Thread for your unsure discoveries

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
chris_c
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Re: Thread for your unsure discoveries

Post by chris_c » July 3rd, 2016, 7:14 am

Extrementhusiast wrote:A completely different 16-glider synthesis of the base, using one of the other predecessors
In 12 gliders using the same predecessor:

Code: Select all

x = 54, y = 57, rule = B3/S23
o$b2o$2o14$52bo$50b2o$51b2o2$27bo$27bobo$27b2o13bo$24bo16bo$25b2o14b3o
$24b2o5$45b2o$36b2o6b2o$36bobo7bo$36bo5$52b2o$51b2o$53bo4$20b2o$19bobo
$21bo$28bo$27b2o$27bobo4$14bo$14b2o20bo$13bobo19b2o$35bobo!

Gamedziner
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Re: Thread for your unsure discoveries

Post by Gamedziner » July 4th, 2016, 6:00 pm

A surprisingly clean c fuse:

Code: Select all

8b2ob2o$8bo3bo$9b3o2$9b3o$2o3b2obo3bo82b2o$obobobobobo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bobo3bobo$2bobo3bob2obo2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2bo5b2o$obobobobobo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bobo4bo$2o3b2obo3bo82b2o$9b3o2$9b3o$8bo3bo$8b2ob2o!
It is probably difficult to synthesize, though...

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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BlinkerSpawn
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Re: Thread for your unsure discoveries

Post by BlinkerSpawn » July 4th, 2016, 10:59 pm

Gamedziner wrote:A surprisingly clean c fuse:

Code: Select all

piston w/ complex end burns cleanly
It is probably difficult to synthesize, though...
This works:

Code: Select all

piston w/ less complex end burns cleanly
EDIT: Also this:

Code: Select all

piston w/ supporting blocks burns cleanly
EDIT 2:Unless there's a blinker or a tiny end modification that works, this is minimal:

Code: Select all

x = 91, y = 8, rule = B3/S23
2o82b2o$obo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2b
o2bo2bo2bo2bo2bo2bo2bobo4bo$2bo2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b
4o2b4o2b4o2b4o2bo4b2o$obo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bobo3b2o$2o82b2o2$4b2o$4b2o!
Last edited by BlinkerSpawn on July 6th, 2016, 9:45 am, edited 2 times in total.
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Gamedziner
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Re: Thread for your unsure discoveries

Post by Gamedziner » July 5th, 2016, 8:40 am

BlinkerSpawn wrote: This works:

Code: Select all

x = 93, y = 11, rule = B3/S23
3b2o$3b2o4$b2o82b2o$o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bobo3bobo$2obo2b4o2b4o2b4o2b4o2b4o2b
4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2bo5b2o$3bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2b
o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bobo4bo$3o82b2o$o!
EDIT: Also this:

Code: Select all

x = 92, y = 12, rule = B3/S23
b2o$b2o3$2o82b2o$obo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2b
o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bobo3bobo$2bo2b4o2b4o2b4o2b4o2b4o2b4o2b4o
2b4o2b4o2b4o2b4o2b4o2b4o2bo5b2o$obo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2b
o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bobo4bo$2o82b2o2$2o$2o!
With a slight edit to your second one, I found this reaction which destroys the upper block with no debris except for the start of the burning:

Code: Select all

2o$2o3$2o82b2o$obo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bobo3bobo$2bo2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2bo5b2o$obo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bobo4bo$2o82b2o2$2o$2o!
Furthermore, the phi spark contains one segment of the fuse. Does that mean a synthesis might be possible after all?
Could this be used as a circuit that can store memory?

P.S.: The glider can start from other places nearby that also produce very little debris.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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muzik
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Re: Thread for your unsure discoveries

Post by muzik » July 6th, 2016, 3:43 am

Code: Select all

x = 16, y = 10, rule = LifeHistory
5.2A$6.2A$7.2A3.3D$12.D2.D$13.3D4$2A$2A!
Probably not good enough for a ship. But we can hope.
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Re: Thread for your unsure discoveries

Post by Gamedziner » July 6th, 2016, 8:37 am

muzik wrote:

Code: Select all

x = 16, y = 10, rule = LifeHistory
5.2A$6.2A$7.2A3.3D$12.D2.D$13.3D4$2A$2A!
Probably not good enough for a ship. But we can hope.
You would need to be able to build a track of blocks, as well as destroy the debris, both in an asymmetric fashion. That seems quite difficult to me.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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muzik
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Re: Thread for your unsure discoveries

Post by muzik » July 6th, 2016, 8:51 am

A track of blocks in the right area would get destroyed by an annoying spark
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Rhombic
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Re: Thread for your unsure discoveries

Post by Rhombic » July 6th, 2016, 12:34 pm

Someone has probably discovered it (do let me know), but otherwise, a block acts as a catalyst for 2 gliders to create a long boat:

Code: Select all

x = 8, y = 8, rule = B3/S23
5bo$o4bobo$b2o2b2o$2o3$4b2o$4b2o!
Quite neat, does not change the bottom half of the block at all (so it be on a table or anything).

EDIT: massive use, for read/write memory:

Code: Select all

x = 20, y = 13, rule = B3/S23
18bo$17bo$17b3o3$5bo8bo$o4bobo5bobo$b2o2b2o5bobo$2o10b2o3$4b2o9b2o$4b
2o9b2o!
Last edited by Rhombic on July 7th, 2016, 6:46 am, edited 1 time in total.
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gmc_nxtman
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Re: Thread for your unsure discoveries

Post by gmc_nxtman » July 6th, 2016, 12:38 pm

Pinwheel as a catalyst:

Code: Select all

x = 14, y = 17, rule = LifeHistory
8.2A$8.A$6.A.A$6.2A.2A.A$.4A4.A.2A$A3.A4.A$4.A3.2A$A2.A$6.4A$5.A2.A.A
.2A$5.2A3.A.2A$2.2A.A.A2.A$2.2A.A4.A$6.4A2$8.2A$8.2A!

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Re: Thread for your unsure discoveries

Post by mniemiec » July 6th, 2016, 1:57 pm

Rhombic wrote:Someone has probably discovered it (do let me know), but otherwise, a block acts as an eater for 2 gliders to create a long boat: ...
Reactions that require 2 or more synchronized gliders require a lot more work to set up than ones requiring only one. If this cannot always be done, it is usually a good idea if the reaction has benign effects, should any of the gliders be missing. In this case, either one of the incoming gliders alone destroys the block (one cleanly, one not).

The Boat Bit reaction is ideal - it takes one glider on one lane to set, and another glider on the same lane to reset, and has negligible cool down time. A synchronized glider on an adjacent lane can read if the bit reset at that very moment, and passes by harmlessly if it is being set, or not currently affected at all.

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gmc_nxtman
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Re: Thread for your unsure discoveries

Post by gmc_nxtman » July 6th, 2016, 2:58 pm

I doubt it, but posting here for completeness:

Code: Select all

x = 35, y = 33, rule = LifeHistory
29.A$27.3A$15.A10.A$26.2A$14.A2.A2$16.A2.A2$18.A2.A2$20.A8.2A$22.A.A
4.2A$2.2A19.2A$.A.A19.A$.A31.2A$2A6.2A13.2C8.A$8.2A13.2C6.A.A$31.2A4$
8.2A$8.2A5$13.2A3.2A$12.A.A3.A$12.A6.3A$13.A7.A$10.3A$10.A!
This one also seems to be a promising start:

Code: Select all

x = 31, y = 30, rule = LifeHistory
29.A$27.3A$15.A10.A$26.2A$14.A2.A2$16.A2.A2$18.A2.A2$20.A8.2A$22.A.A
4.2A$2.2A19.2A$.A.A19.A$.A$2A6.2A13.2C$8.2A13.2C6$11.A$9.3A$8.A$8.2A$
13.2A$14.A$11.3A$11.A!

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Rhombic
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Re: Thread for your unsure discoveries

Post by Rhombic » July 7th, 2016, 6:44 am

Ahhh when you see a 2-glider mechanism to move a block by 1 cell, so precisely that it can react immediately in the same way as a block would, with no differences at all. (This probably exists)

Code: Select all

x = 65, y = 16, rule = B3/S23
$3bobo2bobo$4b2o2b2o$4bo4bo2$7b2o51b2o$7b2o51b2o2$10b2o50b2o$9bo2bo48b
o2bo$9bobo49bobo$7b2obo48b2obo$2b2o2bo2bo44b2o2bo2bo$2b2o2bobo45b2o2bo
bo$7bo51bo!
(For glider syntheses)
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BlinkerSpawn
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Re: Thread for your unsure discoveries

Post by BlinkerSpawn » July 7th, 2016, 9:29 am

Rhombic wrote:Ahhh when you see a 2-glider mechanism to move a block by 1 cell, so precisely that it can react immediately in the same way as a block would, with no differences at all. (This probably exists)

Code: Select all

x = 65, y = 16, rule = B3/S23
$3bobo2bobo$4b2o2b2o$4bo4bo2$7b2o51b2o$7b2o51b2o2$10b2o50b2o$9bo2bo48b
o2bo$9bobo49bobo$7b2obo48b2obo$2b2o2bo2bo44b2o2bo2bo$2b2o2bobo45b2o2bo
bo$7bo51bo!
(For glider syntheses)
One of the standard 2-glider collisions uses the same block predecessor and is both cheaper and less obtrusive:

Code: Select all

x = 31, y = 7, rule = B3/S23
28bobo$obo2bobo20b2o$b2o2b2o15bo6bo$bo4bo16b2o$22b2o$4b2o$4b2o!
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gmc_nxtman
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Re: Thread for your unsure discoveries

Post by gmc_nxtman » July 7th, 2016, 2:36 pm

Almost a really small H-to-4G:

Code: Select all

x = 13, y = 22, rule = LifeHistory
4.2A$4.2A11$C$C.C$3C$2.C5$4.2A5.2A$4.2A5.2A!
There's nothing that can replace the block.

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BlinkerSpawn
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Re: Thread for your unsure discoveries

Post by BlinkerSpawn » July 7th, 2016, 6:16 pm

gmc_nxtman wrote:Almost a really small H-to-4G:

Code: Select all

x = 13, y = 22, rule = LifeHistory
4.2A$4.2A11$C$C.C$3C$2.C5$4.2A5.2A$4.2A5.2A!
There's nothing that can replace the block.
This almost works, but the blocker isn't safe one lane lower:

Code: Select all

x = 19, y = 24, rule = B3/S23
bobo$4bo$o4bo2b2o$2obo2bob2o$4b2o10$6bo$6bobo$6b3o$8bo5$10b2o5b2o$10b
2o5b2o!
Bah!

Code: Select all

x = 21, y = 22, rule = B3/S23
2bo4bo$2ob4ob2o$2bo4bo10$8bo$8bobo$8b3o$10bo5$12b2o5b2o$12b2o5b2o!
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mniemiec
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Re: Thread for your unsure discoveries

Post by mniemiec » July 7th, 2016, 7:41 pm

BlinkerSpawn wrote:Bah! ...
How about:

Code: Select all

x = 21, y = 28, rule = B3/S23
9boo$10bo$10bobo$11boo3$bbo4bo$oob4oboo$bbo4bo10$8bo$8bobo$8b3o$10bo5$
12boo5boo$12boo5boo!

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muzik
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Re: Thread for your unsure discoveries

Post by muzik » July 7th, 2016, 7:49 pm

Are there any glider-to-Herschel devices that could be attached to this in such a way that we could have a really stupid but funny 4-barrel glider gun?
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gmc_nxtman
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Re: Thread for your unsure discoveries

Post by gmc_nxtman » July 7th, 2016, 8:54 pm

mniemiec wrote:
BlinkerSpawn wrote:Bah! ...
How about:

Code: Select all

x = 21, y = 28, rule = B3/S23
9boo$10bo$10bobo$11boo3$bbo4bo$oob4oboo$bbo4bo10$8bo$8bobo$8b3o$10bo5$
12boo5boo$12boo5boo!
Nice! Unfortunately it has a repeat time of 270.

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BlinkerSpawn
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Re: Thread for your unsure discoveries

Post by BlinkerSpawn » July 7th, 2016, 8:55 pm

muzik wrote:Are there any glider-to-Herschel devices that could be attached to this in such a way that we could have a really stupid but funny 4-barrel glider gun?
Like the syringe and a simple H-to-H?

Code: Select all

x = 114, y = 73, rule = B3/S23
65bo11b2o$64bobo10b2o$56bo3b2o2bobo$37b2o7b2o7bobo2bo2b2ob2o$36bobo7b
2o7bobo3bobo$34b3obobo15bob4o2bob2o$15b2o5b2o9bo5b2o17bo3bobob2o$15b2o
5b2o9b2o8b2o12bo3bobo$43b2o11bo3bobo$56b2o3bo3$41b2o$40b2obo25b2o$41b
2ob2o23b2o$42bobo39b2o$43bo39bo2bo$84b2obo$87bo$87b2o$72b2o$56b2o15bo$
56b2o12b3o$70bo2$25bo2bob2obo2bo$24b2o2bo4bo2b2o$25bo2bob2obo2bo11b2o$
48bo$2b2o45b3o$bobo19b2o26bo$bo21bobo$2o23bo$25b2o6$87b2o$88bo23b2o$
88bobo21bo$62bo26b2o19bobo$62b3o45b2o$65bo$64b2o11bo2bob2obo2bo$76b2o
2bo4bo2b2o$77bo2bob2obo2bo2$43bo$41b3o12b2o$40bo15b2o$40b2o$25b2o$26bo
$26bob2o$27bo2bo39bo$28b2o39bobo$43b2o23b2ob2o$43b2o25bob2o$71b2o3$52b
o3b2o$51bobo3bo11b2o$50bobo3bo12b2o8b2o9b2o5b2o$46b2obobo3bo17b2o5bo9b
2o5b2o$46b2obo2b4obo15bobob3o$50bobo3bobo7b2o7bobo$46b2ob2o2bo2bobo7b
2o7b2o$47bobo2b2o3bo$35b2o10bobo$35b2o11bo!
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Rhombic
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Re: Thread for your unsure discoveries

Post by Rhombic » July 12th, 2016, 1:08 pm

Not useless, but someone might have seen it before:

A fairly compact Wing eater, only a block and a tub... the best thing is that the tub is a rock, so it can be extended on the other side to a boat, barge, long boat, long long barge with tail, etc. and even a loaf (either orientation), beehive or hat since it is only that one live cell on the right hand side that acts as the rock.

Code: Select all

x = 9, y = 7, rule = B3/S23
Last edited by Rhombic on July 12th, 2016, 5:29 pm, edited 3 times in total.
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muzik
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Re: Thread for your unsure discoveries

Post by muzik » July 12th, 2016, 1:24 pm

New familiar four?

Code: Select all

x = 17, y = 12, rule = B3/S23
2bo$bobo$o2bo$b2o2$4b4o$3bo5bo$4b2obo2bo$11bo$9bobo3b2o$12bo2b2o$10b2o
!
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gmc_nxtman
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Re: Thread for your unsure discoveries

Post by gmc_nxtman » July 12th, 2016, 1:26 pm

muzik wrote:New familiar four?

Code: Select all

x = 17, y = 12, rule = B3/S23
2bo$bobo$o2bo$b2o2$4b4o$3bo5bo$4b2obo2bo$11bo$9bobo3b2o$12bo2b2o$10b2o
!
That's just two teardrops.

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muzik
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Re: Thread for your unsure discoveries

Post by muzik » July 12th, 2016, 1:27 pm

I noticed, but they both come from a different asymmetric ancestor.
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Rhombic
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Re: Thread for your unsure discoveries

Post by Rhombic » July 12th, 2016, 5:28 pm

Rhombic wrote:Not useless, but someone might have seen it before:

A fairly compact Wing eater, only a block and a tub... the best thing is that the tub is a rock, so it can be extended on the other side to a boat, barge, long boat, long long barge with tail, etc. and even a loaf (either orientation), beehive or hat since it is only that one live cell on the right hand side that acts as the rock.

Code: Select all

x = 9, y = 7, rule = B3/S23

Great improvement on this, using only a block, but different geometry:

Code: Select all

x = 8, y = 4, rule = B3/S23
o$2o$2bo3b2o$b2o3b2o!
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gmc_nxtman
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Re: Thread for your unsure discoveries

Post by gmc_nxtman » July 12th, 2016, 5:48 pm

Herschel to bi-pond:

Code: Select all

x = 39, y = 15, rule = LifeHistory
38.A$36.3A$35.A$35.2A2$32.2A$31.A.A$32.A3$C$.C$.2C9.2A$2C10.2A$C!
Almost certainly useless, unless a pattern that requires a sacrificial bi-pond is found.

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