The "bo" thing was just a joke, I got the idea from 83bismuth38's signature. I also sent it over to him(her?), to be funny. I have not gotten a reply yet.wildmyron wrote:This type of structured pattern is much better represented (and run) in a hash format. Change the Golly algorithm to HashLife and then you can save the file in macrocell format. Here it is:wwei23 wrote:B2c/S
Time crystals-not known to explode. Can spaceships or infinite growth exist? I don't think so. In fact, the time crystals sometimes have periods nearly impossible to measure. I can't get the period of this one or whatever it evolves into. Warning-Extremely large.
Similar crystals exist in B3/S5. To convert from B2c/S to B3/S5, for every original cell, add one south, one east, and one southeast.
▓░to▓▓
░░to▓▓
Now, because the B2c/S version is too large, and because Google Docx crashed when I tried to paste the RLE THERE and add a link, I will use the much smaller B3/S5 version.Code: Select all
<snip> rle for large filled rectangleThis runs nicely with a step of 2^8 or even 2^10. If performance slows, you may be able to improve things by increasing the amount of memory available to the HashLife alogorithm (in Preferences -> Control -> Settings for this algorithm: HashLife)Code: Select all
[M2] (golly 2.9b1) #R B2c/S $$$..*.*.*$$..*.*.*$$..*.*.*$ $$$*.*.*.*$$*.*.*.*$$*.*.*.*$ 4 0 0 1 2 4 0 0 2 2 $..*.*.*$$..*.*.*$$..*.*.*$$..*.*.*$ $*.*.*.*$$*.*.*.*$$*.*.*.*$$*.*.*.*$ 4 5 6 5 6 4 6 6 6 6 5 3 4 7 8 6 0 0 0 9 7 0 0 0 10 8 0 0 0 11 9 0 0 0 12 10 0 0 0 13 11 0 0 0 14 5 4 4 8 8 6 0 0 16 16 7 0 0 17 17 8 0 0 18 18 9 0 0 19 19 10 0 0 20 20 $$$*$$*$$*$ 4 0 0 2 22 $*$$*$$*$$*$ 4 6 24 6 24 5 23 0 25 0 6 0 0 26 0 7 0 0 17 27 8 0 0 18 28 9 0 0 19 29 10 0 0 30 0 11 0 0 21 31 5 7 8 7 8 6 0 33 0 33 7 0 34 0 34 8 0 35 0 35 9 0 36 0 36 $..*.*.*$ $*.*.*.*$ 4 5 6 38 39 4 6 6 39 39 5 40 41 0 0 6 0 33 0 42 7 0 43 0 0 8 0 35 0 44 9 0 36 0 45 10 0 37 0 46 11 0 47 0 0 5 8 8 8 8 6 49 49 49 49 7 50 50 50 50 8 51 51 51 51 9 52 52 52 52 5 41 41 0 0 6 49 49 54 54 7 55 55 0 0 8 51 51 56 56 9 52 52 57 57 10 53 53 58 58 5 25 0 25 0 6 60 0 60 0 7 50 61 50 61 8 51 62 51 62 9 52 63 52 63 $*$ 4 6 24 39 65 5 66 0 0 0 6 60 0 67 0 7 55 68 0 0 8 51 62 56 69 9 52 63 57 70 10 64 0 71 0 11 59 72 0 0 12 15 32 48 73
RLE format is hopeless at compressing patterns with vertical lines or checkerboard patterns. Compare these three representations:wwei23 wrote:Alas, why does the RLE in the B2c/S version say "bo" so much?Code: Select all
x = 10, y = 9, rule = B3/S23
10o2$10o2$10o2$10o2$10o!
[[ NOGUI THEME 6 WIDTH 96 HEIGHT 96 ]]Code: Select all
x = 9, y = 9, rule = B2c/S
obobobobo2$obobobobo2$obobobobo2$obobobobo2$obobobobo!
[[ NOGUI THEME 6 WIDTH 96 HEIGHT 96 ]]Code: Select all
x = 9, y = 10, rule = B3/S23
obobobobo$obobobobo$obobobobo$obobobobo$obobobobo$obobobobo$obobobobo$
obobobobo$obobobobo$obobobobo!
[[ NOGUI THEME 6 WIDTH 96 HEIGHT 96 ]]"-ised" is the UK English form of "-ized". Most spell checkers installed by default use US English, and therefor indicate the UK English spelling forms as errors. The same applies to neighborhood / neighbourhood; center / centre; license / licence; and catalog / catalogue (US version followed by UK version). In general most people are accepting of both spellings, but it is preferable to be consistent with usage. When publishing you may be expected to conform to usage of one or the other, depending on the publisher.wwei23 wrote:By the way, it should be "unrecognized," not the way it was spelled in the title. My spellcheck verifies that this was a mistake, spelling it with an "s."
Thread For Your Unrecognised CA
-
wwei23
Re: Thread For Your Unrecognised CA
-
wwei23
Re: Thread For Your Unrecognised CA
I call it organized explosion.drc wrote:Really nice distant relative of JustFriendsCode: Select all
x = 16, y = 16, rule = B2-a5/S1e2-a35678 bobo2b2ob2ob2o$3ob4o2bo3bo$o2bo2bobo5b2o$o2bo6bo2bobo$2obo3b4o2b2o$o2b o5b2ob4o$o2b2obobo5b2o$3bo5b5o$2b2o2b2obo2bo$b2ob3ob3o2bobo$ob4obo4b2o $obobo3b3obo$2b3ob5o2b3o$b2obo4b2ob2o$2b2o4bo2bo$2obobo2bobobo!
Re: Thread For Your Unrecognised CA
2. Set to 8^3 scale
3. Run this pattern:
Code: Select all
x = 65537, y = 65541, rule = B2-ac3-n6/S02e
3bo$o$o3bo$o$3bo65536$65536bo!
Re: Thread For Your Unrecognised CA
Code: Select all
x = 50, y = 65, rule = MAPAACAAAAAHDHDDHHDAAAAAaaaAAAAAKAAAB22AAAUbbAAAABBAAAABBBBCDAAPiPiPiAAAAKAAeyupAAAAAACCC
21b2o2$20bo2bo5$23b2o2$22bo2bo$21bo4bo$20b2o2bo$23bo2b2o$21b3obo$21b2o
$19b2obobo$19b3o2bo$22bo3bobo$18b2o2bob2o$18bobo2bo$18b2ob2o5bo$15bobo
4b5o$15b2o6bobo$18bobo$15bo6b2ob2o$22bobo3b2obo$13bo2bobob3o3bo2bo3bo$
12bo3b2obo13bo$11bo5bobo7bobobo3bobo$15b3ob3o7bo4bo$16bob2o5bo9bo$12b
2o7bobobo4bob3o7b2o$11b2o2bo5bo3bo2bo3bobobo2b2o$8bo2bob4o3bob4o2bobo
2bo13bo$2bobobob3o3bo8bo10bo2bo2bobob3obo$o3bob4o5b2o5bobobo4b2o7b3o6b
o$o2bo3bob3ob2o2bo4b2o2bobo2bob2obo2bo4b2o3bo$bo5bobo3bobo2bo9bobo3bo
7bo2bobo$2bo3bo2bobo6b4o6bobo3bobo6bobo$9bob2o8bo3bo6bobo2b2o4bo$12b3o
bo10bo2bo2bo2bobobo$8bobo6bo14bo3b2o3b2o$15bo2bo13bob2o$12b2o9b2o7bobo
$16b2o4bo2b2o2bo3b2o$19bo3bo2bo6b2o$22bo3b2ob5o$23bo8bo$25bo2bo$26b2o
13$24bo$21bo$22b2o!
Code: Select all
x = 150, y = 7, rule = B2-an3-ekny/S12-a
2o2$147b2o$143b2o2b2o$143bobob3o$143b2o2b2o$147b2o!
Re: Thread For Your Unrecognised CA
Code: Select all
x = 23, y = 7, rule = B34w/S2-n35i8
11bo$bobo6bo$4o6bo$bo8b3o$3bo15bob2o$19bo2bo$19bob2o!
This rule has infinitely many block-based still lifes:
Code: Select all
x = 16, y = 16, rule = B34w/S2-n35i8
5b2o2b2o$5b2o2b2o2$3b10o$3b10o$2ob10ob2o$2ob10ob2o$3b10o$3b10o$2ob10ob
2o$2ob10ob2o$3b10o$3b10o2$5b2o2b2o$5b2o2b2o!
Code: Select all
x = 2, y = 5, rule = B34w/S2-n35i8
o$o$2o$bo$bo!
Code: Select all
x = 3, y = 4, rule = B34w/S2-n35i8
3o$2bo$2bo$bo!
Code: Select all
x = 7, y = 4, rule = B34w/S2-n35i8
obo$b2o3bo$bo2b2o$5b2o!
Code: Select all
x = 6, y = 5, rule = B34w/S2-n35i8
2o$b2o$o4bo$3b2o$4b2o!
Re: Thread For Your Unrecognised CA
p493 glider gun:drc wrote:And a small p29 that evolves from LOM:Code: Select all
x = 2, y = 5, rule = B34w/S2-n35i8 o$o$2o$bo$bo!
Code: Select all
x = 101, y = 68, rule = B34w/S2-n35i8
42bo$42b3o8b2o$45bo7bo$44b2o5bobo$51b2o24$b3o$o3bo$2ob2o23b2o$o4bo21bo
bo$b2ob2o23bo39bo$bo3bo62b2o$2b3o63bobo16$3b3o$2bo2bo$2b3o$95bo$97bo$
95bob2o$92b2o2b3o$24b3o64bo3bo$24bo2b2o49bo12b2o$24b2o2bo48bobo11bo5b
2o$26b3o62bo8bo$76bobo14b2o5bo$77bo21b2o$96bo3bo$93b3o2b2o$93b2obo$94b
o$96bo!-
Gamedziner
- Posts: 795
- Joined: May 30th, 2016, 8:47 pm
- Location: Milky Way Galaxy: Planet Earth
Re: Thread For Your Unrecognised CA
I am still poking around totalistic rules for two reasons:Saka wrote:SERIOUSLY YOU'RE STILL POKING AROUND TOTALISTIC RULES! This is equivalent to me poking around semi-uncommon VHS tapes/cassettes/floppies. Tell me, why are you still doing this?Gamedziner wrote:B3/S35 seems to have some tiny ships, including a sparky one.Code: Select all
x = ?, y = ?, rule = B3/S35 2bo$3o$2o$2o5$2bo$4o$2o$4o$2bo5$b3o$2o$b3o!
A. They are easier for me to understand, so I can follow what's going on.
B. I've been using http://lazyslug.com/lifeview to look at rules other than B3/S23. That page only gives access to totalistic rules, but makes it easier for me to change the rule whenever I want (with a single click, I can toggle a birth or survival condition on or off).
Also, poking around a certain totalistic rule (specifically, B3/S23) seems not to have fallen out of popularity here. Sure, that's what this site is all about, but it's still technically a totalistic rule.
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Re: Thread For Your Unrecognised CA
A. Why are they hard for you to understand?Gamedziner wrote: I am still poking around totalistic rules for two reasons:
A. They are easier for me to understand, so I can follow what's going on.
B. I've been using http://lazyslug.com/lifeview to look at rules other than B3/S23. That page only gives access to totalistic rules, but makes it easier for me to change the rule whenever I want (with a single click, I can toggle a birth or survival condition on or off).
B. Why the heck are you using that? Why not use Golly?
-
Gamedziner
- Posts: 795
- Joined: May 30th, 2016, 8:47 pm
- Location: Milky Way Galaxy: Planet Earth
Re: Thread For Your Unrecognised CA
A. With totalistic rules, I only have to count how many live cells are around a given cell. This also makes it easier for me to invert a rule if I see an interesting pattern of dead cells in the midst of live cells.Saka wrote:A. Why are they hard for you to understand?Gamedziner wrote: I am still poking around totalistic rules for two reasons:
A. They are easier for me to understand, so I can follow what's going on.
B. I've been using http://lazyslug.com/lifeview to look at rules other than B3/S23. That page only gives access to totalistic rules, but makes it easier for me to change the rule whenever I want (with a single click, I can toggle a birth or survival condition on or off).
B. Why the heck are you using that? Why not use Golly?
However, non-totalistic rules have much more complicated birth and survival requirements, and there are many more of them. I have not memorized any, much less every, one of them.
B. I've not downloaded Golly. Mind you, I'm considering doing so, but I share this computer. I can't download stuff onto it without permission.
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Re: Thread For Your Unrecognised CA
A. You don't need to memorize them. I too have not memorized all of them. But after a good while using nontotalistic rules, I remember them much better.Gamedziner wrote:A. With totalistic rules, I only have to count how many live cells are around a given cell. This also makes it easier for me to invert a rule if I see an interesting pattern of dead cells in the midst of live cells.Saka wrote: A. Why are they hard for you to understand?
B. Why the heck are you using that? Why not use Golly?
However, non-totalistic rules have much more complicated birth and survival requirements, and there are many more of them. I have not memorized any, much less every, one of them.
B. I've not downloaded Golly. Mind you, I'm considering doing so, but I share this computer. I can't download stuff onto it without permission.
B. Seriously? Then why don't you ask for permission from err... "your parent or guardian"? I also needed to ask for permission when installing Golly. It's easy, "Daddy can I download this program for Conway's Game of Life?" (That's literally how I said it.) How old are you??
Re: Thread For Your Unrecognised CA
As always, stunning!AbhpzTa wrote:p493 glider gun:drc wrote:And a small p29 that evolves from LOM:Code: Select all
x = 2, y = 5, rule = B34w/S2-n35i8 o$o$2o$bo$bo!Code: Select all
x = 101, y = 68, rule = B34w/S2-n35i8 42bo$42b3o8b2o$45bo7bo$44b2o5bobo$51b2o24$b3o$o3bo$2ob2o23b2o$o4bo21bo bo$b2ob2o23bo39bo$bo3bo62b2o$2b3o63bobo16$3b3o$2bo2bo$2b3o$95bo$97bo$ 95bob2o$92b2o2b3o$24b3o64bo3bo$24bo2b2o49bo12b2o$24b2o2bo48bobo11bo5b 2o$26b3o62bo8bo$76bobo14b2o5bo$77bo21b2o$96bo3bo$93b3o2b2o$93b2obo$94b o$96bo!
Meanwhile, I'm exploring B37/S2-i34k and there are some interesting results.
Natural xq64
Code: Select all
x = 4, y = 10, rule = B37/S2-i34k
b2o$2b2o$3o$o5$2b2o$2b2o!
Code: Select all
x = 16, y = 16, rule = B37/S2-i34k
bo2bo2b2o6bo$ob2o3b5ob3o$4b2ob3o3bo$bo2bob3ob6o$4o2bo3b3o$bobobobo2b4o
$o3bo4b2o4bo$b2o2b2o2bo2b2o$2ob3o2bobo2bobo$o3b2o3b4ob2o$b3o2bo3bobobo
$b2o2b3ob7o$obob2ob2ob2obobo$3b13o$6b2ob3o$bobo4bob3obo!
Code: Select all
x = 10, y = 5, rule = B37/S2-i34k
9bo$8b2o$o8bo$2o$o!
Code: Select all
x = 18, y = 12, rule = B37/S2-i34k
2o$b3o$2bo6$2o12b2o$2o12bo$15b3o$17bo!
-
Gamedziner
- Posts: 795
- Joined: May 30th, 2016, 8:47 pm
- Location: Milky Way Galaxy: Planet Earth
Re: Thread For Your Unrecognised CA
I always forget to ask. Oh, and I'm a bit lazy when it comes to these thingsSaka wrote: A. You don't need to memorize them. I too have not memorized all of them. But after a good while using nontotalistic rules, I remember them much better.
B. Seriously? Then why don't you ask for permission from err... "your parent or guardian"? I also needed to ask for permission when installing Golly. It's easy, "Daddy can I download this program for Conway's Game of Life?" (That's literally how I said it.) How old are you??
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
- BlinkerSpawn
- Posts: 1993
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Thread For Your Unrecognised CA
No, it doesn't:Rhombic wrote:Potential xs17 synthesis (...includes t-ship in reaction):Code: Select all
rle
Code: Select all
x = 4, y = 10, rule = B37/S2-i34k
2b2o$bobo$2o$o$bo4$b2o$b2o!
-
Gamedziner
- Posts: 795
- Joined: May 30th, 2016, 8:47 pm
- Location: Milky Way Galaxy: Planet Earth
Re: Thread For Your Unrecognised CA
Code: Select all
x = 6, y = 5, rule = 04678/247/5
.A$A$A2.3A$A$2.A!Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Re: Thread For Your Unrecognised CA
Your rule seems to support oscillators similar to those discussed here:
viewtopic.php?f=11&t=2792#p43300
You might enjoy experimenting with them. The following period 90 oscillator is an example:
Code: Select all
x = 17, y = 17, rule = 04678/247/5
A2$2.CBA$2.BCB$2.ABC2$6.CBA$6.BCB$6.ABC2$10.A2$13.DA$12.D.D$12.AD2$
16.A!
-
Gamedziner
- Posts: 795
- Joined: May 30th, 2016, 8:47 pm
- Location: Milky Way Galaxy: Planet Earth
Re: Thread For Your Unrecognised CA
I'm surprised to see similarities with these rules! Thanks for bringing that to my attention.bprentice wrote:Gamedziner,
Your rule seems to support oscillators similar to those discussed here:
viewtopic.php?f=11&t=2792#p43300
You might enjoy experimenting with them. The following period 90 oscillator is an example:
Brian PrenticeCode: Select all
x = 17, y = 17, rule = 04678/247/5 A2$2.CBA$2.BCB$2.ABC2$6.CBA$6.BCB$6.ABC2$10.A2$13.DA$12.D.D$12.AD2$ 16.A!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Re: Thread For Your Unrecognised CA
Code: Select all
x = 3, y = 4, rule = B37e/S2-i34n
2o$obo$obo$b2o!
And a 12c/24 orthogonal spaceship:
Code: Select all
x = 36, y = 19, rule = B37e/S2-i34n
5o$o3bobo6bo$o3bo6b2obo$bo3b2o7bobo$11b2ob2o6bo5b2o2b2o$22b2o4b2ob2ob
2o$32bo2bo$32bo2bo$33b2o2$33b2o$32bo2bo$32bo2bo$22b2o4b2ob2ob2o$11b2ob
2o6bo5b2o2b2o$bo3b2o7bobo$o3bo6b2obo$o3bobo6bo$5o!
Code: Select all
x = 39, y = 145, rule = B37e/S2-i34n
5o$o3bobo6bo$o3bo6b2obo$bo3b2o7bobo$11b2ob2o6bo5b2o2b2o$22b2o4b2ob2ob
2o$32bo2bo$32bo2bo$33b2o2$33b2o$32bo2bo$32bo2bo$22b2o4b2ob2ob2o$11b2ob
2o6bo5b2o2b2o$bo3b2o7bobo$o3bo6b2obo$o3bobo6bo$5o6$3b3o$2b2ob3o$b2obob
o7b2o$2b2o2bobo5bob2o$7bo8bo$15b3o6b2o4b7o$24b2o4b4o2b2o$34bo2b2o$34bo
2bo$35b2o2$35b2o$34bo2bo$34bo2b2o$24b2o4b4o2b2o$15b3o6b2o4b7o$7bo8bo$
2b2o2bobo5bob2o$b2obobo7b2o$2b2ob3o$3b3o56$2b3o$b2ob3o$2obobo7b2o$b2o
2bobo5bob2o$6bo8bo$14b3o6b2o4b7o$23b2o4b4o2b2o$33bo2b2o$33bo2bo$34b2o
2$34b2o$33bo2bo$33bo2b2o$23b2o4b4o2b2o$14b3o6b2o4b7o$6bo8bo$b2o2bobo5b
ob2o$2obobo7b2o$b2ob3o$2b3o6$b5o$bo3bobo6bo$bo3bo6b2obo$2bo3b2o7bobo$
12b2ob2o6bo5b2o2b2o$23b2o4b2ob2ob2o$33bo2bo$33bo2bo$34b2o2$34b2o$33bo
2bo$33bo2bo$23b2o4b2ob2ob2o$12b2ob2o6bo5b2o2b2o$2bo3b2o7bobo$bo3bo6b2o
bo$bo3bobo6bo$b5o!
Code: Select all
x = 5, y = 5, rule = B37e/S2-i34n
2bobo$4bo$o2b2o$2bo$3o!
Code: Select all
x = 29, y = 5, rule = B37e/S2-i34n
bo$obo4bo4bo4bo4bo4bo$3bo2bobo2bobo2bobo2bobo2bobo$obo4bo4bo4bo4bo4bo$
bo!
Code: Select all
x = 55, y = 47, rule = B37e/S2-i34n
b2o4b2o4b2o4b2o4b2o$bobo3bobo3bobo3bobo3bobo$2b2o4b2o4b2o4b2o4b2o2$o$
2o$o8$36b2o$35bo2bo$28b2o6b2o$27bo2bo$20b2o6b2o$19bo2bo$12b2o6b2o$11bo
2bo$4b2o6b2o$3bo2bo$o3b2o$2o$o12$53bo$41bo10bobo$29bo10bobo8bo2bo$17bo
10bobo8bo2bo9b2o$5bo10bobo8bo2bo9b2o$4bobo8bo2bo9b2o$o2bo2bo9b2o$2o2b
2o$o!
Code: Select all
x = 7, y = 4, rule = B37e/S2-i34n
4b2o$o3bobo$2o3bo$o!
Code: Select all
x = 8, y = 6, rule = B37e/S2-i34n
5bo$4bobo$4bo2bo$o4b2o$2o$o!
- praosylen
- Posts: 2449
- Joined: September 13th, 2014, 5:36 pm
- Location: Pembina University, Home of the Gliders
- Contact:
Re: Thread For Your Unrecognised CA
Code: Select all
x = 6, y = 6, rule = B37e/S2-i34n
b4o$obo2bo$2o3bo$o3b2o$o2bobo$b4o!
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
Re: Thread For Your Unrecognised CA
p384 glider gun:drc wrote:Here's a p48 sparky oscillator:Code: Select all
x = 3, y = 4, rule = B37e/S2-i34n 2o$obo$obo$b2o!
Code: Select all
x = 100, y = 86, rule = B37e/S2-i34n
60bo2$58bobo$58bo$58bo6bo$64b3o$56bo8bo$55b3o19bo$56bo6bo11bo3bo$63bo
11bo3bo$61bobo10bob3obo$73b2ob3obo$61bo11b3o2b3o$73bob3ob2o$73bob3obo$
74bo3bo$74bo3bo$55b2o19bo$55b2o$49b2o$49b2o5$53bo$52bo$24bo27b3o$23bob
o$22bo3bo$23bobo7b2o35b2o$24bo4bo3b2o35b2o$95b3o$49b2o44bo2b2o$48bobo
44b2o2bo$50bo46b3o$21bo4bo$25bobo$24bo3bo$25bobo30b2o$26bo31bobo$51b2o
7bo$51bo8b2o$19b3o30b3o$18bo3bo31bo$10b3o5bo3bo$9bo3bo4bo3bo$9bo3bo5b
3o44b3o$9bo3bo51bo3bo21b2o$10b3o52b2ob2o20bobo$65bo4bo19bobo$66b2ob2o
19b2o$66bo3bo$67b3o3$81b2o$78b2o2bo$78bo2bobo$77bobo3b2o$76b2o3bobo$
77bobo2bo$5bo72bo2b2o$4bobo71b2o$3bo3bo$4bobo$o4bo5$3bo4bo$2bobo$bo3bo
$2bobo$3bo17bo$21bo$12bo$12bo$17b2o5b2o$16b2o$8b2o5b2o$21bo$21bo$12bo$
12bo!Re: Thread For Your Unrecognised CA
I knew it. Knew it knew it knew it!!!AbhpzTa wrote:p384 glider gun:drc wrote:Here's a p48 sparky oscillator:Code: Select all
x = 3, y = 4, rule = B37e/S2-i34n 2o$obo$obo$b2o!Code: Select all
x = 100, y = 86, rule = B37e/S2-i34n 60bo2$58bobo$58bo$58bo6bo$64b3o$56bo8bo$55b3o19bo$56bo6bo11bo3bo$63bo 11bo3bo$61bobo10bob3obo$73b2ob3obo$61bo11b3o2b3o$73bob3ob2o$73bob3obo$ 74bo3bo$74bo3bo$55b2o19bo$55b2o$49b2o$49b2o5$53bo$52bo$24bo27b3o$23bob o$22bo3bo$23bobo7b2o35b2o$24bo4bo3b2o35b2o$95b3o$49b2o44bo2b2o$48bobo 44b2o2bo$50bo46b3o$21bo4bo$25bobo$24bo3bo$25bobo30b2o$26bo31bobo$51b2o 7bo$51bo8b2o$19b3o30b3o$18bo3bo31bo$10b3o5bo3bo$9bo3bo4bo3bo$9bo3bo5b 3o44b3o$9bo3bo51bo3bo21b2o$10b3o52b2ob2o20bobo$65bo4bo19bobo$66b2ob2o 19b2o$66bo3bo$67b3o3$81b2o$78b2o2bo$78bo2bobo$77bobo3b2o$76b2o3bobo$ 77bobo2bo$5bo72bo2b2o$4bobo71b2o$3bo3bo$4bobo$o4bo5$3bo4bo$2bobo$bo3bo $2bobo$3bo17bo$21bo$12bo$12bo$17b2o5b2o$16b2o$8b2o5b2o$21bo$21bo$12bo$ 12bo!
- BlinkerSpawn
- Posts: 1993
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Thread For Your Unrecognised CA
I've noticed that Ab*scrolls down to get correct spelling*hpzTa's guns are all of the "over-unity reaction + reflectors = gun" kind.Saka wrote:I knew it. Knew it knew it knew it!!!
You can easily find guns of this sort on your own if you experiment with glider+glider(s) and glider+sparky oscillator collisions.
Provided you find workable pieces, all that's left is a bit of modular math and some assembly and you've got yourself a gun.
Re: Thread For Your Unrecognised CA
Code: Select all
x = 128, y = 112, rule = B3/S23-ky
10b2o$9bo2bo$8bo4bo$7bo2b3o$7b3o2bo$7b2o3bo$13bo$13bo$12bo$11bo6$2b3o$
bo3bo$5bo$o3b2o$o$b3o6$6bo$b2o2bobo$b3o$3bo$4bobo53$126bo$124b2obo$
124bo2bo$126bo$123bo2bo$123bobo$125b2o$126bo$126bo$125b2o$125b2o$125b
2o7$107bo$105bobo$106b2o2$118bo$117b3o$107b2o7bo2b2o$106bob2o7bo2bo$
105b2o8bobo3b2o$107bo7bo4bo$115bo!
Re: Thread For Your Unrecognised CA
Your suggestion would be more powerful if you included an example.BlinkerSpawn wrote:I've noticed that AbhpzTa's guns are all of the "over-unity reaction + reflectors = gun" kind.
You can easily find guns of this sort on your own if you experiment with glider+glider(s) and glider+sparky oscillator collisions.
Provided you find workable pieces, all that's left is a bit of modular math and some assembly and you've got yourself a gun.
Brian Prentice
- BlinkerSpawn
- Posts: 1993
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Thread For Your Unrecognised CA
No, because the debris is dropped on the glider lane.Rhombic wrote:Any way for this slow growth to actually work?Code: Select all
x = 128, y = 112, rule = B3/S23-ky 10b2o$9bo2bo$8bo4bo$7bo2b3o$7b3o2bo$7b2o3bo$13bo$13bo$12bo$11bo6$2b3o$ bo3bo$5bo$o3b2o$o$b3o6$6bo$b2o2bobo$b3o$3bo$4bobo53$126bo$124b2obo$ 124bo2bo$126bo$123bo2bo$123bobo$125b2o$126bo$126bo$125b2o$125b2o$125b 2o7$107bo$105bobo$106b2o2$118bo$117b3o$107b2o7bo2b2o$106bob2o7bo2bo$ 105b2o8bobo3b2o$107bo7bo4bo$115bo!
