b-snapshots

For discussion of other cellular automata.
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b-engine
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Re: b+rules

Post by b-engine » May 20th, 2025, 4:16 am

Trying to make that mythical BPLogC again:

Code: Select all

x = 23, y = 5, rule = BPLogC
DF.DC4.A3.A.A6.E$12.A2.C$13.D.D$12.AC2.A$13.A.A!

@RULE BPLogC
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var s={3,6} # Signal
var p={0,3,6} # Signal and empty
var w = {0,1} # Wall and emptt
var t={0,4} # Tail and empty 
var h={2,5} # Hands

# Logic gates
0,s,1,w,a,a1,a2,a3,4,s

# Push reaction
5,3,4,0,0,0,0,0,0,2
0,2,3,0,a,a1,a2,0,0,5
2,5,0,4,0,0,0,0,0,0

# Pull reaction


# Turn reaction


# Flip reaction


# Read reaction

# Forbidden photons
0,s,4,a,a1,a2,a3,a4,a5,0
0,3,h,0,a,a1,a2,0,0,0


# Generic signal transmission
0,s,a,a1,a2,a3,a4,a5,a6,s
s,a,a1,a2,a3,a4,a5,a6,a7,4
4,a,a1,a2,a3,a4,a5,a6,a7,0

@COLORS
1 0 0 255
2 0 255 0
3 0 255 255
4 255 0 0
5 255 0 255
6 255 255 0
7 255 255 255 

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b-engine
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Re: b-rules

Post by b-engine » May 20th, 2025, 7:38 am

Four hours later: pull reaction

Code: Select all

x = 10, y = 14, rule = BPLogC
9.E$DC.DC3$9.E$DF.DC3$9.E$DC.DF3$9.E$DF.DF!

@RULE BPLogC
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var s={3,6} # Signal
var p={0,3,6} # Signal and empty
var w = {0,1} # Wall and emptt
var t={0,4} # Tail and empty
var h={2,5} # Hands
# Logic gates
0,s,1,w,a,a1,a2,a3,4,s
# Push reaction
5,3,4,0,0,0,0,0,0,2
0,2,3,0,a,a1,a2,0,0,5
2,5,0,4,0,0,0,0,0,0
# Pull reaction
0,2,0,6,4,0,0,0,0,5
2,5,4,6,0,0,0,0,0,0
# Flip reaction
5,6,4,0,0,0,0,0,0,7
# Flip reaction

# Read reaction
# Forbidden photons
0,s,4,a,a1,a2,a3,a4,a5,0
0,s,h,0,a,a1,a2,0,0,0
0,s,s,0,0,0,0,0,0,0
# Generic signal transmission
0,s,a,a1,a2,a3,a4,a5,a6,s
s,a,a1,a2,a3,a4,a5,a6,a7,4
4,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 0 0 255
2 0 255 0
3 0 255 255
4 255 0 0
5 255 0 255
6 255 255 0
7 255 255 255

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b-engine
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Re: b-rules

Post by b-engine » May 28th, 2025, 4:55 am

Trying to implement Reversi:

Code: Select all

#R Reversi
!
@RULE Reversi
@TABLE
n_states:11
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7,8,9,10}
var h={6,7}

@COLORS
0 0 200 64
1 128 64 0
2 0 0 0
3 64 64 64
4 255 255 255
5 223 223 223
6 96 96 96
7 160 160 160
@NAMES
0 Board
1 Border
2 Black
3 Black tail
4 White
5 White tail

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b-engine
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Re: b-rules

Post by b-engine » June 2nd, 2025, 9:44 pm

Transistors:

Code: Select all

x = 15, y = 39, rule = BPLogC
11.D$11.C11$10.A.A$10.A.A$.A.A4.3A.3A$A2.C$A2.DA3.3AE3A$.A.A4$11.D$11.
C11$10.A.A$10.A.A$.A.A4.2AE.E2A$A2.C$A2.DA3.7A$.A.A!
@RULE BPLogC
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var s={3,6} # Signal
var p={0,3,6} # Signal and empty
var w = {0,1} # Wall and emptt
var t={0,4} # Tail and empty
var h={2,5} # Hands
# Logic gates
0,s,1,w,a,a1,a2,a3,4,s
# Push reaction
5,3,4,0,0,0,0,0,0,2
0,2,3,0,a,a1,a2,0,0,5
2,5,0,4,0,0,0,0,0,0
# Pull reaction
0,2,0,6,4,0,0,0,0,5
2,5,4,6,0,0,0,0,0,0
# Flip reaction
5,6,4,0,0,0,0,0,0,7
# Flip reaction
# Read reaction
# Logic gates
0,3,0,5,1,0,1,1,1,0
# Forbidden photons
0,s,4,a,a1,a2,a3,a4,a5,0
0,s,h,0,a,a1,a2,0,0,0
0,s,s,0,0,0,0,0,0,0
# Generic signal transmission
0,s,a,a1,a2,a3,a4,a5,a6,s
s,a,a1,a2,a3,a4,a5,a6,a7,4
4,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 0 0 255
2 0 255 0
3 0 255 255
4 255 0 0
5 255 0 255
6 255 255 0
7 255 255 255

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b-engine
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Re: b-rules

Post by b-engine » June 3rd, 2025, 7:54 pm

AND gate (yellow is off, cyan is on):

Code: Select all

x = 10, y = 17, rule = BPLogC
5A$.DF2.5A$5A$.DF2.5A$5A2$5A$.DF2.5A$5A$.DC2.5A$5A2$5A$.DC2.5A$5A$.DC
2.5A$5A!
@RULE BPLogC
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var s={3,6} # Signal
var p={0,3,6} # Signal and empty
var w = {0,1} # Wall and emptt
var t={0,4} # Tail and empty
var h={2,5} # Hands
# Logic gates
0,s,1,w,a,a1,a2,a3,4,s
# Push reaction
5,3,4,0,0,0,0,0,0,2
0,2,3,0,a,a1,a2,0,0,5
2,5,0,4,0,0,0,0,0,0
# Pull reaction
0,2,0,6,4,0,0,0,0,5
2,5,4,6,0,0,0,0,0,0
# Flip reaction
5,6,4,0,0,0,0,0,0,7
# Flip reaction
# Read reaction
# Logic gates
0,3,0,5,1,0,1,1,1,0
0,0,1,1,6,1,s,1,1,6
0,0,1,1,3,1,3,1,1,3
# Forbidden photons
0,s,4,a,a1,a2,a3,a4,a5,0
0,s,h,0,a,a1,a2,0,0,0
0,s,s,0,0,0,0,0,0,0
# Generic signal transmission
0,s,a,a1,a2,a3,a4,a5,a6,s
s,a,a1,a2,a3,a4,a5,a6,a7,4
4,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 0 0 255
2 0 255 0
3 0 255 255
4 255 0 0
5 255 0 255
6 255 255 0
7 255 255 255

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b-engine
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Re: b-snapshots

Post by b-engine » June 7th, 2025, 11:08 pm

OR gate:

Code: Select all

x = 10, y = 17, rule = BPLogC
5A$.DF2.5A$4AE$.DF2.5A$5A2$5A$.DF2.5A$4AE$.DC2.5A$5A2$5A$.DC2.5A$4AE$
.DC2.5A$5A!

@RULE BPLogC
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var s={3,6} # Signal
var p={0,3,6} # Signal and empty
var w = {0,1} # Wall and emptt
var t={0,4} # Tail and empty
var h={2,5} # Hands
# Logic gates
0,s,1,w,a,a1,a2,a3,4,s
# Push reaction
5,3,4,0,0,0,0,0,0,2
0,2,3,0,a,a1,a2,0,0,5
2,5,0,4,0,0,0,0,0,0
# Pull reaction
0,2,0,6,4,0,0,0,0,5
2,5,4,6,0,0,0,0,0,0
# Flip reaction
5,6,4,0,0,0,0,0,0,7
# Flip reaction
# Read reaction
# Logic gates
0,3,0,5,1,0,1,1,1,0
0,0,1,1,6,1,s,1,1,6
0,0,1,1,3,1,3,1,1,3
0,0,1,1,3,5,a,1,1,3
0,0,1,1,6,5,6,1,1,6
# Forbidden photons
0,s,4,a,a1,a2,a3,a4,a5,0
0,s,h,0,a,a1,a2,0,0,0
0,s,s,0,0,0,0,0,0,0
# Generic signal transmission
0,s,a,a1,a2,a3,a4,a5,a6,s
s,a,a1,a2,a3,a4,a5,a6,a7,4
4,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 0 0 255
2 0 255 0
3 0 255 255
4 255 0 0
5 255 0 255
6 255 255 0
7 255 255 255

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b-engine
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Re: b-snapshots

Post by b-engine » June 12th, 2025, 6:35 pm

Diagonal wires:

Code: Select all

x = 7, y = 20, rule = BPLogC
.D$.F4$.D$.C7$A.A$.A.A$2.A.A$3.A.A$4.A.A$5.A$6.A!

@RULE BPLogC
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var s={3,6} # Signal
var p={0,3,6} # Signal and empty
var w = {0,1} # Wall and empty
var w1=w
var w2=w
var t={0,4} # Tail and empty
var h={2,5} # Hands
# Logic gates
0,s,1,w,a,a1,a2,a3,4,s
# Push reaction
5,3,4,0,0,0,0,0,0,2
0,2,3,0,a,a1,a2,0,0,5
2,5,0,4,0,0,0,0,0,0
# Pull reaction
0,2,0,6,4,0,0,0,0,5
2,5,4,6,0,0,0,0,0,0
# Flip reaction
5,6,4,0,0,0,0,0,0,7
# Flip reaction
# Read reaction
# Logic gates
0,3,0,5,1,0,1,1,1,0
0,0,1,1,6,1,s,1,1,6
0,0,1,1,3,1,3,1,1,3
0,0,1,1,3,5,a,1,1,3
0,0,1,1,6,5,6,1,1,6
# Forbidden photons
0,s,4,a,a1,a2,a3,a4,a5,0
0,s,h,0,a,a1,a2,0,0,0
0,s,s,0,0,0,0,0,0,0
# Extra signal transmission
0,1,s,1,w,a,w1,1,w2,s
# Generic signal transmission
0,s,a,a1,a2,a3,a4,a5,a6,s
s,a,a1,a2,a3,a4,a5,a6,a7,4
4,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 0 0 255
2 0 255 0
3 0 255 255
4 255 0 0
5 255 0 255
6 255 255 0
7 255 255 255

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b-engine
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Re: b-snapshots

Post by b-engine » June 26th, 2025, 3:01 am

Code: Select all

#R testet
!
@RULE testet
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute 

var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {1,2}

0,b,b,b,b,0,0,0,0,0
0,b,b,b,a,a1,a2,0,0,b
b,0,0,0,0,0,0,0,0,0
b,b,a,0,0,0,0,0,0,0
b,b,b,b,b,b,0,0,0,0
1,2,2,a,a1,a2,a3,a4,a5,0
2,1,1,a,a1,a2,a3,a4,a5,0
1,2,a,a1,a2,a3,a4,a5,a6,2
2,1,a,a1,a2,a3,a4,a5,a6,1

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Resu
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Re: b-snapshots

Post by Resu » June 26th, 2025, 4:31 am

b-engine wrote:
June 26th, 2025, 3:01 am
Cool pattern.

Code: Select all

x = 40, y = 42, rule = testet
3.A$3.B$AB36$37.A$36.3A$36.4A$37.2A!
#R testet
!
@RULE testet
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute 

var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {1,2}

0,b,b,b,b,0,0,0,0,0
0,b,b,b,a,a1,a2,0,0,b
b,0,0,0,0,0,0,0,0,0
b,b,a,0,0,0,0,0,0,0
b,b,b,b,b,b,0,0,0,0
1,2,2,a,a1,a2,a3,a4,a5,0
2,1,1,a,a1,a2,a3,a4,a5,0
1,2,a,a1,a2,a3,a4,a5,a6,2
2,1,a,a1,a2,a3,a4,a5,a6,1

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b-engine
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Re: b-snapshots

Post by b-engine » June 26th, 2025, 5:24 am

Two seeds could make a combined mess:

Code: Select all

#R testet
!
@RULE testet
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute 

var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {1,2}
var b1 = b

0,b,b,b,b,0,0,0,0,0
0,b,b,b,a,a1,a2,0,0,b
0,b,b,b1,a,0,0,0,0,b
b,0,0,0,0,0,0,0,0,0
b,b,a,0,0,0,0,0,0,0
b,b,b,b,b,b,0,0,0,0
1,2,2,a,a1,a2,a3,a4,a5,0
2,1,1,a,a1,a2,a3,a4,a5,0
1,2,a,a1,a2,a3,a4,a5,a6,2
2,1,a,a1,a2,a3,a4,a5,a6,1

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b-engine
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Re: b-snapshots

Post by b-engine » July 2nd, 2025, 4:07 am

Can't make this turn into sawtooth:

Code: Select all

x = 9, y = 3, rule = testet
.A$3A5.C$.A!

@RULE testet
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute 

var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {1,2,3}

0,1,2,2,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,1,1,1,a,a1,0,0,0,1
0,1,3,a,a1,0,0,0,0,2
0,1,2,2,0,0,0,0,0,1
1,2,0,0,0,0,0,0,0,1
1,a,a1,0,0,0,0,0,0,0
1,2,a,a1,a2,a3,a4,a5,a6,2
2,1,1,0,0,0,0,0,0,2
2,a,a1,a2,a3,a4,a5,a6,a7,0

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b-engine
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Re: b-snapshots

Post by b-engine » July 2nd, 2025, 9:13 pm

Code: Select all

x = 15, y = 19, rule = testet
14.C13$7.A$7.2A4.A$9A4.A$8.2A3.A$9.3A.A$13.A!
@RULE testet
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {1,2,3}
0,1,2,2,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,1,1,1,1,0,0,0,0,0
0,1,1,1,a,a1,0,0,0,1
0,1,1,1,1,1,1,1,a,1
0,1,3,a,a1,0,0,0,0,2
0,1,2,2,0,0,0,0,0,1
1,2,0,0,0,0,0,0,0,1
1,a,a1,0,0,0,0,0,0,0
1,2,a,a1,a2,a3,a4,a5,a6,2
2,1,1,0,0,0,0,0,0,2
2,a,a1,a2,a3,a4,a5,a6,a7,0

SomePersonAlt
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Re: b-snapshots

Post by SomePersonAlt » August 12th, 2025, 3:34 pm

Chaos.

Code: Select all

x = 11, y = 23, rule = BPLogC
2.A$.A.A$A.A.A$.A.A.A$2.A.A.A$3.A.A.A$4.A.A.A10$2.A.A.A$3.A.A.A$4.A.A
.A$5.A.A.A$6.A.A.A$7.A.A$8.A!

Code: Select all

x = 7, y = 7, rule = B3/S23|B2/S2-i
3b3o$2b2obo$b2o3bo$2ob2o$o2b3o$2o2bo$2bo!

#C [[ ZOOM 19.5 TRACK -6/12 -6/12 GPS 6 THEME Golly LOOP 12 AUTOSTART ]]

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b-engine
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Re: b-snapshots

Post by b-engine » August 12th, 2025, 5:50 pm

SomePersonAlt wrote:
August 12th, 2025, 3:34 pm
Chaos.

Code: Select all

x = 11, y = 23, rule = BPLogC
2.A$.A.A$A.A.A$.A.A.A$2.A.A.A$3.A.A.A$4.A.A.A10$2.A.A.A$3.A.A.A$4.A.A
.A$5.A.A.A$6.A.A.A$7.A.A$8.A!

@RULE BPLogC
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4,5,6,7}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var s={3,6} # Signal
var p={0,3,6} # Signal and empty
var w = {0,1} # Wall and empty
var w1=w
var w2=w
var t={0,4} # Tail and empty
var h={2,5} # Hands
# Logic gates
0,s,1,w,a,a1,a2,a3,4,s
# Push reaction
5,3,4,0,0,0,0,0,0,2
0,2,3,0,a,a1,a2,0,0,5
2,5,0,4,0,0,0,0,0,0
# Pull reaction
0,2,0,6,4,0,0,0,0,5
2,5,4,6,0,0,0,0,0,0
# Flip reaction
5,6,4,0,0,0,0,0,0,7
# Flip reaction
# Read reaction
# Logic gates
0,3,0,5,1,0,1,1,1,0
0,0,1,1,6,1,s,1,1,6
0,0,1,1,3,1,3,1,1,3
0,0,1,1,3,5,a,1,1,3
0,0,1,1,6,5,6,1,1,6
# Forbidden photons
0,s,4,a,a1,a2,a3,a4,a5,0
0,s,h,0,a,a1,a2,0,0,0
0,s,s,0,0,0,0,0,0,0
# Extra signal transmission
0,1,s,1,w,a,w1,1,w2,s
# Generic signal transmission
0,s,a,a1,a2,a3,a4,a5,a6,s
s,a,a1,a2,a3,a4,a5,a6,a7,4
4,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 0 0 255
2 0 255 0
3 0 255 255
4 255 0 0
5 255 0 255
6 255 255 0
7 255 255 255

There's no chaos at all. Just two still lifes.
Consider reviewing its notability before posting.

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b-engine
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Re: b-snapshots

Post by b-engine » August 12th, 2025, 6:21 pm

Signals prefer to go diagonally if they could:

Code: Select all

x = 18, y = 15, rule = Testrule
2.BAC5.8C$.C3.C4.8C$C5.C3.8C$C5.C3.8C$C5.C3.8C$.C3.C4.8C$2.3C5.8C$10.
8C$9.C$8.A.C$7.B3.C$6.C5.C$7.C3.C$8.C.C$9.C!

@RULE Testrule
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var c = {2,3}
3,a,1,a1,b,b1,b2,b3,b4,1
3,1,b,c,a,a1,a2,a3,b1,3
3,1,b,a,a1,a2,a3,a4,b1,1
1,a,a1,a2,a3,a4,a5,a6,a7,2
2,a,a1,a2,a3,a4,a5,a6,a7,3

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pifricted
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Re: b-snapshots

Post by pifricted » August 13th, 2025, 12:17 am

b-engine wrote:
August 12th, 2025, 6:21 pm
Signals prefer to go diagonally if they could:
XOR:

Code: Select all

x = 24, y = 21, rule = Testrule
CBA3C$6.3C$6.C2.15C$6.3C$CBA3C4$6C$6.3C$6.C2.15C$6.3C$CBA3C4$CBA3C$6.
3C$6.C2.15C$6.3C$6C!
@RULE Testrule
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var c = {2,3}
3,a,1,a1,b,b1,b2,b3,b4,1
3,1,b,c,a,a1,a2,a3,b1,3
3,1,b,a,a1,a2,a3,a4,b1,1
1,a,a1,a2,a3,a4,a5,a6,a7,2
2,a,a1,a2,a3,a4,a5,a6,a7,3
pifricted's rules & pifricted's Sandbox User:Pifricted
Ehhh…
I’m not a guy good at rule exploration, right?

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b-engine
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Re: b-snapshots

Post by b-engine » August 13th, 2025, 12:24 am

Diodes and crossovers:

Code: Select all

x = 26, y = 17, rule = Testrule
14.C$13.C$12.2C4.A2C2.3C$4.C6.3C7.2C$4.8C9.2C$A3C6.2C6.A2C2.3C4$18.A6.
C$19.C4.C$2.A10C7.C2.C$6.3C12.2C$6.2C13.2C$7.2C11.C2.C$8.2C9.C4.C$2.6C
2.C7.A6.C!
@RULE Testrule
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var c = {2,3}
3,a,1,a1,b,b1,b2,b3,b4,1
3,1,b,c,a,a1,a2,a3,b1,3
3,1,b,a,a1,a2,a3,a4,b1,1
1,a,a1,a2,a3,a4,a5,a6,a7,2
2,a,a1,a2,a3,a4,a5,a6,a7,3

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Re: b-snapshots

Post by b-engine » August 14th, 2025, 2:51 am

Thanks pifricted for the XOR, I made a NOT gate:

Code: Select all

x = 24, y = 7, rule = Testrule
CBA8C$11.CBA$11.C2.A9C$11.2CB$10.A$9.B.C$10.C!
@RULE Testrule
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var c = {2,3}
3,a,1,a1,b,b1,b2,b3,b4,1
3,1,b,c,a,a1,a2,a3,b1,3
3,1,b,a,a1,a2,a3,a4,b1,1
1,a,a1,a2,a3,a4,a5,a6,a7,2
2,a,a1,a2,a3,a4,a5,a6,a7,3
Will add more gates later.

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Re: b-snapshots

Post by b-engine » September 6th, 2025, 2:00 am

First gun:

Code: Select all

x = 16, y = 6, rule = SparkCoil3
12.C.C$.7B3.C3BC$9B3.B.B$4BC4B2.C3BC$3B3C3B3.C.C$3.C.C!
@RULE SparkCoil3
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,1,1,1,1,1,1,0,0,2
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire
LWSS novelty:

Code: Select all

x = 5, y = 4, rule = SparkCoil3a
.4A$A3.A$4.A$3.A!

@RULE SparkCoil3a
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,1,1,0,0,0,0,0,0,2
0,1,1,2,2,0,0,0,0,3
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire

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Resu
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Re: b-snapshots

Post by Resu » September 6th, 2025, 3:01 am

Converter:

Code: Select all

x = 19, y = 43, rule = SparkCoil3a
4.BAB$4.A.AB$3.A2.AC$3.B2AB$4.BC5$16.2B$3.C12.2A$.C.BC10.B2AB$.CB13.2B
$3.B$2.2C24$3B$2BC2B$.3CB$3.2CB$3.C2B!

@RULE SparkCoil3a
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,1,1,0,0,0,0,0,0,2
0,1,1,2,2,0,0,0,0,3
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire

You can make it a splitter by removing the top part.

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Re: b-snapshots

Post by b-engine » September 6th, 2025, 3:51 am

First rake for c/2:

Code: Select all

x = 13, y = 11, rule = SparkCoil3a
10.3B$9.4B$9.2B2C$9.B2C$11.C2$3.3B$.2BC2B$.B3C$B2C$2BC!
@RULE SparkCoil3a
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,1,1,0,0,0,0,0,0,2
0,1,1,2,2,0,0,0,0,3
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire
Very cool spiral-like gun:

Code: Select all

x = 34, y = 34, rule = SparkCoil3a
15.B4.2B$13.5B2.4B.2B$12.16B$11.3B3C6B3C3B$9.4B.5C2B7C2B$8.4B.C3.6C3.
4C$7.5BC5.4C6.2C2B$7.3BC.C16.2C2B$5.4B3C5.6C6.2C3B$5.3B2C8.4C8.2C2B$5.
3B2C6.8B6.2C2B$4.3B2C7.8B6.2C$3.4B2C7.8B7.B$4.3B2C10.2B9.C$4.4B2C2.C.
2B13.C$6.2B3C.2C3B11.2C2B$6.3B4C3B12.2C2B$8.3BC3B12.C3B$8.7B11.C.3B$9.
4B11.3C4B$10.3B9.4C3B$21.3CB.2B$21.9B$2.2C17.3B.B2.BC2B$.B2C18.B5.3CB
$C.B2C25.2CB$3.4C23.C2B$3.2B4C20.C.2B$3.4BC.2C18.2C2B$4.3B.B8C10.3C2B
$10.B8C7.C.C3B$10.6B.CB6.2C4B$22.4C.2B$22.BC!
@RULE SparkCoil3a
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,1,1,0,0,0,0,0,0,2
0,1,1,2,2,0,0,0,0,3
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire

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Resu
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Re: b-snapshots

Post by Resu » September 6th, 2025, 4:12 am

Demonstrates cool reaction:

Code: Select all

x = 75, y = 39, rule = SparkCoil3a
12.2B4.B$7.2B.4B2.5B$6.16B$5.3B3C6B3C3B$4.2B7C2B5C.4B$4.4C3.6C3.C.4B30.
B4.2B$2.2B2C6.4C5.C5B27.5B2.4B.2B$.2B2C16.C.C3B26.16B$3B2C6.6C5.3C4B23.
3B3C6B3C3B$2B2C8.4C8.2C3B21.4B.5C2B7C2B$2B2C6.8B6.2C3B20.4B.C3.6C3.4C
$2.2C6.8B7.2C3B18.5BC5.4C6.2C2B$2.B7.8B7.2C4B17.3BC.C16.2C2B$3.C9.2B10.
2C3B16.4B3C5.6C6.2C3B$4.C13.2B.C2.2C4B16.3B2C8.4C8.2C2B$2.2B2C11.3B2C
.3C2B18.3B2C6.8B6.2C2B$2.2B2C12.3B4C3B17.3B2C7.8B6.2C$3.3BC12.3BC3B18.
4B2C7.8B7.B$3.3B.C11.7B19.3B2C10.2B9.C$3.4B3C11.4B20.4B2C2.C.2B13.C$5.
3B4C9.3B23.2B3C.2C3B11.2C2B$6.2B.B3C34.3B4C3B12.2C2B$4.9B36.3BC3B12.C
3B$2.2BCB2.B.3B17.2C17.7B11.C.3B$2.B3C5.B18.2CB17.4B11.3C4B$.B2C25.2C
B.C17.3B9.4C3B$.2BC23.4C31.3CB.2B$.2B.C20.4C2B31.9B$.2B2C18.2C.C4B12.
2C17.3B.B2.BC2B$2.2B3C10.8CB.3B12.B2C18.B5.3CB$2.3BC.C7.8CB17.C.B2C25.
2CB$3.4B2C6.BC.6B20.4C23.C2B$5.2B.4C32.2B4C20.C.2B$10.CB32.4BC.2C18.2C
2B$45.3B.B8C10.3C2B$51.B8C7.C.C3B$51.6B.CB6.2C4B$63.4C.2B$63.BC!

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

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b-engine
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Re: b-snapshots

Post by b-engine » September 6th, 2025, 5:40 am

Another gun:

Code: Select all

x = 13, y = 16, rule = SparkCoil3a
4.C2B$6.2C2$9.2CB$9.2C2B$2.B6.2C2B$.3B4.2C3B$.3BC3.2C2B$3B2C3.2CB$.3B
C3.2CB$.3B4.2C2B$2.B5.2C2B$7.3C2B$8.4B$8.4B$8.3B!

@RULE SparkCoil3a
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,1,1,0,0,0,0,0,0,2
0,1,1,2,2,0,0,0,0,3
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire

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pifricted
Posts: 968
Joined: May 25th, 2024, 10:26 am
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Re: b-snapshots

Post by pifricted » September 6th, 2025, 6:23 am

Reflectors:

Code: Select all

 x = 47, y = 13, rule = SparkCoil3a
38.2B$3.2B32.B2AB$2.B2AB8.2B21.B2AB$2.B2AB7.B2AB21.2B$3.2B8.B2AB27.2B
$14.2B27.B2AB$43.B2AB$44.2B$36.B$.B33.3B$3B32.3C$3C32.3C$3C!
@RULE SparkCoil3a
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,1,1,0,0,0,0,0,0,2
0,1,1,2,2,0,0,0,0,3
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire
pifricted's rules & pifricted's Sandbox User:Pifricted
Ehhh…
I’m not a guy good at rule exploration, right?

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b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
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Re: b-snapshots

Post by b-engine » September 6th, 2025, 7:23 am

Seven barrelled gun:

Code: Select all

x = 15, y = 12, rule = SparkCoil3a
C2.3B$BC.3B5.C$B2.2B2C4.CB$C.3B2C5.B$3.2B2C4.C3B$3.3B5.2C2B$3.3B5.2CB
$9.3C3B$10.C4B$9.5B$10.4B$11.B!

@RULE SparkCoil3a
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,1,1,0,0,0,0,0,0,2
0,1,1,2,2,0,0,0,0,3
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire

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