Build 1382's fixes appear to have fixed some other bugs elsewhere and resulted in other behavioural changes.
In this example, after the last living cells die, the triangular and square grids will zoom out and be fully centered on the grid (previously they would remain in place). The hexagonal grid, on the other hand, will abruptly bounce inward, and then zoom out in a non-centered position, rather than zooming out in a simple way with a centered outcome like the other two.
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# triangular
x = 1, y = 1, rule = B/S0123LE
!
[[ MAXGRIDSIZE 9 PASTET EVERY 1 PASTEDELTA 0 1 PASTE 512o! -256 -256 STARTFROM 384 AUTOSTART AUTOFIT THEME Book ]]
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# square
x = 1, y = 1, rule = B/S01234V
!
[[ MAXGRIDSIZE 9 PASTET EVERY 1 PASTEDELTA 0 1 PASTE 512o! -256 -256 STARTFROM 384 AUTOSTART AUTOFIT THEME Book ]]
Code: Select all
# hexagonal
x = 1, y = 1, rule = B/S0123HT
!
[[ MAXGRIDSIZE 9 PASTET EVERY 1 PASTEDELTA 0 1 PASTE 512o! -256 -256 STARTFROM 384 AUTOSTART AUTOFIT THEME Book ]]
This test case was originally used for demonstrating a history cell fading issue which build 1382 appears to have fixed. There is still one residual issue, however: the history cell at T=0 is absent in the range-1 algorithm, but present in the general-range algorithm.
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x = 1, y = 1, rule = B3/S23
!
[[ COLOR POLY Red POLYLINE -1 -1 1 -1 1 1 -1 1 -1 -1 24 PASTEMODE XOR PASTET EVERY 1 PASTEDELTA 1 0 PASTE o! 0 0 PASTE o! 0 0 ]]
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x = 1, y = 1, rule = R1,C2,S2-3,B3
!
[[ COLOR POLY Red POLYLINE -1 -1 1 -1 1 1 -1 1 -1 -1 24 PASTEMODE XOR PASTET EVERY 1 PASTEDELTA 1 0 PASTE o! 0 0 PASTE o! 0 0 ]]
Since we're on the topic of rendering hexagons and triangles I may as well reiterate this specific issue: if BOUNDARY is the same colour as BACKGROUND, the out-of-bounds cells will not render on a square grids, but will on hexagonal and triangular grids (unless you zoom out or force rectangle usage), impacting performance and ruining the infinite starfield illusion:
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x = 1, y = 1, rule = B/S01234V
!
[[ MAXGRIDSIZE 9 STARS COLOR BOUNDARY Black ZOOM 8 X 256 Y 256 COLOR POLY Blue POLYLINE 255.5 255.5 -256.5 255.5 -256.5 -256.5 255.5 -256.5 255.5 255.5 8 ]]
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x = 1, y = 1, rule = B/S0123HT
!
[[ MAXGRIDSIZE 9 STARS COLOR BOUNDARY Black ZOOM 8 X 128 Y 256 COLOR POLY Blue POLYLINE 255.5 255.5 -256.5 255.5 -256.5 -256.5 255.5 -256.5 255.5 255.5 8 ]]
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x = 1, y = 1, rule = B/S0123LE
!
[[ MAXGRIDSIZE 9 STARS COLOR BOUNDARY Black ZOOM 8 X 256 Y 256 COLOR POLY Blue POLYLINE 255.5 255.5 -256.5 255.5 -256.5 -256.5 255.5 -256.5 255.5 255.5 8 ]]
Can period/frequency maps of triangular grid oscillators, if the oscillator is sufficiently small, be made out of actual triangles, rather than stretched rectangles? Rectangles make more sense for large objects, but for small objects it makes the symmetry of objects (as well as the continuity of gutteroids) hard to see:
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x = 9, y = 4, rule = B45/S23L
2b3ob2o$bo6bo$7bo$3bobo!
[[ AUTOIDENTIFY ]]
Unrelated to rendering or hexagonal/triangular stuff, but I noticed that this pattern runs as B3/S12 in Golly, but as B3/S23 in LifeViewer:
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x = 11, y = 11, rule = R1,C2,M0,S1..2,B3..3,NW111101111
8bo$7b3o$6b5o$9bo$5bo2bo$4bo2bo$2bo$b2o2bo$3obo$b3o$2bo!
Changing the central 0 to a 1 results in a pattern that runs as B3/S01 in Golly, but B3/S12 in LifeViewer:
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x = 11, y = 11, rule = R1,C2,M0,S1..2,B3..3,NW111111111
8bo$7b3o$6b5o$9bo$5bo2bo$4bo2bo$2bo$b2o2bo$3obo$b3o$2bo!
Here are other posts I found that use an incorrect RLE format that cannot be read:
viewtopic.php?f=3&t=1622&start=3575#p191331
viewtopic.php?f=3&t=1622&p=191000#p191000
viewtopic.php?f=12&t=2771&p=191001#p191001
viewtopic.php?f=12&t=4484&p=190943#p190943
viewtopic.php?f=12&t=4137&p=191247#p191247
viewtopic.php?f=12&t=4484&p=191127#p191127
viewtopic.php?f=12&t=4484&p=191547#p191547
Major grid lines appear to jump around all over the place as the camera moves if higher quality rendering is enabled:
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x = 3, y = 3, rule = B3/S23
bo$o$3o!
[[ AUTOSTART QUALITY GRID TRACK -1/4 1/4 GPS 20 ZOOM 16 THEME Golly ]]
Thanks a lot for the recent hexagonal/triangular fixes, by the way - this eliminates a lot of the annoyances I've been experiencing as of recently when handling such patterns.