Soup search results

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
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Extrementhusiast
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Re: Soup search results

Post by Extrementhusiast » November 6th, 2015, 6:35 pm

Meanwhile, here's a synthesis for the original oscillator:

Code: Select all

x = 88, y = 76, rule = B3/S23
13$25bo$23bobo$24b2o2$46bo$46bobo$46b2o$25bo$26b2o$25b2o3$51bobo$30bo
20b2o$28bobo21bo$29b2o2$52bobo$25bo26b2o$25bobo25bo20b2o$25b2o46bo2bo$
74b2obo$52bo24bo$21bobo28bobo19b2obob2o$22b2o28b2o21bobo2bo$22bo11b2o
39bobo$33bo2bo35b2obo2bo$23b2o8bobo36b2obo$24b2o8bo40bo$23bo51bobo$76b
2o2$17bo$15bobo$16b2o4$56b2o$48b2o5b2o$47b2o8bo$23b3o23bo$25bo$24bo$
48b2o$48bobo$48bo$13b2o5b3o$12bobo7bo$14bo6bo5$14b3o16b3o$16bo16bo2bo$
15bo17bo$33bo$34bobo!
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biggiemac
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Re: Soup search results

Post by biggiemac » November 6th, 2015, 6:45 pm

Darn, I was also working on that but you're faster. I had no idea how to make the decomino here. Your solution seems a tad expensive, but I also don't have as good of an intuition.

Code: Select all

x = 10, y = 18, rule = B3/S23
5bo2bo$5bo3bo$6bobo$7bo5$7b2o$6b2o$5b2o$6bo$2o4bo$b2o4bo$obo4bo$2b3o$
2b2o$4bo!
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Scorbie
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Re: Soup search results

Post by Scorbie » November 6th, 2015, 8:52 pm

A similar variant is posted in jslife but I'm not sure if this one's known.

Code: Select all

x = 30, y = 10, rule = B3/S23
6b2o16b2o$6bo17bo$3b2obo14b2obo$3b2obob2o11b2obob2o$5b2obo2bo11b2obobo
$8bob2o14bobo$2b2o4bo16b2ob2o$3bo3b2o17bo$3o21bobo$o23b2o!

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BlinkerSpawn
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Re: Soup search results

Post by BlinkerSpawn » November 7th, 2015, 11:15 am

calcyman wrote:From a soup by Tom Rokicki:

Code: Select all

x = 35, y = 33, rule = B3/S23
34bo$32b2o$33b2o2$18bo$18bo$18bo11$2o$2o2$9b2o$9b2o4$5b2o$5b2o9b2o$15b
obo$15b2o$20b2o$19bo2bo$19bobo$20bo!
Recommends this synthesis:

Code: Select all

x = 125, y = 40, rule = LifeHistory
122.A.A$122.2A$123.A4$11.2A48.2A$11.2A48.2A6$2A22.2A24.2A22.2A34.A$2A
22.2A24.2A22.2A33.A$103.2A4.3A$102.A.A$62.A38.A.A$61.A.A38.A$33.D2.D.
D.3D21.A$32.3D.3D3.D18.A.A7.C27.A$33.D4.D3.D9.A9.A7.C.C25.A.A$52.4A.A
12.C26.A2.A$52.A3.2A.A.A9.3C24.2A$58.2A.2A9.C$57.A3.A$59.2A41.2A$7.3C
43.A2.A3D42.A.A$7.C2.C45.AD2.D42.A7.2A$9.2C43.2A3.2D50.A$51.2A36.2A
21.3A$51.2A36.2A24.A$110.6A$109.A$10.C49.D29.2A17.2A3.2A$10.C49.D29.
2A23.A$10.C49.D48.6A$109.A$110.3A$112.A!
I don't know how to make the white spark in the center, though.
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gmc_nxtman
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Re: Soup search results

Post by gmc_nxtman » November 7th, 2015, 3:10 pm

First natural 41-cell still life!

BobShemyakin
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Re: Soup search results

Post by BobShemyakin » November 8th, 2015, 2:34 am

BlinkerSpawn wrote:
calcyman wrote:From a soup by Tom Rokicki:

Code: Select all

x = 35, y = 33, rule = B3/S23
34bo$32b2o$33b2o2$18bo$18bo$18bo11$2o$2o2$9b2o$9b2o4$5b2o$5b2o9b2o$15b
obo$15b2o$20b2o$19bo2bo$19bobo$20bo!
Recommends this synthesis:

Code: Select all

x = 125, y = 40, rule = LifeHistory
122.A.A$122.2A$123.A4$11.2A48.2A$11.2A48.2A6$2A22.2A24.2A22.2A34.A$2A
22.2A24.2A22.2A33.A$103.2A4.3A$102.A.A$62.A38.A.A$61.A.A38.A$33.D2.D.
D.3D21.A$32.3D.3D3.D18.A.A7.C27.A$33.D4.D3.D9.A9.A7.C.C25.A.A$52.4A.A
12.C26.A2.A$52.A3.2A.A.A9.3C24.2A$58.2A.2A9.C$57.A3.A$59.2A41.2A$7.3C
43.A2.A3D42.A.A$7.C2.C45.AD2.D42.A7.2A$9.2C43.2A3.2D50.A$51.2A36.2A
21.3A$51.2A36.2A24.A$110.6A$109.A$10.C49.D29.2A17.2A3.2A$10.C49.D29.
2A23.A$10.C49.D48.6A$109.A$110.3A$112.A!
I don't know how to make the white spark in the center, though.
From a soup by Tom Rokicki I took 18 gliders:

Code: Select all

x = 320, y = 82, rule = B3/S23
138bobo$139b2o$139bo31$260bo29bo$259bobo27bobo$258bo2bo26bo2bo$259b2o
28b2o3$245b2o28b2o$245b2o14b2o12b2o14b2o5bo$251b2o7bo2bo17b2o7bo2bo2b
2o$251b2o7bobo18b2o7bobo4b2o$261bo12b2o15bo$275b2o$274bo5$71bo172b2o
28b2o$65bobob2o30bo119bo21bo2bo26bo2bo$66b2o2b2o29bo119bo22b2o28b2o$
66bo34bo119bo2$255b2o28b2o28b2o$255bo29bo29bo$256b3o27b3o27b3o$259bo
29bo29bo$57bo196b6o24b6o24b6o$55b2o196bo29bo29bo$56b2o195b2o3b2o23b2o
3b2o23b2o3b2o$52bo13bo192bo29bo29bo$53b2o9b2o179bo7b6o16bo7b6o24b6o$bo
50b2o11b2o16b2o118b2o39bobo6bo20bobo6bo29bo$2bo58bo21b2o118b2o40b2o7b
3o18b2o7b3o27b3o$3o59b2o154bo37bo29bo29bo$61b2o29b2o118b2o2b2o52b2o$
92b2o118b2o3b2o52b2o$53bobo214bo$6bo47b2o$7bo46bo$5b3o6bo42bo30b2o118b
2o$13bo15b2o26b2o10b2o17b2o9b2o107b2o9b2o$13b3o12bobo25bobo9bobo27bobo
117bobo$28b2o38b2o28b2o118b2o$33b2o38b2o28b2o118b2o$11b2o19bo2bo36bo2b
o26bo2bo116bo2bo$10bobo19bobo37bobo27bobo117bobo$5bo6bo20bo39bo29bo
119bo$5b2o$4bobo!
Bob Shemyakin

mniemiec
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Re: Soup search results

Post by mniemiec » November 8th, 2015, 8:21 am

BobShemyakin wrote:From a soup by Tom Rokicki I took 18 gliders: ...
I was able to remove 4 gliders from this: 1) 3 gliders make a pair of blocks, 2) honeyfarm made directly from 2 gliders, 3) first cleanup glider moved forward so boat and beehive never form 4) additional cleanup glider removes forming debris so 2 additional cleanup gliders are not needed. This is now 14 gliders, one less than required using the previously-known best method, i.e. TheTurtle''s synthesis from August plus eater-to-integral:

Code: Select all

x = 315, y = 164, rule = B3/S23
272bo$272bobo$272boo4$287bo$285boo$286boo51$123bo50boo38boo$121bobo50b
oo38boo$122boobboo4bo$125bobo3boo$127bo3bobo$166boo38boo$166boo38boo4$
214bo90booboo$89bo122boo90bobobobo$88bo124boo89bobo3bobboo$41bo46b3o
212boobo3bobobo$42bo3bo18boo18boo219bo3bobo$40b3oboo18bobbo16bobbo16b
oo18boo38boo38boo6bo93bobobobo$45boo17bobbo16bobbo16bobo17bobo37bobo
37bobo4boo94booboo$65boo18boo18boo18boo26bo11boo38boo4bobo$bbo150bobo
30b3o37b3o$obo18boo18boo18boo18boo18boo18boo30boo6boo38boo$boob3o13bo
bbo16bobbo16bobbo16bobbo16bobbo16bobbo36bobbo36bobbo$4bo16bobo17bobo
17bobo17bobo17bobo17bobo26b3o8bobo37bobo$5bo16bo19bo19bo19bo19bo19bo
27bo11bo39bo$151bo39$75bo$74bo$74b3o7$16bobo$17boo$17bo37bo$49bo4bo$
48bo5b3o$48b3o$46bo$47bo5bo$45b3o4boo$52bobo40booboo15booboo25booboo$
94bobobobo13bobobobo23bobobobo$94bobo3bo13bobo3bo23bobo3bobboo$93boobo
3boboo9boobo3boboo19boobo3bobobo$96bo3bobo13bo3bobo23bo3bobo$96bobobob
o13bobobobo23bobobobo$42bobo52booboo15booboo5bo19booboo$43boo4b3o74bo$
43bo5bo76b3o$50bo$46b3o76boo3boo$40b3o5bo75bobo3bobo$42bo4bo78bo3bo$
41bo37bo$78boo$78bobo7$20b3o$22bo$21bo!

Sphenocorona
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Re: Soup search results

Post by Sphenocorona » November 8th, 2015, 2:59 pm

mniemiec wrote:
BobShemyakin wrote:From a soup by Tom Rokicki I took 18 gliders: ...
I was able to remove 4 gliders from this [...] This is now 14 gliders, one less than required using the previously-known best method
I don't think all those gliders are able to come from infinity as it's currently posted. The issue is these two:

Code: Select all

x = 66, y = 36, rule = B3/S23
6$9bo50b2o$7bobo50b2o$8b2o2b2o4bo$11bobo3b2o$13bo3bobo$52b2o$52b2o9$
10b2o38b2o$10bobo37bobo$11b2o26bo11b2o$39bobo$7b2o30b2o6b2o$6bo2bo36bo
2bo$7bobo26b3o8bobo$8bo27bo11bo$37bo!
This can be fixed by turning the blinker synthesizing gliders around the other way.

mniemiec
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Re: Soup search results

Post by mniemiec » November 8th, 2015, 5:34 pm

Sphenocorona wrote:
mniemiec wrote:
BobShemyakin wrote:From a soup by Tom Rokicki I took 18 gliders: ...
I was able to remove 4 gliders from this [...] This is now 14 gliders, one less than required using the previously-known best method
I don't think all those gliders are able to come from infinity as it's currently posted. The issue is these two:

Code: Select all

x = 66, y = 36, rule = B3/S23
6$9bo50b2o$7bobo50b2o$8b2o2b2o4bo$11bobo3b2o$13bo3bobo$52b2o$52b2o9$
10b2o38b2o$10bobo37bobo$11b2o26bo11b2o$39bobo$7b2o30b2o6b2o$6bo2bo36bo
2bo$7bobo26b3o8bobo$8bo27bo11bo$37bo!
This can be fixed by turning the blinker synthesizing gliders around the other way.
Thanks for noticing this. The synthesis itself isn't incorrect; it's just that the before and after images are too close together, if you want to be able to backtrack the gliders arbitrarily far. When one posts multiple images side-by-side, it is common that if one backtracks gliders to infinity, gliders from one sub-pattern may hit something in another sub-pattern. I only worry about it if the sub-patterns interact at positive time offsets, but not negative ones.

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gmc_nxtman
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Re: Soup search results

Post by gmc_nxtman » November 10th, 2015, 11:45 am

Note that things like this are also "eater2 precursors":

Code: Select all

x = 9, y = 10, rule = B3/S23
bo$2bo4bo$3o2b3o$4bo$4b3obo$7b2o$4b2o$5bob2o$5bo2bo$6b2o!

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dvgrn
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Re: Soup search results

Post by dvgrn » November 10th, 2015, 12:09 pm

gmc_nxtman wrote:Note that things like this are also "eater2 precursors"...
Well, they're eater precursors, anyway. And as codeholic mentioned the last time this came up, it's a kind of eater that could be used in place of the eater2 in the syringe for example.

They're technically not eater2 precursors, though. To count as an eater2, an object really has to be able to eat gliders on four adjacent lanes:

Code: Select all

x = 52, y = 26, rule = LifeHistory
23.A26.A$22.A26.A$22.3A24.3A$19.A26.D$18.A26.D$18.3A24.3D$15.A26.D$
14.A26.D$14.3A24.3D$11.A26.D$10.A26.D$10.3A24.3D5$27.A$3.A.2A21.A4.A$
.3A.2A19.3A2.3A$A29.A$.3A.2A23.3A.A$3.A.A27.2A$3.A.A24.2A$4.A26.A.2A$
31.A2.A$32.2A!
Many uses of eater2s require at least the ability to absorb a glider-or-equivalent-spark on two adjacent lanes. There are other cases where having a backstop on two sides of the block is critical to recovery -- e.g., this small color-preserving glider reflector based on a syringe:

Code: Select all

x = 60, y = 32, rule = LifeHistory
4.C51.4B$5.C49.4B$3.3CB47.4B$4.4B10.A34.4B$5.4B7.3A33.4B$6.4B5.A21.B
13.4B$7.4B4.2A19.3B11.4B$2A6.9B17.6B8.5B$.A7.6B13.4B2.7B3.8B$.A.2A5.
6B3.B2.2B2.26B$2.A2.A4.19BD23B$3.2AB3.20BDBD21B.3B$4.14B2A9B3DB2A22B$
5.13B2A11BDB2A21B2A$6.48B.B2A$6.17B.B5.23B3.B$7.15B10.B2.18B$7.15B13.
17B$8.13B14.17B$10.13B.2A.2A6.19B$9.8B4.2A2.A.A.A6.18B$9.6B6.2A.A4.A
6.4B2.12B$9.5B8.B.A.3A13.11B$9.B.B12.A.A15.8B$10.3B12.A16.10B$9.B2AB
25.A.2AB.4B2.2A$10.2A24.3AB2AB7.A$35.A4.B10.3A$36.3A.2A11.A$38.A.A$
38.A.A$39.A!

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gmc_nxtman
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Re: Soup search results

Post by gmc_nxtman » November 11th, 2015, 8:20 pm

The newest p2 is a fore and back with table, and not surprisingly, its predecessor is a spark + fore and back predecessor:

Code: Select all

x = 35, y = 7, rule = B3/S23
obo$obobo22bo$2bo2bo2bo19bo2bo$5bobobo18bobobo$6b2obo19b2obo$6b2obobo
17b2obobo$5bo3b2o17bo3b2o!
Also, there are quite a few pseudo-still lifes that made it through the system, following this base, like xs20_gbb8r2qkz11, xs19_25b8r2qr, xs20_o4q2r8brz01, xs20_g4q2r8brz11,xs20_rb8r2qkz011, xs21_69f0rbz03521, xs22_69f0rbz25521, xs23_69a4oz69f0dd, xs21_09f0rbz69521, and xs23_3hu0mmzcia43.

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praosylen
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Re: Soup search results

Post by praosylen » November 16th, 2015, 2:36 pm

Reaction produces a 44-cell pseudo-still-life:

Code: Select all

x = 40, y = 18, rule = B3/S23
22b2o$22b2o5$23bo$4bo17b3o$4bo16bo16b2o$4bo15b2o2bobo11b2o$19b3o2bob2o
$3o3b3o4b3o4bo5bo$13bo2bo4b5o$4bo17bo$4bo$4bo$25b2o$25b2o!
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Re: Soup search results

Post by Alexey_Nigin » November 17th, 2015, 7:05 am

I can't believe my eyes!

Code: Select all

x = 16, y = 16, rule = B3/S23
bobobbbobbbooobb$
bbbbobbooooobobo$
bboooobbbobbbooo$
boobbobooobboobo$
oboobobbobooobbo$
boobbboobooboooo$
obbbbobbooboboob$
bobobbbooooboboo$
bbooobooboooooob$
oooooooobbbbbbbb$
obbbboooooooobob$
oobboobbboobbooo$
obooobboooooobob$
bboobobooooooooo$
bboboobbboboobbo$
bboobbooobbbobbo!
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Scorbie
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Re: Soup search results

Post by Scorbie » November 17th, 2015, 7:10 am

Wow. This actually has a surprisingly simple seed, but the pattern it generates is really dirty.

Code: Select all

x = 23, y = 27, rule = B3/S23
21b2o$21b2o8$15bo$14bobo$15b2o12$11bo$b2o8bobo$obo8b3o$2o11bo!

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Re: Soup search results

Post by BlinkerSpawn » November 17th, 2015, 7:54 am

A for awesome wrote:Reaction produces a 44-cell pseudo-still-life:

Code: Select all

rle
Here's a good plan:

Code: Select all

x = 127, y = 17, rule = LifeHistory
27.A68.C9.2A17.C$27.A4.3A.2A56.C.C9.2A16.C$27.A2.A3.A.A4.C23.A.2A10.C
15.2C3.2A10.A11.3C$2.3A25.A5.A2.A19.2A.A2.A3.2A10.C17.A2.A3.2A4.3A6.
2A$23.3A3.A4.2A3.A20.A.4A.A.A8.2C20.2A4.A2.A5.A4.A2.A$A5.A23.A5.A2.A
17.A2.A3.A.2A.2A.2A3.C.C.2C24.9A5.2A$A5.A4.3C13.A2.A3.A.A20.A3.2A.4A.
2A.2A3.2C17.3A$A5.A5.C14.A4.3A.2A19.A2.A3.A.2A.2A.2A33.9A$27.A32.A.4A
.A.A30.2A4.A2.A5.A$2.3A54.2A.A2.A3.2A28.A2.A3.2A4.3A$65.A.2A31.2A10.A
$106.2A$106.2A2$88.3C$90.C$89.C!
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apg
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Re: Soup search results

Post by apg » November 17th, 2015, 11:09 am

Alexey_Nigin wrote:I can't believe my eyes!
Many congratulations to Brett Berger; that's his third discovery worthy of the 'Monarchist' badge (and by far the most impressive):

https://catagolue.appspot.com/user/bwbi ... iscoveries

That has the same structural complexity as a Gosper glider gun. Obviously, one would need to wait until many more occurrences of interacting queen-bees before being able to assess the rarity of the Gosper glider gun, but I'm expecting that its frequency is between 10^-15 and 10^-16.

Anyone want to try increasing the census size by a couple of orders of magnitude? We'll see a few p120 oscillators along the way...
What do you do with ill crystallographers? Take them to the mono-clinic!

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gmc_nxtman
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Re: Soup search results

Post by gmc_nxtman » November 17th, 2015, 11:15 am

Here's the corresponding slow-salvo seed of 7SL, which will also be posted in the Oscillator Seeds thread as '•Double queen bee shuttle (7SL!+)':

Code: Select all

x = 47, y = 52, rule = LifeHistory
16.2E$16.2E17.2B$13.5B16.3B$13.4B12.2E3.4B$12.5B11.B2E7B$12.5B10.12B$
11.6B8.13B$12.6B6.14B$11.7B6.14B$11.6B6.16B$11.6B7.16B$11.2B2D2B7.17B
$10.3B2D2B6.17B$11.8B3.17B$11.8B3.16B.3B$11.7B2D2.4B2E4BD9B$10.8BDBD
5B2E4BD10B$.3B7.8BD12BD5B3D2B$6B3.34B$6B3.19B3D3B3D5B$42B$17B2D13BD
11B$16BD3BD11BD10B2DB$15BD5BD3B2D5BD9BD2BDB$.14BD3BDE2D2B2D16B2DB$.4B
D9BD3BEBC22B$4BDBD9BD3BCE17BD2B$.2BD3BD9B2D19BDBDB$.3B3D31BDBD$2.2D3B
2D30BDB$2.38B$2.20B2D15B$2.20B2D5B2D9B$2.7B.19B2D8BDB$3.5B2.28BDBD$3.
5B.29BDBDB$3.4B.31BD2B$3.4B.36B$2.4B2.3BABA4B2E16BD6B2DB$3.3B2EB.BD2A
4B2E15BDBD4BD2BDB$3.2BCDEB.BDA18B2D2BD2BD4B2DB$5.2C3.BD19B2D3B2D6B$
10.3B2E7B.20B$10.2BE2BE8.18B$10.3B2EB7.15BD2B$9.7B7.13B.BD2B$8.4B.2B
7.13B3.DB$7.4B10.14B$6.4B11.13B$5.4B12.13B$5.3B13.13B$4.F.2B14.11B!
Also, I found this reaction of two tubs and two LoMs that produces a Six Ls variant and two gliders:

Code: Select all

x = 48, y = 18, rule = B3/S23
bo$obo$bo$8b3o$6b2o2bo$6bo2b2o33bo$6b3o32bo2b3o$41b3o3bo$45b3o$41b3o$
41bo3b3o$10b3o29b3o2bo$8b2o2bo31bo$8bo2b2o$8b3o$17bo$16bobo$17bo!
And this, which produces a clock variant:

Code: Select all

x = 12, y = 20, rule = B3/S23
3bo$2bobo$2bobo$3bo$9b3o2$bob2o$b3o$2bo3$9bo$8b3o$7b2obo2$3o$8bo$7bobo
$7bobo$8bo!

mniemiec
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Re: Soup search results

Post by mniemiec » November 17th, 2015, 1:35 pm

gmc_nxtman wrote:Also, I found this reaction of two tubs and two LoMs that produces a Six Ls variant and two gliders:

Code: Select all

x = 48, y = 18, rule = B3/S23
bo$obo$bo$8b3o$6b2o2bo$6bo2b2o33bo$6b3o32bo2b3o$41b3o3bo$45b3o$41b3o$
41bo3b3o$10b3o29b3o2bo$8b2o2bo31bo$8bo2b2o$8b3o$17bo$16bobo$17bo!
Nice! This is, in fact, the canonical form of Six Ls, and not a variant. I don't recall seeing a synthesis of this one before.
gmc_nxtman wrote:And this, which produces a clock variant:

Code: Select all

x = 12, y = 20, rule = B3/S23
3bo$2bobo$2bobo$3bo$9b3o2$bob2o$b3o$2bo3$9bo$8b3o$7b2obo2$3o$8bo$7bobo
$7bobo$8bo!
Nice! this has a similar inside-out flavor as Fore and Back. The stator could be reduced by one cell on each side. Furthermore, each side can be reduced by another cell, making it glide-symmetric like Fore and Back to boot:

Code: Select all

x = 25, y = 10, rule = B3/S23
10b2o$7b2o2bo8b2ob2o$6bob2o11bob2o$5bo14bo$2bo4b3o7bo4b3o$2b3o4bo7b3o
4bo$6bo14bo$2b2obo11b2obo$o2b2o12b2ob2o$2o!

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praosylen
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Re: Soup search results

Post by praosylen » November 18th, 2015, 2:46 pm

An integral-with-boat insertion reaction makes a new two eaters variant:

Code: Select all

x = 25, y = 15, rule = B3/S23
20b2o$19bo2bo$7bo12b2o$6bobo$7bo2$22b2o$22bobo$17bo5bo$16b2o$15bo6b2o$
2b2o12b2o4b2o$bobo13bo3bobo$bo20bo$2o20bo!
former username: A for Awesome
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The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

mniemiec
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Re: Soup search results

Post by mniemiec » November 18th, 2015, 5:41 pm

A for awesome wrote:An integral-with-boat insertion reaction makes a new two eaters variant:

Code: Select all

x = 25, y = 15, rule = B3/S23
20b2o$19bo2bo$7bo12b2o$6bobo$7bo2$22b2o$22bobo$17bo5bo$16b2o$15bo6b2o$
2b2o12b2o4b2o$bobo13bo3bobo$bo20bo$2o20bo!
Assuming all the pieces could be made optimally, the insertion would take 12 gliders. Two gliders can be shaved off by noticing that 12 generations later, the honeyfarm-boat interaction just produces another honeyfarm predecessor. Also, one more can be removed by using 3 gliders to make a tub+blinker, and the sacrificial blinker neatly suppresses the spurious beehive. This makes the complete synthesis 11 gliders, which is one better than the previous best (i.e. adding the eater last). (In retrospect, Bob Shemyakin's new 4-glider synthesis of 11.11 had already reduced this to 10, but this new mechanism is still useful, as it may improve similar larger syntheses.)

Code: Select all

x = 151, y = 29, rule = B3/S23
126bo$125bo$125b3o7$20boo18boo28boo28boo13bo24boo$21bo19bo29bo29bo11bo
bo25bo$oo19bobo17bobo27bobo27bobo10boo25bobo$boo19boo18boo28boo28boo
14bo23boo$o3boo112boo25boo$4bobo110bobo7boo16bobo$4bo122bobo17bo$127bo
19bobo$148bobo$149boo3$90boo28boo$61boo26bobbo26bobbo$61bobo26boo18b3o
7boo$61bo40bo7bo$58boo43bo7bo$57bobo41b3obboo$59bo45bobo$107bo!

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Re: Soup search results

Post by gmc_nxtman » November 20th, 2015, 11:55 pm

Eight B-heptomino predecessors and four blocks produce Achim's p11:

Code: Select all

x = 43, y = 26, rule = B3/S23
8bo8bo$9bo6bo$9bo6bo22bo$6bo2bo2b2o2bo2bo17bo$8b2o2b2o2b2o20bo3bo$7bo
10bo19b4o$3bo18bo$5bo14bo$o3bo16bo3bo$b4o16b4o3$3b2o16b2o$3b2o16b2o3$b
4o16b4o$o3bo16bo3bo$5bo14bo$3bo18bo$7bo10bo$8b2o2b2o2b2o$6bo2bo2b2o2bo
2bo$9bo6bo$9bo6bo$8bo8bo!

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Apple Bottom
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Re: Soup search results

Post by Apple Bottom » November 21st, 2015, 7:48 pm

Well won't you look at that:

Code: Select all

x = 16, y = 16, rule = B3/S23
bbbbooobbobbbobo$
bobbboobbobobboo$
bbobobbobbbbboob$
boobbbbboboobbbo$
bbbbobooobbobbob$
bbooobobobbbbobb$
bbbbobboboboboob$
bbobobobobobboob$
obbbooobobbbbbbb$
oboboooobboobbob$
oboobooboooobobb$
obobobobbbbbbbob$
booooobobbbooobb$
ooooboobobbobobb$
boooobobbbbooobb$
bboooobooobobobo!
From this haul by EricABQ.
If you speak, your speech must be better than your silence would have been. — Arabian proverb

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Re: Soup search results

Post by gameoflifeboy » November 22nd, 2015, 4:13 pm

Wow! I had seen that infinite growth, but I didn't know that my apgnano run discovered it! (I'm EricABQ, by the way.) I wonder why the twitterbot didn't credit me as the discoverer.
This seems to be two GPSE's whose histories overlap, but would still (unfortunately) be counted as a single object by the standard rules of apgsearch separation.

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apg
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Re: Soup search results

Post by apg » November 22nd, 2015, 6:01 pm

gameoflifeboy wrote:Wow! I had seen that infinite growth, but I didn't know that my apgnano run discovered it!
If you check your user page often, you would see the 'Limitless' badge and the yl384 in your list of discoveries:

https://catagolue.appspot.com/user/EricABQ
What do you do with ill crystallographers? Take them to the mono-clinic!

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