Rule request thread

For discussion of other cellular automata.
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B468S02357
Posts: 361
Joined: December 30th, 2025, 9:23 pm
Location: Partying with satan in hell (he brought some takis so i love him)

Re: Rule request thread

Post by B468S02357 » March 14th, 2026, 4:49 am

A 2-state rule, featuring all of these:
SPACESHIPS

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x = 25, y = 8, rule = B3/S23
b3o$o2bo5b3o$3bo4bo2bo5b3o$3bo7bo4bo2bo$3bo7bo7bo$3bo7bo7bo2b3o$2bo7b
o7bo5bo$23bo!

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x = 9, y = 14, rule = B36/S23
5bo$5b2o$5bobo$6b3o2$3o$bobo$2b2o$3bo3$bo$bo$bo!

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x = 10, y = 4, rule = B3/S2-i34q
3o3b3o$bo4b3o$bo7bo$8bo!

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x = 3, y = 4, rule = B3678/S23
bo$obo$3o$2o!

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x = 12, y = 4, rule = B3/S23-a5
b3o4b4o$2ob2o2b2obo$2ob2o2b2o$9bo!

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x = 16, y = 3, rule = B2/S
b2o4b2o4b2o$o2bo5bo$6bo5bo2bo!
OSCILLATORS

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x = 29, y = 21, rule = B3/S23
6b2o4bo$o6bo3b2o$o3bo6b2o$o3b2o5bo5$2b3o3b3o$19b10o$o4bobo4bo$o4bobo4b
o$o4bobo4bo$2b3o3b3o2$2b3o3b3o$o4bobo4bo$o4bobo4bo$o4bobo4bo2$2b3o3b3o
!

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x = 16, y = 3, rule = B3/S0248
b2o4bo$2o6b2o3b3o$bo5b2o5b2o!

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x = 4, y = 3, rule = B3/S23-ai
2bo$ob2o$obo!
STILL LIVES

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x = 53, y = 4, rule = B3/S23
11bo10b2o9b2o14b2o$5bo4bobo3b2o3bobo3b2o3bobo10b2o2bobo$2o2bobo2bobo3b
obo2bobo3bobo2bobo3b2obo2bo2bo4bo$2o3bo4bo5bo4bo4b2o3b2o4bob2o2b2o6b2o
!
REPLICATORS

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x = 5, y = 5, rule = B36/S23
2b3o$bo2bo$o3bo$o2bo$3o!

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x = 7, y = 5, rule = B36/S2-i34q
2b3o$bo3bo$o5bo$bo3bo$2b3o!

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x = 1, y = 10, rule = B3/S23:T0,10
o$o$o$o$o$o$o$o$o$o!
I was born on march 23 (3/23). I was destined to be here, and here i am.

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#C [[ ZOOM 4 THEME MONO GPS 30 WIDTH 937 HEIGHT 600 RANDOMIZE ]]
x = 64, y = 64, rule = R5,C28,S12-19,25-33,55,113-120,B12,29-43,Nm
b!
I'm a big fan of engineered spaceships.

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: Rule request thread

Post by unname4798 » March 14th, 2026, 5:14 am

Your idea is outright impossible. Do not even try! Only possible via "emulation" (in the sense that Windows 10 can emulate Windows 7 via a VM, Life can "emulate" HighLife via OTCA)
B468S02357 wrote:
March 14th, 2026, 4:49 am
A 2-state rule, featuring all of these:
(13 patterns)
LWSS cannot exist with T.
Star Trek's oscillator is a glider, a spaceship in Life.
Edit: Actually, it is possible (jk):

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#R B/S012345678
!
All spaceships are 0c.
All oscillators are p1.
All replicators produce 1 copy every 1 generation with an offset of (0,0).

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B468S02357
Posts: 361
Joined: December 30th, 2025, 9:23 pm
Location: Partying with satan in hell (he brought some takis so i love him)

Re: Rule request thread

Post by B468S02357 » March 14th, 2026, 3:04 pm

unname4798 wrote:
March 14th, 2026, 5:14 am
Your idea is outright impossible. Do not even try! Only possible via "emulation" (in the sense that Windows 10 can emulate Windows 7 via a VM, Life can "emulate" HighLife via OTCA)
B468S02357 wrote:
March 14th, 2026, 4:49 am
A 2-state rule, featuring all of these:
(13 patterns)
LWSS cannot exist with T.
Star Trek's oscillator is a glider, a spaceship in Life.
Fair. Wait, what about for every separate rule there, it's its own state and when two collide, they fuse together (for example, when the nugget in inverselife collides with the t or ant, it changes their rules to b3678/s2-i34q
I was born on march 23 (3/23). I was destined to be here, and here i am.

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#C [[ ZOOM 4 THEME MONO GPS 30 WIDTH 937 HEIGHT 600 RANDOMIZE ]]
x = 64, y = 64, rule = R5,C28,S12-19,25-33,55,113-120,B12,29-43,Nm
b!
I'm a big fan of engineered spaceships.

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R2INT
Posts: 775
Joined: July 2nd, 2024, 7:42 pm

Re: Rule request thread

Post by R2INT » March 14th, 2026, 8:14 pm

B468S02357 wrote:
March 14th, 2026, 4:49 am
A 2-state rule, featuring all of these:
[...]
2-state is impossible, but here's a 3-state rule with all the patterns you posted:

Code: Select all

x = 124, y = 119, rule = B468S02357_3state
71.BA6.A6.3A4.3A6.3A$46.2B6.2B5.2B6.AB.AB3.AB.BA4.A2.A3.A2.A5.A2.A$48.
B11.B2.B6.B.BA4.B.B5.A6.A8.A$45.B7.B2.B29.A6.A8.A$70.A16.A.A3.A8.A$94.
A.A5.A$31.A7.3A61.A.A$30.A.A6.A$29.AB.A7.A$17.A11.A$16.2A$15.A.A96.A$
14.3A96.A.A$2.3A108.2AB6.A$.A2.A15.3A90.2A6.ABA$A3.A14.A.A$A2.A15.2A$
3A16.A3$21.A$21.A$21.A13$53.2A4.A14.A10.2A9.2A14.2A$27.B3.A.B3.A4.B4.
A6.A3.2A8.A4.A.A3.2A3.A.A3.AB3.A.A10.2A2.A.A$25.A.2B3.B4.2B2.BA4.A3.A
6.2A3.2A2.A.A2.A.A3.A.A2.A.A3.A.A2.A.A3.2A.A2.A2.A4.A$25.B.B3.2A3.B.A
2.AB4.A3.2A5.A4.2A3.A4.A5.A4.A4.BA3.2A4.A.2A2.2A6.2A6$70.B$70.B$70.B$
70.B$70.B$70.B$70.B$70.B$70.B$70.B$70.B6$72.ABA$71.A3.A$70.A5.A$71.A3.
A$72.ABA52$79.A$78.3A$78.A.A!
@RULE B468S02357_3state
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
# B2 spaceships
0 2,2,0,0,0,0,0,0 2
0 2,0,2,0,0,0,0,0 2
0 2,0,0,2,0,0,0,0 2
# HighLife replicator
0 1,1,1,0,0,0,0,0 1
0 1,1,1,0,1,1,1,0 1
1 1,1,0,0,0,0,0,0 1
1 1,0,1,0,1,0,0,0 1
1 1,1,0,1,0,0,0,0 1
0 0,1,1,1,0,0,0,0 1
0 0,1,0,1,0,1,0,0 1
1 0,1,1,1,0,0,0,0 1
1 1,0,1,1,0,0,0,0 1
1 1,0,1,0,0,0,0,0 1
1 1,1,0,0,1,0,0,0 1
1 1,0,0,1,0,0,0,0 1
1 0,1,0,0,0,1,0,0 1
0 1,0,1,1,0,0,0,0 1
1 1,0,0,0,1,0,0,0 1
0 1,0,1,0,0,1,0,0 1
0 1,1,0,0,1,0,0,0 1
1 1,1,0,0,0,1,0,0 1
0 1,1,0,1,0,0,0,0 1
1 1,1,1,0,0,0,0,0 1
0 1,1,0,0,0,1,0,0 1
1 0,1,0,1,0,0,0,0 1
1 1,0,0,1,0,1,0,0 1
1 0,1,0,1,0,1,0,0 1
# bomber
1 1,2,0,0,0,2,0,0 1
0 1,0,1,0,1,0,0,0 2
2 1,1,0,0,1,0,0,0 1
1 1,0,1,2,0,0,0,0 2
1 2,0,1,1,0,0,0,0 1
0 1,2,0,0,1,0,0,0 2
0 1,1,1,1,0,1,1,0 1
1 1,0,1,0,0,1,0,0 1
1 0,2,0,1,0,0,0,0 1
2 1,0,0,1,0,1,0,0 1
0 1,0,2,1,0,0,0,0 1
2 1,0,1,0,0,1,0,0 1
# 1D replicator
0 0,2,2,2,0,0,0,0 2
0 0,2,1,0,1,2,0,0 2
2 2,0,0,0,2,0,0,0 2
# Other replicator
0 1,0,1,2,0,0,0,0 1
0 0,1,2,1,0,0,0,0 1
1 2,0,0,1,0,0,0,0 2
0 0,1,1,1,0,1,1,1 2
1 0,1,2,1,0,0,0,0 2
0 1,2,1,0,0,0,0,0 1
1 0,2,0,2,0,0,0,0 2
0 2,1,1,0,0,0,0,0 1
2 1,1,0,1,0,0,0,0 1
0 2,1,1,1,2,0,1,0 1
0 2,1,0,1,0,0,0,0 1
0 0,2,0,1,0,1,0,0 1
1 1,2,0,0,0,0,0,0 1
1 2,0,1,0,0,0,0,0 2
2 0,1,1,1,0,0,0,0 2
1 1,0,2,0,1,0,0,0 2
1 1,2,1,0,0,1,0,0 2
1 2,1,1,0,0,0,0,0 1
1 2,1,0,0,0,1,0,0 1
2 1,0,1,1,0,0,0,0 1
1 1,0,2,1,0,0,0,0 2
2 1,1,1,0,0,0,0,0 1
0 0,2,1,1,0,1,1,2 2
2 1,0,0,1,0,0,0,0 2
0 2,1,0,0,0,2,0,0 1
0 2,0,1,1,0,0,0,0 1
1 1,0,0,2,0,0,0,0 1
0 0,2,1,1,0,0,0,0 2
0 1,0,2,0,1,0,0,0 1
2 0,1,0,1,0,0,0,0 1
0 2,0,0,2,0,2,0,0 1
0 2,0,1,0,2,0,0,0 2
1 2,2,2,0,0,0,0,0 1
0 0,1,2,1,0,1,2,1 2
0 0,2,1,2,0,0,0,0 2
2 1,1,0,0,0,0,0,0 1
0 0,2,1,2,0,2,1,2 2
1 2,2,1,0,0,0,0,0 1
0 1,0,0,2,0,2,0,0 1
0 2,0,2,0,2,0,0,0 2
0 2,0,2,1,0,0,0,0 1
2 1,0,0,2,0,2,0,0 1
1 2,2,1,0,0,1,0,0 2
1 2,1,0,0,0,0,0,0 1
2 1,0,1,0,1,0,0,0 2
# c/4d
1 1,2,1,0,0,0,0,0 1
# ship
1 2,1,0,1,0,0,0,0 1
2 1,0,1,0,0,0,0,0 2
# p4 osc 1
2 1,2,0,0,0,0,0,0 2
0 2,1,2,0,0,0,0,0 1
1 2,1,2,0,2,0,0,0 1
2 1,2,1,2,0,0,0,0 2
# p4 osc 2
1 2,2,0,0,0,0,0,0 2
2 1,0,2,1,0,2,0,0 2
0 2,2,1,0,0,0,0,0 1
# p4 osc 3
2 1,0,1,0,2,1,0,0 2
0 2,0,2,0,1,0,0,0 1
2 1,1,0,1,0,2,0,0 2
# p8 osc
0 2,2,2,0,0,0,0,0 2
2 2,0,2,0,2,0,0,0 2
2 2,2,0,0,0,0,0,0 1
0 2,2,0,1,0,0,0,0 2
1 2,0,2,0,2,0,0,0 2
1 2,0,2,0,0,0,0,0 1
# 2c/8
0 1,0,0,1,0,1,0,0 1
0 0,1,1,1,1,1,0,1 2
0 1,2,1,1,1,0,1,0 1
0 2,1,1,1,1,1,1,0 1
0 1,2,0,1,0,0,0,0 1
# Climbing C
1 2,0,1,2,0,0,0,0 2
1 2,1,2,0,1,2,0,0 2
2 2,1,0,0,0,0,0,0 2
2 2,0,1,0,0,1,0,0 1
1 2,1,2,0,1,1,0,0 2
2 0,1,2,1,0,0,0,0 2
2 1,0,2,0,1,0,0,0 1
2 2,0,1,0,0,2,0,0 1
2 1,1,0,2,0,0,0,0 1
0 0,2,0,2,0,1,0,0 1
# fix replicator
0 2,1,1,1,2,0,2,0 2
# fix bomber
0 2,2,1,2,2,0,1,0 1
1 2,0,2,1,0,0,0,0 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
This rule also has a pi-heptomino quadrep that never works in 2-state INT. Unfortunately, this rule is explosive because of B2a.
Range-2 INT
R2INT's Rule Collection

Currently missing OCA catalyst search software and OCA conduit search software (the one I have is hardcoded to B3/S23-a5)

User avatar
B468S02357
Posts: 361
Joined: December 30th, 2025, 9:23 pm
Location: Partying with satan in hell (he brought some takis so i love him)

Re: Rule request thread

Post by B468S02357 » March 14th, 2026, 10:31 pm

R2INT wrote:
March 14th, 2026, 8:14 pm
B468S02357 wrote:
March 14th, 2026, 4:49 am
A 2-state rule, featuring all of these:
[...]
2-state is impossible, but here's a 3-state rule with all the patterns you posted:

Code: Select all

x = 124, y = 119, rule = B468S02357_3state
71.BA6.A6.3A4.3A6.3A$46.2B6.2B5.2B6.AB.AB3.AB.BA4.A2.A3.A2.A5.A2.A$48.
B11.B2.B6.B.BA4.B.B5.A6.A8.A$45.B7.B2.B29.A6.A8.A$70.A16.A.A3.A8.A$94.
A.A5.A$31.A7.3A61.A.A$30.A.A6.A$29.AB.A7.A$17.A11.A$16.2A$15.A.A96.A$
14.3A96.A.A$2.3A108.2AB6.A$.A2.A15.3A90.2A6.ABA$A3.A14.A.A$A2.A15.2A$
3A16.A3$21.A$21.A$21.A13$53.2A4.A14.A10.2A9.2A14.2A$27.B3.A.B3.A4.B4.
A6.A3.2A8.A4.A.A3.2A3.A.A3.AB3.A.A10.2A2.A.A$25.A.2B3.B4.2B2.BA4.A3.A
6.2A3.2A2.A.A2.A.A3.A.A2.A.A3.A.A2.A.A3.2A.A2.A2.A4.A$25.B.B3.2A3.B.A
2.AB4.A3.2A5.A4.2A3.A4.A5.A4.A4.BA3.2A4.A.2A2.2A6.2A6$70.B$70.B$70.B$
70.B$70.B$70.B$70.B$70.B$70.B$70.B$70.B6$72.ABA$71.A3.A$70.A5.A$71.A3.
A$72.ABA52$79.A$78.3A$78.A.A!
@RULE B468S02357_3state
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
# B2 spaceships
0 2,2,0,0,0,0,0,0 2
0 2,0,2,0,0,0,0,0 2
0 2,0,0,2,0,0,0,0 2
# HighLife replicator
0 1,1,1,0,0,0,0,0 1
0 1,1,1,0,1,1,1,0 1
1 1,1,0,0,0,0,0,0 1
1 1,0,1,0,1,0,0,0 1
1 1,1,0,1,0,0,0,0 1
0 0,1,1,1,0,0,0,0 1
0 0,1,0,1,0,1,0,0 1
1 0,1,1,1,0,0,0,0 1
1 1,0,1,1,0,0,0,0 1
1 1,0,1,0,0,0,0,0 1
1 1,1,0,0,1,0,0,0 1
1 1,0,0,1,0,0,0,0 1
1 0,1,0,0,0,1,0,0 1
0 1,0,1,1,0,0,0,0 1
1 1,0,0,0,1,0,0,0 1
0 1,0,1,0,0,1,0,0 1
0 1,1,0,0,1,0,0,0 1
1 1,1,0,0,0,1,0,0 1
0 1,1,0,1,0,0,0,0 1
1 1,1,1,0,0,0,0,0 1
0 1,1,0,0,0,1,0,0 1
1 0,1,0,1,0,0,0,0 1
1 1,0,0,1,0,1,0,0 1
1 0,1,0,1,0,1,0,0 1
# bomber
1 1,2,0,0,0,2,0,0 1
0 1,0,1,0,1,0,0,0 2
2 1,1,0,0,1,0,0,0 1
1 1,0,1,2,0,0,0,0 2
1 2,0,1,1,0,0,0,0 1
0 1,2,0,0,1,0,0,0 2
0 1,1,1,1,0,1,1,0 1
1 1,0,1,0,0,1,0,0 1
1 0,2,0,1,0,0,0,0 1
2 1,0,0,1,0,1,0,0 1
0 1,0,2,1,0,0,0,0 1
2 1,0,1,0,0,1,0,0 1
# 1D replicator
0 0,2,2,2,0,0,0,0 2
0 0,2,1,0,1,2,0,0 2
2 2,0,0,0,2,0,0,0 2
# Other replicator
0 1,0,1,2,0,0,0,0 1
0 0,1,2,1,0,0,0,0 1
1 2,0,0,1,0,0,0,0 2
0 0,1,1,1,0,1,1,1 2
1 0,1,2,1,0,0,0,0 2
0 1,2,1,0,0,0,0,0 1
1 0,2,0,2,0,0,0,0 2
0 2,1,1,0,0,0,0,0 1
2 1,1,0,1,0,0,0,0 1
0 2,1,1,1,2,0,1,0 1
0 2,1,0,1,0,0,0,0 1
0 0,2,0,1,0,1,0,0 1
1 1,2,0,0,0,0,0,0 1
1 2,0,1,0,0,0,0,0 2
2 0,1,1,1,0,0,0,0 2
1 1,0,2,0,1,0,0,0 2
1 1,2,1,0,0,1,0,0 2
1 2,1,1,0,0,0,0,0 1
1 2,1,0,0,0,1,0,0 1
2 1,0,1,1,0,0,0,0 1
1 1,0,2,1,0,0,0,0 2
2 1,1,1,0,0,0,0,0 1
0 0,2,1,1,0,1,1,2 2
2 1,0,0,1,0,0,0,0 2
0 2,1,0,0,0,2,0,0 1
0 2,0,1,1,0,0,0,0 1
1 1,0,0,2,0,0,0,0 1
0 0,2,1,1,0,0,0,0 2
0 1,0,2,0,1,0,0,0 1
2 0,1,0,1,0,0,0,0 1
0 2,0,0,2,0,2,0,0 1
0 2,0,1,0,2,0,0,0 2
1 2,2,2,0,0,0,0,0 1
0 0,1,2,1,0,1,2,1 2
0 0,2,1,2,0,0,0,0 2
2 1,1,0,0,0,0,0,0 1
0 0,2,1,2,0,2,1,2 2
1 2,2,1,0,0,0,0,0 1
0 1,0,0,2,0,2,0,0 1
0 2,0,2,0,2,0,0,0 2
0 2,0,2,1,0,0,0,0 1
2 1,0,0,2,0,2,0,0 1
1 2,2,1,0,0,1,0,0 2
1 2,1,0,0,0,0,0,0 1
2 1,0,1,0,1,0,0,0 2
# c/4d
1 1,2,1,0,0,0,0,0 1
# ship
1 2,1,0,1,0,0,0,0 1
2 1,0,1,0,0,0,0,0 2
# p4 osc 1
2 1,2,0,0,0,0,0,0 2
0 2,1,2,0,0,0,0,0 1
1 2,1,2,0,2,0,0,0 1
2 1,2,1,2,0,0,0,0 2
# p4 osc 2
1 2,2,0,0,0,0,0,0 2
2 1,0,2,1,0,2,0,0 2
0 2,2,1,0,0,0,0,0 1
# p4 osc 3
2 1,0,1,0,2,1,0,0 2
0 2,0,2,0,1,0,0,0 1
2 1,1,0,1,0,2,0,0 2
# p8 osc
0 2,2,2,0,0,0,0,0 2
2 2,0,2,0,2,0,0,0 2
2 2,2,0,0,0,0,0,0 1
0 2,2,0,1,0,0,0,0 2
1 2,0,2,0,2,0,0,0 2
1 2,0,2,0,0,0,0,0 1
# 2c/8
0 1,0,0,1,0,1,0,0 1
0 0,1,1,1,1,1,0,1 2
0 1,2,1,1,1,0,1,0 1
0 2,1,1,1,1,1,1,0 1
0 1,2,0,1,0,0,0,0 1
# Climbing C
1 2,0,1,2,0,0,0,0 2
1 2,1,2,0,1,2,0,0 2
2 2,1,0,0,0,0,0,0 2
2 2,0,1,0,0,1,0,0 1
1 2,1,2,0,1,1,0,0 2
2 0,1,2,1,0,0,0,0 2
2 1,0,2,0,1,0,0,0 1
2 2,0,1,0,0,2,0,0 1
2 1,1,0,2,0,0,0,0 1
0 0,2,0,2,0,1,0,0 1
# fix replicator
0 2,1,1,1,2,0,2,0 2
# fix bomber
0 2,2,1,2,2,0,1,0 1
1 2,0,2,1,0,0,0,0 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
The omnirule. I shall cherish this forever. Thank you. :)
I was born on march 23 (3/23). I was destined to be here, and here i am.

Code: Select all

#C [[ ZOOM 4 THEME MONO GPS 30 WIDTH 937 HEIGHT 600 RANDOMIZE ]]
x = 64, y = 64, rule = R5,C28,S12-19,25-33,55,113-120,B12,29-43,Nm
b!
I'm a big fan of engineered spaceships.

User avatar
yyh_baboon
Posts: 375
Joined: March 28th, 2025, 5:07 am
Location: on a spaceship

Re: Rule request thread

Post by yyh_baboon » March 22nd, 2026, 4:43 am

An 3-state OT rule:
One state is normal life.
Another one is Day&Night.
the two states can interact to create some interesting spaceships.
Do anyone have a P38 edge block factory?
Currently hand-searching spaceships.
Have a look at my spaceship hub viewtopic.php?f=12&t=7084 if you’re interested ÔvÔ

Code: Select all

  x = 4, y = 3, rule = B3-cnqy4ej7c/S2-ci3-ak4ceinrz5acek6c
3o$o2bo$ob2o!

User avatar
yyh_baboon
Posts: 375
Joined: March 28th, 2025, 5:07 am
Location: on a spaceship

Re: Rule request thread

Post by yyh_baboon » March 22nd, 2026, 4:46 am

B468S02357 wrote:
March 14th, 2026, 10:31 pm
R2INT wrote:
March 14th, 2026, 8:14 pm
B468S02357 wrote:
March 14th, 2026, 4:49 am
A 2-state rule, featuring all of these:
[...]
2-state is impossible, but here's a 3-state rule with all the patterns you posted:

Code: Select all

x = 124, y = 119, rule = B468S02357_3state
71.BA6.A6.3A4.3A6.3A$46.2B6.2B5.2B6.AB.AB3.AB.BA4.A2.A3.A2.A5.A2.A$48.
B11.B2.B6.B.BA4.B.B5.A6.A8.A$45.B7.B2.B29.A6.A8.A$70.A16.A.A3.A8.A$94.
A.A5.A$31.A7.3A61.A.A$30.A.A6.A$29.AB.A7.A$17.A11.A$16.2A$15.A.A96.A$
14.3A96.A.A$2.3A108.2AB6.A$.A2.A15.3A90.2A6.ABA$A3.A14.A.A$A2.A15.2A$
3A16.A3$21.A$21.A$21.A13$53.2A4.A14.A10.2A9.2A14.2A$27.B3.A.B3.A4.B4.
A6.A3.2A8.A4.A.A3.2A3.A.A3.AB3.A.A10.2A2.A.A$25.A.2B3.B4.2B2.BA4.A3.A
6.2A3.2A2.A.A2.A.A3.A.A2.A.A3.A.A2.A.A3.2A.A2.A2.A4.A$25.B.B3.2A3.B.A
2.AB4.A3.2A5.A4.2A3.A4.A5.A4.A4.BA3.2A4.A.2A2.2A6.2A6$70.B$70.B$70.B$
70.B$70.B$70.B$70.B$70.B$70.B$70.B$70.B6$72.ABA$71.A3.A$70.A5.A$71.A3.
A$72.ABA52$79.A$78.3A$78.A.A!
@RULE B468S02357_3state
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
# B2 spaceships
0 2,2,0,0,0,0,0,0 2
0 2,0,2,0,0,0,0,0 2
0 2,0,0,2,0,0,0,0 2
# HighLife replicator
0 1,1,1,0,0,0,0,0 1
0 1,1,1,0,1,1,1,0 1
1 1,1,0,0,0,0,0,0 1
1 1,0,1,0,1,0,0,0 1
1 1,1,0,1,0,0,0,0 1
0 0,1,1,1,0,0,0,0 1
0 0,1,0,1,0,1,0,0 1
1 0,1,1,1,0,0,0,0 1
1 1,0,1,1,0,0,0,0 1
1 1,0,1,0,0,0,0,0 1
1 1,1,0,0,1,0,0,0 1
1 1,0,0,1,0,0,0,0 1
1 0,1,0,0,0,1,0,0 1
0 1,0,1,1,0,0,0,0 1
1 1,0,0,0,1,0,0,0 1
0 1,0,1,0,0,1,0,0 1
0 1,1,0,0,1,0,0,0 1
1 1,1,0,0,0,1,0,0 1
0 1,1,0,1,0,0,0,0 1
1 1,1,1,0,0,0,0,0 1
0 1,1,0,0,0,1,0,0 1
1 0,1,0,1,0,0,0,0 1
1 1,0,0,1,0,1,0,0 1
1 0,1,0,1,0,1,0,0 1
# bomber
1 1,2,0,0,0,2,0,0 1
0 1,0,1,0,1,0,0,0 2
2 1,1,0,0,1,0,0,0 1
1 1,0,1,2,0,0,0,0 2
1 2,0,1,1,0,0,0,0 1
0 1,2,0,0,1,0,0,0 2
0 1,1,1,1,0,1,1,0 1
1 1,0,1,0,0,1,0,0 1
1 0,2,0,1,0,0,0,0 1
2 1,0,0,1,0,1,0,0 1
0 1,0,2,1,0,0,0,0 1
2 1,0,1,0,0,1,0,0 1
# 1D replicator
0 0,2,2,2,0,0,0,0 2
0 0,2,1,0,1,2,0,0 2
2 2,0,0,0,2,0,0,0 2
# Other replicator
0 1,0,1,2,0,0,0,0 1
0 0,1,2,1,0,0,0,0 1
1 2,0,0,1,0,0,0,0 2
0 0,1,1,1,0,1,1,1 2
1 0,1,2,1,0,0,0,0 2
0 1,2,1,0,0,0,0,0 1
1 0,2,0,2,0,0,0,0 2
0 2,1,1,0,0,0,0,0 1
2 1,1,0,1,0,0,0,0 1
0 2,1,1,1,2,0,1,0 1
0 2,1,0,1,0,0,0,0 1
0 0,2,0,1,0,1,0,0 1
1 1,2,0,0,0,0,0,0 1
1 2,0,1,0,0,0,0,0 2
2 0,1,1,1,0,0,0,0 2
1 1,0,2,0,1,0,0,0 2
1 1,2,1,0,0,1,0,0 2
1 2,1,1,0,0,0,0,0 1
1 2,1,0,0,0,1,0,0 1
2 1,0,1,1,0,0,0,0 1
1 1,0,2,1,0,0,0,0 2
2 1,1,1,0,0,0,0,0 1
0 0,2,1,1,0,1,1,2 2
2 1,0,0,1,0,0,0,0 2
0 2,1,0,0,0,2,0,0 1
0 2,0,1,1,0,0,0,0 1
1 1,0,0,2,0,0,0,0 1
0 0,2,1,1,0,0,0,0 2
0 1,0,2,0,1,0,0,0 1
2 0,1,0,1,0,0,0,0 1
0 2,0,0,2,0,2,0,0 1
0 2,0,1,0,2,0,0,0 2
1 2,2,2,0,0,0,0,0 1
0 0,1,2,1,0,1,2,1 2
0 0,2,1,2,0,0,0,0 2
2 1,1,0,0,0,0,0,0 1
0 0,2,1,2,0,2,1,2 2
1 2,2,1,0,0,0,0,0 1
0 1,0,0,2,0,2,0,0 1
0 2,0,2,0,2,0,0,0 2
0 2,0,2,1,0,0,0,0 1
2 1,0,0,2,0,2,0,0 1
1 2,2,1,0,0,1,0,0 2
1 2,1,0,0,0,0,0,0 1
2 1,0,1,0,1,0,0,0 2
# c/4d
1 1,2,1,0,0,0,0,0 1
# ship
1 2,1,0,1,0,0,0,0 1
2 1,0,1,0,0,0,0,0 2
# p4 osc 1
2 1,2,0,0,0,0,0,0 2
0 2,1,2,0,0,0,0,0 1
1 2,1,2,0,2,0,0,0 1
2 1,2,1,2,0,0,0,0 2
# p4 osc 2
1 2,2,0,0,0,0,0,0 2
2 1,0,2,1,0,2,0,0 2
0 2,2,1,0,0,0,0,0 1
# p4 osc 3
2 1,0,1,0,2,1,0,0 2
0 2,0,2,0,1,0,0,0 1
2 1,1,0,1,0,2,0,0 2
# p8 osc
0 2,2,2,0,0,0,0,0 2
2 2,0,2,0,2,0,0,0 2
2 2,2,0,0,0,0,0,0 1
0 2,2,0,1,0,0,0,0 2
1 2,0,2,0,2,0,0,0 2
1 2,0,2,0,0,0,0,0 1
# 2c/8
0 1,0,0,1,0,1,0,0 1
0 0,1,1,1,1,1,0,1 2
0 1,2,1,1,1,0,1,0 1
0 2,1,1,1,1,1,1,0 1
0 1,2,0,1,0,0,0,0 1
# Climbing C
1 2,0,1,2,0,0,0,0 2
1 2,1,2,0,1,2,0,0 2
2 2,1,0,0,0,0,0,0 2
2 2,0,1,0,0,1,0,0 1
1 2,1,2,0,1,1,0,0 2
2 0,1,2,1,0,0,0,0 2
2 1,0,2,0,1,0,0,0 1
2 2,0,1,0,0,2,0,0 1
2 1,1,0,2,0,0,0,0 1
0 0,2,0,2,0,1,0,0 1
# fix replicator
0 2,1,1,1,2,0,2,0 2
# fix bomber
0 2,2,1,2,2,0,1,0 1
1 2,0,2,1,0,0,0,0 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
The omnirule. I shall cherish this forever. Thank you. :)
Wow,a 8c/22!

Code: Select all

 x = 17, y = 9, rule = B468S02357_3state
15.A$14.A.A$14.A.A$AB3A3.3ABA2.A$2B3A3.3A2B$AB3A3.3ABA2.A$14.A.A$14.A
.A$15.A!
@RULE B468S02357_3state
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
# B2 spaceships
0 2,2,0,0,0,0,0,0 2
0 2,0,2,0,0,0,0,0 2
0 2,0,0,2,0,0,0,0 2
# HighLife replicator
0 1,1,1,0,0,0,0,0 1
0 1,1,1,0,1,1,1,0 1
1 1,1,0,0,0,0,0,0 1
1 1,0,1,0,1,0,0,0 1
1 1,1,0,1,0,0,0,0 1
0 0,1,1,1,0,0,0,0 1
0 0,1,0,1,0,1,0,0 1
1 0,1,1,1,0,0,0,0 1
1 1,0,1,1,0,0,0,0 1
1 1,0,1,0,0,0,0,0 1
1 1,1,0,0,1,0,0,0 1
1 1,0,0,1,0,0,0,0 1
1 0,1,0,0,0,1,0,0 1
0 1,0,1,1,0,0,0,0 1
1 1,0,0,0,1,0,0,0 1
0 1,0,1,0,0,1,0,0 1
0 1,1,0,0,1,0,0,0 1
1 1,1,0,0,0,1,0,0 1
0 1,1,0,1,0,0,0,0 1
1 1,1,1,0,0,0,0,0 1
0 1,1,0,0,0,1,0,0 1
1 0,1,0,1,0,0,0,0 1
1 1,0,0,1,0,1,0,0 1
1 0,1,0,1,0,1,0,0 1
# bomber
1 1,2,0,0,0,2,0,0 1
0 1,0,1,0,1,0,0,0 2
2 1,1,0,0,1,0,0,0 1
1 1,0,1,2,0,0,0,0 2
1 2,0,1,1,0,0,0,0 1
0 1,2,0,0,1,0,0,0 2
0 1,1,1,1,0,1,1,0 1
1 1,0,1,0,0,1,0,0 1
1 0,2,0,1,0,0,0,0 1
2 1,0,0,1,0,1,0,0 1
0 1,0,2,1,0,0,0,0 1
2 1,0,1,0,0,1,0,0 1
# 1D replicator
0 0,2,2,2,0,0,0,0 2
0 0,2,1,0,1,2,0,0 2
2 2,0,0,0,2,0,0,0 2
# Other replicator
0 1,0,1,2,0,0,0,0 1
0 0,1,2,1,0,0,0,0 1
1 2,0,0,1,0,0,0,0 2
0 0,1,1,1,0,1,1,1 2
1 0,1,2,1,0,0,0,0 2
0 1,2,1,0,0,0,0,0 1
1 0,2,0,2,0,0,0,0 2
0 2,1,1,0,0,0,0,0 1
2 1,1,0,1,0,0,0,0 1
0 2,1,1,1,2,0,1,0 1
0 2,1,0,1,0,0,0,0 1
0 0,2,0,1,0,1,0,0 1
1 1,2,0,0,0,0,0,0 1
1 2,0,1,0,0,0,0,0 2
2 0,1,1,1,0,0,0,0 2
1 1,0,2,0,1,0,0,0 2
1 1,2,1,0,0,1,0,0 2
1 2,1,1,0,0,0,0,0 1
1 2,1,0,0,0,1,0,0 1
2 1,0,1,1,0,0,0,0 1
1 1,0,2,1,0,0,0,0 2
2 1,1,1,0,0,0,0,0 1
0 0,2,1,1,0,1,1,2 2
2 1,0,0,1,0,0,0,0 2
0 2,1,0,0,0,2,0,0 1
0 2,0,1,1,0,0,0,0 1
1 1,0,0,2,0,0,0,0 1
0 0,2,1,1,0,0,0,0 2
0 1,0,2,0,1,0,0,0 1
2 0,1,0,1,0,0,0,0 1
0 2,0,0,2,0,2,0,0 1
0 2,0,1,0,2,0,0,0 2
1 2,2,2,0,0,0,0,0 1
0 0,1,2,1,0,1,2,1 2
0 0,2,1,2,0,0,0,0 2
2 1,1,0,0,0,0,0,0 1
0 0,2,1,2,0,2,1,2 2
1 2,2,1,0,0,0,0,0 1
0 1,0,0,2,0,2,0,0 1
0 2,0,2,0,2,0,0,0 2
0 2,0,2,1,0,0,0,0 1
2 1,0,0,2,0,2,0,0 1
1 2,2,1,0,0,1,0,0 2
1 2,1,0,0,0,0,0,0 1
2 1,0,1,0,1,0,0,0 2
# c/4d
1 1,2,1,0,0,0,0,0 1
# ship
1 2,1,0,1,0,0,0,0 1
2 1,0,1,0,0,0,0,0 2
# p4 osc 1
2 1,2,0,0,0,0,0,0 2
0 2,1,2,0,0,0,0,0 1
1 2,1,2,0,2,0,0,0 1
2 1,2,1,2,0,0,0,0 2
# p4 osc 2
1 2,2,0,0,0,0,0,0 2
2 1,0,2,1,0,2,0,0 2
0 2,2,1,0,0,0,0,0 1
# p4 osc 3
2 1,0,1,0,2,1,0,0 2
0 2,0,2,0,1,0,0,0 1
2 1,1,0,1,0,2,0,0 2
# p8 osc
0 2,2,2,0,0,0,0,0 2
2 2,0,2,0,2,0,0,0 2
2 2,2,0,0,0,0,0,0 1
0 2,2,0,1,0,0,0,0 2
1 2,0,2,0,2,0,0,0 2
1 2,0,2,0,0,0,0,0 1
# 2c/8
0 1,0,0,1,0,1,0,0 1
0 0,1,1,1,1,1,0,1 2
0 1,2,1,1,1,0,1,0 1
0 2,1,1,1,1,1,1,0 1
0 1,2,0,1,0,0,0,0 1
# Climbing C
1 2,0,1,2,0,0,0,0 2
1 2,1,2,0,1,2,0,0 2
2 2,1,0,0,0,0,0,0 2
2 2,0,1,0,0,1,0,0 1
1 2,1,2,0,1,1,0,0 2
2 0,1,2,1,0,0,0,0 2
2 1,0,2,0,1,0,0,0 1
2 2,0,1,0,0,2,0,0 1
2 1,1,0,2,0,0,0,0 1
0 0,2,0,2,0,1,0,0 1
# fix replicator
0 2,1,1,1,2,0,2,0 2
# fix bomber
0 2,2,1,2,2,0,1,0 1
1 2,0,2,1,0,0,0,0 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
Do anyone have a P38 edge block factory?
Currently hand-searching spaceships.
Have a look at my spaceship hub viewtopic.php?f=12&t=7084 if you’re interested ÔvÔ

Code: Select all

  x = 4, y = 3, rule = B3-cnqy4ej7c/S2-ci3-ak4ceinrz5acek6c
3o$o2bo$ob2o!

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: Rule request thread

Post by unname4798 » March 22nd, 2026, 6:52 am

yyh_baboon wrote:
March 22nd, 2026, 4:43 am
An 3-state OT rule:
One state is normal life.
Another one is Day&Night.
the two states can interact to create some interesting spaceships.

Code: Select all

#R LifeDN
!
@RULE LifeDN
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I={1,2}
var j=I
var k=I
var l=I
var m=I
var n=I
var o=I
var p=I
0,1,2,0,0,0,0,0,0,2
0,1,1,I,0,0,0,0,0,1
0,2,2,I,0,0,0,0,0,2
0,2,2,2,2,2,2,0,0,2
0,2,2,2,2,2,2,2,0,2
0,2,2,2,2,2,2,2,2,2
1,a,I,j,0,0,0,0,0,1
2,I,j,k,a,0,0,0,0,2
2,I,j,k,l,m,n,a,b,2
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,0
Variant, explosive:

Code: Select all

#R LifeDN
!
@RULE LifeDN
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I={1,2}
var j=I
var k=I
var l=I
var m=I
var n=I
var o=I
var p=I
0,1,2,0,0,0,0,0,0,2
0,1,I,I,0,0,0,0,0,1
0,2,2,2,0,0,0,0,0,2
0,2,2,2,2,2,2,0,0,2
0,2,2,2,2,2,2,2,0,2
0,2,2,2,2,2,2,2,2,2
1,a,I,j,0,0,0,0,0,1
2,I,j,k,a,0,0,0,0,2
2,I,j,k,l,m,n,a,b,2
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,0

User avatar
B468S02357
Posts: 361
Joined: December 30th, 2025, 9:23 pm
Location: Partying with satan in hell (he brought some takis so i love him)

Re: Rule request thread

Post by B468S02357 » March 22nd, 2026, 2:00 pm

yyh_baboon wrote:
March 22nd, 2026, 4:46 am
Wow,a 8c/22!

Code: Select all

 x = 17, y = 9, rule = B468S02357_3state
15.A$14.A.A$14.A.A$AB3A3.3ABA2.A$2B3A3.3A2B$AB3A3.3ABA2.A$14.A.A$14.A
.A$15.A!
@RULE B468S02357_3state
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
# B2 spaceships
0 2,2,0,0,0,0,0,0 2
0 2,0,2,0,0,0,0,0 2
0 2,0,0,2,0,0,0,0 2
# HighLife replicator
0 1,1,1,0,0,0,0,0 1
0 1,1,1,0,1,1,1,0 1
1 1,1,0,0,0,0,0,0 1
1 1,0,1,0,1,0,0,0 1
1 1,1,0,1,0,0,0,0 1
0 0,1,1,1,0,0,0,0 1
0 0,1,0,1,0,1,0,0 1
1 0,1,1,1,0,0,0,0 1
1 1,0,1,1,0,0,0,0 1
1 1,0,1,0,0,0,0,0 1
1 1,1,0,0,1,0,0,0 1
1 1,0,0,1,0,0,0,0 1
1 0,1,0,0,0,1,0,0 1
0 1,0,1,1,0,0,0,0 1
1 1,0,0,0,1,0,0,0 1
0 1,0,1,0,0,1,0,0 1
0 1,1,0,0,1,0,0,0 1
1 1,1,0,0,0,1,0,0 1
0 1,1,0,1,0,0,0,0 1
1 1,1,1,0,0,0,0,0 1
0 1,1,0,0,0,1,0,0 1
1 0,1,0,1,0,0,0,0 1
1 1,0,0,1,0,1,0,0 1
1 0,1,0,1,0,1,0,0 1
# bomber
1 1,2,0,0,0,2,0,0 1
0 1,0,1,0,1,0,0,0 2
2 1,1,0,0,1,0,0,0 1
1 1,0,1,2,0,0,0,0 2
1 2,0,1,1,0,0,0,0 1
0 1,2,0,0,1,0,0,0 2
0 1,1,1,1,0,1,1,0 1
1 1,0,1,0,0,1,0,0 1
1 0,2,0,1,0,0,0,0 1
2 1,0,0,1,0,1,0,0 1
0 1,0,2,1,0,0,0,0 1
2 1,0,1,0,0,1,0,0 1
# 1D replicator
0 0,2,2,2,0,0,0,0 2
0 0,2,1,0,1,2,0,0 2
2 2,0,0,0,2,0,0,0 2
# Other replicator
0 1,0,1,2,0,0,0,0 1
0 0,1,2,1,0,0,0,0 1
1 2,0,0,1,0,0,0,0 2
0 0,1,1,1,0,1,1,1 2
1 0,1,2,1,0,0,0,0 2
0 1,2,1,0,0,0,0,0 1
1 0,2,0,2,0,0,0,0 2
0 2,1,1,0,0,0,0,0 1
2 1,1,0,1,0,0,0,0 1
0 2,1,1,1,2,0,1,0 1
0 2,1,0,1,0,0,0,0 1
0 0,2,0,1,0,1,0,0 1
1 1,2,0,0,0,0,0,0 1
1 2,0,1,0,0,0,0,0 2
2 0,1,1,1,0,0,0,0 2
1 1,0,2,0,1,0,0,0 2
1 1,2,1,0,0,1,0,0 2
1 2,1,1,0,0,0,0,0 1
1 2,1,0,0,0,1,0,0 1
2 1,0,1,1,0,0,0,0 1
1 1,0,2,1,0,0,0,0 2
2 1,1,1,0,0,0,0,0 1
0 0,2,1,1,0,1,1,2 2
2 1,0,0,1,0,0,0,0 2
0 2,1,0,0,0,2,0,0 1
0 2,0,1,1,0,0,0,0 1
1 1,0,0,2,0,0,0,0 1
0 0,2,1,1,0,0,0,0 2
0 1,0,2,0,1,0,0,0 1
2 0,1,0,1,0,0,0,0 1
0 2,0,0,2,0,2,0,0 1
0 2,0,1,0,2,0,0,0 2
1 2,2,2,0,0,0,0,0 1
0 0,1,2,1,0,1,2,1 2
0 0,2,1,2,0,0,0,0 2
2 1,1,0,0,0,0,0,0 1
0 0,2,1,2,0,2,1,2 2
1 2,2,1,0,0,0,0,0 1
0 1,0,0,2,0,2,0,0 1
0 2,0,2,0,2,0,0,0 2
0 2,0,2,1,0,0,0,0 1
2 1,0,0,2,0,2,0,0 1
1 2,2,1,0,0,1,0,0 2
1 2,1,0,0,0,0,0,0 1
2 1,0,1,0,1,0,0,0 2
# c/4d
1 1,2,1,0,0,0,0,0 1
# ship
1 2,1,0,1,0,0,0,0 1
2 1,0,1,0,0,0,0,0 2
# p4 osc 1
2 1,2,0,0,0,0,0,0 2
0 2,1,2,0,0,0,0,0 1
1 2,1,2,0,2,0,0,0 1
2 1,2,1,2,0,0,0,0 2
# p4 osc 2
1 2,2,0,0,0,0,0,0 2
2 1,0,2,1,0,2,0,0 2
0 2,2,1,0,0,0,0,0 1
# p4 osc 3
2 1,0,1,0,2,1,0,0 2
0 2,0,2,0,1,0,0,0 1
2 1,1,0,1,0,2,0,0 2
# p8 osc
0 2,2,2,0,0,0,0,0 2
2 2,0,2,0,2,0,0,0 2
2 2,2,0,0,0,0,0,0 1
0 2,2,0,1,0,0,0,0 2
1 2,0,2,0,2,0,0,0 2
1 2,0,2,0,0,0,0,0 1
# 2c/8
0 1,0,0,1,0,1,0,0 1
0 0,1,1,1,1,1,0,1 2
0 1,2,1,1,1,0,1,0 1
0 2,1,1,1,1,1,1,0 1
0 1,2,0,1,0,0,0,0 1
# Climbing C
1 2,0,1,2,0,0,0,0 2
1 2,1,2,0,1,2,0,0 2
2 2,1,0,0,0,0,0,0 2
2 2,0,1,0,0,1,0,0 1
1 2,1,2,0,1,1,0,0 2
2 0,1,2,1,0,0,0,0 2
2 1,0,2,0,1,0,0,0 1
2 2,0,1,0,0,2,0,0 1
2 1,1,0,2,0,0,0,0 1
0 0,2,0,2,0,1,0,0 1
# fix replicator
0 2,1,1,1,2,0,2,0 2
# fix bomber
0 2,2,1,2,2,0,1,0 1
1 2,0,2,1,0,0,0,0 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
That's somewhat like an "ortho-bomber".

Code: Select all

 x = 18, y = 27, rule = B468S02357_3state
12.A$11.2A$10.A.A$9.3A2$15.3A$14.A.A$14.2A$14.A3$16.A$16.A$16.A5$15.A
$14.A.A$14.A.A$AB3A3.3ABA2.A$2B3A3.3A2B$AB3A3.3ABA2.A$14.A.A$14.A.A$15
.A$15.A!
@RULE B468S02357_3state
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
# B2 spaceships
0 2,2,0,0,0,0,0,0 2
0 2,0,2,0,0,0,0,0 2
0 2,0,0,2,0,0,0,0 2
# HighLife replicator
0 1,1,1,0,0,0,0,0 1
0 1,1,1,0,1,1,1,0 1
1 1,1,0,0,0,0,0,0 1
1 1,0,1,0,1,0,0,0 1
1 1,1,0,1,0,0,0,0 1
0 0,1,1,1,0,0,0,0 1
0 0,1,0,1,0,1,0,0 1
1 0,1,1,1,0,0,0,0 1
1 1,0,1,1,0,0,0,0 1
1 1,0,1,0,0,0,0,0 1
1 1,1,0,0,1,0,0,0 1
1 1,0,0,1,0,0,0,0 1
1 0,1,0,0,0,1,0,0 1
0 1,0,1,1,0,0,0,0 1
1 1,0,0,0,1,0,0,0 1
0 1,0,1,0,0,1,0,0 1
0 1,1,0,0,1,0,0,0 1
1 1,1,0,0,0,1,0,0 1
0 1,1,0,1,0,0,0,0 1
1 1,1,1,0,0,0,0,0 1
0 1,1,0,0,0,1,0,0 1
1 0,1,0,1,0,0,0,0 1
1 1,0,0,1,0,1,0,0 1
1 0,1,0,1,0,1,0,0 1
# bomber
1 1,2,0,0,0,2,0,0 1
0 1,0,1,0,1,0,0,0 2
2 1,1,0,0,1,0,0,0 1
1 1,0,1,2,0,0,0,0 2
1 2,0,1,1,0,0,0,0 1
0 1,2,0,0,1,0,0,0 2
0 1,1,1,1,0,1,1,0 1
1 1,0,1,0,0,1,0,0 1
1 0,2,0,1,0,0,0,0 1
2 1,0,0,1,0,1,0,0 1
0 1,0,2,1,0,0,0,0 1
2 1,0,1,0,0,1,0,0 1
# 1D replicator
0 0,2,2,2,0,0,0,0 2
0 0,2,1,0,1,2,0,0 2
2 2,0,0,0,2,0,0,0 2
# Other replicator
0 1,0,1,2,0,0,0,0 1
0 0,1,2,1,0,0,0,0 1
1 2,0,0,1,0,0,0,0 2
0 0,1,1,1,0,1,1,1 2
1 0,1,2,1,0,0,0,0 2
0 1,2,1,0,0,0,0,0 1
1 0,2,0,2,0,0,0,0 2
0 2,1,1,0,0,0,0,0 1
2 1,1,0,1,0,0,0,0 1
0 2,1,1,1,2,0,1,0 1
0 2,1,0,1,0,0,0,0 1
0 0,2,0,1,0,1,0,0 1
1 1,2,0,0,0,0,0,0 1
1 2,0,1,0,0,0,0,0 2
2 0,1,1,1,0,0,0,0 2
1 1,0,2,0,1,0,0,0 2
1 1,2,1,0,0,1,0,0 2
1 2,1,1,0,0,0,0,0 1
1 2,1,0,0,0,1,0,0 1
2 1,0,1,1,0,0,0,0 1
1 1,0,2,1,0,0,0,0 2
2 1,1,1,0,0,0,0,0 1
0 0,2,1,1,0,1,1,2 2
2 1,0,0,1,0,0,0,0 2
0 2,1,0,0,0,2,0,0 1
0 2,0,1,1,0,0,0,0 1
1 1,0,0,2,0,0,0,0 1
0 0,2,1,1,0,0,0,0 2
0 1,0,2,0,1,0,0,0 1
2 0,1,0,1,0,0,0,0 1
0 2,0,0,2,0,2,0,0 1
0 2,0,1,0,2,0,0,0 2
1 2,2,2,0,0,0,0,0 1
0 0,1,2,1,0,1,2,1 2
0 0,2,1,2,0,0,0,0 2
2 1,1,0,0,0,0,0,0 1
0 0,2,1,2,0,2,1,2 2
1 2,2,1,0,0,0,0,0 1
0 1,0,0,2,0,2,0,0 1
0 2,0,2,0,2,0,0,0 2
0 2,0,2,1,0,0,0,0 1
2 1,0,0,2,0,2,0,0 1
1 2,2,1,0,0,1,0,0 2
1 2,1,0,0,0,0,0,0 1
2 1,0,1,0,1,0,0,0 2
# c/4d
1 1,2,1,0,0,0,0,0 1
# ship
1 2,1,0,1,0,0,0,0 1
2 1,0,1,0,0,0,0,0 2
# p4 osc 1
2 1,2,0,0,0,0,0,0 2
0 2,1,2,0,0,0,0,0 1
1 2,1,2,0,2,0,0,0 1
2 1,2,1,2,0,0,0,0 2
# p4 osc 2
1 2,2,0,0,0,0,0,0 2
2 1,0,2,1,0,2,0,0 2
0 2,2,1,0,0,0,0,0 1
# p4 osc 3
2 1,0,1,0,2,1,0,0 2
0 2,0,2,0,1,0,0,0 1
2 1,1,0,1,0,2,0,0 2
# p8 osc
0 2,2,2,0,0,0,0,0 2
2 2,0,2,0,2,0,0,0 2
2 2,2,0,0,0,0,0,0 1
0 2,2,0,1,0,0,0,0 2
1 2,0,2,0,2,0,0,0 2
1 2,0,2,0,0,0,0,0 1
# 2c/8
0 1,0,0,1,0,1,0,0 1
0 0,1,1,1,1,1,0,1 2
0 1,2,1,1,1,0,1,0 1
0 2,1,1,1,1,1,1,0 1
0 1,2,0,1,0,0,0,0 1
# Climbing C
1 2,0,1,2,0,0,0,0 2
1 2,1,2,0,1,2,0,0 2
2 2,1,0,0,0,0,0,0 2
2 2,0,1,0,0,1,0,0 1
1 2,1,2,0,1,1,0,0 2
2 0,1,2,1,0,0,0,0 2
2 1,0,2,0,1,0,0,0 1
2 2,0,1,0,0,2,0,0 1
2 1,1,0,2,0,0,0,0 1
0 0,2,0,2,0,1,0,0 1
# fix replicator
0 2,1,1,1,2,0,2,0 2
# fix bomber
0 2,2,1,2,2,0,1,0 1
1 2,0,2,1,0,0,0,0 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
I was born on march 23 (3/23). I was destined to be here, and here i am.

Code: Select all

#C [[ ZOOM 4 THEME MONO GPS 30 WIDTH 937 HEIGHT 600 RANDOMIZE ]]
x = 64, y = 64, rule = R5,C28,S12-19,25-33,55,113-120,B12,29-43,Nm
b!
I'm a big fan of engineered spaceships.

User avatar
B468S02357
Posts: 361
Joined: December 30th, 2025, 9:23 pm
Location: Partying with satan in hell (he brought some takis so i love him)

Re: Rule request thread

Post by B468S02357 » March 29th, 2026, 2:42 am

A strobing generations rule :D
I was born on march 23 (3/23). I was destined to be here, and here i am.

Code: Select all

#C [[ ZOOM 4 THEME MONO GPS 30 WIDTH 937 HEIGHT 600 RANDOMIZE ]]
x = 64, y = 64, rule = R5,C28,S12-19,25-33,55,113-120,B12,29-43,Nm
b!
I'm a big fan of engineered spaceships.

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: Rule request thread

Post by unname4798 » March 29th, 2026, 3:58 am

/0/3

Code: Select all

#R B0SG3_custom_rule:T100,100
!
[[ RANDOMIZE2 RANDWIDTH 16 RANDHEIGHT 16 STEP 12 ]]
@RULE B0SG3_custom_rule
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var j={a, 1}
var k=j
var l=j
var m=j
var n=j
var o=j
var p=j
var q=j
0,a,b,c,d,e,f,g,h,1
1,j,k,l,m,n,o,p,q,2
2,j,k,l,m,n,o,p,q,0
@COLORS
2 0 0 255
Refresh rate: 60
Last edited by unname4798 on March 29th, 2026, 4:06 am, edited 4 times in total.

User avatar
I6_I6
Posts: 729
Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
Contact:

Re: Rule request thread

Post by I6_I6 » March 29th, 2026, 4:02 am

unname4798 wrote:
March 29th, 2026, 3:58 am
/0/3

Code: Select all

#R B0SG3_custom_rule:T100,100
!
[[ RANDOMIZE2 RANDWIDTH 16 RANDHEIGHT 16 STEP 3 ]]
@RULE B0SG3_custom_rule
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var j={a, 1}
var k=j
var l=j
var m=j
var n=j
var o=j
var p=j
var q=j
0,a,b,c,d,e,f,g,h,1
1,j,k,l,m,n,o,p,q,2
2,j,k,l,m,n,o,p,q,0
I think you should add a photosensitivity warning to that :shock:
Cool rule tho :)

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
User:I6 I6/Elementary Emulators

User avatar
B468S02357
Posts: 361
Joined: December 30th, 2025, 9:23 pm
Location: Partying with satan in hell (he brought some takis so i love him)

Re: Rule request thread

Post by B468S02357 » April 5th, 2026, 2:27 am

A rule where both phases of the glider are orthogonal however at different speeds & both lwss phases are different speeds of diagonal
I was born on march 23 (3/23). I was destined to be here, and here i am.

Code: Select all

#C [[ ZOOM 4 THEME MONO GPS 30 WIDTH 937 HEIGHT 600 RANDOMIZE ]]
x = 64, y = 64, rule = R5,C28,S12-19,25-33,55,113-120,B12,29-43,Nm
b!
I'm a big fan of engineered spaceships.

Disaster16439
Posts: 291
Joined: June 30th, 2023, 9:17 am
Location: Teyvat

Re: Rule request thread

Post by Disaster16439 » April 5th, 2026, 3:17 pm

WWSticky, and if you’re really up to the task, WWStickyLife. So it’ll be a wireworld rule, but there are also Sticky cells and Sticky photons, that can synthesize either more sticky cells or wireworld cells(maybe 2 different collisions make the 2 different things?). I want full compatibility with WireWorld(but not Sticky, though construction arms should be kept). Maybe we can make Sticky photons turn into WW signals too and back. So what I’m thinking is if a photon encounters a wire, the photon turns into a wire signal. If a wire signal encounters a sticky block, it will split into 2 sticky signals

State 1: Wire
States 2 and 3: Signal
State 4: Sticky Block
States 5 and 6: Photon

And you can add Life in as well. I don’t really care about how you make Life interact with Sticky, but there should be full compatibility with WWLife.

Code: Select all

x=0,y=0,rule=B34q/S23-k
14b3o$13bo3bo$13b2ob2o9$15bo$15bo$b2o12bo12b2o$obo25bobo$o10b3o3b3o10b
o$obo25bobo$b2o12bo12b2o$15bo$15bo9$13b2ob2o$13bo3bo$14b3o!
[[ LOOP 200 THEME POISON AUTOSTART T 0 PAUSE 0.3 ]]
I’m sandless :D

Citation needed
Posts: 682
Joined: April 1st, 2021, 1:03 am

Re: Rule request thread

Post by Citation needed » April 7th, 2026, 10:42 pm

Could the rule table be simplified?

EDIT: The rule table turns out to be horribly wrong.
ColorfulGalaxy wrote: Conway life with photons that can add or kill cells.
When 2 photons collide, they toggle the Life cell under it.

Here is a Python program that generates its rule table but the rule table is too long.

Code: Select all

direction=(2,4,6,8,10,12,14,16,18)

def neigh(i):
 return (i//256%2,i//128%2,i//64%2,i//32%2,i//16%2,i//8%2,i//4%2,i//2%2,i%2)

def add2(a,b):
 return tuple([a[i]+b[i] for i in range(len(a))])

def multiply2(a,b):
 return tuple([a[i]*b[i] for i in range(len(a))])

def printwild(a,fill,out):
 print(fill[a[0]],fill[a[1]]+'1',fill[a[2]]+'2',fill[a[3]]+'3',fill[a[4]]+'4',fill[a[5]]+'5',fill[a[6]]+'6',fill[a[7]]+'7',fill[a[8]]+'8',out,sep=',')

def notp(nl,np,position):
 if np//2-1 == position :
  return str(nl+np)
 else:
  return "ev"[nl]+(str(position) if np!=2 else '')


def printn(al,ap,out):
 print('ev23evevevevevevevev'[al[0]+ap[0]],notp(al[1],ap[1],1),notp(al[2],ap[2],2),notp(al[3],ap[3],3),notp(al[4],ap[4],4),notp(al[5],ap[5],5),notp(al[6],ap[6],6),notp(al[7],ap[7],7),notp(al[8],ap[8],8),out,sep=',')

def sumph(a):
 if a[0]==2:
  return 2
 else:
  return sum(a)-a[0]

print('''@RULE 2Photons1Cell

@TABLE

n_states:20
neighborhood:Moore
symmetries:none

var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var l={1,3,5,7,9,11,13,15,17,19}
var l1=l
var l2=l
var l3=l
var l4=l
var l5=l
var l6=l
var l7=l
var l8=l
var d={0,2,4,6,8,10,12,14,16,18}
var d1=d
var d2=d
var d3=d
var d4=d
var d5=d
var d6=d
var d7=d
var d8=d
var p={2,3}
var p1={4,5}
var p2={6,7}
var p3={8,9}
var p4={10,11}
var p5={12,13}
var p6={14,15}
var p7={16,17}
var p8={18,19}
var n={0,1,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}
var n1={0,1,2,3,6,7,8,9,10,11,12,13,14,15,16,17,18,19}
var n2={0,1,2,3,4,5,8,9,10,11,12,13,14,15,16,17,18,19}
var n3={0,1,2,3,4,5,6,7,10,11,12,13,14,15,16,17,18,19}
var n4={0,1,2,3,4,5,6,7,8,9,12,13,14,15,16,17,18,19}
var n5={0,1,2,3,4,5,6,7,8,9,10,11,14,15,16,17,18,19}
var n6={0,1,2,3,4,5,6,7,8,9,10,11,12,13,16,17,18,19}
var n7={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}

# Nonphoton alive

var v={1,5,7,9,11,13,15,17,19}
var v1={1,3,7,9,11,13,15,17,19}
var v2={1,3,5,9,11,13,15,17,19}
var v3={1,3,5,7,11,13,15,17,19}
var v4={1,3,5,7,9,13,15,17,19}
var v5={1,3,5,7,9,11,15,17,19}
var v6={1,3,5,7,9,11,13,17,19}
var v7={1,3,5,7,9,11,13,15,19}
var v8={1,3,5,7,9,11,13,15,17}


# Nonphoton dead

var e={0,4,6,8,10,12,14,16,18}
var e1={0,2,6,8,10,12,14,16,18}
var e2={0,2,4,8,10,12,14,16,18}
var e3={0,2,4,6,10,12,14,16,18}
var e4={0,2,4,6,8,12,14,16,18}
var e5={0,2,4,6,8,10,14,16,18}
var e6={0,2,4,6,8,10,12,16,18}
var e7={0,2,4,6,8,10,12,14,18}
var e8={0,2,4,6,8,10,12,14,16}

''')


for i in range (512):
 life=neigh(i)
 for j in range (512):
  photonbits=neigh(j)
  photons=multiply2(photonbits,direction)
  total=add2(life,photons)
  if (sum(photonbits)==1):
   if (sum(life)==3 and life[0]==0) or ((sum(life) in (1,2,5,6,7,8,9)) and life[0]==1):
    printn(life,photons,sum(photons)+(not life[0]))
   else:
    printn(life,photons,sum(photons)+life[0])
  elif sum(photonbits)==0 :
   if (sum(life)==3 and life[0]==0) or ((sum(life) in (1,2,5,6,7,8,9)) and life[0]==1):
    printn(life,photons,sum(photons)+(not life[0]))
   else:
    printn(life,photons,sum(photons)+life[0])
  elif sum(photonbits)==2 :
   if (sum(life)==3 and life[0]==0) or ((sum(life) in (1,2,5,6,7,8,9)) and life[0]==1):
    printn(life,photons,0+(life[0]))
   else:
    printn(life,photons,0+(not life[0]))


for i in range (512):
 life=neigh(i)
 if (sum(life)==3 and life[0]==0) or ((sum(life) in (1,2)) and life[0]==1):
  printwild(life,"dl",0+(not life[0]))
 elif sum(life)==5 and life[0]==1:
  printwild(life,"al",0+(not life[0]))

print('''@NAMES

0 OFF
1 ON
2 · OFF
3 · ON
4 ↓ OFF
5 ↓ ON
6 ↙ OFF
7 ↙ ON
8 ← OFF
9 ← ON
10 ↖ OFF
11 ↖ ON
12 ↑ OFF
13 ↑ ON
14 ↗ OFF
15 ↗ ON
16 → OFF
17 → ON
18 ↘ OFF
19 ↘ ON

@COLORS

0 0 0 0
1 255 255 255
2 51 51 51
3 102 102 102
4 0 128 128
5 0 255 255
6 0 32 128
7 0 64 255
8 64 0 128
9 80 0 255
10 128 0 96
11 255 0 192
12 128 0 0
13 255 0 0
14 128 96 0
15 255 192 0
16 64 128 0
17 128 255 0
18 0 128 32
19 0 255 64
20 128 128 128
''')

User avatar
hotcrystal0
Posts: 4335
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Rule request thread

Post by hotcrystal0 » April 24th, 2026, 8:57 pm

Not sure if this belongs here, but can someone rulegolf this rule while keeping the glider and (2,1)c/5 knightship so that 1) the knightship is more common (in general) in soups and other random starting patterns and 2) adding a small c/2o ship?

Code: Select all

x = 12, y = 6, rule = B2k3-ckry4eq5e6k/S2ace3-qy4aqw5qy6a
9bo$3o5b3o$2bo7b2o$bo2$9bo!
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
R2INT
Posts: 775
Joined: July 2nd, 2024, 7:42 pm

Re: Rule request thread

Post by R2INT » April 24th, 2026, 9:19 pm

hotcrystal0 wrote:
April 24th, 2026, 8:57 pm
Not sure if this belongs here, but can someone rulegolf this rule while keeping the glider and (2,1)c/5 knightship so that 1) the knightship is more common (in general) in soups and other random starting patterns and 2) adding a small c/2o ship?

Code: Select all

x = 12, y = 6, rule = B2k3-ckry4eq5e6k/S2ace3-qy4aqw5qy6a
9bo$3o5b3o$2bo7b2o$bo2$9bo!
The knightship is more common now, but I haven't been able to find a reasonably small c/2o for this rule:

Code: Select all

#R B2k3aijn4iq6ck/S2ace3-y4aqw5jqy6ac7c
!
# [[ RANDOMIZE ]]
A c/2o collection from rlifesrc:

Code: Select all

x = 33, y = 7, rule = B2k3aijn4iq6ck/S2ace3-y4aqw5jqy6ac7c
3bo14bo10bo$b2ob2o10b2ob2o6b2ob2o$b2ob2o10b2ob2o6b2ob2o$3ob3o8b7o4b7o
$2bobo14bobo8bobo$3bo$3bo25b2o!
Range-2 INT
R2INT's Rule Collection

Currently missing OCA catalyst search software and OCA conduit search software (the one I have is hardcoded to B3/S23-a5)

User avatar
B468S02357
Posts: 361
Joined: December 30th, 2025, 9:23 pm
Location: Partying with satan in hell (he brought some takis so i love him)

Re: Rule request thread

Post by B468S02357 » April 24th, 2026, 9:54 pm

A rule with 8 states: a dead state, state 2 is life, state 3 is b/s01234567, state 4 is brian, state 5 is aged brian cells, state 6 & 7 are sticky's cyan & red alive states, & state 8 is aged sticky cells.
I was born on march 23 (3/23). I was destined to be here, and here i am.

Code: Select all

#C [[ ZOOM 4 THEME MONO GPS 30 WIDTH 937 HEIGHT 600 RANDOMIZE ]]
x = 64, y = 64, rule = R5,C28,S12-19,25-33,55,113-120,B12,29-43,Nm
b!
I'm a big fan of engineered spaceships.

User avatar
hotcrystal0
Posts: 4335
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Rule request thread

Post by hotcrystal0 » April 25th, 2026, 8:17 am

R2INT wrote:
April 24th, 2026, 9:19 pm
The knightship is more common now, but I haven't been able to find a reasonably small c/2o for this rule:

Code: Select all

#R B2k3aijn4iq6ck/S2ace3-y4aqw5jqy6ac7c
!
# [[ RANDOMIZE ]]
A c/2o collection from rlifesrc:

Code: Select all

x = 33, y = 7, rule = B2k3aijn4iq6ck/S2ace3-y4aqw5jqy6ac7c
3bo14bo10bo$b2ob2o10b2ob2o6b2ob2o$b2ob2o10b2ob2o6b2ob2o$3ob3o8b7o4b7o
$2bobo14bobo8bobo$3bo$3bo25b2o!
This rule feels more satisfactory:

Code: Select all

x = 20, y = 20, rule = B2k3aijny4q6ck/S2ace3-y4aqw5jqy6ac7c
ob3ob2o2bo2bobo2b2o$4ob2o3bob4ob3o$2o5b4ob2obo2bo$5b2o5b6o$2b5ob2ob2o
2b4o$o2b2obobob2o4b2o$b2obob2obo3bo2b2obo$2bo4b2ob2obobobo$b3o2bo6bo2b
2o$bobob2o2bobobobobobo$b2o2bo3bo2bob2ob3o$o3b3o5b6o$o2b5ob2obo3bob2o
$2o4bo2b3o2bob3o$2o3bob2o7b4o$2o2bo6b2obo$ob2o2b4obo2b3o$7o3b2ob3o2bo
$2o4bo3bo6b3o$2o2b3o5bobob3o!
Edit: P76 in R2INT’s rule:

Code: Select all

x = 4, y = 5, rule = B2k3aijn4iq6ck/S2ace3-y4aqw5jqy6ac7c
bo$3o$2o$2b2o$2b2o!
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

EDen68
Posts: 5
Joined: September 27th, 2025, 1:37 pm

Re: Rule request thread

Post by EDen68 » April 25th, 2026, 1:52 pm

Hello. IF possible, I would like a rule table for QuintB3S23, please. Thank you.

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: Rule request thread

Post by unname4798 » April 26th, 2026, 2:06 am

EDen68 wrote:
April 25th, 2026, 1:52 pm
Hello. IF possible, I would like a rule table for QuintB3S23, please. Thank you.
It is actually possible, however DecB3/S23 (which has 2 times more universes) is impossible, because 32 < 256, while 1024 > 256.

hotdogPi
Moderator
Posts: 2203
Joined: August 12th, 2020, 8:22 pm

Re: Rule request thread

Post by hotdogPi » May 11th, 2026, 8:39 am

On Discord, we've found that the HROT rule "R1.5,C2,S,B3" actually works. We believe it's a Margolus rule. Is there any way to do it via 2×2 block emulation?

If implemented correctly, the two most common patterns are a 4-cell diagonal spaceship and a 90° rotating oscillator.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: Rule request thread

Post by unname4798 » May 11th, 2026, 9:22 am

Code: Select all

#R R3,C2,S,B3,N@aa02a8154055
!
Converted to:

Code: Select all

#R R3,C2,S,B3,N@105155aa8a08
!

hotdogPi
Moderator
Posts: 2203
Joined: August 12th, 2020, 8:22 pm

Re: Rule request thread

Post by hotdogPi » May 11th, 2026, 9:57 am

The first one seems to work for most patterns, which makes me think there might be a bug on Discord.

Here is what Discord had (doesn't work in LifeViewer):

Code: Select all

x = 30, y = 23, rule = R1.5,C2,S,B3
9b2o$8bo3bo4$11b2o3$16bo2bo$16bo2bo$16bo2bo$b2o14bobo$o$o7$29bo$29bo$
27b2o!

Here is your equivalent, which preserves the first two patterns but the third one fails. There was some mention of anisotropy to the NW, which could explain why it doesn't work here (the implementation here is correct).

Code: Select all

x = 63, y = 14, rule = R3,C0,S,B3,N@AA02A8154055
56bobo2$54bo7bo5$28bo5bo$2bobo$28bo5bo$o59bobo$28bo5bo$o$30bo3bo!
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196

Citation needed
Posts: 682
Joined: April 1st, 2021, 1:03 am

Re: Rule request thread

Post by Citation needed » May 24th, 2026, 6:00 am

Is there an isotropic two-state rule with at least five distinct common slopes? It would be better if the spaceships each fit in a "5 by 5" bounding box.

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