 1,0,0,0,0,0,0,0 1
3 3,0,3,2,0,2,0,0 3
0 2,1,1,1,0,1,0,0 3
3 2,1,0,2,0,0,0,0 3
1 3,1,1,0,0,2,0,0 2
3 2,1,1,1,1,0,0,0 1
# SC: make hand
3 0,3,0,2,0,0,0,0 1
3 0,3,0,0,0,2,0,0 2
0 2,2,0,1,0,0,0,0 3
0 3,0,3,0,2,0,0,0 3
1 1,2,3,2,1,0,0,0 3
1 2,3,0,0,0,0,0,0 2
0 1,2,3,2,1,0,0,0 3
2 3,1,1,0,0,0,0,0 2
3 2,1,1,2,0,0,0,0 1
0 3,1,2,0,3,0,0,0 1
2 3,0,3,0,1,0,0,0 2
2 1,1,3,0,2,0,0,0 3
3 3,0,3,2,0,0,0,0 2
3 2,0,3,3,0,2,3,0 1
1 2,3,2,2,0,0,0,0 2
2 1,2,3,1,1,0,2,0 3
1 1,3,2,2,0,0,0,0 2
2 3,3,1,0,0,0,0,0 1
1 1,2,3,0,2,0,0,0 3
2 3,3,3,2,1,0,0,0 3
3 3,3,2,0,0,0,0,0 3
2 3,3,0,0,0,0,0,0 3
3 2,1,3,2,0,0,0,0 2
1 2,3,3,0,1,0,0,0 2
3 3,2,1,1,0,0,2,0 3
1 1,3,0,0,3,0,0,0 1
0 0,3,1,1,3,2,0,0 1
0 2,2,3,2,0,0,0,0 2
# SC: fire back
0 3,0,2,0,0,1,0,0 2
0 0,3,3,1,0,0,0,0 2
2 3,2,0,0,0,2,0,0 1
0 2,3,2,0,3,0,0,0 3
3 2,0,2,0,0,0,0,0 1
2 3,2,0,3,0,0,0,0 1
1 1,3,1,0,0,0,0,0 1
1 1,1,3,3,0,0,0,0 2
# We need to break the replicator
0 2,0,1,1,0,0,0,0 2
a a1,a2,a3,a4,a5,a6,a7,a8 0
EDIT8: I have built a complete destructor mechanism using the Y spaceship (the small photon is named I and that other photon is named Y):
Code:
Select all
x = 146, y = 112, rule = R2INT-Univ
138.B$139.2A$66.C5.C65.B$64.C78.C4$61.BA4.C2$123.C3.C$69.C29.AB23.BA$
36.A.A2.A85.B$36.B.B2.B53.A31.A$65.C29.B$70.C67.B$128.C10.2A$123.C14.
B6.C$143.C$38.A$38.B3$138.B5.C$139.2A$138.B6.C14$20.C2$18.BA7$22.C$59.
C34.C32.C$16.BA2.BA$49.BA2.BA2.BA24.BA2.BA3.BA15.BA3.BA5.BA2.BA5$22.C
2$15.BA3.BA3$59.C34.C2$48.BA3.BA2.BA23.BA3.BA3.BA2$22.C2$BA12.BA4.BA6$
22.C36.C34.C2$13.BA5.BA25.BA4.BA2.BA22.BA4.BA3.BA10$59.C34.C2$46.BA5.
BA2.BA21.BA5.BA3.BA11$94.C2$79.BA6.BA3.BA10$94.C2$78.BA7.BA3.BA!
@RULE R2INT-Univ
This rule was developed by R2INT while exploring the possibilities of universal construction.
@COLORS
0 0 0 0
1 255,0,128
2 80,0,160
3 128,255,192
@NAMES
0 dead
1 photon
2 tail
3 circuitry
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a = a1
0 0,0,0,0,0,0,0,0 0
0 1,0,0,0,0,0,0,0 1
1 2,0,0,0,0,0,0,0 2
1 0,0,0,0,0,0,0,0 2
1 0,1,2,1,0,0,0,0 2
1 2,1,0,0,0,0,0,0 2
1 0,1,0,0,0,0,0,0 2
# phase-preserve
3 0,0,0,0,0,0,0,0 3
0 1,0,0,3,0,0,0,0 3
3 0,3,0,0,0,0,0,0 2
3 2,0,0,3,0,0,0,0 3
0 3,0,3,0,0,0,0,0 1
0 1,3,0,0,0,0,0,0 1
2 1,3,0,0,0,0,0,0 3
1 3,0,2,0,0,0,0,0 2
3 2,0,0,0,0,0,0,0 3
# phase change
0 0,3,0,1,0,0,0,0 1
3 0,1,0,0,0,0,0,0 3
3 0,2,0,0,0,0,0,0 3
1 0,3,0,2,0,0,0,0 2
# split
3 0,1,0,1,0,0,0,0 3
3 0,2,0,2,0,0,0,0 3
3 3,0,0,0,0,0,0,0 3
# glider
2 2,2,0,0,0,0,0,0 2
2 2,0,2,2,0,0,0,0 2
0 2,0,2,2,0,0,0,0 2
0 0,2,2,2,0,0,0,0 2
0 2,2,2,0,0,0,0,0 2
2 2,2,0,0,2,0,0,0 2
2 2,0,2,0,0,0,0,0 2
2 2,2,0,2,0,0,0,0 2
0 2,2,0,2,0,0,0,0 2
# synth
0 1,0,0,1,0,0,0,0 1
2 1,1,0,0,0,0,0,0 2
0 2,1,1,2,0,0,0,0 1
1 2,0,1,0,0,0,0,0 1
1 1,2,0,0,2,0,0,0 1
0 0,2,1,1,0,0,0,0 2
0 2,1,1,0,0,0,0,0 2
1 1,2,1,0,2,0,0,0 2
2 1,1,1,0,0,0,0,0 2
# chaos
0 2,1,1,0,3,0,0,0 3
1 1,2,0,3,0,0,0,0 2
0 2,3,3,0,0,0,0,0 3
2 1,2,3,3,0,0,0,0 3
1 2,3,2,0,0,0,0,0 3
2 3,2,1,0,0,0,0,0 2
3 2,1,2,0,3,0,0,0 2
0 0,3,3,3,0,0,0,0 3
0 3,0,2,3,0,0,0,0 2
3 3,2,2,0,3,0,0,0 2
# 2c/3
0 0,1,0,1,0,0,0,0 1
0 0,1,1,1,0,0,0,0 2
0 2,2,1,0,0,0,0,0 1
1 1,2,0,2,1,0,0,0 2
1 2,0,2,2,0,0,0,0 2
# speed up RT
0 1,0,0,3,0,2,0,0 3
# 2-photon synth start
0 1,2,0,0,1,0,0,0 3
# SC: chaos #2 (p4)
0 0,1,0,2,3,3,0,0 1
2 1,0,2,3,3,3,0,0 3
2 3,0,0,0,3,0,0,0 1
0 0,3,1,3,0,0,0,0 3
1 3,0,0,0,3,0,0,0 2
# SC: fire 1
0 3,1,0,0,1,0,0,0 2
2 2,1,0,0,0,0,0,0 2
1 2,2,0,0,0,0,0,0 2
0 0,3,1,2,0,0,0,0 3
2 3,0,0,2,0,0,0,0 1
# SC: push
3 2,0,0,1,0,0,0,0 2
0 1,0,3,2,0,0,0,0 3
# SC: pull
3 1,0,0,3,0,0,0,0 2
0 3,2,2,0,0,0,0,0 1
3 2,2,0,0,0,0,0,0 2
0 3,0,3,1,0,0,0,0 3
2 3,1,2,0,3,0,0,0 2
1 3,2,2,0,3,0,0,0 1
2 0,3,3,3,2,3,0,0 2
0 3,2,1,0,0,0,0,0 3
2 2,3,0,0,3,0,0,0 1
2 2,0,3,0,1,2,0,0 1
# SC: flip
0 3,2,0,0,3,0,0,0 3
3 3,0,1,0,0,0,0,0 3
3 0,3,0,3,0,0,0,0 1
2 0,2,0,1,0,0,0,0 3
1 1,0,0,1,0,0,0,0 2
# SC: to 2c/3
0 1,0,2,3,0,0,0,0 2
2 3,0,0,3,0,1,0,0 2
1 2,0,0,2,0,0,0,0 1
0 3,0,2,0,1,2,0,0 1
2 1,1,2,3,0,0,0,0 2
2 3,1,2,3,0,0,0,0 2
# SC: break 2c/3
0 2,0,0,0,1,0,0,0 1
0 2,1,2,1,2,1,0,0 3
2 1,2,0,0,1,0,0,0 3
3 3,2,0,2,0,0,0,0 3
2 3,3,0,0,1,0,0,0 3
0 3,3,2,1,0,1,2,0 3
2 1,1,0,3,0,0,0,0 2
2 3,3,0,1,1,0,0,0 1
1 1,0,2,2,0,0,0,0 1
1 2,3,1,0,0,0,0,0 3
0 1,2,0,1,1,0,0,0 3
1 1,0,0,0,0,0,0,0 1
3 3,0,3,2,0,2,0,0 3
0 2,1,1,1,0,1,0,0 3
3 2,1,0,2,0,0,0,0 3
1 3,1,1,0,0,2,0,0 2
3 2,1,1,1,1,0,0,0 1
# SC: make hand
3 0,3,0,2,0,0,0,0 1
3 0,3,0,0,0,2,0,0 2
0 2,2,0,1,0,0,0,0 3
0 3,0,3,0,2,0,0,0 3
1 1,2,3,2,1,0,0,0 3
1 2,3,0,0,0,0,0,0 2
0 1,2,3,2,1,0,0,0 3
2 3,1,1,0,0,0,0,0 2
3 2,1,1,2,0,0,0,0 1
0 3,1,2,0,3,0,0,0 1
2 3,0,3,0,1,0,0,0 2
2 1,1,3,0,2,0,0,0 3
3 3,0,3,2,0,0,0,0 2
3 2,0,3,3,0,2,3,0 1
1 2,3,2,2,0,0,0,0 2
2 1,2,3,1,1,0,2,0 3
1 1,3,2,2,0,0,0,0 2
2 3,3,1,0,0,0,0,0 1
1 1,2,3,0,2,0,0,0 3
2 3,3,3,2,1,0,0,0 3
3 3,3,2,0,0,0,0,0 3
2 3,3,0,0,0,0,0,0 3
3 2,1,3,2,0,0,0,0 2
1 2,3,3,0,1,0,0,0 2
3 3,2,1,1,0,0,2,0 3
1 1,3,0,0,3,0,0,0 1
0 0,3,1,1,3,2,0,0 1
0 2,2,3,2,0,0,0,0 2
# SC: fire back
0 3,0,2,0,0,1,0,0 2
0 0,3,3,1,0,0,0,0 2
2 3,2,0,0,0,2,0,0 1
0 2,3,2,0,3,0,0,0 3
3 2,0,2,0,0,0,0,0 1
2 3,2,0,3,0,0,0,0 1
1 1,3,1,0,0,0,0,0 1
1 1,1,3,3,0,0,0,0 2
# We need to break the replicator
0 2,0,1,1,0,0,0,0 2
# break glider gun
1 0,2,0,2,0,0,0,0 2
# fix synth
2 3,1,0,0,0,0,0,0 3
3 2,1,1,0,2,0,0,0 1
2 3,0,3,0,1,1,0,0 2
1 0,2,2,1,0,2,0,0 2
1 1,2,3,2,0,0,0,0 2
# Snarkmaker
1 1,0,2,3,0,0,0,0 1
2 0,3,1,1,0,0,0,0 2
0 2,1,1,3,1,0,0,0 1
1 1,2,3,1,0,0,0,0 3
0 2,1,3,2,0,0,0,0 1
3 2,1,1,0,1,2,0,0 3
0 2,3,1,0,0,0,0,0 2
3 3,2,3,0,1,0,0,0 3
2 3,3,3,1,0,0,0,0 1
# Y destroys dot (high clearance)
0 2,0,1,1,0,3,0,0 2
# Y destroys reflector 2
0 3,0,3,0,0,3,0,0 3
# Fire Y
0 0,3,2,2,0,0,0,0 1 # This is my best option.
0 2,1,0,0,1,0,0,0 2
2 2,1,0,0,2,0,0,0 2
2 3,0,1,0,2,0,0,0 2
1 0,2,2,3,0,2,0,0 2
0 2,1,2,2,0,0,0,0 1
1 2,2,2,0,0,0,0,0 1
2 1,2,2,0,2,0,0,0 1
0 3,0,2,2,0,0,0,0 2
a a1,a2,a3,a4,a5,a6,a7,a8 0