Cool ship in a Seeds-like rule where B2a does not always occur:
Code:
Select all
x = 3, y = 5, rule = Seeds_R2INT_Variant
2.A$2.A$2A$2.A$2.A!
@RULE Seeds_R2INT_Variant
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
# b2
0 1,1,0,0,0,0,0,0 2
0 1,2,0,0,0,0,0,0 1
0 2,1,0,0,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
0 0,1,0,2,0,0,0,0 1
0 0,2,0,2,0,0,0,0 1
0 1,0,1,0,0,0,0,0 1
0 1,0,2,0,0,0,0,0 1
0 2,0,2,0,0,0,0,0 1
0 1,0,0,0,1,0,0,0 1
0 1,0,0,0,2,0,0,0 1
0 2,0,0,0,2,0,0,0 1
0 1,0,0,1,0,0,0,0 1
0 1,0,0,2,0,0,0,0 2
0 2,0,0,1,0,0,0,0 2
0 2,0,0,2,0,0,0,0 1
0 0,1,0,0,0,1,0,0 1
0 0,1,0,0,0,2,0,0 2
0 0,2,0,0,0,2,0,0 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
EDIT: puffer
Code:
Select all
x = 5, y = 7, rule = Seeds_R2INT_Variant
4.B$2.B$A.A2$A3.A2$.A!
@RULE Seeds_R2INT_Variant
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
# b2
0 1,1,0,0,0,0,0,0 2
0 1,2,0,0,0,0,0,0 1
0 2,1,0,0,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
0 0,1,0,2,0,0,0,0 1
0 0,2,0,2,0,0,0,0 1
0 1,0,1,0,0,0,0,0 1
0 1,0,2,0,0,0,0,0 1
0 2,0,2,0,0,0,0,0 1
0 1,0,0,0,1,0,0,0 1
0 1,0,0,0,2,0,0,0 1
0 2,0,0,0,2,0,0,0 1
0 1,0,0,1,0,0,0,0 1
0 1,0,0,2,0,0,0,0 2
0 2,0,0,1,0,0,0,0 2
0 2,0,0,2,0,0,0,0 1
0 0,1,0,0,0,1,0,0 2
0 0,1,0,0,0,2,0,0 2
0 0,2,0,0,0,2,0,0 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
EDIT2: p44
Code:
Select all
x = 9, y = 6, rule = Seeds_R2INT_Variant
6.B.B$A$.A6.B3$4.B.B!
@RULE Seeds_R2INT_Variant
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
# b2
0 1,1,0,0,0,0,0,0 2
0 1,2,0,0,0,0,0,0 1
0 2,1,0,0,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
0 0,1,0,2,0,0,0,0 1
0 0,2,0,2,0,0,0,0 1
0 1,0,1,0,0,0,0,0 1
0 1,0,2,0,0,0,0,0 1
0 2,0,2,0,0,0,0,0 1
0 1,0,0,0,1,0,0,0 1
0 1,0,0,0,2,0,0,0 1
0 2,0,0,0,2,0,0,0 1
0 1,0,0,1,0,0,0,0 1
0 1,0,0,2,0,0,0,0 2
0 2,0,0,1,0,0,0,0 2
0 2,0,0,2,0,0,0,0 2
0 0,1,0,0,0,1,0,0 1
0 0,1,0,0,0,2,0,0 1
0 0,2,0,0,0,2,0,0 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
EDIT3: 3 oscillators and a c/2 in one rule:
Code:
Select all
x = 49, y = 9, rule = Seeds_R2INT_Variant
48.A$A15.A16.B3.B10.A$A19.A27.A$.2A29.A5.A9.A$A14.3A$.A17.3A10.A5.A8.
A2$16.A16.B3.B$20.A!
@RULE Seeds_R2INT_Variant
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
# b2
0 1,1,0,0,0,0,0,0 2
0 1,2,0,0,0,0,0,0 1
0 2,1,0,0,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
0 0,1,0,2,0,0,0,0 1
0 0,2,0,2,0,0,0,0 1
0 1,0,1,0,0,0,0,0 1
0 1,0,2,0,0,0,0,0 1
0 2,0,2,0,0,0,0,0 1
0 1,0,0,0,1,0,0,0 1
0 1,0,0,0,2,0,0,0 1
0 2,0,0,0,2,0,0,0 1
0 1,0,0,1,0,0,0,0 2
0 1,0,0,2,0,0,0,0 1
0 2,0,0,1,0,0,0,0 1
0 2,0,0,2,0,0,0,0 1
0 0,1,0,0,0,1,0,0 1
0 0,1,0,0,0,2,0,0 1
0 0,2,0,0,0,2,0,0 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
EDIT5: 2 oscs
Code:
Select all
x = 24, y = 7, rule = Seeds_R2INT_Variant
.B5.B$2.2B.2B$21.B$23.B$21.B.B$.2B.2B$B5.B!
@RULE Seeds_R2INT_Variant
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
# b2
0 1,1,0,0,0,0,0,0 2
0 1,2,0,0,0,0,0,0 1
0 2,1,0,0,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
0 0,1,0,2,0,0,0,0 1
0 0,2,0,2,0,0,0,0 1
0 1,0,1,0,0,0,0,0 1
0 1,0,2,0,0,0,0,0 1
0 2,0,2,0,0,0,0,0 1
0 1,0,0,0,1,0,0,0 1
0 1,0,0,0,2,0,0,0 1
0 2,0,0,0,2,0,0,0 1
0 1,0,0,1,0,0,0,0 2
0 1,0,0,2,0,0,0,0 1
0 2,0,0,1,0,0,0,0 2
0 2,0,0,2,0,0,0,0 1
0 0,1,0,0,0,1,0,0 1
0 0,1,0,0,0,2,0,0 1
0 0,2,0,0,0,2,0,0 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
EDIT6: cool 4c/42
Code:
Select all
x = 8, y = 5, rule = Seeds_R2INT_Variant
5.A$A4.A$.A.2A.2A$5.A$5.A!
@RULE Seeds_R2INT_Variant
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
# b2
0 1,1,0,0,0,0,0,0 2
0 1,2,0,0,0,0,0,0 1
0 2,1,0,0,0,0,0,0 1
0 0,1,0,1,0,0,0,0 1
0 0,1,0,2,0,0,0,0 1
0 0,2,0,2,0,0,0,0 1
0 1,0,1,0,0,0,0,0 1
0 1,0,2,0,0,0,0,0 1
0 2,0,2,0,0,0,0,0 1
0 1,0,0,0,1,0,0,0 1
0 1,0,0,0,2,0,0,0 1
0 2,0,0,0,2,0,0,0 1
0 1,0,0,1,0,0,0,0 2
0 1,0,0,2,0,0,0,0 1
0 2,0,0,1,0,0,0,0 2
0 2,0,0,2,0,0,0,0 1
0 0,1,0,0,0,1,0,0 2
0 0,1,0,0,0,2,0,0 1
0 0,2,0,0,0,2,0,0 2
a1 a2,a3,a4,a5,a6,a7,a8,a9 0