Rule request thread

For discussion of other cellular automata.
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LuveelVoom
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Re: Rule request thread

Post by LuveelVoom » August 1st, 2025, 10:34 pm

Can anyone provide an @TREE file for B3/S23-a5?
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Resu
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Re: Rule request thread

Post by Resu » August 13th, 2025, 7:20 am

Is this thread for requesting ruletables?

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

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hotcrystal0
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Re: Rule request thread

Post by hotcrystal0 » August 13th, 2025, 8:05 am

Resu wrote:
August 13th, 2025, 7:20 am
Is this thread for requesting ruletables?
Yes, it is.
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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ThePlayzr
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Re: Rule request thread

Post by ThePlayzr » August 14th, 2025, 6:24 am

I request a 3 state rule where state one is off, state 2 is CGoL, and state 3 is B3/S23-a5.
If they interact, these things will happen:
If one state wants to be born where another cell is, the cell will not be born, and the state in that cell still behaves normally.
If 2 states both want to be born in the same cell, then nothing will be born there.
Please help me prove b3s23-a5 omniperiodic!
Please visit my ruleset and contribute!
User:ThePlayzr
Finally got LLS! Time to do way too much searching!

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hotcrystal0
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Re: Rule request thread

Post by hotcrystal0 » August 14th, 2025, 9:49 am

A rule which is the same as Immigration, but state 2 follows B3/S23-a5. State 1 should be red, while 2 should be blue.
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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LuveelVoom
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Re: Rule request thread

Post by LuveelVoom » August 27th, 2025, 5:40 pm

A three state, one dimensional CA with the following set of transitions:

Code: Select all

x = 13, y = 16, rule = LifeHistory
13F$FA.AFADAF3DF$F.D.F.A.F.A.F$13F$FD2.FDA.FAD.F$F.A.F.D.F.A.F$13F$F2A
DF2A.F2DAF$F.D.F.D.F.A.F$13F$F.DAF.ADF2.DF$F.A.F.D.F.A.F$13F$FA2DF.2A
FD2AF$F.A.F.D.F.D.F$13F!
OCA primer (WIP): User:LuveelVoom/A_Primer_On_OCA
My rules: viewtopic.php?f=11&t=6843
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H. H. P. M. P. Cole
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Re: Rule request thread

Post by H. H. P. M. P. Cole » August 27th, 2025, 11:50 pm

LuveelVoom wrote:
August 27th, 2025, 5:40 pm
A three state, one dimensional CA with the following set of transitions:

Code: Select all

x = 13, y = 16, rule = LifeHistory
13F$FA.AFADAF3DF$F.D.F.A.F.A.F$13F$FD2.FDA.FAD.F$F.A.F.D.F.A.F$13F$F2A
DF2A.F2DAF$F.D.F.D.F.A.F$13F$F.DAF.ADF2.DF$F.A.F.D.F.A.F$13F$FA2DF.2A
FD2AF$F.A.F.D.F.D.F$13F!

Code: Select all

x = 1, y = 1, rule = luveel1D
A!

@RULE luveel1D
@TABLE
n_states:3
neighborhood:oneDimensional
symmetries:reflect
var a = {0,1,2}
var a1 = a
var a2 = a
0,2,2,1
1,2,2,2
1,1,1,2
0,1,0,2
2,1,0,1
1,2,0,2
2,1,2,1
2,2,0,1
1,1,2,2
a,a1,a2,0
@COLORS
0 0 0 0
1 255 0 0
2 0 255 0

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LuveelVoom
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Re: Rule request thread

Post by LuveelVoom » August 28th, 2025, 12:15 am

H. H. P. M. P. Cole wrote:
August 27th, 2025, 11:50 pm
LuveelVoom wrote:
August 27th, 2025, 5:40 pm
A three state, one dimensional CA with the following set of transitions:

Code: Select all

x = 13, y = 16, rule = LifeHistory
13F$FA.AFADAF3DF$F.D.F.A.F.A.F$13F$FD2.FDA.FAD.F$F.A.F.D.F.A.F$13F$F2A
DF2A.F2DAF$F.D.F.D.F.A.F$13F$F.DAF.ADF2.DF$F.A.F.D.F.A.F$13F$FA2DF.2A
FD2AF$F.A.F.D.F.D.F$13F!

Code: Select all

x = 1, y = 1, rule = luveel1D
A!

@RULE luveel1D
@TABLE
n_states:3
neighborhood:oneDimensional
symmetries:reflect
var a = {0,1,2}
var a1 = a
var a2 = a
0,2,2,1
1,2,2,2
1,1,1,2
0,1,0,2
2,1,0,1
1,2,0,2
2,1,2,1
2,2,0,1
1,1,2,2
a,a1,a2,0
@COLORS
0 0 0 0
1 255 0 0
2 0 255 0
Thanks, but could you provide one where the vertical direction is the time axis?
OCA primer (WIP): User:LuveelVoom/A_Primer_On_OCA
My rules: viewtopic.php?f=11&t=6843
YBOCAD: viewtopic.php?f=11&t=7036
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breaker's glider gun
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Re: Rule request thread

Post by breaker's glider gun » August 30th, 2025, 9:28 am

LuveelVoom wrote:
August 28th, 2025, 12:15 am
Could you provide one where the vertical direction is the time axis?

Code: Select all

x = 12, y = 7, rule = luveel1D
2$2.A3.B.B2A!


@RULE luveel1D
@TABLE
n_states:3
neighborhood:Moore
symmetries:none
var a = {0,1,2}
var a1 = a
var a2 = a
0, 0,2,0,0, 0,0,0,2, 1
0, 1,2,0,0, 0,0,0,2, 2
0, 1,1,0,0, 0,0,0,1, 2
0, 0,1,0,0, 0,0,0,0, 2
0, 2,1,0,0, 0,0,0,0, 1
0, 1,2,0,0, 0,0,0,0, 2
0, 2,2,0,0, 0,0,0,1, 1
0, 2,2,0,0, 0,0,0,0, 1
0, 1,1,0,0, 0,0,0,2, 2
0, 1,0,0,0, 0,0,0,2, 2
0, 2,0,0,0, 0,0,0,1, 1
0, 0,0,0,0, 0,0,0,1, 2
0, 1,2,0,0, 0,0,0,1, 2
0, 2,0,0,0, 0,0,0,2, 1
0, 2,1,0,0, 0,0,0,2, 1

@COLORS
0 0 0 0
1 255 0 0
2 0 255 0
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!

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ThePlayzr
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Re: Rule request thread

Post by ThePlayzr » September 6th, 2025, 8:34 pm

Can someone make a rule that is immigration, but instead of dead cells being born taking the majority, they take the opposite of the majority?
Please help me prove b3s23-a5 omniperiodic!
Please visit my ruleset and contribute!
User:ThePlayzr
Finally got LLS! Time to do way too much searching!

yaochen2
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Joined: September 5th, 2018, 11:48 pm

Re: Rule request thread

Post by yaochen2 » September 7th, 2025, 12:11 am

ThePlayzr wrote:
September 6th, 2025, 8:34 pm
Can someone make a rule that is immigration, but instead of dead cells being born taking the majority, they take the opposite of the majority?
Here you go!

Code: Select all

@RULE InverseImmigration

@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a1={1,2}
var a2={1,2}
var a3={1,2}
var a4={1,2}
var a5={1,2}
var a6={1,2}
var a7={1,2}
var a8={1,2}

var b1={0,1,2}
var b2={0,1,2}
var b3={0,1,2}
var b4={0,1,2}
var b5={0,1,2}
var b6={0,1,2}
var b7={0,1,2}
var b8={0,1,2}

0,1,1,1,0,0,0,0,0,2
0,2,1,1,0,0,0,0,0,2
0,2,2,1,0,0,0,0,0,1
0,2,2,2,0,0,0,0,0,1

1,a1,a2,0,0,0,0,0,0,1
1,a1,a2,a3,0,0,0,0,0,1

2,a1,a2,0,0,0,0,0,0,2
2,a1,a2,a3,0,0,0,0,0,2

1,b1,b2,b3,b4,b5,b6,b7,b8,0
2,b1,b2,b3,b4,b5,b6,b7,b8,0
@COLORS
0 48 48 48
1 255 0 0
2 0 0 255

Code: Select all

x = 7, y = 7, rule = B2cek3-cjk4cjkq5ijn6i7e8/S1c2-an3q4aqt5ejn6ei
o$obo$o2$5bo2$4b3o!

EDen68
Posts: 5
Joined: September 27th, 2025, 1:37 pm

Re: Rule request thread

Post by EDen68 » September 27th, 2025, 1:41 pm

Hello, i'm new here. I want a rule that emulates the 0E0P metacell emulating B3/S23, please.

unname4798
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Re: Rule request thread

Post by unname4798 » September 27th, 2025, 4:25 pm

0E0P is in B3/S23.

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ThePlayzr
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Re: Rule request thread

Post by ThePlayzr » September 28th, 2025, 12:35 am

Can someone make a rule that is immigration, but one state is b3s23-a5?
Anyway, here is a B3/S23, but every second generation, each state is OFF, DYING, BIRTHING, or ON.

Code: Select all

x = 0, y = 0, rule = multilife
3A$A$.A!
@RULE multilife
@TABLE
n_states:5
neighborhood:Moore
symmetries:permute
var a={0,1,2,3,4}
var o = {0,2,3,4}
var aa=a
var ab=a
var ac=a
var ad=a
var ae=a
var af=a
var ag=a
var oa=o
var ob=o
var oc=o
var od=o
var oe=o
var of=o
var og=o
0,1,1,1,o,oa,ob,oc,od,3
1,1,1,a,o,oa,ob,oc,od,2
1,1,1,1,1,a,aa,ab,ac,4
1,a,o,oa,ob,oc,od,oe,of,4
2,a,aa,ab,ac,ad,ae,af,ag,1
3,a,aa,ab,ac,ad,ae,af,ag,1
4,a,aa,ab,ac,ad,ae,af,ag,0
@COLORS
0 0 0 0
1 255 255 255
2 224 224 224
3 160 160 160
4 96 96 96
Interesting things happen if you do a multi-state soup.
Here is the highlife version:

Code: Select all

x = 0, y = 0, rule = multihighlife
3A$A$.A!
@RULE multihighlife
@TABLE
n_states:5
neighborhood:Moore
symmetries:permute
var a={0,1,2,3,4}
var o = {0,2,3,4}
var aa=a
var ab=a
var ac=a
var ad=a
var ae=a
var af=a
var ag=a
var oa=o
var ob=o
var oc=o
var od=o
var oe=o
var of=o
var og=o
0,1,1,1,o,oa,ob,oc,od,3
0,1,1,1,1,1,1,o,oa,3
1,1,1,a,o,oa,ob,oc,od,2
1,1,1,1,1,a,aa,ab,ac,4
1,a,o,oa,ob,oc,od,oe,of,4
2,a,aa,ab,ac,ad,ae,af,ag,1
3,a,aa,ab,ac,ad,ae,af,ag,1
4,a,aa,ab,ac,ad,ae,af,ag,0
@COLORS
0 0 0 0
1 255 255 255
2 224 224 224
3 160 160 160
4 96 96 96
Please help me prove b3s23-a5 omniperiodic!
Please visit my ruleset and contribute!
User:ThePlayzr
Finally got LLS! Time to do way too much searching!

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hotcrystal0
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Re: Rule request thread

Post by hotcrystal0 » September 28th, 2025, 9:11 am

ThePlayzr wrote:
September 28th, 2025, 12:35 am
Can someone make a rule that is immigration, but one state is b3s23-a5?
I actually suggested that before:
hotcrystal0 wrote:
August 14th, 2025, 9:49 am
A rule which is the same as Immigration, but state 2 follows B3/S23-a5. State 1 should be red, while 2 should be blue.
ThePlayzr wrote: Anyway, here is a B3/S23, but every second generation, each state is OFF, DYING, BIRTHING, or ON.

Code: Select all

x = 0, y = 0, rule = multilife
3A$A$.A!
@RULE multilife
@TABLE
n_states:5
neighborhood:Moore
symmetries:permute
var a={0,1,2,3,4}
var o = {0,2,3,4}
var aa=a
var ab=a
var ac=a
var ad=a
var ae=a
var af=a
var ag=a
var oa=o
var ob=o
var oc=o
var od=o
var oe=o
var of=o
var og=o
0,1,1,1,o,oa,ob,oc,od,3
1,1,1,a,o,oa,ob,oc,od,2
1,1,1,1,1,a,aa,ab,ac,4
1,a,o,oa,ob,oc,od,oe,of,4
2,a,aa,ab,ac,ad,ae,af,ag,1
3,a,aa,ab,ac,ad,ae,af,ag,1
4,a,aa,ab,ac,ad,ae,af,ag,0
@COLORS
0 0 0 0
1 255 255 255
2 224 224 224
3 160 160 160
4 96 96 96
SlowLife
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

EDen68
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Joined: September 27th, 2025, 1:37 pm

Re: Rule request thread

Post by EDen68 » September 28th, 2025, 11:59 am

unname4798 wrote:
September 27th, 2025, 4:25 pm
0E0P is in B3/S23.
Forgive me as this may not be possible but I meant a rule that emulates the 0E0P metacell and is based on B3/S23. Thank you in advance.

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hotcrystal0
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Re: Rule request thread

Post by hotcrystal0 » October 2nd, 2025, 7:43 pm

A “hybrid regions” rule called “HybridRegionsTTs” similar to the ones posted by Citation Needed with the following rules:
States 0 and 1 are B3/S23-a5 off and on respectively.
2 and 3 are B3/S23 off and on.
4 and 5 are [corrected] B3/S1e3 off and on.
Last edited by hotcrystal0 on October 3rd, 2025, 3:18 pm, edited 1 time in total.
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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ThePlayzr
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Re: Rule request thread

Post by ThePlayzr » October 2nd, 2025, 7:58 pm

hotcrystal0 wrote:
October 2nd, 2025, 7:43 pm
A “hybrid regions” rule called “HybridRegionsTTs” similar to the ones posted by Citation Needed with the following rules:
States 0 and 1 are B3/S23-a5 off and on respectively.
2 and 3 are B3/S23 off and on.
4 and 5 are B3/S1e off and on.
Where is the rule posted by Citation Needed?
Is that the rule where state 0 is off, state 1 is b3s23-a5, and state 2 is b3s23?
Also, why do we need multiple off states?
Please help me prove b3s23-a5 omniperiodic!
Please visit my ruleset and contribute!
User:ThePlayzr
Finally got LLS! Time to do way too much searching!

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hotcrystal0
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Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Rule request thread

Post by hotcrystal0 » October 2nd, 2025, 8:07 pm

ThePlayzr wrote:
October 2nd, 2025, 7:58 pm
hotcrystal0 wrote:
October 2nd, 2025, 7:43 pm
A “hybrid regions” rule called “HybridRegionsTTs” similar to the ones posted by Citation Needed with the following rules:
States 0 and 1 are B3/S23-a5 off and on respectively.
2 and 3 are B3/S23 off and on.
4 and 5 are B3/S1e off and on.
Where is the rule posted by Citation Needed?
Is that the rule where state 0 is off, state 1 is b3s23-a5, and state 2 is b3s23?
Also, why do we need multiple off states?
This is the rule by Citation Needed, and the off states are supposed to control what rule the on states in them follow.
Citation needed wrote:
December 27th, 2024, 8:51 am
ColorfulGalaxy found a new way to extend Life. The universe is divided into regions that run different rules. Technically this would be considered a hybrid rule.
Citation needed wrote:
December 9th, 2024, 11:10 am
ColorfulGalaxy studied some "hybrid region" rules. Each region has a rule.

Code: Select all

#C This rule features a zero-cell 2c/5 pi-heptomino wire.
x = 0, y = 0, rule = HybridRegionB3S23B3S2-i34q
30B$11B.18B$10B.B.17B$11B.18B$30B$11B.18B$10B.B.17B$11B.18B$30B$11B.18B
$10B.B.17B$11B.18B$30B$11B.18B$10B.B.17B$11B.18B$30B$11B.18B$10B.B.17B
$11B.18B$30B$11B.18B$10B.B.17B$11B.18B$30B$11B.18B$10B.B.17B$7BC22B$8B
CB.B.17B$5B3C22B$5B3C3B.18B$10B.B.14B$27B$11B.15B$27B$19B$19B$19B$19B
$19B!
@RULE HybridRegionB3S23B3S2-i34q

@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var o={1,3}
var o1=o
var o2=o
var o3=o
var o4=o
var o5=o
var o6=o
var o7=o
var o8=o
var b={0,2}
var b1=b
var b2=b
var b3=b
var b4=b
var b5=b
var b6=b
var b7=b
var b8=b

0,o1,o2,o3,b4,b5,b6,b7,b8,1 # B3a
0,b1,o2,b3,o4,b5,o6,b7,b8,1 # B3c
0,o1,b2,o3,b4,o5,b6,b7,b8,1 # B3e
0,o1,o2,b3,b4,b5,b6,b7,o8,1 # B3i
0,o1,b2,o3,o4,b5,b6,b7,b8,1 # B3j
0,o1,b2,o3,b4,b5,o6,b7,b8,1 # B3k
0,o1,o2,b3,o4,b5,b6,b7,b8,1 # B3n
0,o1,o2,b3,b4,b5,o6,b7,b8,1 # B3q
0,o1,o2,b3,b4,o5,b6,b7,b8,1 # B3r
0,o1,b2,b3,o4,b5,o6,b7,b8,1 # B3y
1,b1,b2,b3,b4,b5,b6,b7,b8,0 # S0
1,o1,b2,b3,b4,b5,b6,b7,b8,0 # S1e
1,b1,o2,b3,b4,b5,b6,b7,b8,0 # S1c
1,o1,o2,o3,o4,b5,b6,b7,b8,0 # S4a
1,b1,o2,b3,o4,b5,o6,b7,o8,0 # S4c
1,o1,b2,o3,b4,o5,b6,o7,b8,0 # S4e
1,o1,o2,b3,o4,o5,b6,b7,b8,0 # S4i
1,o1,b2,o3,b4,o5,o6,b7,b8,0 # S4j
1,o1,b2,o3,o4,b5,o6,b7,b8,0 # S4k
1,o1,o2,b3,o4,b5,b6,b7,o8,0 # S4n
1,o1,o2,o3,b4,b5,o6,b7,b8,0 # S4q
1,o1,o2,o3,b4,o5,b6,b7,b8,0 # S4r
1,o1,o2,b3,b4,o5,b6,b7,o8,0 # S4t
1,o1,o2,b3,b4,b5,o6,o7,b8,0 # S4w
1,o1,o2,b3,o4,b5,o6,b7,b8,0 # S4y
1,o1,o2,b3,b4,o5,o6,b7,b8,0 # S4z
1,o1,o2,o3,o4,b5,b6,b7,o8,0 # S5a
1,o1,o2,o3,b4,o5,b6,o7,b8,0 # S5c
1,o1,o2,b3,o4,b5,o6,b7,o8,0 # S5e
1,o1,o2,o3,o4,o5,b6,b7,b8,0 # S5i
1,o1,o2,o3,o4,b5,o6,b7,b8,0 # S5j
1,o1,o2,b3,o4,b5,o6,o7,b8,0 # S5k
1,o1,o2,o3,o4,b5,b6,o7,b8,0 # S5n
1,o1,o2,o3,b4,o5,o6,b7,b8,0 # S5q
1,o1,o2,b3,o4,o5,o6,b7,b8,0 # S5r
1,o1,o2,b3,o4,o5,b6,o7,b8,0 # S5y
1,o1,o2,o3,o4,o5,o6,b7,b8,0 # S6a
1,o1,o2,o3,o4,o5,b6,o7,b8,0 # S6c
1,o1,o2,o3,o4,b5,o6,b7,o8,0 # S6e
1,o1,o2,b3,o4,o5,o6,b7,o8,0 # S6i
1,o1,o2,o3,o4,b5,o6,o7,b8,0 # S6k
1,o1,o2,o3,b4,o5,o6,o7,b8,0 # S6n
1,o1,o2,o3,o4,o5,o6,o7,b8,0 # S7c
1,o1,o2,o3,o4,o5,o6,b7,o8,0 # S7e
1,o1,o2,o3,o4,o5,o6,o7,o8,0 # S8

2,o1,o2,o3,b4,b5,b6,b7,b8,3 # B3a
2,b1,o2,b3,o4,b5,o6,b7,b8,3 # B3c
2,o1,b2,o3,b4,o5,b6,b7,b8,3 # B3e
2,o1,o2,b3,b4,b5,b6,b7,o8,3 # B3i
2,o1,b2,o3,o4,b5,b6,b7,b8,3 # B3j
2,o1,b2,o3,b4,b5,o6,b7,b8,3 # B3k
2,o1,o2,b3,o4,b5,b6,b7,b8,3 # B3n
2,o1,o2,b3,b4,b5,o6,b7,b8,3 # B3q
2,o1,o2,b3,b4,o5,b6,b7,b8,3 # B3r
2,o1,b2,b3,o4,b5,o6,b7,b8,3 # B3y
3,b1,b2,b3,b4,b5,b6,b7,b8,2 # S0
3,o1,b2,b3,b4,b5,b6,b7,b8,2 # S1e
3,b1,o2,b3,b4,b5,b6,b7,b8,2 # S1c
3,o1,b2,b3,b4,o5,b6,b7,b8,2 # S2i removed
3,o1,o2,o3,o4,b5,b6,b7,b8,2 # S4a
3,b1,o2,b3,o4,b5,o6,b7,o8,2 # S4c
3,o1,b2,o3,b4,o5,b6,o7,b8,2 # S4e
3,o1,o2,b3,o4,o5,b6,b7,b8,2 # S4i
3,o1,b2,o3,b4,o5,o6,b7,b8,2 # S4j
3,o1,b2,o3,o4,b5,o6,b7,b8,2 # S4k
3,o1,o2,b3,o4,b5,b6,b7,o8,2 # S4n
## 3,o1,o2,o3,b4,b5,o6,b7,b8,2 # S4q added
3,o1,o2,o3,b4,o5,b6,b7,b8,2 # S4r
3,o1,o2,b3,b4,o5,b6,b7,o8,2 # S4t
3,o1,o2,b3,b4,b5,o6,o7,b8,2 # S4w
3,o1,o2,b3,o4,b5,o6,b7,b8,2 # S4y
3,o1,o2,b3,b4,o5,o6,b7,b8,2 # S4z
3,o1,o2,o3,o4,b5,b6,b7,o8,2 # S5a
3,o1,o2,o3,b4,o5,b6,o7,b8,2 # S5c
3,o1,o2,b3,o4,b5,o6,b7,o8,2 # S5e
3,o1,o2,o3,o4,o5,b6,b7,b8,2 # S5i
3,o1,o2,o3,o4,b5,o6,b7,b8,2 # S5j
3,o1,o2,b3,o4,b5,o6,o7,b8,2 # S5k
3,o1,o2,o3,o4,b5,b6,o7,b8,2 # S5n
3,o1,o2,o3,b4,o5,o6,b7,b8,2 # S5q
3,o1,o2,b3,o4,o5,o6,b7,b8,2 # S5r
3,o1,o2,b3,o4,o5,b6,o7,b8,2 # S5y
3,o1,o2,o3,o4,o5,o6,b7,b8,2 # S6a
3,o1,o2,o3,o4,o5,b6,o7,b8,2 # S6c
3,o1,o2,o3,o4,b5,o6,b7,o8,2 # S6e
3,o1,o2,b3,o4,o5,o6,b7,o8,2 # S6i
3,o1,o2,o3,o4,b5,o6,o7,b8,2 # S6k
3,o1,o2,o3,b4,o5,o6,o7,b8,2 # S6n
3,o1,o2,o3,o4,o5,o6,o7,b8,2 # S7c
3,o1,o2,o3,o4,o5,o6,b7,o8,2 # S7e
3,o1,o2,o3,o4,o5,o6,o7,o8,2 # S8

@NAMES
0 LIFE OFF
1 LIFE ON
2 TLIFE OFF
3 TLIFE ON

@COLORS
0 0 0 0
1 0 255 0
2 0 0 255
3 0 255 51
4 255 0 0

#END
Here are some small reflectors.

Code: Select all

#BEGIN
x = 25, y = 12, rule = HybridRegionLifeReflector
.A$2.A5.12F$3A5.12D6$22.3D$9.B12.D2F$10.2H10.DF$10.H!
@RULE HybridRegionLifeReflector

State 2 and 8 are from MirrorLife.
State 4 and 6 are from DotLifeHistory.
All three reflectors are colour-changing.

@TABLE
n_states:9
neighborhood:Moore
symmetries:rotate4reflect
var o={1,3,5,7}
var o1=o
var o2=o
var o3=o
var o4=o
var o5=o
var o6=o
var o7=o
var o8=o
var b={0,2,4,6,8}
var b1=b
var b2=b
var b3=b
var b4=b
var b5=b
var b6=b
var b7=b
var b8=b
var a={o,b}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,o1,o2,o3,b4,b5,b6,b7,b8,1 # B3a
0,b1,o2,b3,o4,b5,o6,b7,b8,1 # B3c
0,o1,b2,o3,b4,o5,b6,b7,b8,1 # B3e
0,o1,o2,b3,b4,b5,b6,b7,o8,1 # B3i
0,o1,b2,o3,o4,b5,b6,b7,b8,1 # B3j
0,o1,b2,o3,b4,b5,o6,b7,b8,1 # B3k
0,o1,o2,b3,o4,b5,b6,b7,b8,1 # B3n
0,o1,o2,b3,b4,b5,o6,b7,b8,1 # B3q
0,o1,o2,b3,b4,o5,b6,b7,b8,1 # B3r
0,o1,b2,b3,o4,b5,o6,b7,b8,1 # B3y
1,b1,b2,b3,b4,b5,b6,b7,b8,0 # S0
1,o1,b2,b3,b4,b5,b6,b7,b8,0 # S1e
1,b1,o2,b3,b4,b5,b6,b7,b8,0 # S1c
1,o1,o2,o3,o4,b5,b6,b7,b8,0 # S4a
1,b1,o2,b3,o4,b5,o6,b7,o8,0 # S4c
1,o1,b2,o3,b4,o5,b6,o7,b8,0 # S4e
1,o1,o2,b3,o4,o5,b6,b7,b8,0 # S4i
1,o1,b2,o3,b4,o5,o6,b7,b8,0 # S4j
1,o1,b2,o3,o4,b5,o6,b7,b8,0 # S4k
1,o1,o2,b3,o4,b5,b6,b7,o8,0 # S4n
1,o1,o2,o3,b4,b5,o6,b7,b8,0 # S4q
1,o1,o2,o3,b4,o5,b6,b7,b8,0 # S4r
1,o1,o2,b3,b4,o5,b6,b7,o8,0 # S4t
1,o1,o2,b3,b4,b5,o6,o7,b8,0 # S4w
1,o1,o2,b3,o4,b5,o6,b7,b8,0 # S4y
1,o1,o2,b3,b4,o5,o6,b7,b8,0 # S4z
1,o1,o2,o3,o4,b5,b6,b7,o8,0 # S5a
1,o1,o2,o3,b4,o5,b6,o7,b8,0 # S5c
1,o1,o2,b3,o4,b5,o6,b7,o8,0 # S5e
1,o1,o2,o3,o4,o5,b6,b7,b8,0 # S5i
1,o1,o2,o3,o4,b5,o6,b7,b8,0 # S5j
1,o1,o2,b3,o4,b5,o6,o7,b8,0 # S5k
1,o1,o2,o3,o4,b5,b6,o7,b8,0 # S5n
1,o1,o2,o3,b4,o5,o6,b7,b8,0 # S5q
1,o1,o2,b3,o4,o5,o6,b7,b8,0 # S5r
1,o1,o2,b3,o4,o5,b6,o7,b8,0 # S5y
1,o1,o2,o3,o4,o5,o6,b7,b8,0 # S6a
1,o1,o2,o3,o4,o5,b6,o7,b8,0 # S6c
1,o1,o2,o3,o4,b5,o6,b7,o8,0 # S6e
1,o1,o2,b3,o4,o5,o6,b7,o8,0 # S6i
1,o1,o2,o3,o4,b5,o6,o7,b8,0 # S6k
1,o1,o2,o3,b4,o5,o6,o7,b8,0 # S6n
1,o1,o2,o3,o4,o5,o6,o7,b8,0 # S7c
1,o1,o2,o3,o4,o5,o6,b7,o8,0 # S7e
1,o1,o2,o3,o4,o5,o6,o7,o8,0 # S8

2,o1,o2,o3,b4,b5,b6,b7,b8,3 # B3a
2,b1,o2,b3,o4,b5,o6,b7,b8,3 # B3c
2,o1,b2,o3,b4,o5,b6,b7,b8,3 # B3e
2,o1,o2,b3,b4,b5,b6,b7,o8,3 # B3i
2,o1,b2,o3,o4,b5,b6,b7,b8,3 # B3j
2,o1,b2,o3,b4,b5,o6,b7,b8,3 # B3k
2,o1,o2,b3,o4,b5,b6,b7,b8,3 # B3n
2,o1,o2,b3,b4,b5,o6,b7,b8,3 # B3q
2,o1,o2,b3,b4,o5,b6,b7,b8,3 # B3r
2,o1,b2,b3,o4,b5,o6,b7,b8,3 # B3y
2,o1,b2,o3,b4,o5,o6,b7,b8,3 # B4j added
3,b1,b2,b3,b4,b5,b6,b7,b8,2 # S0
3,o1,b2,b3,b4,b5,b6,b7,b8,2 # S1e
3,b1,o2,b3,b4,b5,b6,b7,b8,2 # S1c
3,o1,o2,o3,o4,b5,b6,b7,b8,2 # S4a
3,b1,o2,b3,o4,b5,o6,b7,o8,2 # S4c
3,o1,b2,o3,b4,o5,b6,o7,b8,2 # S4e
3,o1,o2,b3,o4,o5,b6,b7,b8,2 # S4i
3,o1,b2,o3,b4,o5,o6,b7,b8,2 # S4j
3,o1,b2,o3,o4,b5,o6,b7,b8,2 # S4k
3,o1,o2,b3,o4,b5,b6,b7,o8,2 # S4n
3,o1,o2,o3,b4,b5,o6,b7,b8,2 # S4q
3,o1,o2,o3,b4,o5,b6,b7,b8,2 # S4r
3,o1,o2,b3,b4,o5,b6,b7,o8,2 # S4t
3,o1,o2,b3,b4,b5,o6,o7,b8,2 # S4w
3,o1,o2,b3,o4,b5,o6,b7,b8,2 # S4y
3,o1,o2,b3,b4,o5,o6,b7,b8,2 # S4z
3,o1,o2,o3,o4,b5,b6,b7,o8,2 # S5a
3,o1,o2,o3,b4,o5,b6,o7,b8,2 # S5c
3,o1,o2,b3,o4,b5,o6,b7,o8,2 # S5e
3,o1,o2,o3,o4,o5,b6,b7,b8,2 # S5i
3,o1,o2,o3,o4,b5,o6,b7,b8,2 # S5j
3,o1,o2,b3,o4,b5,o6,o7,b8,2 # S5k
3,o1,o2,o3,o4,b5,b6,o7,b8,2 # S5n
3,o1,o2,o3,b4,o5,o6,b7,b8,2 # S5q
3,o1,o2,b3,o4,o5,o6,b7,b8,2 # S5r
3,o1,o2,b3,o4,o5,b6,o7,b8,2 # S5y
3,o1,o2,o3,o4,o5,o6,b7,b8,2 # S6a
3,o1,o2,o3,o4,o5,b6,o7,b8,2 # S6c
3,o1,o2,o3,o4,b5,o6,b7,o8,2 # S6e
3,o1,o2,b3,o4,o5,o6,b7,o8,2 # S6i
3,o1,o2,o3,o4,b5,o6,o7,b8,2 # S6k
3,o1,o2,o3,b4,o5,o6,o7,b8,2 # S6n
3,o1,o2,o3,o4,o5,o6,o7,b8,2 # S7c
3,o1,o2,o3,o4,o5,o6,b7,o8,2 # S7e
3,o1,o2,o3,o4,o5,o6,o7,o8,2 # S8

4,o1,o2,o3,b4,b5,b6,b7,b8,5 # B3a
4,b1,o2,b3,o4,b5,o6,b7,b8,5 # B3c
4,o1,b2,o3,b4,o5,b6,b7,b8,5 # B3e
4,o1,o2,b3,b4,b5,b6,b7,o8,5 # B3i
4,o1,b2,o3,o4,b5,b6,b7,b8,5 # B3j
4,o1,b2,o3,b4,b5,o6,b7,b8,5 # B3k
4,o1,o2,b3,o4,b5,b6,b7,b8,5 # B3n
4,o1,o2,b3,b4,b5,o6,b7,b8,5 # B3q
4,o1,o2,b3,b4,o5,b6,b7,b8,5 # B3r
4,o1,b2,b3,o4,b5,o6,b7,b8,5 # B3y
## 5,b1,b2,b3,b4,b5,b6,b7,b8,4 # S0 added
5,o1,b2,b3,b4,b5,b6,b7,b8,4 # S1e
5,b1,o2,b3,b4,b5,b6,b7,b8,4 # S1c
5,b1,o2,o3,o4,b5,b6,b7,b8,4 # S3i removed
5,o1,o2,o3,o4,b5,b6,b7,b8,4 # S4a
5,b1,o2,b3,o4,b5,o6,b7,o8,4 # S4c
5,o1,b2,o3,b4,o5,b6,o7,b8,4 # S4e
5,o1,o2,b3,o4,o5,b6,b7,b8,4 # S4i
5,o1,b2,o3,b4,o5,o6,b7,b8,4 # S4j
5,o1,b2,o3,o4,b5,o6,b7,b8,4 # S4k
5,o1,o2,b3,o4,b5,b6,b7,o8,4 # S4n
5,o1,o2,o3,b4,b5,o6,b7,b8,4 # S4q
5,o1,o2,o3,b4,o5,b6,b7,b8,4 # S4r
5,o1,o2,b3,b4,o5,b6,b7,o8,4 # S4t
5,o1,o2,b3,b4,b5,o6,o7,b8,4 # S4w
5,o1,o2,b3,o4,b5,o6,b7,b8,4 # S4y
5,o1,o2,b3,b4,o5,o6,b7,b8,4 # S4z
5,o1,o2,o3,o4,b5,b6,b7,o8,4 # S5a
5,o1,o2,o3,b4,o5,b6,o7,b8,4 # S5c
5,o1,o2,b3,o4,b5,o6,b7,o8,4 # S5e
5,o1,o2,o3,o4,o5,b6,b7,b8,4 # S5i
5,o1,o2,o3,o4,b5,o6,b7,b8,4 # S5j
5,o1,o2,b3,o4,b5,o6,o7,b8,4 # S5k
5,o1,o2,o3,o4,b5,b6,o7,b8,4 # S5n
5,o1,o2,o3,b4,o5,o6,b7,b8,4 # S5q
5,o1,o2,b3,o4,o5,o6,b7,b8,4 # S5r
5,o1,o2,b3,o4,o5,b6,o7,b8,4 # S5y
5,o1,o2,o3,o4,o5,o6,b7,b8,4 # S6a
5,o1,o2,o3,o4,o5,b6,o7,b8,4 # S6c
5,o1,o2,o3,o4,b5,o6,b7,o8,4 # S6e
5,o1,o2,b3,o4,o5,o6,b7,o8,4 # S6i
5,o1,o2,o3,o4,b5,o6,o7,b8,4 # S6k
5,o1,o2,o3,b4,o5,o6,o7,b8,4 # S6n
5,o1,o2,o3,o4,o5,o6,o7,b8,4 # S7c
5,o1,o2,o3,o4,o5,o6,b7,o8,4 # S7e
5,o1,o2,o3,o4,o5,o6,o7,o8,4 # S8

6,o1,o2,o3,b4,b5,b6,b7,b8,7 # B3a
6,b1,o2,b3,o4,b5,o6,b7,b8,7 # B3c
6,o1,b2,o3,b4,o5,b6,b7,b8,7 # B3e
6,o1,o2,b3,b4,b5,b6,b7,o8,7 # B3i
6,o1,b2,o3,o4,b5,b6,b7,b8,7 # B3j
6,o1,b2,o3,b4,b5,o6,b7,b8,7 # B3k
6,o1,o2,b3,o4,b5,b6,b7,b8,7 # B3n
6,o1,o2,b3,b4,b5,o6,b7,b8,7 # B3q
6,o1,o2,b3,b4,o5,b6,b7,b8,7 # B3r
6,o1,b2,b3,o4,b5,o6,b7,b8,7 # B3y
7,a1,a2,a3,a4,a5,a6,a7,a8,6 # No survival allowed

@COLORS
0 0 0 0
1 0 255 0
2 51 51 0
3 255 255 0
4 0 51 51
5 0 255 255
6 51 0 0
7 255 0 0
8 153 153 153
9 255 255 255

@NAMES
0 LIFE OFF
1 LIFE ON
2 B4J3S23 OFF
3 B4J3S23 ON
4 B3S23-I0 OFF
5 B3S23-I0 ON
6 B3S OFF
7 B3S ON
8 IDENTITY OFF
#END
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
ThePlayzr
Posts: 698
Joined: April 19th, 2025, 1:33 am
Location: Australia
Contact:

Re: Rule request thread

Post by ThePlayzr » October 2nd, 2025, 8:11 pm

Can someone make a rule where state 0 is off, state 1 is b3s23-a5, and state 2 is b3s23?
Please help me prove b3s23-a5 omniperiodic!
Please visit my ruleset and contribute!
User:ThePlayzr
Finally got LLS! Time to do way too much searching!

User avatar
hotcrystal0
Posts: 4335
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Rule request thread

Post by hotcrystal0 » October 2nd, 2025, 8:14 pm

ThePlayzr wrote:
October 2nd, 2025, 8:11 pm
Can someone make a rule where state 0 is off, state 1 is b3s23-a5, and state 2 is b3s23?
Just that, or B3/S23-a5 and B3/S23 immigration?
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
ThePlayzr
Posts: 698
Joined: April 19th, 2025, 1:33 am
Location: Australia
Contact:

Re: Rule request thread

Post by ThePlayzr » October 2nd, 2025, 8:27 pm

hotcrystal0 wrote:
October 2nd, 2025, 8:14 pm
ThePlayzr wrote:
October 2nd, 2025, 8:11 pm
Can someone make a rule where state 0 is off, state 1 is b3s23-a5, and state 2 is b3s23?
Just that, or B3/S23-a5 and B3/S23 immigration?
B3/S23-a5 and B3/S23 immigration.
Please help me prove b3s23-a5 omniperiodic!
Please visit my ruleset and contribute!
User:ThePlayzr
Finally got LLS! Time to do way too much searching!

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hotcrystal0
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Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Rule request thread

Post by hotcrystal0 » October 4th, 2025, 4:53 pm

ThePlayzr wrote:
September 28th, 2025, 12:35 am
Can someone make a rule that is immigration, but one state is b3s23-a5?
hotcrystal0 wrote:
August 14th, 2025, 9:49 am
A rule which is the same as Immigration, but state 2 follows B3/S23-a5. State 1 should be red, while 2 should be blue.
This was easy enough that I made the rule myself:

Code: Select all

x = 72, y = 37, rule = B3S23-a5Immigration
16.A$16.A.A$14.B13.A2.B$19.2B4.A2.A2.B2.B$13.2B9.A.3A2.3B.B14.B7.2B$19.
B5.A8.B7.3B3.2B.2B3.2B.2B5.2BA$15.A.A25.B5.B.B5.B.2B7.A$17.A49.A$57.B
5$66.2A$65.4A$65.2A.2A$67.2A4$25.A$23.A.A40.3A$24.2A39.5A$65.3A.2A$3.
B5.2A57.2A$2B.B3.2A.2A$3.B3.4A$8.2A21.2B$31.B.B$33.B32.4A$33.2B30.6A$
65.4A.2A$69.2A2$21.2B$20.B.B$22.B!

@RULE B3S23-a5Immigration

@TABLE

n_states:3
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var b = {1,2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b

# Birth

0,b,b,b1,0,0,0,0,0,b
0,b,b,0,b1,0,0,0,0,b
0,b,b,0,0,b1,0,0,0,b
0,b,b,0,0,0,b1,0,0,b
0,b,b,0,0,0,0,b1,0,b
0,b,b,0,0,0,0,0,b1,b
0,b,0,b,0,b1,0,0,0,b
0,b,0,b,0,0,b1,0,0,b
0,b,0,0,b,0,b1,0,0,b
0,0,b,0,b,0,b1,0,0,b

0,b,b1,b,0,0,0,0,0,b
0,b,b1,0,b,0,0,0,0,b
0,b,b1,0,0,b,0,0,0,b
0,b,b1,0,0,0,b,0,0,b
0,b,b1,0,0,0,0,b,0,b
0,b,b1,0,0,0,0,0,b,b
0,b,0,b1,0,b,0,0,0,b
0,b,0,b1,0,0,b,0,0,b
0,b,0,0,b1,0,b,0,0,b
0,0,b,0,b1,0,b,0,0,b

0,b1,b,b,0,0,0,0,0,b
0,b1,b,0,b,0,0,0,0,b
0,b1,b,0,0,b,0,0,0,b
0,b1,b,0,0,0,b,0,0,b
0,b1,b,0,0,0,0,b,0,b
0,b1,b,0,0,0,0,0,b,b
0,b1,0,b,0,b,0,0,0,b
0,b1,0,b,0,0,b,0,0,b
0,b1,0,0,b,0,b,0,0,b
0,0,b1,0,b,0,b,0,0,b

# Survival

b,b1,b2,0,0,0,0,0,0,b
b,b1,0,b2,0,0,0,0,0,b
b,b1,0,0,b2,0,0,0,0,b
b,b1,0,0,0,b2,0,0,0,b
b,0,b1,0,b2,0,0,0,0,b
b,0,b1,0,0,0,b2,0,0,b
1,b1,b2,b3,0,0,0,0,0,1 # no S3a for state 2
b,b1,b2,0,b3,0,0,0,0,b
b,b1,b2,0,0,b3,0,0,0,b
b,b1,b2,0,0,0,b3,0,0,b
b,b1,b2,0,0,0,0,b3,0,b
b,b1,b2,0,0,0,0,0,b3,b
b,b1,0,b2,0,b3,0,0,0,b
b,b1,0,b2,0,0,b3,0,0,b
b,b1,0,0,b2,0,b3,0,0,b
b,0,b1,0,b2,0,b3,0,0,b
2,b1,b2,b3,b4,b5,0,0,0,2 # only state 2 has S5
2,b1,b2,b3,b4,0,b5,0,0,2
2,b1,b2,b3,b4,0,0,b5,0,2
2,b1,b2,b3,b4,0,0,0,b5,2
2,b1,b2,b3,0,b4,b5,0,0,2
2,b1,b2,b3,0,b4,0,b5,0,2
2,b1,b2,0,b3,b4,b5,0,0,2
2,b1,b2,0,b3,b4,0,b5,0,2
2,b1,b2,0,b3,0,b4,b5,0,2
2,b1,b2,0,b3,0,b4,0,b5,2

# Death

b,a,a1,a2,a3,a4,a5,a6,a7,0

@COLORS
1 255 0 0
2 0 0 255

@NAMES
0 dead
1 B3/S23
2 B3/S23-a5

@ICONS
circles
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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hotcrystal0
Posts: 4335
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Rule request thread

Post by hotcrystal0 » October 19th, 2025, 4:46 pm

Can someone make a ruletable for the rules of Game of Loop?
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
pifricted
Posts: 968
Joined: May 25th, 2024, 10:26 am
Location: Behind The Great Internet Wall

Re: Rule request thread

Post by pifricted » October 31st, 2025, 8:02 am

The rule run in the whitespace:

Code: Select all

x = 8, y = 1, rule = Testing1
8A!
@RULE Testing1
pifricted, 2025-10-31
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a1 = {0, 1, 2}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var b1 = {0,1}
var b2 = b1
var b3 = b1
var b4 = b1
var b5 = b1
0, 1, 1, 1, 0, 0, 0, 0, 0,1
0, 1, 1, 1, 1, 1, 1,b1,b2,1
1, 1, 1,b1,b1,b1, 0, 0, 0,2
2,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 255   0
@NAMES
1 Alive
2 Dying
pifricted's rules & pifricted's Sandbox User:Pifricted
Ehhh…
I’m not a guy good at rule exploration, right?

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