For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
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hotcrystal0
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by hotcrystal0 » February 6th, 2025, 10:59 pm
P3 B to glider catalyst, from the newly-reduced P57 gun:
Code: Select all
x = 26, y = 21, rule = B3/S23
15bo$13b3o$12bo7b2obo$3bo4bo3b6o2bob2o$3bo2bo11bobo$4b3o4bobobobo2bo$
9b2obo2bo5b2o$11b2o5bo4bo$7b2o3bob3obob2obo$9bobo4b2o2b2ob2o$5bo2b2ob
ob3o4bobo2bo$5bo8b2o3b2o3bo$5bo2b2obo3b2o2b2ob2o$7bobobobo3bo$2bob2o3b
obob2o2bo2b6o$bobob4ob2o8bo4bo$4o8b6o5bo$o2b2ob2ob2obo10b2o$4bo2bobob
o3b5o$2bobo2bobo4bobobobo$2b2o4b2o4b2o3b2o!
wherever I go on the internet I bring with myself nothing but problems.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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hotcrystal0
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by hotcrystal0 » March 9th, 2025, 6:14 pm
hotcrystal0 wrote: ↑February 6th, 2025, 10:59 pm
P3 B to glider catalyst, from the newly-reduced P57 gun:
Code: Select all
x = 26, y = 21, rule = B3/S23
15bo$13b3o$12bo7b2obo$3bo4bo3b6o2bob2o$3bo2bo11bobo$4b3o4bobobobo2bo$
9b2obo2bo5b2o$11b2o5bo4bo$7b2o3bob3obob2obo$9bobo4b2o2b2ob2o$5bo2b2ob
ob3o4bobo2bo$5bo8b2o3b2o3bo$5bo2b2obo3b2o2b2ob2o$7bobobobo3bo$2bob2o3b
obob2o2bo2b6o$bobob4ob2o8bo4bo$4o8b6o5bo$o2b2ob2ob2obo10b2o$4bo2bobob
o3b5o$2bobo2bobo4bobobobo$2b2o4b2o4b2o3b2o!
Sorry for the doublepost.
Much smaller one, also by Sokwe:
Sokwe wrote: ↑March 9th, 2025, 4:19 am
Here is the new p3 catalyst by itself:
Code: Select all
x = 13, y = 11, rule = B3/S23
5b2o2b2obo$5bo4b3o$2b2obo5bo$2bob2ob2o$6bo2bo$6bob2o$3b2obobo$2bobob3o
$bo2bo2bob2o$ob3o3bo2bo$b2o6b2o!
wherever I go on the internet I bring with myself nothing but problems.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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Scorbie
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by Scorbie » March 9th, 2025, 9:26 pm
hotcrystal0 wrote: ↑February 6th, 2025, 10:59 pm
P3 B to glider catalyst, from the newly-reduced P57 gun:
Here's a p5 version of the catalyst, not necessarily minimal:
Code: Select all
x = 18, y = 15, rule = B3/S23
10b2o2b2obo$10bo4b3o$7b2obo5bo$7b2obob2o$11bo2bo$7b3obob2o$6bo2bobo$7b
o3bo$4bo2b2o2b2ob2o$o2bo6bobobo$4obob4obo2bo$5b2o4bo2b2o$2b3o3b3o$2bo
2bob2o$3b2o!
p4 versions have a solution with tiny p4 rotors and p2 supports. Here's the one used in gun_80:
Code: Select all
x = 12, y = 11, rule = B3/S23
4b2o2b2obo$4bo4b3o$b2obo5bo$bo2bob2o$3bobo2bo$2b2obob2o$5bo$4obob4o$o
4b3o2bo$2bo3b2o$3b2o2bo!
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hotcrystal0
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by hotcrystal0 » March 9th, 2025, 10:02 pm
Scorbie wrote: ↑March 9th, 2025, 9:26 pm
Here's a p5 version of the catalyst, not necessarily minimal:
Code: Select all
x = 18, y = 15, rule = B3/S23
10b2o2b2obo$10bo4b3o$7b2obo5bo$7b2obob2o$11bo2bo$7b3obob2o$6bo2bobo$7b
o3bo$4bo2b2o2b2ob2o$o2bo6bobobo$4obob4obo2bo$5b2o4bo2b2o$2b3o3b3o$2bo
2bob2o$3b2o!
Here’s a different one, which was in the Discord but likely missed (
Edit by Sokwe: the following is a p4 variant by Discord user :pink_heart: which was made obsolete by the p4 variant by Sokwe and Scorbie posted above):
Code: Select all
x = 13, y = 15, rule = B3/S23
5b2o2b2obo$2o3bo3bo2bo$o2bobo4b3o$b3obob2o$6bo2bo$3b2obob2o$3bo2bo$4b
obo$b3o4b2o$bo2b2ob2obo$2bobobobobo$3b2obob2o$5bobo$5bobo$6bo!
wherever I go on the internet I bring with myself nothing but problems.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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TigerCub414
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by TigerCub414 » June 14th, 2025, 9:35 pm
A stator variant of the p3 B-to-G catalyst can act like the drifty eater 3 in some cases:
Code:
Select all
x = 31, y = 11, rule = B3/S23
b2o19b2o$bobo18bobo$3bo4bo15bo3bo$3b3o2b2o14b2o2b2o$b2o3bo2bo12b2o2bo
2bo$o2b4o3bo12bob2o3bo$2obo6bo9bo2bo6bo$3bob2o12bobobo$3bobo12bo2bobo
2b2o$2b2obobo9bo3bo3bo2bo$6b2o10b2o6b2o!
The same mechanism can probably work a different periods. It may be useful because of the quick recovery time.
Code:
Select all
x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!
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Entity Valkyrie 2
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by Entity Valkyrie 2 » September 27th, 2025, 11:21 pm
The bumper can act as a periodic catalyst, and turn some non-glider objects or sparks into gliders:
Code: Select all
x = 42, y = 16, rule = B3/S23
14b2o22b2o$14bo2bo20bo2bo$o23bo$3o11bo2bo6b3o11bo2bo$3bo9bo2bo10bo9bo
2bo$2b2o9bobo10b2o9bobo$14bo23bo$7bo23bo$6bobo5b2o14bobo5b2o$6bo2bo4b
2o14bo2bo4b2o$7b2o22b2o2$5bo$5b2o21b4o$6bo$5bo21bo!
Bx222 IS MY WORST ENEMY.
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hotcrystal0
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by hotcrystal0 » December 8th, 2025, 7:34 pm
Here are oscillators that can catalyze in the same way as toads for prime periods up to 13:
Code: Select all
x = 119, y = 40, rule = B3/S23
obobo13bobobo13bobobo17bobobo15bobo4bobo13bobo4bobobo2$4bo17bo13bo25b
o17bo6bo15bo8bo2$obobo13bobobo13bobobo21bo17bo6bo15bo4bobobo2$o21bo17b
o21bo17bo6bo15bo8bo2$obobo13bobobo13bobobo21bo15bobobo2bobobo11bobobo
2bobobo4$39b2o$38bo2bo21b2obo47bo$21b2o15bob2o21bob2o20b2o24bobo$2bo14b
o4bo14b2o22bobo22bobo17bo6bobo2bo$2b2o12bob2o2bob2o13b3o18bobob3o13bo
5bo18bob2o3b2o2b3o$2b2o13b4obob2o7bo3b2o3bob2o14bobobo2bo11bob2ob3o19b
4o4b2o$3bo16b2o10bob2ob2obobobo2bo11b2o6bo12b4o25b2o2bo2bo$33b4o5bobo
b2o6bo2bo3bobobobob2o12b2ob3o21b2o2bobo$36b3o2bob2o8bob3ob3obob2o2bo15b
o2bo22b2obob2o$38bobo3bo8b2ob2o3bob2o4bo13b2o2bo18b2o9bo$38bob4o14b2o
bo4b3o14bo4b3o11b2o2b2o4b2ob2o$39bo19bobob2obo23bo11bo10bobo$16bo8bo15b
o17bobobobo14b2o17b2obo10bobo$15bob2o4b2obo13b2o18bo20bo18bob2o4bo5bo
$16b4o2b4o52b3o17bo5bo2bobo$19b4o55bo19b8o2bo$109b3o$34bo65b2ob3o5bo$
33bob2o62bo$34b4o3b2o56b2o$37b3o2bo63bobo$39b3o64b5o$38bo3b3o61bo4bo$
36b2ob3o2bo60b2ob3o$42b2o60bo2b2o$41bo62b2o$36b2o3bo$36b5o!
Also, two ways to use 38P5 as a catalyst:
Code: Select all
x = 34, y = 17, rule = B3/S23
obo$obo2bo17bobo$b2o3bo13bo3bo$4b3o13bob3o3$5bo17bo$4bobo15bob2o$5bob
2o3b2o9b4o3b2o$9bo3bo12b3o2bo$10b3o15b3o$13b3o11bo3b3o$7b2ob3o2bo9b2o
b3o2bo$8b3o2b2o16b2o$8bob3o17bo$7b2obobo12b2o3bo$7bo2b2o13b5o!
wherever I go on the internet I bring with myself nothing but problems.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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ElijahKen
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by ElijahKen » December 24th, 2025, 11:14 am
hotcrystal0 wrote: ↑December 25th, 2022, 11:20 am
P4 version:
Code: Select all
x = 21, y = 17, rule = B3/S23
11b2o$12bo$11bo7b2o$11b2o6bo$16b2obo$8bo4bo2bobo$4b2obobobob2o$3bobob
o3bo2b4o$2bo4b2o2bobo4bo$3b4obob4obob2o2$b3o2bobo3bo$o2bo8b2o$2o2$4b3o
$4bo!
P2 version that is smaller (sorry if already known):
Code:
Select all
x = 15, y = 13, rule = B3/S23
7bo$6bobo2bo$6bobo2b3o$4b2obo6bo$3bo2bob2ob3o$3b4o2b3o$8bo$b3o2bo2bo$o
2bo4b2o$2o2$4b3o$4bo!
EDIT: Unfortunately, it cannot work with the functionally stable p8 reflector.
Engineering macro-spaceships is hard.
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yyh_baboon
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by yyh_baboon » December 31st, 2025, 8:09 pm
Glider catalyst??
Code: Select all
x = 10, y = 7, rule = LifeHistory
8.2A$7.A.A$7.A$7.2A$A$.2A$2A!
which means glider loops can also be catalysts.
The glider catalyst seemed to be work on a specific frontend:(yellow cells must be on and red ones must not)
Code: Select all
x = 7, y = 7, rule = LifeHistory
2.D2E2A$2.4DE$3.3E2$A.A$.2A$.A!
Do anyone have a P38 edge block factory?
Currently hand-searching spaceships.
Have a look at my spaceship hub
viewtopic.php?f=12&t=7084 if you’re interested ÔvÔ
Code: Select all
x = 4, y = 3, rule = B3-cnqy4ej7c/S2-ci3-ak4ceinrz5acek6c
3o$o2bo$ob2o!
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hotcrystal0
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by hotcrystal0 » March 20th, 2026, 10:39 am
This P3 from a recent oscillator of mine can sometimes replace chucklebait:
Code: Select all
x = 35, y = 22, rule = B3/S23
4b3o23b3o$3bo3bo21bo3bo$2bo5bo19bo5bo$2bo5bo19bo5bo$2bo5bo10b2o7bo5bo
$3bo3bo11b2o8bo3bo$4b3o23b3o2$2b2o25bo$3bo24bobo$bobob3o16b2obobo$obo
bob3o14bobobobobo$obo2b2ob3o12bo4bob2o$b2o8bo12b3obo$11bo14bobo$8b4ob
o13bo$12b2o$7bo4b3o$3b2o3b2o5bo$3bo2bobo5b2o$5b2o2bo$8b2o!
It uses a known eater + dot spark reaction, but I don’t think a P3 oscillator that supports the reaction has been found until then.
wherever I go on the internet I bring with myself nothing but problems.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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I6_I6
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by I6_I6 » March 20th, 2026, 4:35 pm
hotcrystal0 wrote: ↑March 20th, 2026, 10:39 am
This P3 from a recent oscillator of mine can sometimes replace chucklebait:
Code: Select all
x = 35, y = 22, rule = B3/S23
4b3o23b3o$3bo3bo21bo3bo$2bo5bo19bo5bo$2bo5bo19bo5bo$2bo5bo10b2o7bo5bo
$3bo3bo11b2o8bo3bo$4b3o23b3o2$2b2o25bo$3bo24bobo$bobob3o16b2obobo$obo
bob3o14bobobobobo$obo2b2ob3o12bo4bob2o$b2o8bo12b3obo$11bo14bobo$8b4ob
o13bo$12b2o$7bo4b3o$3b2o3b2o5bo$3bo2bobo5b2o$5b2o2bo$8b2o!
It uses a known eater + dot spark reaction, but I don’t think a P3 oscillator that supports the reaction has been found until then.
Using keys is smaller, but has lower clearance:
Code: Select all
x = 16, y = 14, rule = B3/S23
4b3o$3bo3bo$2bo5bo$2bo5bo$2bo5bo$3bo3bo$4b3o2$2b2o$3bo$bobob3o4b3o$obo
bob3o2b3obo$obo2b2ob4ob2o$b2o!
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
User:I6 I6/Elementary Emulators