Miscellaneous Discoveries in Other Cellular Automata

For discussion of other cellular automata.
Citation needed
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Joined: April 1st, 2021, 1:03 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Citation needed » July 12th, 2025, 5:36 am

This rule resembles the Rock-paper-scissors cellular automaton, but has seven elements instead of three.

An element can not be conquered by multiple different types of enemy elements at the same time.

Code: Select all

x = 11, y = 11, rule = SevenElementsFight1-beta
3.CDEFG$2.B5.A$.A7.B$G3.ABD3.C$F2.F3.F2.D$E2.D3.A2.E$D2.B3.B2.F$C3.AF
D3.G$.B7.A$2.A5.B$3.GFEDC!

@RULE SevenElementsFight1-beta

A Rock-Scissors-Paper-like rule.

Thanks to Lucas's idea.

@TABLE

n_states:8
neighborhood:Moore
symmetries:permute

# Predators
var e1={4,6,7}
var e2={5,7,1}
var e3={6,1,2}
var e4={7,2,3}
var e5={1,3,4}
var e6={2,4,5}
var e7={3,5,6}

var e1a=e1
var e1b=e1
var e1c=e1
var e1d=e1
var e1e=e1
var e1f=e1
var e1g=e1
var e1h=e1
var e2a=e2
var e2b=e2
var e2c=e2
var e2d=e2
var e2e=e2
var e2f=e2
var e2g=e2
var e2h=e2
var e3a=e3
var e3b=e3
var e3c=e3
var e3d=e3
var e3e=e3
var e3f=e3
var e3g=e3
var e3h=e3
var e4a=e4
var e4b=e4
var e4c=e4
var e4d=e4
var e4e=e4
var e4f=e4
var e4g=e4
var e4h=e4
var e5a=e5
var e5b=e5
var e5c=e5
var e5d=e5
var e5e=e5
var e5f=e5
var e5g=e5
var e5h=e5
var e6a=e6
var e6b=e6
var e6c=e6
var e6d=e6
var e6e=e6
var e6f=e6
var e6g=e6
var e6h=e6
var e7a=e7
var e7b=e7
var e7c=e7
var e7d=e7
var e7e=e7
var e7f=e7
var e7g=e7
var e7h=e7


# Prey
var f1={2,3,5}
var f2={3,4,6}
var f3={4,5,7}
var f4={5,6,1}
var f5={6,7,2}
var f6={7,1,3}
var f7={1,2,4}

var h1={1,f1}
var h2={2,f2}
var h3={3,f3}
var h4={4,f4}
var h5={5,f5}
var h6={6,f6}
var h7={7,f7}

var n1={0,h1}
var n2={0,h2}
var n3={0,h3}
var n4={0,h4}
var n5={0,h5}
var n6={0,h6}
var n7={0,h7}

var n1a=n1
var n1b=n1
var n1c=n1
var n1d=n1
var n1e=n1
var n1f=n1
var n1g=n1
var n1h=n1
var n2a=n2
var n2b=n2
var n2c=n2
var n2d=n2
var n2e=n2
var n2f=n2
var n2g=n2
var n2h=n2
var n3a=n3
var n3b=n3
var n3c=n3
var n3d=n3
var n3e=n3
var n3f=n3
var n3g=n3
var n3h=n3
var n4a=n4
var n4b=n4
var n4c=n4
var n4d=n4
var n4e=n4
var n4f=n4
var n4g=n4
var n4h=n4
var n5a=n5
var n5b=n5
var n5c=n5
var n5d=n5
var n5e=n5
var n5f=n5
var n5g=n5
var n5h=n5
var n6a=n6
var n6b=n6
var n6c=n6
var n6d=n6
var n6e=n6
var n6f=n6
var n6g=n6
var n6h=n6
var n7a=n7
var n7b=n7
var n7c=n7
var n7d=n7
var n7e=n7
var n7f=n7
var n7g=n7
var n7h=n7

1,e1,n1a,n1b,n1c,n1d,n1e,n1e,n1g,e1
1,e1,e1,n1a,n1b,n1c,n1d,n1e,n1e,e1
1,e1,e1,e1,n1a,n1b,n1c,n1d,n1e,e1
1,e1,e1,e1,e1,n1a,n1b,n1c,n1d,e1
1,e1,e1,e1,e1,e1,n1a,n1b,n1c,e1
1,e1,e1,e1,e1,e1,e1,n1a,n1b,e1
1,e1,e1,e1,e1,e1,e1,e1,n1a,e1
1,e1,e1,e1,e1,e1,e1,e1,e1,e1

2,e2,n2a,n2b,n2c,n2d,n2e,n2e,n2g,e2
2,e2,e2,n2a,n2b,n2c,n2d,n2e,n2e,e2
2,e2,e2,e2,n2a,n2b,n2c,n2d,n2e,e2
2,e2,e2,e2,e2,n2a,n2b,n2c,n2d,e2
2,e2,e2,e2,e2,e2,n2a,n2b,n2c,e2
2,e2,e2,e2,e2,e2,e2,n2a,n2b,e2
2,e2,e2,e2,e2,e2,e2,e2,n2a,e2
2,e2,e2,e2,e2,e2,e2,e2,e2,e2

3,e3,n3a,n3b,n3c,n3d,n3e,n3e,n3g,e3
3,e3,e3,n3a,n3b,n3c,n3d,n3e,n3e,e3
3,e3,e3,e3,n3a,n3b,n3c,n3d,n3e,e3
3,e3,e3,e3,e3,n3a,n3b,n3c,n3d,e3
3,e3,e3,e3,e3,e3,n3a,n3b,n3c,e3
3,e3,e3,e3,e3,e3,e3,n3a,n3b,e3
3,e3,e3,e3,e3,e3,e3,e3,n3a,e3
3,e3,e3,e3,e3,e3,e3,e3,e3,e3

4,e4,n4a,n4b,n4c,n4d,n4e,n4e,n4g,e4
4,e4,e4,n4a,n4b,n4c,n4d,n4e,n4e,e4
4,e4,e4,e4,n4a,n4b,n4c,n4d,n4e,e4
4,e4,e4,e4,e4,n4a,n4b,n4c,n4d,e4
4,e4,e4,e4,e4,e4,n4a,n4b,n4c,e4
4,e4,e4,e4,e4,e4,e4,n4a,n4b,e4
4,e4,e4,e4,e4,e4,e4,e4,n4a,e4
4,e4,e4,e4,e4,e4,e4,e4,e4,e4

5,e5,n5a,n5b,n5c,n5d,n5e,n5e,n5g,e5
5,e5,e5,n5a,n5b,n5c,n5d,n5e,n5e,e5
5,e5,e5,e5,n5a,n5b,n5c,n5d,n5e,e5
5,e5,e5,e5,e5,n5a,n5b,n5c,n5d,e5
5,e5,e5,e5,e5,e5,n5a,n5b,n5c,e5
5,e5,e5,e5,e5,e5,e5,n5a,n5b,e5
5,e5,e5,e5,e5,e5,e5,e5,n5a,e5
5,e5,e5,e5,e5,e5,e5,e5,e5,e5

6,e6,n6a,n6b,n6c,n6d,n6e,n6e,n6g,e6
6,e6,e6,n6a,n6b,n6c,n6d,n6e,n6e,e6
6,e6,e6,e6,n6a,n6b,n6c,n6d,n6e,e6
6,e6,e6,e6,e6,n6a,n6b,n6c,n6d,e6
6,e6,e6,e6,e6,e6,n6a,n6b,n6c,e6
6,e6,e6,e6,e6,e6,e6,n6a,n6b,e6
6,e6,e6,e6,e6,e6,e6,e6,n6a,e6
6,e6,e6,e6,e6,e6,e6,e6,e6,e6

7,e7,n7a,n7b,n7c,n7d,n7e,n7e,n7g,e7
7,e7,e7,n7a,n7b,n7c,n7d,n7e,n7e,e7
7,e7,e7,e7,n7a,n7b,n7c,n7d,n7e,e7
7,e7,e7,e7,e7,n7a,n7b,n7c,n7d,e7
7,e7,e7,e7,e7,e7,n7a,n7b,n7c,e7
7,e7,e7,e7,e7,e7,e7,n7a,n7b,e7
7,e7,e7,e7,e7,e7,e7,e7,n7a,e7
7,e7,e7,e7,e7,e7,e7,e7,e7,e7



@COLORS

1 244 89 45
2 237 166 103
3 250 240 62
4 95 179 25
5 142 237 226
6 5 104 227
7 73 32 124
8 255 255 255

@NAMES

1 FIRE
2 WOOD
3 LIGHT
4 EARTH
5 AIR
6 WATER
7 VOID

gangdol
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Joined: July 14th, 2025, 3:14 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by gangdol » July 14th, 2025, 3:16 am

Snake game :

Code: Select all

#C [[ ZOOM 12 GRID COLOR GRID 192 192 192 GRIDMAJOR 10 COLOR GRIDMAJOR 128 128 128 COLOR DEADRAMP 255 220 192 COLOR ALIVE 0 0 0 COLOR ALIVERAMP 0 0 0 COLOR DEAD 192 220 255 COLOR BACKGROUND 255 255 255 GPS 60 WIDTH 937 HEIGHT 600 ]]
x = 45, y = 27, rule = B2ikn34e/S023-a4ce
41bo3$14bo2$3bo$44bo3$18bo$27bo$26b2o$27bo5bo2bo3$15bo3$o29bo3$33bo5$
o14bo!
snake cleaning all the mess up (Life ends at generation 2884 roughly) :

Code: Select all

#C [[ ZOOM 8 GRID COLOR GRID 192 192 192 GRIDMAJOR 10 COLOR GRIDMAJOR 128 128 128 COLOR DEADRAMP 255 220 192 COLOR ALIVE 0 0 0 COLOR ALIVERAMP 0 0 0 COLOR DEAD 192 220 255 COLOR BACKGROUND 255 255 255 GPS 60 WIDTH 937 HEIGHT 600 ]]
x = 51, y = 66, rule = B2ikn34e/S023-a4ce
19bo6$25bo2bo6$33bo3$45bo3$47bo3$bo$31bo$4bo25b2o$31bo5bo4bo3$19bo3$4b
o29bo6$34bo$o3bo3bo6bo$8b2o9bo$8bo$o3bo10bo5$50bo17$19bo3$25bo!
Last edited by gangdol on July 15th, 2025, 8:45 am, edited 11 times in total.

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Resu
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Resu » July 14th, 2025, 3:55 pm

P38:

Code: Select all

x = 12, y = 12, rule = B38/S23-a578
8bo$2bo3bobo$2bo3bob3o$3o$6bo$b2obo$7bob2o$5bo$9b3o$b3obo3bo$3bobo3bo
$3bo!
Weird toad-thing:

Code: Select all

x = 6, y = 4, rule = B38/S23-a578
4bo$3o2bo$b2o2bo$3bo!

Fake Kok's galaxy (p11):

Code: Select all

x = 10, y = 10, rule = B38/S23-a578
4bob2o$2bob4o$2ob3o2bo$2o5bo$b2o4b3o$3o4b2o$2bo5b2o$bo2b3ob2o$2b4obo$
2b2obo!

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

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b-engine
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by b-engine » July 14th, 2025, 6:23 pm

P38 banana GMOS:

Code: Select all

x = 2, y = 7, rule = B2ce3ai568/S145-ai6-ce78
bo$bo$o2$o$bo$bo!
EDIT: This rule is self complementary, but I couldn't find anything useful apart from this
EDIT 2:
I'm certain that a reflector is possible:

Code: Select all

x = 63, y = 69, rule = B2ce3ai568/S145-ai6-ce78
9bo4bo$9bo4bo3$11bo$11bo$10bo2$10bo$11bo$11bo3$9bo$9bo24$obo$2bo15$62b
o$62bo3$60bo2$60b2o$60bobo$60b2o2$60bo3$57bo4bo$57bo4bo!
EDIT 3:
Use this for D/N boundary stabilisation:

Code: Select all

x = 83, y = 83, rule = B2ce3ai568/S145-ai6-ce78
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2ob3ob3o
b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob2o$b81o$ob79obo$b
81o$b81o$b81o$ob79obo$b81o$b81o$b81o$ob79obo$b81o$b81o$b81o$ob79obo$b
81o$b81o$b81o$ob79obo$b24obob54o$b81o$b81o$ob79obo$b81o$b81o$b81o$ob79o
bo$b81o$b81o$b81o$ob42ob36obo$b43ob37o$b81o$b81o$ob39ob39obo$b40ob40o
$b39ob41o$b81o$ob38ob40obo$b40ob40o$b40ob40o$b81o$ob79obo$b38ob4ob37o
$b38ob4ob12ob24o$b16ob3ob3ob3ob27ob24o$ob13o2bo3bo3bo3bo2b23o5b21obo$
b14o17b25ob24o$b13obo15bob24ob24o$b14o17b50o$ob13o17b49obo$b14o17b50o
$b13obo15bob49o$b14o17b50o$ob13o3bobobobobobo3b49obo$b14o17b50o$b13ob
o15bob49o$b14o17b50o$ob13o17b49obo$b14o17b50o$b13obo15bob49o$b14o17b50o
$ob13o2bo3bo3bo3bo2b49obo$b16ob3ob3ob3ob52o$b81o$b81o$ob79obo$b81o$b81o
$b81o$ob79obo$b81o$b81o$b81o$ob79obo$b81o$b81o$b81o$ob79obo$b81o$b2ob
3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob2o$3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo!

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Resu
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Resu » July 15th, 2025, 11:27 am

Weird wick, looks like blinkers:

Code: Select all

x = 63, y = 3, rule = B3678/S23-a678
obo3bobobo3bobobo3bobobo3bobobo3bobobo3bobobo3bobobo3bo$ob5obob5obob5o
bob5obob5obob5obob5obob5o$obo3bobobo3bobobo3bobobo3bobobo3bobobo3bobo
bo3bobobo3bo!

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hotcrystal0
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by hotcrystal0 » July 15th, 2025, 11:34 am

Crossposting these rulegolfing results from my esolangs wiki sandbox:
4c/8o + P96:

Code: Select all

x = 50, y = 6, rule = B3-ck4ijnqrtw5c6k7/S2-in34ei5e
47b2o$46b2obo$2bo13bo8b3o18b2obo$b3o11bobo7bo2bo19bo$2o23bo$15b3o8b3o
!
12c/24 puffer:

Code: Select all

x = 4, y = 4, rule = B3-ck4ijnqrtw5c6k7/S2-in34i5e8
obo$o2bo$o2bo$b3o!
(this one and the ones after it are intended to keep the 4c/8o in the first result and the tlife T)
Mutant LWSS:

Code: Select all

x = 5, y = 12, rule = B3-ck4-aeyz5cj6k7/S2-in34iz5e
b3o$4bo$4bo$3b2o5$o2bo$4bo$obobo$b4o!
P116 and P6:

Code: Select all

x = 17, y = 23, rule = B3-ck4cinqrtw5cj7/S2-in34iz5e
13b3o$16bo$3b3o10bo$3bobo9b2o$3bobo5$16bo$14b3o$16bo6$b3o$o3bo$5bo$bo
3bo$2bo2bo$4bo!
Last edited by hotcrystal0 on July 15th, 2025, 1:43 pm, edited 1 time in total.
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

gangdol
Posts: 10
Joined: July 14th, 2025, 3:14 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by gangdol » July 15th, 2025, 12:15 pm

Code: Select all

#C [[ GPS 10 ]]
x = 252, y = 87, rule = R1,C3,S2-8,11-15,18,21-24,29,B7-8,14-16,24,32,NW111101111,019
56$199.13A$199.13A$199.13A$199.3A2.3A2.3A$199.3A2.3A2.3A$199.8A2.3A$199.
8A2.8A$199.8A2.8A$199.3A7.8A$199.3A7.3A2.3A$199.3A7.3A2.3A$189.14A6.8A
8.27A$189.A.B13A4.8A8.27A$189.17A3.8A8.27A$200.6A3.3A13.3A$201.5A3.3A
13.3A$202.4A3.3A13.3A$209.19A$209.19A$209.19A!
This is a gun that loads 5 bullets at once. It takes time to load after using all of them

gangdol
Posts: 10
Joined: July 14th, 2025, 3:14 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by gangdol » July 15th, 2025, 12:27 pm

b-engine wrote:
July 14th, 2025, 6:23 pm
P38 banana GMOS:

Code: Select all

x = 2, y = 7, rule = B2ce3ai568/S145-ai6-ce78
bo$bo$o2$o$bo$bo!
EDIT: This rule is self complementary, but I couldn't find anything useful apart from this
EDIT 2:
I'm certain that a reflector is possible:

Code: Select all

x = 63, y = 69, rule = B2ce3ai568/S145-ai6-ce78
9bo4bo$9bo4bo3$11bo$11bo$10bo2$10bo$11bo$11bo3$9bo$9bo24$obo$2bo15$62b
o$62bo3$60bo2$60b2o$60bobo$60b2o2$60bo3$57bo4bo$57bo4bo!
EDIT 3:
Use this for D/N boundary stabilisation:

Code: Select all

x = 83, y = 83, rule = B2ce3ai568/S145-ai6-ce78
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2ob3ob3o
b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob2o$b81o$ob79obo$b
81o$b81o$b81o$ob79obo$b81o$b81o$b81o$ob79obo$b81o$b81o$b81o$ob79obo$b
81o$b81o$b81o$ob79obo$b24obob54o$b81o$b81o$ob79obo$b81o$b81o$b81o$ob79o
bo$b81o$b81o$b81o$ob42ob36obo$b43ob37o$b81o$b81o$ob39ob39obo$b40ob40o
$b39ob41o$b81o$ob38ob40obo$b40ob40o$b40ob40o$b81o$ob79obo$b38ob4ob37o
$b38ob4ob12ob24o$b16ob3ob3ob3ob27ob24o$ob13o2bo3bo3bo3bo2b23o5b21obo$
b14o17b25ob24o$b13obo15bob24ob24o$b14o17b50o$ob13o17b49obo$b14o17b50o
$b13obo15bob49o$b14o17b50o$ob13o3bobobobobobo3b49obo$b14o17b50o$b13ob
o15bob49o$b14o17b50o$ob13o17b49obo$b14o17b50o$b13obo15bob49o$b14o17b50o
$ob13o2bo3bo3bo3bo2b49obo$b16ob3ob3ob3ob52o$b81o$b81o$ob79obo$b81o$b81o
$b81o$ob79obo$b81o$b81o$b81o$ob79obo$b81o$b81o$b81o$ob79obo$b81o$b2ob
3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob2o$3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo!
The possibly smallest and most simple infinte growth pattern (cells : 6, size : 6*3 = 18)

Code: Select all

x = 6, y = 3, rule = B2ce3ai568/S145-ai6-ce78
bo3bo$o3bo$bo3bo!

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Resu
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Resu » July 15th, 2025, 2:07 pm

gangdol wrote:
July 15th, 2025, 12:27 pm
Blocks full of alive cells with disturbances in them can create guns in itself, stopping the agar from disappearing.
Last edited by Resu on July 16th, 2025, 1:23 pm, edited 1 time in total.

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

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rabbit
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by rabbit » July 15th, 2025, 2:27 pm

Small gun predecessors:

5 cells, 3x5=15 bounding box:

Code: Select all

x = 3, y = 5, rule = B2ce3ai568/S145-ai6-ce78
bo$bo2$bo$obo!
6 cells, 2x7=14 bounding box:

Code: Select all

x = 7, y = 2, rule = B2ce3ai568/S145-ai6-ce78
2o3b2o$2bobo!
6 cells, 1x7=7 bounding box:

Code: Select all

x = 7, y = 1, rule = B2ce3ai568/S145-ai6-ce78
4ob2o!
That's the bunny. (she/her)

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LuveelVoom
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by LuveelVoom » July 15th, 2025, 8:00 pm

This rule has a lot of promise for circuitry:

Code: Select all

x = 22, y = 20, rule = B2n3ai4inwz5-ac6-e78/S2ae34-r5kq6i7e8
3b2o$b2obo$bobo$obo$2o2$11bo$11bo$11b3o4$6b2o$6b2o12bo$19bobo$19b3o2$
16b2o$15bobo$16b2o!

Code: Select all

x = 22, y = 19, rule = B2n3ai4inwz5-ac6-e78/S2ae34-r5kq6i7e8
7b2o$3b2o2b2o$b2obo$bobo5bo$obo6bo7b2o$2o7b3o5b2o5$3b2o5b3o7b2o$3b2o7b
o6bobo$12bo5bobo$17bob2o$4b2o7b2o2b2o$4bobo6b2o$5bobo$5b2obo$7b2o!
Anyone up for apgsearching/making a sawtooth?

The -S8 version also has a common p20.
OCA primer (WIP): User:LuveelVoom/A_Primer_On_OCA
My rules: viewtopic.php?f=11&t=6843
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hotcrystal0
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by hotcrystal0 » July 16th, 2025, 8:58 pm

hotcrystal0 wrote:
July 15th, 2025, 11:34 am
Crossposting these rulegolfing results from my esolangs wiki sandbox:
New results:

P80:

Code: Select all

x = 19, y = 12, rule = B3-ck4cnqrtwy5cj7c/S2-in34iz6i
3bo11b3o$2ob2o13bo$o17bo$o16b2o$bo2bo$3bo4$18bo$16b3o$18bo!
P80 T gun in same rule:

Code: Select all

x = 13, y = 15, rule = B3-ck4cnqrtwy5cj7c/S2-in34iz6i
8bo2bo$7b2o3bo2$8bo2bo$8b3o6$2o2bo$6o$b2o2b2o$2b4o$4bo!
4c/8o eater; base reaction (which leaves an extra block) found in a soup (a lucky accident); second beehive found while placing still lives for a catalysis (another lucky accident):

Code: Select all

x = 29, y = 9, rule = B3-ck4cnqrtwy5cj7c/S2-in34iz6i
obo$o2bo$o2bo23bo$b3o22bobo$26bobo$27bo$18b2o$17bo2bo$18b2o!
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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pifricted
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by pifricted » July 18th, 2025, 9:29 am

36c/400o:

Code: Select all

x = 65, y = 10, rule = B3-cy4cejnz5cjq6ce7e/S2-in3ijnqr4eq5-ejnq6ik
o21bo19bo21bo$2o19b2o19b2o19b2o$b2o17b2o21b2o17b2o5$15bo33bo$14b2o33b
2o$13b2o35b2o!
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Ehhh…
I’m not a guy good at rule exploration, right?

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yujh
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yujh » July 18th, 2025, 11:22 am

(13,3)c/123 in that rule (also found by apgsearch):

Code: Select all

x = 17, y = 24, rule = B3-cy4cejnz5cjq6ce7e/S2-in3ijnqr4eq5-ejnq6ik
4bo$3b3o$2bo2bo$b2o$2b2o3$16bo$15b2o$14b3o2$9b2o$8bob2o$9bo2$5bo$4bobo$4b2o$
5bo3$2bo$b2o$3o!
shameless ad to other rules like this one, please help search: viewtopic.php?f=11&t=5175&p=214563#p214563

Edit: different rule, rro:

Code: Select all

x = 44, y = 30, rule = B3-c4cejnt5cejq6c7e8/S2-in3ijnqr4ceqy5-nq6ik
bo$3o$2b2o$2bo4$41b3o$9bo31b2o$8b3o30bo$10b2o$10bo$38bo$38b2o$37bobo$38bo2$
34bo$32b2obo$33b2o2$27b3o$20bo6b2o$22bo4bo$22bo$15bo3bo2bo$13bo4bo2bo$16bo3bo
$15b3o$17bo!

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Resu
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Resu » July 19th, 2025, 1:59 am

Nice, rare wickstrecher:

Code: Select all

x = 157, y = 7, rule = B3678/S23-a678
4b2obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
bobobobobobobob2o$b2ob152o$ob155o$156o$ob155o$b2ob152o$4b2obobobobobo
bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
b2o!
Sparker-wick:

Code: Select all

x = 5, y = 15, rule = B3678/S23-a678
2bo$bo$2bobo$2bobo$bo$2bo$3bo$obo$3bo$2bo$bo$2bobo$2bobo$bo$2bo!

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

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pifricted
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by pifricted » July 20th, 2025, 6:38 am

P26 Gun:

Code: Select all

x = 12, y = 4, rule = B2ce4c/S1
bo4bo$o6bo$bo4bo4bo$11bo!
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Ehhh…
I’m not a guy good at rule exploration, right?

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Resu
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Resu » July 20th, 2025, 6:57 am

pifricted wrote:
July 20th, 2025, 6:38 am
P26 Gun:

Code: Select all

x = 12, y = 4, rule = B2ce4c/S1
bo4bo$o6bo$bo4bo4bo$11bo!
Diagonal spaceship guns:

Code: Select all

x = 46, y = 26, rule = B2ce4c/S1
41bo$42bo$42bo7$4bobo2bobo6b2o$3bo8bo$o3bobo2bobo$o2$34bobo2bobo$33bo
8bo$26b2o6bobo2bobo3bo$45bo6$3bo$3bo$4bo!

Code: Select all

x = 47, y = 9, rule = B2ce4c/S1
35bobo2bobo$34bo8bo$35bobo2bobo3bo$46bo2$4bobo2bobo$3bo8bo$o3bobo2bob
o$o!

Code: Select all

x = 47, y = 10, rule = B2ce4c/S1
19bobo$5bob2obo11bo$o18bobo$o3$25bobo$24bo11bob2obo$25bobo18bo$46bo!
Reduced:

Code: Select all

x = 47, y = 10, rule = B2ce4c/S1
19bobo$5bob2obo11bo$o18bobo$o4$36bob2obo$29bo16bo$29bo16bo!
Cool:

Code: Select all

x = 740, y = 6, rule = B2ce4c/S1
4bobo2bobo$3bo8bo$o3bobo2bobo716bobo2bobo$o726bo8bo$728bobo2bobo3bo$739b
o!

Code: Select all

x = 742, y = 15, rule = B2ce4c/S1
4bobo2bobo$3bo8bo$o3bobo2bobo716bobo2bobo$o726bo8bo$728bobo2bobo3bo$739b
o4$6bobo2bobo$5bo8bo$2bo3bobo2bobo716bobo2bobo$2bo726bo8bo$730bobo2bo
bo3bo$741bo!

Code: Select all

x = 740, y = 16, rule = B2ce4c/S1
739bo$728bobo2bobo3bo$o726bo8bo$o3bobo2bobo716bobo2bobo$3bo8bo$4bobo2b
obo5$4bobo2bobo$3bo8bo$o3bobo2bobo716bobo2bobo$o726bo8bo$728bobo2bobo
3bo$739bo!
Cooler!

Code: Select all

x = 637, y = 15, rule = B2ce4c/S1
544bo25bo25bo25bo$529b2o11b2o11b2o11b2o11b2o11b2o11b2o11b2o4bo5bo$531b
o12bobo10bo12bobo10bo12bobo10bo12bob2o7bo$3b2o524b2o11b2o11b2o11b2o11b
2o11b2o11b2o11b2o4bo5bo3bo$2bo541bo25bo25bo25bo13bo$3b2o$o2$o$3b2o$2b
o541bo25bo25bo25bo$3b2o524b2o11b2o11b2o11b2o11b2o11b2o11b2o11b2o4bo5b
o$531bo12bobo10bo12bobo10bo12bobo10bo12bob2o7bo$529b2o11b2o11b2o11b2o
11b2o11b2o11b2o11b2o4bo5bo3bo$544bo25bo25bo25bo13bo!

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

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b-engine
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by b-engine » July 23rd, 2025, 9:14 pm

Tech made of failed tech:

Code: Select all

#C 1. failed failed replicator
#C 2. p42 replicator shuttle
#C 3. p24 replicator shuttle
#C 4. 6c/24o blinker puffer
#C 4. failed RRO
#C 5. stabilization using blinkers
x = 50, y = 70, rule = B3-knqy4e5cy6i/S234i
4o21bo$25bo2b6o$25bo11$3o14b3o2$8b4o5$bo16bo$bo16bo$bo16bo10$7b4o2$bo
11bo$bo11bo$bo11bo9$29b3o6$5bo29bo11b3o$5b2o28b2o$6b2o28b2o$5b2o28b2o
9$23b3o6$41b3o!
EDIT:
Uh, sort of successful. Just not a sawtooth.

Code: Select all

x = 4, y = 1, rule = B2i3-knqy4e5cy6i/S234i
4o!
EDIT 2:
Failedrep II:

Code: Select all

x = 4, y = 1, rule = B3-knqy4e5cy6i/S234i8
4o!

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hibiscus
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by hibiscus » July 24th, 2025, 2:40 pm

p70 knightship shuttle

Code: Select all

x = 12, y = 14, rule = B2ei3ikq4j6c7c/S12-in3acjn4iy5ak6a
11bo$11bo5$4b3o$5b2o5$o$o!

Code: Select all

#C [[ ZOOM 8 TRACK -3/87 -1/87 ]]
x = 4, y = 5, rule = B35ay/S2-i3-e4ey5j
2bo$b2o$2obo$bobo$2b2o!

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R2INT
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by R2INT » July 25th, 2025, 6:03 pm

Linear growth from Starflakes (from R2INT's Rule Collection):

Code: Select all

x = 11, y = 8, rule = B2cei3eiy4cikqtw5aciqr6ei7e/S2ack3-cejr4inqwyz5-k6aik78
b2o6bo$obo4bo2bo$5b2o2bo$2b4o$2b4o$5b2o2bo$obo4bo2bo$b2o6bo!
Range-2 INT
R2INT's Rule Collection

Currently missing OCA catalyst search software and OCA conduit search software (the one I have is hardcoded to B3/S23-a5)

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pifricted
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by pifricted » July 28th, 2025, 8:06 am

P19, c/4d, c/18d in a same rule:

Code: Select all

x = 54, y = 4, rule = B2ce3-jnr/S12i34ainz
3o37bo$obo36bobo9bo$obo36b2o10bobo$3o!
pifricted's rules & pifricted's Sandbox User:Pifricted
Ehhh…
I’m not a guy good at rule exploration, right?

WhiteHawk
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by WhiteHawk » August 3rd, 2025, 3:38 pm

Almost Loafer-to-b (or loafer-H toggle if the block is left behind) in Pedestrian Life, but there is a nasty pi-heptomino which breaks the whole device

Code: Select all

x = 42, y = 19, rule = B38/S23
9b2o$9b2o3$37bobo$2o9b2o2bob2o14b2o2bobo$obo7bo2bo2b2o15b2o3bobo$bo9b
obo19b2o$12bo22bo5bo$18bo$16b3o19b2obo$15bo22b2o$16bo21bo2bo$17b2o20b
2o2$9b2o$10bo$7b3o$7bo!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

Pseudastur albicollis

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pifricted
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by pifricted » August 4th, 2025, 3:56 am

I tried some c/2 lone line rule. Most rules have nothing but burning, but I found this 6c/12:

Code: Select all

x = 4, y = 3, rule = B1e3-i4t/S1e2ci|B3-i4t/S1e2i
o$b3o$o!
Soup:

Code: Select all

# [[ RANDOMIZE ]]
x = 1, y = 1, rule = B1e3-i4t/S1e2ci|B3-i4t/S1e2i
!
A B0 rule with burning line:

Code: Select all

# [[ RANDOMIZE ]]
x = 1, y = 1, rule = B01c2ace3i4a6i7e/S2k3i4a5j
!

Code: Select all

x = 21, y = 5, rule = B01c2ace3i4a6i7e/S2k3i4a5j
bo5bo10bo$obo3bobo9bo$3o3b3o9bo$6b3o$20bo!
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Ehhh…
I’m not a guy good at rule exploration, right?

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yujh » August 5th, 2025, 11:18 am

Interesting ship found while golfing, based on FWK's rule:

Code: Select all

x = 4, y = 12, rule = B3-c4ceijnqt5cq6e7e/S2-n3ijnqr4q5aciny6ck8
b2o$o2bo$b2o6$2bo$b2o$2bo$bo!
Edit: another similar one:

Code: Select all

x = 4, y = 12, rule = B3-cy4-akrtw5-aiky6i7e/S2-n3ijnqr4eq5acijy6ek8
b2o$o2bo$b2o6$2bo$b2o$2bo$bo!
Edit2:

Code: Select all

x = 4, y = 12, rule = B3-c4cejqtz5-aiky6e8/S2-n3ijnqr4cq5-eqr6ck7c8
b2o$o2bo$b2o6$2bo$b2o$2bo$bo!
Edit3:

Code: Select all

x = 4, y = 12, rule = B3-c4ceijn5cqr6e/S2-in3ijnqr4qy5aciry6ck7c8
b2o$o2bo$b2o6$2bo$b2o$2bo$bo!
Edit4:???

Code: Select all

x = 4, y = 13, rule = B3-c4ceijqy5cjq6e7e/S2-in3ijnqr4ceqy5aciny6-ai7e8
b2o$o2bo$b2o6$2bo$b2o$2bo$bo!
Last edited by yujh on August 6th, 2025, 3:07 am, edited 4 times in total.

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WRAPboi
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by WRAPboi » August 6th, 2025, 1:15 am

0/2/4
"slowships"
c/2 ships
i have found:
Diamond (smaller)
Meatloaf (bigger)
Gavvette (BIGGGER) (and hypothetical) :|
W:: :mrgreen: ::b

Code: Select all

x = 9, y = 7, rule = 0/2/4
$4.A$3.A.A$3.BAB$4.B!
mmm, TFoD...

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