b-snapshots

For discussion of other cellular automata.
User avatar
pifricted
Posts: 968
Joined: May 25th, 2024, 10:26 am
Location: Behind The Great Internet Wall

Re: b-snapshots

Post by pifricted » September 6th, 2025, 7:46 am

8 engine glider ship:

Code: Select all

x = 46, y = 46, rule = SparkCoil3a
29.B$28.4B$27.2C3B$27.4C3B$29.4C2B$31.2C3B$32.2C2B$32.C.B$34.2C3$33.B
4.B$30.B.3B3.2C$29.5B2C$29.BC2B.C$29.3C10.B$37.2B3.2C$37.B2C$32.B5.C5.
AB$31.3B6.C.A.AB$31.BCB5.2C2.2A$31.3C5.BC2$42.A$34.B5.C2.A$33.3B3.BC3A
$33.BCB2.5C$2.2C29.3C3.AC$.B2C33.A.AC$3B2C8.2BC15.C2.A3.2A$.2B2C7.2B2C
14.2CA.A$.3B2C7.2BC3.2BC7.2CBC2A$3.B4C4.3B3.2B2C8.AC2B$3.3BC4.3B5.2BC
3.2BC3.A2B$4.4BC3.B2C9.2B2C.3A$5.2B.C4.C11.2BC2$16.2B10.A$11.BC3.B2C7.
C2.A$12.C4.C2.CB3.BC3A$19.3C2.5C$25.AC$15.BC2.A3.A.AC$16.C3.A3.2A$18.
3A$18.2B!

@RULE SparkCoil3a
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,1,1,0,0,0,0,0,0,2
0,1,1,2,2,0,0,0,0,3
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire
Re: b-snapshots
 by pifricted » Today, 6:23 pm

Reflectors:
CODE: SELECT ALL / SHOW IN VIEWER

 x = 47, y = 13, rule = SparkCoil3a
38.2B$3.2B32.B2AB$2.B2AB8.2B21.B2AB$2.B2AB7.B2AB21.2B$3.2B8.B2AB27.2B
$14.2B27.B2AB$43.B2AB$44.2B$36.B$.B33.3B$3B32.3C$3C32.3C$3C!
@RULE SparkCoil3a
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,1,1,0,0,0,0,0,0,2
0,1,1,2,2,0,0,0,0,3
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire
MWSS ships:

Code: Select all

x = 39, y = 76, rule = SparkCoil3a
4.B$3.C3A$2.B5AB$3.3A.2A26.B$3.B2.2AB28.B$.C.C3.B25.B2.2AB$.2CB.B25.C
.3A.2A$C3B28.C5AB$32.2B3A$30.C.3B$C3B26.CB$.2CB.B$.C.C3.B22.CB$3.B2.2A
B21.C.3B$3.3A.2A23.2B3A$2.B5AB23.C5AB$3.C3A24.C.3A.2A$4.B28.B2.2AB$37.
B$35.B13$34.B$36.B$32.B2.2AB$32.3A.2A$32.5AB$31.C.3A$29.2CB.B$30.B$30.
B$29.2CB.B$31.C.3A$32.5AB$32.3A.2A$32.B2.2AB$36.B$34.B13$33.B$34.CB$31.
B5A$31.A4.A$30.C5.A$30.CA3.A$30.3BAB$31.B$31.B$30.3BAB$30.CA3.A$30.C5.
A$31.A4.A$31.B5A$34.CB$33.B!
@RULE SparkCoil3a
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,1,1,0,0,0,0,0,0,2
0,1,1,2,2,0,0,0,0,3
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire
Gun:

Code: Select all

x = 8, y = 9, rule = SparkCoil3a
7.A$5.3A$4.A$4.2A2$2.2A$3.A$3A$A!
@RULE SparkCoil3a
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,1,1,0,0,0,0,0,0,2
0,1,1,2,2,0,0,0,0,3
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire
pifricted's rules & pifricted's Sandbox User:Pifricted
Ehhh…
I’m not a guy good at rule exploration, right?

User avatar
Resu
Posts: 774
Joined: May 23rd, 2025, 10:47 am
Location: In an age of macro-spaceships
Contact:

Re: b-snapshots

Post by Resu » September 6th, 2025, 8:58 am

Strange, not really a converter:

Code: Select all

x = 186, y = 10, rule = SparkCoil3a
6.2B$5.B2AB$5.B2AB$6.2B$14.B59.B109.B$.B10.4B56.4B106.4B$B2AB8.2B2C56.
2B2C106.2B2C$A2.A7.3B2C55.3B2C105.3B2C$BA.AB7.2BC57.2BC107.2BC$.BAB!

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

User avatar
b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: b-snapshots

Post by b-engine » September 7th, 2025, 12:37 am

Code: Select all

x = 20, y = 25, rule = SparkCoil3b
17.3A$19.A$18.A3$16.4A$15.A3.A$19.A$18.A5$15.5A$14.A4.A$19.A$3.A14.A$
4.A$A3.A$.4A2$14.6A$13.A5.A$19.A$18.A!

@RULE SparkCoil3b
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute 
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c

0,1,1,1,2,2,2,2,0,3

a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,1,b,0,0,0,0,0,0,2
1,a,a1,a2,a3,a4,a5,a6,a7,0

0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3

3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0

@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire
EDIT:
P42 gun:

Code: Select all

x = 10, y = 1, rule = SparkCoil3b
10A!
@RULE SparkCoil3b
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,1,b,0,0,0,0,0,0,2
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire

User avatar
Resu
Posts: 774
Joined: May 23rd, 2025, 10:47 am
Location: In an age of macro-spaceships
Contact:

Re: b-snapshots

Post by Resu » September 7th, 2025, 12:51 am

Another gun:

Code: Select all

x = 80, y = 80, rule = SparkCoil3b
33.3B14.3B$33.3B14.3B$31.B3CB14.B3CB$31.4C16.4C$30.B2C20.2CB$30.B2C20.
2CB11$32.3B.C12.C.3B$32.3B3C10.3C3B$31.3B2C14.2C3B$31.3B2C14.2C3B$31.
3B3C12.3C3B$31.4B2C12.2C4B$31.6B2CB6.B2C6B$32.4B.3C6.3C.4B$32.3B2C12.
2C3B20.2B$33.2B2C12.2C2B4.5B12.3CB$39.BAB2.BAB8.9B10.4C$38.2A.4A.2A6.
10B12.2C2B$39.BAB2.BAB7.5B3C2B12.2C2B$35.2C17.2C2B5C14.3B$35.2C17.2C.
B2C2.2C$6.CB26.2B.3C16.2C4.C$4.4C25.3B3CB12.A3.2C$4.2C12.2B12.2B3C.B12.
BAB2.CB$2.B2C13.2BC10.3B2C15.A.A$2.2B2C12.B2C10.2B2C16.BAB$2.3B14.B3C
8.3B2C16.A$19.2BC.C8.2B2C16.A$20.3B3C7.2B3C13.BAB$21.2B.CB7.3B4C11.A.
A$35.3BC.C6.BC2.BAB2.CB$35.3B.2C5.B2C3.A3.2C$38.2B2C5.2C7.2C4.C$38.2B
2C4.2C.2C3.2C.B2C2.2C$38.3B3C.2C2B2C3.2C2B5C14.3B$40.2B5C2B5.5B3C2B12.
2C2B$22.C17.4BC3B6.10B12.2C2B$21.B3C17.5B8.9B10.4C$21.2BC19.3B11.5B12.
3CB$22.B51.2B5$40.BC$32.C7.2C$12.C18.2C8.2C$11.2C17.2B2C6.2B.C$10.2B2C
17.2B7.2B2C$11.2B28.2B3C$42.2BC2B$44.3B5$21.C$.C18.B3C$B3C16.2BC$2BC18.
B$.B2$47.CB$47.2C$44.C.2C$43.B4C$11.C31.2BC$10.2C31.3B$9.2B2C$10.2B!

@RULE SparkCoil3b
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute 
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c

0,1,1,1,2,2,2,2,0,3

a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,1,b,0,0,0,0,0,0,2
1,a,a1,a2,a3,a4,a5,a6,a7,0

0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3

3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0

@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

User avatar
b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: b-snapshots

Post by b-engine » September 7th, 2025, 2:13 am

Novelty gun??

Code: Select all

x = 33, y = 1, rule = SparkCoil3b
10A13.10A!
@RULE SparkCoil3b
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
0,1,1,1,2,2,2,2,0,3
a,1,1,1,b,b1,b2,b3,b4,1
1,1,1,b,b1,b2,b3,b4,b5,1
1,1,b,0,0,0,0,0,0,2
1,a,a1,a2,a3,a4,a5,a6,a7,0
0,2,2,2,c,c1,c2,c3,c4,2
0,2,2,2,2,2,c,c1,c2,2
0,2,3,3,3,3,3,3,a,3
2,1,3,a1,a2,a3,a4,a5,a6,3
2,3,3,3,a,a1,a2,a3,a4,3
3,2,a,a1,a2,a3,a4,a5,a6,3
3,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 255 255
2 64 64 64
3 255 216 0
@NAMES
1 Life
2 Methane
3 Fire

User avatar
b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: b-snapshots

Post by b-engine » September 7th, 2025, 2:52 am

Is this novelty generator?

Code: Select all

x = 18, y = 17, rule = SparkCoil3a
12.2A$12.2A3$16.2A$16.2A2$B$2A2.2A2.2A2.2A2.2A$2A2.2A2.2A2.2A2.2A3$2A
$2A2$8.2A$8.2A!
After 1625614 generations:
Screenshot from 2025-09-07 14-50-28.png
Screenshot from 2025-09-07 14-50-28.png (32.73 KiB) Viewed 1332 times

User avatar
Resu
Posts: 774
Joined: May 23rd, 2025, 10:47 am
Location: In an age of macro-spaceships
Contact:

Re: b-snapshots

Post by Resu » September 7th, 2025, 2:47 pm

Glider-puffer:

Code: Select all

x = 10, y = 10, rule = SparkCoil3a
7.B$6.2C2$8.CB$3.B4.C$2.2C2$BA.ACB$B2A.C$2.AC!

Code: Select all

x = 47, y = 41, rule = SparkCoil3a
45.A$44.A$44.3A5$30.B$29.2C2$31.CB$26.B4.C$25.2C2$27.CB$22.B4.C$21.2C
2$23.CB$18.B4.C$17.2C2$19.CB$14.B4.C$13.2C2$15.CB$10.B4.C$9.2C2$11.CB
$6.B4.C$5.2C2$7.CB$2.B4.C$.2C$C.A$2A2.B$.2AB$.B!
Surely known?
Gun:

Code: Select all

x = 23, y = 12, rule = SparkCoil3a
2.BC$6.2B$.BC3.2AB10.2C2B$B3.CA2.A10.2C2B$2.2B2.2AB10.2C2B$3.B2.4B$3.
BC4.2B$2.C6.2AB2.C2.C$8.A.AB.2C3BC$8.BAB3.3B$15.2BC$14.C2.C!

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

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b-engine
Posts: 3746
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Location: Somewhere on where Earth At
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Re: b-snapshots

Post by b-engine » September 26th, 2025, 9:56 pm

A "bug" of Ignorance4 that causes symmetric patterns with intentionally symmetric behavior to become asymmetric:

Code: Select all

x = 8, y = 21, rule = Ignorance4
5.B$6.B$2.B3.B$3.4B3$.7A$A6.A$7.A$6.A2$6.B$7.B$B6.B$.7B3$3.4A$2.A3.A$
6.A$5.A!

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: b-snapshots

Post by unname4798 » September 27th, 2025, 12:41 pm

It is still color-symmetric:

Code: Select all

x = 8, y = 21, rule = Ignorance4
5.A$6.A$2.A3.A$3.4A3$.7B$B6.B$7.B$6.B2$6.A$7.A$A6.A$.7A3$3.4B$2.B3.B$
6.B$5.B!

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b-engine
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Re: b-snapshots

Post by b-engine » September 27th, 2025, 9:47 pm

unname4798 wrote:
September 27th, 2025, 12:41 pm
It is still color-symmetric:

Code: Select all

 
All three colors seems to behave the same:

Code: Select all

x = 8, y = 116, rule = Ignorance4
5.B$6.B$2.B3.B$3.4B3$.7A$A6.A$7.A$6.A2$6.B$7.B$B6.B$.7B3$3.4A$2.A3.A$
6.A$5.A24$5.C$6.C$2.C3.C$3.4C3$.7B$B6.B$7.B$6.B2$6.C$7.C$C6.C$.7C3$3.
4B$2.B3.B$6.B$5.B31$5.C$6.C$2.C3.C$3.4C3$.7A$A6.A$7.A$6.A2$6.C$7.C$C6.
C$.7C3$3.4A$2.A3.A$6.A$5.A!
But I'm not sure what do you mean by "color-symmetric".

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b-engine
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Re: b-snapshots

Post by b-engine » November 10th, 2025, 9:51 pm

Perhaps all types of reflectors:

Code: Select all

x = 58, y = 18, rule = name
5.2B22.2B$3.4B22.4B$3.2B26.2B$2B25.B4.2B$2B24.B.A3.2B$2B$3.2B15.8B$3.
4B11.10B$5.2B11.2B6.2B$26.2B5.2B16.2B$26.2B3.4B16.4B$26.2B3.2B20.2B$26.
2B28.2B$26.2B28.2B$26.2B28.2B$26.12B15.2B$26.14B11.4B$38.2B11.2B!
@RULE name
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,0,0,0,0,0,0,0,1
0,1,2,0,0,0,0,0,0,1
0,1,0,1,0,2,0,0,0,1
0,1,0,0,0,1,0,0,0,2
0,2,0,0,0,2,0,0,0,2
0,1,0,2,0,1,0,0,0,2
0,2,2,2,0,0,0,0,0,2
0,0,2,0,2,0,2,0,0,2
0,1,0,2,0,2,0,0,0,2
0,1,a,1,a1,0,a2,0,a3,2
0,1,a,2,a1,0,a2,0,a3,2
0,1,2,2,0,1,0,0,0,2
0,2,0,2,0,2,0,0,0,2
1,a,0,0,0,0,0,0,0,2
2,2,a,2,a1,a2,a3,a4,a5,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0

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Resu
Posts: 774
Joined: May 23rd, 2025, 10:47 am
Location: In an age of macro-spaceships
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Re: b-snapshots

Post by Resu » November 11th, 2025, 1:56 am

b-engine wrote:
November 10th, 2025, 9:51 pm
Perhaps all types of reflectors:

Code: Select all

x = 35, y = 17, rule = name
.B.2B$B2.2B$.A7$32.B$31.A.B2$28.B.2B$27.B2.2B$28.A4.A$34.B$33.B!
Tiny gun:

Code: Select all

x = 35, y = 17, rule = name
.B.2B$B2.2B$.A7$32.B$31.A.B2$28.B.2B$27.B2.2B$28.A4.A$34.B$33.B!
@RULE name
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,0,0,0,0,0,0,0,1
0,1,2,0,0,0,0,0,0,1
0,1,0,1,0,2,0,0,0,1
0,1,0,0,0,1,0,0,0,2
0,2,0,0,0,2,0,0,0,2
0,1,0,2,0,1,0,0,0,2
0,2,2,2,0,0,0,0,0,2
0,0,2,0,2,0,2,0,0,2
0,1,0,2,0,2,0,0,0,2
0,1,a,1,a1,0,a2,0,a3,2
0,1,a,2,a1,0,a2,0,a3,2
0,1,2,2,0,1,0,0,0,2
0,2,0,2,0,2,0,0,0,2
1,a,0,0,0,0,0,0,0,2
2,2,a,2,a1,a2,a3,a4,a5,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

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b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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Re: b-snapshots

Post by b-engine » November 11th, 2025, 5:19 am

Resu wrote:
November 11th, 2025, 1:56 am
Tiny gun:

Code: Select all

x = 35, y = 17, rule = name
.B.2B$B2.2B$.A7$32.B$31.A.B2$28.B.2B$27.B2.2B$28.A4.A$34.B$33.B!
Its extensions are known since the ruletable was first made 9 months ago:
b-engine wrote:
March 29th, 2025, 11:16 pm
This quasi-vonNeumann neighborhood rule needs name:

Code: Select all

x = 16, y = 20, rule = name
2B5.9B$2B5.9B$2B$2B$2B$2B$2B$2B$2B$2B$2B$2B$2B3$2.B$3.A2$16B$16B!

@RULE name
@TABLE 
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a


0,1,0,0,0,0,0,0,0,1
0,1,0,1,0,2,0,0,0,1

0,1,0,0,0,1,0,0,0,2
0,2,0,0,0,2,0,0,0,2
0,1,0,2,0,1,0,0,0,2
0,2,2,2,0,0,0,0,0,2
0,0,2,0,2,0,2,0,0,2
0,1,0,2,0,2,0,0,0,2
0,1,a,1,a1,0,a2,0,a3,2
0,1,a,2,a1,0,a2,0,a3,2

2,2,a,2,a1,a2,a3,a4,a5,2

a,a1,a2,a3,a4,a5,a6,a7,a8,0

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b-engine
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Re: b-snapshots

Post by b-engine » December 8th, 2025, 8:43 pm

Citation Needed's Reversi (Othello), but state 3 and 4 follows Life, and somehow the rules are broken:

Code: Select all

x = 23, y = 35, rule = ReversiLife
.C$2.C$3C12$7.16B$7.16B$7.16B$7.16B$7.16B$7.16B$7.16B$7.16B$7.16B$7.16B
$7.16B$7.11BA4B7$20.3D$20.D$21.D!

@RULE ReversiLife
@TABLE
n_states:26
neighborhood:Moore
symmetries:permute

var a={0,1,2,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var aa={a,3,4}
var s={0,21,22,25}
var bf={1,23}
var wf={2,24}
var g={0,1,2,3,25}
var g1=g
var g2=g
var g3=g
var g4=g
var g5=g
var g6=g
var g7=g
var g8=g
var h={0,1,2,4,25}
var h1=h
var h2=h
var h3=h
var h4=h
var h5=h
var h6=h
var h7=h
var h8=h
var x={0,1,3,4,21,22,25}
var x1=x
var x2=x
var x3=x
var x4=x
var x5=x
var x6=x
var x7=x
var x8=x
var y={0,2,3,4,21,22,25}
var y1=y
var y2=y
var y3=y
var y4=y
var y5=y
var y6=y
var y7=y
var y8=y

# Life
var l={0,1,2}
var l1=l
var l2=l
var l3=l
var l4=l
var l5=l
var l6=l
var ll={0,1,2,3}
a,3,3,3,l1,l2,l3,l4,l5,3
3,3,3,ll,l1,l2,l3,l4,l5,3

var m={0,1,2}
var m1=m
var m2=m
var m3=m
var m4=m
var m5=m
var m6=m
var mm={0,1,2,4}
m,4,4,4,m1,m2,m3,m4,m5,4
4,4,4,mm,m1,m2,m3,m4,m5,4

1,a1,a2,a3,a4,4,a6,a7,a8,6
1,a1,a2,a3,a4,6,a6,a7,a8,6
2,a1,a2,a3,a4,3,a6,a7,a8,5
2,a1,a2,a3,a4,5,a6,a7,a8,5
1,a1,a2,a3,a4,a5,4,a7,a8,8
1,a1,a2,a3,a4,a5,8,a7,a8,8
2,a1,a2,a3,a4,a5,3,a7,a8,7
2,a1,a2,a3,a4,a5,7,a7,a8,7
1,a1,a2,a3,a4,a5,a6,4,a8,10
1,a1,a2,a3,a4,a5,a6,10,a8,10
2,a1,a2,a3,a4,a5,a6,3,a8,9
2,a1,a2,a3,a4,a5,a6,9,a8,9
1,a1,a2,a3,a4,a5,a6,a7,4,12
1,a1,a2,a3,a4,a5,a6,a7,12,12
2,a1,a2,a3,a4,a5,a6,a7,3,11
2,a1,a2,a3,a4,a5,a6,a7,11,11
1,4,a2,a3,a4,a5,a6,a7,a8,14
1,14,a2,a3,a4,a5,a6,a7,a8,14
2,3,a2,a3,a4,a5,a6,a7,a8,13
2,13,a2,a3,a4,a5,a6,a7,a8,13
1,a1,4,a3,a4,a5,a6,a7,a8,16
1,a1,16,a3,a4,a5,a6,a7,a8,16
2,a1,3,a3,a4,a5,a6,a7,a8,15
2,a1,15,a3,a4,a5,a6,a7,a8,15
1,a1,a2,4,a4,a5,a6,a7,a8,18
1,a1,a2,18,a4,a5,a6,a7,a8,18
2,a1,a2,3,a4,a5,a6,a7,a8,17
2,a1,a2,17,a4,a5,a6,a7,a8,17
1,a1,a2,a3,4,a5,a6,a7,a8,20
1,a1,a2,a3,20,a5,a6,a7,a8,20
2,a1,a2,a3,3,a5,a6,a7,a8,19
2,a1,a2,a3,19,a5,a6,a7,a8,19
5,bf,a2,a3,a4,aa,a6,a7,a8,23
5,s,a2,a3,a4,aa,a6,a7,a8,21
6,wf,a2,a3,a4,aa,a6,a7,a8,24
6,s,a2,a3,a4,aa,a6,a7,a8,22
7,a1,bf,a3,a4,a5,aa,a7,a8,23
7,a1,s,a3,a4,a5,aa,a7,a8,21
8,a1,wf,a3,a4,a5,aa,a7,a8,24
8,a1,s,a3,a4,a5,aa,a7,a8,22
9,a1,a2,bf,a4,a5,a6,aa,a8,23
9,a1,a2,s,a4,a5,a6,aa,a8,21
10,a1,a2,wf,a4,a5,a6,aa,a8,24
10,a1,a2,s,a4,a5,a6,aa,a8,22
11,a1,a2,a3,bf,a5,a6,a7,aa,23
11,a1,a2,a3,s,a5,a6,a7,aa,21
12,a1,a2,a3,wf,a5,a6,a7,aa,24
12,a1,a2,a3,s,a5,a6,a7,aa,22
13,aa,a2,a3,a4,bf,a6,a7,a8,23
13,aa,a2,a3,a4,s,a6,a7,a8,21
14,aa,a2,a3,a4,wf,a6,a7,a8,24
14,aa,a2,a3,a4,s,a6,a7,a8,22
15,a1,aa,a3,a4,a5,bf,a7,a8,23
15,a1,aa,a3,a4,a5,s,a7,a8,21
16,a1,aa,a3,a4,a5,wf,a7,a8,24
16,a1,aa,a3,a4,a5,s,a7,a8,22
17,a1,a2,aa,a4,a5,a6,bf,a8,23
17,a1,a2,aa,a4,a5,a6,s,a8,21
18,a1,a2,aa,a4,a5,a6,wf,a8,24
18,a1,a2,aa,a4,a5,a6,s,a8,22
19,a1,a2,a3,aa,a5,a6,a7,bf,23
19,a1,a2,a3,aa,a5,a6,a7,s,21
20,a1,a2,a3,aa,a5,a6,a7,wf,24
20,a1,a2,a3,aa,a5,a6,a7,s,22
21,3,g2,g3,g4,g5,g6,g7,g8,21
21,g1,3,g3,g4,g5,g6,g7,g8,21
21,g1,g2,3,g4,g5,g6,g7,g8,21
21,g1,g2,g3,3,g5,g6,g7,g8,21
21,g1,g2,g3,g4,3,g6,g7,g8,21
21,g1,g2,g3,g4,g5,3,g7,g8,21
21,g1,g2,g3,g4,g5,g6,3,g8,21
21,g1,g2,g3,g4,g5,g6,g7,3,21
21,a1,a2,a3,a4,a5,a6,a7,a8,2
22,4,h2,h3,h4,h5,h6,h7,h8,22
22,h1,4,h3,h4,h5,h6,h7,h8,22
22,h1,h2,4,h4,h5,h6,h7,h8,22
22,h1,h2,h3,4,h5,h6,h7,h8,22
22,h1,h2,h3,h4,4,h6,h7,h8,22
22,h1,h2,h3,h4,h5,4,h7,h8,22
22,h1,h2,h3,h4,h5,h6,4,h8,22
22,h1,h2,h3,h4,h5,h6,h7,4,22
22,a1,a2,a3,a4,a5,a6,a7,a8,1
23,a1,a2,a3,a4,a5,a6,a7,a8,1
24,a1,a2,a3,a4,a5,a6,a7,a8,2
3,23,a2,a3,a4,a5,a6,a7,a8,1
3,a1,23,a3,a4,a5,a6,a7,a8,1
3,a1,a2,23,a4,a5,a6,a7,a8,1
3,a1,a2,a3,23,a5,a6,a7,a8,1
3,a1,a2,a3,a4,23,a6,a7,a8,1
3,a1,a2,a3,a4,a5,23,a7,a8,1
3,a1,a2,a3,a4,a5,a6,23,a8,1
3,a1,a2,a3,a4,a5,a6,a7,23,1
3,x1,x2,x3,x4,x5,x6,x7,x8,0
4,24,a2,a3,a4,a5,a6,a7,a8,2
4,a1,24,a3,a4,a5,a6,a7,a8,2
4,a1,a2,24,a4,a5,a6,a7,a8,2
4,a1,a2,a3,24,a5,a6,a7,a8,2
4,a1,a2,a3,a4,24,a6,a7,a8,2
4,a1,a2,a3,a4,a5,24,a7,a8,2
4,a1,a2,a3,a4,a5,a6,24,a8,2
4,a1,a2,a3,a4,a5,a6,a7,24,2
4,y1,y2,y3,y4,y5,y6,y7,y8,0

@NAMES
0 BLANK
1 BLACK
2 WHITE
3 BLACK NEW
4 WHITE NEW
5 WHITE TO FLIP ↑
6 BLACK TO FLIP ↑
7 WHITE TO FLIP ↗
8 BLACK TO FLIP ↗
9 WHITE TO FLIP →
10 BLACK TO FLIP →
11 WHITE TO FLIP ↘
12 BLACK TO FLIP ↘
13 WHITE TO FLIP ↓
14 BLACK TO FLIP ↓
15 WHITE TO FLIP ↙
16 BLACK TO FLIP ↙
17 WHITE TO FLIP ←
18 BLACK TO FLIP ←
19 WHITE TO FLIP ↖
20 BLACK TO FLIP ↖
21 WHITE ESCAPE
22 BLACK ESCAPE
23 WHITE FLIPPED TO BLACK
24 BLACK FLIPPED TO WHITE
25 BORDER
@COLORS
0 0 136 0
1 0 0 0
2 255 255 255
3 51 51 51
4 204 204 204
21 204 0 204
22 51 0 51
23 0 51 51
24 0 204 204
25 153 153 153

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b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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Re: b-snapshots

Post by b-engine » January 10th, 2026, 9:45 pm

iddi01 wrote:
May 6th, 2024, 6:49 am
- A new major circuitry rule will appear by 2026 (calculated by the average time between arrivals of major circuitry rules)
I want to make this prediction true.

So…Cataprop 6 snapshot 1:

Code: Select all

x = 10, y = 2, rule = Cataprop6
3A4.3B$.A6.B!

@RULE Cataprop6
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,1,1,0,0,0,0,0,1
0,0,1,1,1,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,1,0,0,0,1
1,0,1,1,1,0,0,0,0,1
1,1,1,1,1,1,0,1,0,1

0,0,2,2,2,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
2,2,0,0,0,0,0,0,0,2
2,2,0,0,0,2,0,0,0,2
2,0,2,2,2,0,0,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0

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b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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Re: b-snapshots

Post by b-engine » January 11th, 2026, 6:28 pm

Code: Select all

x = 11, y = 3, rule = Cataprop6
.A$2A7.2B$.A!

@RULE Cataprop6
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

0,1,0,1,0,0,0,0,0,1
0,1,0,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,0,1,1,1,0,0,0,0,1
0,0,1,1,0,0,1,0,0,1
0,1,1,0,1,0,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,1,0,1,0,1,0,0,0,1
1,0,1,1,1,0,0,0,0,1
1,1,1,1,1,1,0,1,0,1

0,0,2,0,2,0,0,0,0,2
0,2,0,0,0,2,0,0,0,2
0,0,2,2,2,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
2,2,0,0,0,0,0,0,0,2
2,2,0,0,0,2,0,0,0,2
2,0,2,2,2,0,0,0,0,2

0,1,1,1,1,1,a,a1,a2,2

a,a1,a2,a3,a4,a5,a6,a7,a8,0

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b-engine
Posts: 3746
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Re: b-snapshots

Post by b-engine » January 15th, 2026, 6:26 pm

It turn out I could just reuse my own ruletable instead of reinventing the wheel all over again.

AND gate:

Code: Select all

x = 25, y = 16, rule = PhexPlus
6.C2$2B$2BA$.2B9.C2$9.C$18.C2$15.C4$22.AB$22.3B$23.2B!
 
@RULE PhexPlus
@TABLE
n_states:6
neighborhood:hexagonal
symmetries:rotate6reflect
# Anything
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a

0,1,0,0,0,0,0,1
0,1,1,0,0,0,0,2
0,2,2,0,2,2,0,1
0,2,2,2,2,2,2,1
0,1,2,a,a1,a2,a3,2
0,1,0,0,2,0,0,2
2,2,1,0,0,0,0,2
2,2,1,2,0,0,0,2
2,2,2,1,0,0,0,2
2,2,0,2,1,2,0,2
2,2,2,2,2,2,2,1
2,2,2,2,2,2,a,2
1,0,0,0,0,0,0,1
1,2,2,2,2,2,2,1
1,1,1,1,1,1,1,1

0,2,3,2,0,0,0,1

1,a,a1,a2,a3,a4,a5,2
2,a,a1,a2,a3,a4,a5,0
@NAMES
0 Head
1 Tail
2 AND
@COLORS
1 255 128 0
2 128 64 0
3 0 64 255
4 0 192 255
5 0 155 192
EDIT:
0, 60, 120 and 180 degrees reflector:

Code: Select all

x = 38, y = 51, rule = PhexPlus
8.C3.C$2B$2BA$.2B8.2B$8.C2.BAB$12.2B3$12.C3.C6$15.C3.C$7.2B$7.2BA$8.2B
8.2B$15.C2.BAB2.C$19.2B3$19.C6$22.C3.C$14.2B$14.2BA$15.2B8.2B$22.C2.B
AB2.C$26.2B3$30.C6$29.C3.C$21.2B$21.2BA$22.2B8.2B$32.BAB2.C$33.2B3$33.
C3.C!
@RULE PhexPlus
@TABLE
n_states:6
neighborhood:hexagonal
symmetries:rotate6reflect
# Anything
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
0,1,0,0,0,0,0,1
0,1,1,0,0,0,0,2
0,2,2,0,2,2,0,1
0,2,2,2,2,2,2,1
0,1,2,a,a1,a2,a3,2
0,1,0,0,2,0,0,2
2,2,1,0,0,0,0,2
2,2,1,2,0,0,0,2
2,2,2,1,0,0,0,2
2,2,0,2,1,2,0,2
2,2,2,2,2,2,2,1
2,2,2,2,2,2,a,2
1,0,0,0,0,0,0,1
1,2,2,2,2,2,2,1
1,1,1,1,1,1,1,1
0,2,3,2,0,0,0,1
1,a,a1,a2,a3,a4,a5,2
2,a,a1,a2,a3,a4,a5,0
@NAMES
0 Head
1 Tail
2 AND
@COLORS
1 255 128 0
2 128 64 0
3 0 64 255
4 0 192 255
5 0 155 192

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b-engine
Posts: 3746
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Re: b-snapshots

Post by b-engine » January 16th, 2026, 6:30 pm

Redesigning AND:

Code: Select all

x = 19, y = 19, rule = PhexPlus
9.2B$10.AB3$8.C$8.C$8.C3.C$8.C3.C$4.5C3.C$B8.D2.C$BA10.C$.B11.C$6.5C3.
C$11.C3.C$12.C3.C$13.C4.C$14.C2$15.C!

@RULE PhexPlus
@TABLE
n_states:6
neighborhood:hexagonal
symmetries:rotate6reflect
# Anything
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
0,1,0,0,0,0,0,1
0,1,1,0,0,0,0,2
0,2,2,0,2,2,0,1
0,2,2,2,2,2,2,1
0,1,2,a,a1,a2,a3,2
0,1,0,0,2,0,0,2
2,2,1,0,0,0,0,2
2,2,1,2,0,0,0,2
2,2,2,1,0,0,0,2
2,2,0,2,1,2,0,2
2,2,2,2,2,2,2,1
2,2,2,2,2,2,a,2
2,2,2,0,2,2,1,2
1,0,0,0,0,0,0,1
1,2,2,2,2,2,2,1
1,1,1,1,1,1,1,1
0,1,0,4,0,0,0,1
0,2,2,4,2,2,0,1
1,a,a1,a2,a3,a4,a5,2
2,a,a1,a2,a3,a4,a5,0
@NAMES
0 Dead
1 Head
2 Tail
3 Wall
4 AND
@COLORS
1 255 128 0
2 128 64 0
3 0 64 255
4 0 192 255
5 0 255 192

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b-engine
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Re: b-snapshots

Post by b-engine » January 17th, 2026, 11:20 pm

OR gate:

Code: Select all

x = 24, y = 24, rule = PhexPlus
14.2B$15.AB4$14.2B$16.B3$13.C$13.C$13.C3.C$13.C3.C$9.5C3.C$B4.B8.E2.C
$BA3.BA10.C$.B4.B11.C$11.5C3.C$16.C3.C$17.C3.C$18.C4.C$19.C2$20.C!
@RULE PhexPlus
@TABLE
n_states:6
neighborhood:hexagonal
symmetries:rotate6reflect
# Anything
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
0,1,0,0,0,0,0,1
0,1,1,0,0,0,0,2
0,2,2,0,2,2,0,1
0,2,2,2,2,2,2,1
0,1,2,a,a1,a2,a3,2
0,1,0,0,2,0,0,2
2,2,1,0,0,0,0,2
2,2,1,2,0,0,0,2
2,2,2,1,0,0,0,2
2,2,0,2,1,2,0,2
2,2,2,2,2,2,2,1
2,2,2,2,2,2,a,2
2,2,2,0,2,2,1,2
1,0,0,0,0,0,0,1
1,2,2,2,2,2,2,1
1,1,1,1,1,1,1,1
0,1,0,4,0,0,0,1
0,2,2,4,2,2,0,1
0,5,2,2,2,0,0,2
0,2,5,a,0,0,0,1
1,5,0,0,0,0,0,0
1,a,a1,a2,a3,a4,a5,2
2,a,a1,a2,a3,a4,a5,0
@NAMES
0 Dead
1 Head
2 Tail
3 Wall
4 AND
@COLORS
1 255 128 0
2 128 64 0
3 0 64 255
4 0 192 255
5 0 255 192

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Re: b-snapshots

Post by b-engine » January 18th, 2026, 12:47 am

Wire turns:

Code: Select all

x = 31, y = 15, rule = PhexPlus
3.11C.C8.C$B13.E.C$BA23.C$.B15.C7.C4.C$5.10C3.C6.C3.C$15.C3.C5.C3.C$16.
C3.C4.C3.C$17.C3.C3.C3.C$18.C3.C2.C3.C$19.C3.3C3.C$20.C8.C$21.C$22.CE
4.E.C$26.3C.C$24.2C!

@RULE PhexPlus
@TABLE
n_states:6
neighborhood:hexagonal
symmetries:rotate6reflect
# Anything
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
0,1,0,0,0,0,0,1
0,1,1,0,0,0,0,2
0,2,2,0,2,2,0,1
0,2,2,2,2,2,2,1
0,1,2,3,3,0,0,0
0,1,2,a,a1,a2,a3,2
0,1,0,0,2,0,0,2
2,2,1,0,0,0,0,2
2,2,1,2,0,0,0,2
2,2,2,1,0,0,0,2
2,2,0,2,1,2,0,2
2,2,2,2,2,2,2,1
2,2,2,2,2,2,a,2
2,2,2,0,2,2,1,2
1,0,0,0,0,0,0,1
1,2,2,2,2,2,2,1
1,1,1,1,1,1,1,1
0,1,0,4,0,0,0,1
0,2,2,4,2,2,0,1
0,5,2,2,2,0,0,2
0,2,5,a,0,0,0,1
0,1,0,5,0,0,0,2
1,5,0,0,0,0,0,0
1,a,a1,a2,a3,a4,a5,2
2,a,a1,a2,a3,a4,a5,0
@NAMES
0 Dead
1 Head
2 Tail
3 Wall
4 AND
@COLORS
1 255 128 0
2 128 64 0
3 0 64 255
4 0 192 255
5 0 255 192

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b-engine
Posts: 3746
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Re: b-snapshots

Post by b-engine » January 18th, 2026, 6:03 am

Diagonal wires:

Code: Select all

x = 28, y = 25, rule = PhexPlus
8.3C$7.2C2.2C$6.2C5.2C$2B3.2C8.2C$3B2.C11.2C$.BA8.2C6.2C$10.2C.2C6.C$
9.2C4.2C5.C$8.2C7.2C3.C$4.C3.C10.C3.C$5.C3.C9.C3.C$5.C3.C10.C3.C$6.C3.
C9.C3.C$6.C3.C10.C3.C$7.C3.C9.C3.C$7.C3.C10.C3.C$8.C3.2C7.2C3.C$8.C5.
2C4.2C5.C$9.C6.2C.2C6.C$10.2C6.2C6.2C$12.2C11.2C$14.2C8.2C$16.2C5.2C$
18.2C2.2C$20.3C!
@RULE PhexPlus
@TABLE
n_states:6
neighborhood:hexagonal
symmetries:rotate6reflect
# Anything
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
0,1,0,0,0,0,0,1
0,1,1,0,0,0,0,2
0,2,2,0,2,2,0,1
0,2,2,2,2,2,2,1
0,1,2,3,3,0,0,0
0,1,2,a,a1,a2,a3,2
0,1,0,0,2,0,0,2
2,2,1,0,0,0,0,2
2,2,1,2,0,0,0,2
2,2,2,1,0,0,0,2
2,2,0,2,1,2,0,2
2,2,2,2,2,2,2,1
2,2,2,2,2,2,a,2
2,2,2,0,2,2,1,2
1,0,0,0,0,0,0,1
1,2,2,2,2,2,2,1
1,1,1,1,1,1,1,1
0,1,0,4,0,0,0,1
0,2,2,4,2,2,0,1
0,5,2,2,2,0,0,2
0,2,5,a,0,0,0,1
0,1,0,5,0,0,0,2
1,5,0,0,0,0,0,0
1,a,a1,a2,a3,a4,a5,2
2,a,a1,a2,a3,a4,a5,0
@NAMES
0 Dead
1 Head
2 Tail
3 Wall
4 AND
@COLORS
1 255 128 0
2 128 64 0
3 0 64 255
4 0 192 255
5 0 255 192

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b-engine
Posts: 3746
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Re: b-snapshots

Post by b-engine » January 19th, 2026, 3:49 am

I think this pattern below:

Code: Select all

x = 21, y = 18, rule = PhexPlus
3.8C$3.C7.C$3.C8.C$3.C9.C$3.C3.4C3.C$4C3.C3.C3.4C$7.C4.C$.BA4.C5.C$8.
C4.C$2.4C3.C3.C3.4C$6.C3.4C3.C$7.C9.C$8.C8.C$9.C8.C$10.6C3.C$16.C3.C$
17.C$18.C!
@RULE PhexPlus
@TABLE
n_states:6
neighborhood:hexagonal
symmetries:rotate6reflect
# Anything
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
0,1,0,0,0,0,0,1
0,1,1,0,0,0,0,2
0,2,2,0,2,2,0,1
0,2,2,2,2,2,2,1
0,1,2,3,3,0,0,0
0,1,2,a,a1,a2,a3,2
0,1,0,0,2,0,0,2
2,2,1,0,0,0,0,2
2,2,1,2,0,0,0,2
2,2,2,1,0,0,0,2
2,2,0,2,1,2,0,2
2,2,2,2,2,2,2,1
2,2,2,2,2,2,a,2
2,2,2,0,2,2,1,2
1,0,0,0,0,0,0,1
1,2,2,2,2,2,2,1
1,1,1,1,1,1,1,1
0,1,0,4,0,0,0,1
0,2,2,4,2,2,0,1
0,5,2,2,2,0,0,2
0,2,5,a,0,0,0,1
0,1,0,5,0,0,0,2
1,5,0,0,0,0,0,0
1,a,a1,a2,a3,a4,a5,2
2,a,a1,a2,a3,a4,a5,0
@NAMES
0 Dead
1 Head
2 Tail
3 Wall
4 AND
@COLORS
1 255 128 0
2 128 64 0
3 0 64 255
4 0 192 255
5 0 255 192
Emulates:

Code: Select all

x = 5, y = 4, rule = BlipHex
.2A$BA.2A$2.2A$4.A!

@RULE BlipHex
@TABLE
n_states:4
neighborhood:Hexagonal
symmetries:rotate6reflect
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var b = {0,1,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b

1,2,b,b1,b2,b3,b4,2

2,a,a1,a2,a3,a4,a5,3
3,a,a1,a2,a3,a4,a5,1

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b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
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Re: b-snapshots

Post by b-engine » February 12th, 2026, 10:12 pm

Now signals can do 120° sharp turns:

Code: Select all

x = 22, y = 13, rule = PhexPlus
13C$.C11.C$2.C6.BA3.C$3.C11.C$4.C3.5C3.C$5.C3.C3.C3.C$6.C3.C3.C3.C$7.
C3.C3.C3.C$8.C3.5C3.C$9.C11.C$10.C10.C$11.C9.C$12.10C!
@RULE PhexPlus
@TABLE
n_states:6
neighborhood:hexagonal
symmetries:rotate6reflect
# Anything
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
0,1,0,0,0,0,0,1
0,1,1,0,0,0,0,2
0,2,2,0,2,2,0,1
0,2,2,2,2,2,2,1
0,1,2,3,0,0,0,0
0,1,2,3,3,0,0,0
0,1,2,a,a1,a2,a3,2
0,1,0,0,2,0,0,2
2,2,1,0,0,0,0,2
2,2,1,2,0,0,0,2
2,2,2,1,0,0,0,2
2,2,0,2,1,2,0,2
2,2,2,2,2,2,2,1
2,2,2,2,2,2,a,2
2,2,2,0,2,2,1,2
1,0,0,0,0,0,0,1
1,2,2,2,2,2,2,1
1,1,1,1,1,1,1,1
0,1,0,4,0,0,0,1
0,2,2,4,2,2,0,1
0,5,2,2,2,0,0,2
0,2,5,a,0,0,0,1
0,1,0,5,0,0,0,2
1,5,0,0,0,0,0,0
1,a,a1,a2,a3,a4,a5,2
2,a,a1,a2,a3,a4,a5,0
@NAMES
0 Dead
1 Head
2 Tail
3 Wall
4 AND
@COLORS
1 255 128 0
2 128 64 0
3 0 64 255
4 0 192 255
5 0 255 192

User avatar
b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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Re: b-snapshots

Post by b-engine » February 23rd, 2026, 6:12 pm

Pipe (I renamed them because they're less like wires) "tees" and a 60° reflector that makes the reflector using dot obsolete:

Code: Select all

x = 40, y = 19, rule = PhexPlus
33.C$28.C$5.23C6.C$2B37.C$2BA35.C$.2B$7.5C3.4C3.8C6.C.C$11.C3.C3.C3.C
7.C$11.C3.C4.C3.C$11.C3.C5.C3.C$11.C3.C6.C3.C$11.C3.C7.C3.C$11.C3.C8.
C3.C$11.C3.C9.C3.C$11.C3.C10.C3.C$10.C4.C11.C4.C$15.C12.C2$16.C12.C!
@RULE PhexPlus
@TABLE
n_states:6
neighborhood:hexagonal
symmetries:rotate6reflect
# Anything
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
0,1,0,0,0,0,0,1
0,1,1,0,0,0,0,2
0,2,2,0,2,2,0,1
0,2,2,2,2,2,2,1
0,1,2,3,0,0,0,0
0,1,2,3,3,0,0,0
0,1,2,a,a1,a2,a3,2
0,1,0,0,2,0,0,2
2,2,1,0,0,0,0,2
2,2,1,2,0,0,0,2
2,2,2,1,0,0,0,2
2,2,0,2,1,2,0,2
2,2,2,2,2,2,2,1
2,2,2,2,2,2,a,2
2,2,2,0,2,2,1,2
1,0,0,0,0,0,0,1
1,2,2,2,2,2,2,1
1,1,1,1,1,1,1,1
0,1,0,4,0,0,0,1
0,2,2,4,2,2,0,1
0,5,2,2,2,0,0,2
0,2,5,a,0,0,0,1
0,1,0,5,0,0,0,2
1,5,0,0,0,0,0,0
1,a,a1,a2,a3,a4,a5,2
2,a,a1,a2,a3,a4,a5,0
@NAMES
0 Dead
1 Head
2 Tail
3 Wall
4 AND
@COLORS
1 255 128 0
2 128 64 0
3 0 64 255
4 0 192 255
5 0 255 192

User avatar
b-engine
Posts: 3746
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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Re: b-snapshots

Post by b-engine » March 8th, 2026, 6:03 pm

Signals in one type of wire prefers to travel orthogonally, and diagonally in another:

Code: Select all

x = 38, y = 21, rule = Testrule
2.2ACB2A16.DEFD$.A5.2A14.D4.2D$.A6.2A12.D6.2D$.A6.A.A10.2D5.2D.4D$.A6.
A.2A9.D6.D6.D$.2A5.A.3A8.D5.D7.D$2.6A2.4A8.3D.D8.D$14.A9.2D8.4D$14.A18.
5D$14.A18.5D$14.A20.D$13A.A20.D$7A2.A3.2A5.D2.D.4D6.D$7A14.D.2D.D8.D$
7A15.2D2.3D6.D$7A13.D.D.D.D2.3D3.D$7A14.2D2.2D5.3D$7A13.D.D.3D.D$5.A14.
2D3.D.D$21.D.D.4D$20.D2.2D2.2D!

@RULE Testrule
@TABLE
n_states:7
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5,6}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

1,2,a,a1,a2,a3,a4,a5,a6,2
1,5,a,a1,a2,a3,a4,a5,a6,2
1,0,2,0,a2,a3,a4,a5,a6,2
2,a,a1,a2,a3,a4,a5,a6,a7,3
3,a,a1,a2,a3,a4,a5,a6,a7,1
4,a,5,a1,a2,a3,a4,a5,a6,5
4,a,0,5,0,a1,a2,a3,a4,5
4,2,a,a1,a2,a3,a4,a5,a6,5
5,a,a1,a2,a3,a4,a5,a6,a7,6
6,a,a1,a2,a3,a4,a5,a6,a7,4

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