Maybe someone is intercepting HTTP traffic. Try https://gol.hatsya.co.uk/home instead.testitemqlstudop wrote:On visiting gol.hatsya.co.uk:
Translation: there is bad stuff您当前访问的网站或网页可能含有恶意代码或不良信息,会导致您的计算机中毒或造成木马入侵, 您访问的页面有问题,或行为不当!影响您继续正常上网。请你注意防毒或需谨慎,望请返回。。
Random posts
Re: Random posts
What do you do with ill crystallographers? Take them to the mono-clinic!
Re: Random posts
There is a sequence that goes 4, 195, (4354560*(2177282!))+2177287.
What is the next item?
What is the next item?
Re: Random posts
A distressingly small salad number, clearly.PkmnQ wrote:There is a sequence that goes 4, 195, (4354560*(2177282!))+2177287.
What is the next item?
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
Re: Random posts
More specifically, œ(S,4,4).Moosey wrote:A distressingly small salad number, clearly.PkmnQ wrote:There is a sequence that goes 4, 195, (4354560*(2177282!))+2177287.
What is the next item?
- testitemqlstudop
- Posts: 1365
- Joined: July 21st, 2016, 11:45 am
- Location: in catagolue
- Contact:
Re: Random posts
I assume S is the successor function?
Re: Random posts
Yes.testitemqlstudop wrote:I assume S is the successor function?
- Hdjensofjfnen
- Posts: 1766
- Joined: March 15th, 2016, 6:41 pm
- Location: Pacific Time
Re: Random posts
There is a footbridge at 34°13'56.7"N by 117°06'42.4"W.
Re: Random posts
Code: Select all
æ(F, x, y, z) =
F(y+z), x = 0
(The following factorials are not due to the misconception that factorials are more powerful than they really are, they are simply due to the way I compressed this function from a previous version)
F^(y!)(æ(F^(*y!x), x-1, æ(F^(y!*x), x-1, F^(y!)(x), z+y+1))+z+y, z+y+1), x not = 0æ(f,2,2,2) = 2^(æ(f^4, 1, f^167382319104000(f^83691159552000(2^^83691159552000+22)+43))+4, 5)
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
Re: Random posts
We just had the exact opposite of a droughhfhpht.
- PHPBB12345
- Posts: 1133
- Joined: August 5th, 2015, 11:55 pm
- Contact:
Time Reversible Programming
Code: Select all
RA += 1
-------
Inc RA
RA <=> RB
-----------
Swap RA, RB
local int RA = 0
----------------
Push RA
if (RB > 0) && (RC > 0) then
RA++
fi (RB > 0) && (RC > 0)
-----------------------------
:@1
Inc DIP
Nop
CJmp dNx
#@4-@1-2
Dec DIP
Swap RA,RB
Swap RA,RC
Swap RA,RB
Inc DIP
Nop
:@2
CJmp dNx
#@3-@2-2
Inc RA
Nop
:@3
CJmp dNx
#@2-@3+2
Dec DIP
Swap RA,RB
Swap RA,RC
Swap RA,RB
Inc DIP
Nop
:@4
CJmp dNx
#@1-@4+2
Dec DIP
Re: Random posts
I just created a profile on the googology wiki; how do I become trusted (@fluffykitty)
Why am I asking here
Why am I asking here
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
-
fluffykitty
- Posts: 1178
- Joined: June 14th, 2014, 5:03 pm
- Contact:
Re: Random posts
Ask an admin. It'll probably help if you link to your post here.
Re: Random posts
Admins include...fluffykitty wrote:Ask an admin. It'll probably help if you link to your post here.
Also, when I try to edit anything, including my profile, I get...
Does that mean I need to wait four days? (Cuz you need to to be autoconfirmed)You do not have permission to edit this page, for the following reasons:
The action you have requested is limited to users in one of the groups: Autoconfirmed users, FANDOM Staff, FANDOM Helpers, Wiki Managers, Content Team Members.
You do not have permission to edit pages
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
-
fluffykitty
- Posts: 1178
- Joined: June 14th, 2014, 5:03 pm
- Contact:
Re: Random posts
I think the most active one is Cloudy176.Moosey wrote: Admins include...
That appears to be the case.Moosey wrote: Also, when I try to edit anything, including my profile, I get...Does that mean I need to wait four days? (Cuz you need to to be autoconfirmed)You do not have permission to edit this page, for the following reasons:
The action you have requested is limited to users in one of the groups: Autoconfirmed users, FANDOM Staff, FANDOM Helpers, Wiki Managers, Content Team Members.
You do not have permission to edit pages
- Hdjensofjfnen
- Posts: 1766
- Joined: March 15th, 2016, 6:41 pm
- Location: Pacific Time
Re: Random posts
That is so weird! My Stack Exchange account's username is Cloudy7.fluffykitty wrote: I think the most active one is Cloudy176.
- praosylen
- Posts: 2449
- Joined: September 13th, 2014, 5:36 pm
- Location: Pembina University, Home of the Gliders
- Contact:
<walloftext>
Here's a random strategy game I invented a few years ago and forgot about until just now:
Materials:
Object: To cause your opponent to have no allowable action to take on their turn.
Definition: Square: A 2x2-stud area aligned with a fixed grid of such areas (dividing the base into 9 squares) that extends indefinitely in all directions. Each square constitutes a vertically infinite column passing through everything from the base (or even below) to an indefinite height.
Definition: Level: A horizontal layer the thickness of one Lego brick, extending infinitely in all directions.
Definition: Space: The intersection of a square and a level.
Definition: Tile: A space for which both the space above it and the space above that space are empty. (A space where a brick may be put into play or a space to which a marble or tower may be moved.)
Definition: Tower: A single brick and the set of all bricks partially or wholly "gravitationally" dependent on it for support -- or, more formally, the set of bricks recursively defined, starting with the original brick, by the property of occupying a space immediately above another brick in the set.
(Please note that the use of the word "tower" is completely coincidental and has nothing to do with today's date.)
Setup: Place one of each color 2x2 stud on opposite corners of the base. Place both players' marbles on the corresponding brick just placed.
Gameplay:
Decide someone to go first.
Each turn consists of two phases: construction and moving:
Players alternate turns. As mentioned earlier, on the tenth round of the game, the construction phase of the turn will shift from placing bricks to moving towers. Play continues as long as both sides continue to have allowable options for both phases of their turns.
Winning: if a player has no legal options for a phase of their turn (usually moving their marble), the opposing player wins. Players may declare a draw with mutual agreement or concede at any time.
I mostly came up with it on accident and it turned out to be surprisingly fun. I don't remember the exact numbers of each type of brick or the dimensions of the board, and one or two of the rules I just added as I was writing this post up, so it's mostly open to adjustment on any and all parameters. I think when I originally came up with it I used an 8x8 base (4 squares by 4 squares) and maybe 18 bricks per side -- since the playing area shifts and expands outward and upward (occasionally even downward) over the course of the game, it got to be to much space and too much material, so I decided to tone it down. 3x3 and 10 pieces a side is plenty of material for a ton of complex strategy, anyway -- larger sizes and numbers of bricks might possibly even be the next frontier in games at which humans can still beat computers.
Various likely questionable strategy tips (use at your own risk):
Materials:
- Legos:
- 4x green 2x4 studs
- 6x green 2x2 studs
- 4x blue 2x4 studs
- 6x blue 2x2 studs
- Materials to make a 6x6-stud "base" (gray)
- 2x marbles (diameter < 2 Lego studs in width; differing in appearance)
- 2x players
Object: To cause your opponent to have no allowable action to take on their turn.
Definition: Square: A 2x2-stud area aligned with a fixed grid of such areas (dividing the base into 9 squares) that extends indefinitely in all directions. Each square constitutes a vertically infinite column passing through everything from the base (or even below) to an indefinite height.
Definition: Level: A horizontal layer the thickness of one Lego brick, extending infinitely in all directions.
Definition: Space: The intersection of a square and a level.
Definition: Tile: A space for which both the space above it and the space above that space are empty. (A space where a brick may be put into play or a space to which a marble or tower may be moved.)
Definition: Tower: A single brick and the set of all bricks partially or wholly "gravitationally" dependent on it for support -- or, more formally, the set of bricks recursively defined, starting with the original brick, by the property of occupying a space immediately above another brick in the set.
(Please note that the use of the word "tower" is completely coincidental and has nothing to do with today's date.)
Setup: Place one of each color 2x2 stud on opposite corners of the base. Place both players' marbles on the corresponding brick just placed.
Gameplay:
Decide someone to go first.
Each turn consists of two phases: construction and moving:
- In the construction phase of your turn, pick one of your unplayed bricks and place it in any tile unoccupied by any marble. If it is a 2x4 stud, place it so that one or both "sides" of it occupy such a tile and it does not spatially coincide with a marble. Note: you may not play a brick in such a way as to leave it "misaligned" (i.e. partially occupying a space).
- If, however, you have no more unplayed bricks (the tenth round of the game and after), you must instead select any of your bricks on the board and move its associated tower to an unoccupied tile. You may not move a tower for which one of its associated tiles contains a marble. At least one "bottom surface" of the tower (any brick in the tower which has an unoccupied space directly below) must rest on an unoccupied tile; however, it does not need to be the bottom surface of the brick you initially selected to move. Obviously again, no bricks and/or marbles are allowed to coincide spatially.
- In the move phase of your turn, you may take one of three actions:
- Move your marble to any tile along a contiguous segment of von Neumann connected tiles of your color (in the same level).
- Move your marble one square orthogonally to a tile of your color which is one level above your marble's current level.
- Move your marble to a horizontal-orthogonally adjacent space and let it "fall" to the first tile of your color below (if the first tile below is of a different color, the move is invalid).
Players alternate turns. As mentioned earlier, on the tenth round of the game, the construction phase of the turn will shift from placing bricks to moving towers. Play continues as long as both sides continue to have allowable options for both phases of their turns.
Winning: if a player has no legal options for a phase of their turn (usually moving their marble), the opposing player wins. Players may declare a draw with mutual agreement or concede at any time.
I mostly came up with it on accident and it turned out to be surprisingly fun. I don't remember the exact numbers of each type of brick or the dimensions of the board, and one or two of the rules I just added as I was writing this post up, so it's mostly open to adjustment on any and all parameters. I think when I originally came up with it I used an 8x8 base (4 squares by 4 squares) and maybe 18 bricks per side -- since the playing area shifts and expands outward and upward (occasionally even downward) over the course of the game, it got to be to much space and too much material, so I decided to tone it down. 3x3 and 10 pieces a side is plenty of material for a ton of complex strategy, anyway -- larger sizes and numbers of bricks might possibly even be the next frontier in games at which humans can still beat computers.
Various likely questionable strategy tips (use at your own risk):
- Stay high, but not too high -- unless you're pressuring your opponent.
- If your turns line up right, you can park your marble on a tile adjacent to your opponent's marble and block them from creating a space to move.
- Creating a contiguous string of three or more adjacent tiles of your color on the same level can let you "flip the tempo" on your opponent and be able to use your marble to obstruct their movement if they have been doing the same to you in earlier turns.
- Pay careful attention to which towers your opponent will be able to move the next turn -- especially ones with their color on top. Strive to ensure that you have ready access to towers and especially single bricks with your color on top and cut off your opponent access to the same.
- Never go below the level of the base unless you have no other choice or you can win by doing so.
- Try to force your opponent outward -- especially by using 2x4 studs to create space outside the area of the base and forcing your opponent to move to those tiles.
- Conversely, try to stay in the center and near easy building spaces. Don't let yourself get cornered (metaphorically or literally).
- A very strong position to be in is on top of a set of towers while your opponent is adjacent at a lower level -- they will have difficulty removing the obstructing towers since your marble is blocking them from being moved.
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
Re: Random posts
What if one of the Uploady-people joined?
We'll know when
We'll know when
Uploady III wrote:Here is an xyz
It will break golly
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
- PHPBB12345
- Posts: 1133
- Joined: August 5th, 2015, 11:55 pm
- Contact:
Re: Random posts
When the googology wiki has a bad day (This is seriously a real excerpt):
The prime block of a row is the first [Math Processing Error] entries; the prime block of a plane is the first [Math Processing Error] square; the prime block of a realm is the first [Math Processing Error] cube, etc. Inductively, the prime block of a row is the first [Math Processing Error] entries, and the prime block of an [Math Processing Error] structure is the prime blocks of the first [Math Processing Error] [Math Processing Error]-structures.
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
- testitemqlstudop
- Posts: 1365
- Joined: July 21st, 2016, 11:45 am
- Location: in catagolue
- Contact:
Re: Random posts
Freywa wrote:OK, I must ask you biggiemac, what is your real name? Since Conway's Life is a mathematical recreation with serious consequences for cellular automata, it is important that your real name be known.biggiemac wrote:A much more practical reset.
Re: Random posts
Assalamualaikum warahmatullahi wabarakatuh.
For many years modern industrial leaders have searched for a way to effectively maximize the productivity and outcome of their technology. Many methods have been tried and tested to achieve such situation, but to no avail, until today. We, at Hatsyoo Engineering and Solutions have finally found a device capable of maximizing productivity and outcome.
We, as the proud representatives of The Edward Hatsyoo & Co. Generic Engineering and Solutions Company Ltd. Inc. Corp. proudly introduce the
Hatsyoo Bichronic Introspector
A machine is finally here that can provide a successive and coherent stream of bidirectional pull currents, with uses in toroidal phasery, theomechanical engineering — particularly when decompromising the various ground deterrents —, and Marxist Philosophy.
The machine is housed in an algebraic and physical casing made of solid halogen with hypercircumvental edges and corners designed to minimize serration when maneuvering. The casing can be opened, which will reveal the synchronous innards of the neobaryllic gas vent. Not only does this gas vent provide aeration to the mycorrhizae, it will also bolster the direputable switches in order to resolve the long-known issue of stator deterioration.
The machine is connected to a delta type converter with circumcised stator slots with interleaved repositories in order to prevent gastrointestinal malfunction and coronary implosion. The delta type converter can be further connected to a hydraulic phonology in order to provide a coherent stream of dihydrogen monoxide if needed.
The double forks of the Bichronic Introspector function to glottalize improper nouns to further maximize efficiency within the workplace. Retroflex antennae also help in connecting each and every individual with the Large Hydrogen Collider. Ejectives and consonant clusters are not affected by the theta radiation so Kartvellians do not need to worry.
If you seek to maximize the productivity and outcome of your modern industrial or technological endeavors, make sure to order a Hatsyoo Bichronic Introspector, available at any place where Hatsyoo products are sold.
Remember, Hatsyoo Corporation do not want your money, it only seeks to refine the lives of it's consumers. Please remember, Hatsyoo employees will never ask you for money. Do not give money upon obtaining any Hatsyoo product and or service under any circumstances.
We bid farewell,
Wassalamualaikum warahmatullahi wabarakatuh.
For many years modern industrial leaders have searched for a way to effectively maximize the productivity and outcome of their technology. Many methods have been tried and tested to achieve such situation, but to no avail, until today. We, at Hatsyoo Engineering and Solutions have finally found a device capable of maximizing productivity and outcome.
We, as the proud representatives of The Edward Hatsyoo & Co. Generic Engineering and Solutions Company Ltd. Inc. Corp. proudly introduce the
Hatsyoo Bichronic Introspector
A machine is finally here that can provide a successive and coherent stream of bidirectional pull currents, with uses in toroidal phasery, theomechanical engineering — particularly when decompromising the various ground deterrents —, and Marxist Philosophy.
The machine is housed in an algebraic and physical casing made of solid halogen with hypercircumvental edges and corners designed to minimize serration when maneuvering. The casing can be opened, which will reveal the synchronous innards of the neobaryllic gas vent. Not only does this gas vent provide aeration to the mycorrhizae, it will also bolster the direputable switches in order to resolve the long-known issue of stator deterioration.
The machine is connected to a delta type converter with circumcised stator slots with interleaved repositories in order to prevent gastrointestinal malfunction and coronary implosion. The delta type converter can be further connected to a hydraulic phonology in order to provide a coherent stream of dihydrogen monoxide if needed.
The double forks of the Bichronic Introspector function to glottalize improper nouns to further maximize efficiency within the workplace. Retroflex antennae also help in connecting each and every individual with the Large Hydrogen Collider. Ejectives and consonant clusters are not affected by the theta radiation so Kartvellians do not need to worry.
If you seek to maximize the productivity and outcome of your modern industrial or technological endeavors, make sure to order a Hatsyoo Bichronic Introspector, available at any place where Hatsyoo products are sold.
Remember, Hatsyoo Corporation do not want your money, it only seeks to refine the lives of it's consumers. Please remember, Hatsyoo employees will never ask you for money. Do not give money upon obtaining any Hatsyoo product and or service under any circumstances.
We bid farewell,
Wassalamualaikum warahmatullahi wabarakatuh.
jarring cyan
Totally safe disposal system
Saka's account has been hacked!Saka wrote:Remember, Hatsyoo Corporation do not want your money, it only seeks to refine the lives of it's consumers. Please remember, Hatsyoo employees will never ask you for money. Do not give money upon obtaining any Hatsyoo product and or service under any circumstances.
By a spambot!
We must compromise the compromization by bringing FOOF into all of google's buildings!
Last edited by Moosey on September 14th, 2019, 10:29 am, edited 1 time in total.
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
Re: Random posts
They're putting dihydrogen monoxide and oxidane into our drinking water! Both are powerful solvents! They are transparent, colorless, tasteless, and odorless, and thus indistinguishable from water! They're more acidic than Sodium hydroxide, too.
Oxidane is a substance which is used industrially, for instance, in steam engines.
If too much dihydrogen monoxide is consumed, it can cause people to vomit. It also reacts violently with alkali metals.
Oxidane is a substance which is used industrially, for instance, in steam engines.
If too much dihydrogen monoxide is consumed, it can cause people to vomit. It also reacts violently with alkali metals.
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
Re: Random posts
Boring jagged lines thing:
Code: Select all
x = 153, y = 82, rule = B3/S23
88b3o4bo$88bo2bo2b3o$88bo4b2obo$56bo4b3o24bo3b4o$55b3o3bo2bo23bo5b2o$
54b2obo3bo26bo2bo$54b3o4bo27b2o$55b2o4bo27bo$60b2o27b3o5b3o$60b2o21bo
5b3o5bo2bo$61bobo18b3o12bo$52b3o26b2obo12bo3bo$52bo2bo5b2o5bo12b3o13bo
3bo$52bo14b3o11b3o13bo$52bo13b2obo11b3o14bobo$52bo13b3o13b2o$52bo5b2o
6b3o$53bo5bo6b3o$67b2o3$136b2o$134bo4bo$140bo$134bo5bo$12b6o117b6o$12b
o5bo$12bo$13bo131b4o$137b2o4b7o$10bobo124bobo2b2ob3ob2o$3b2o5bo2bo122b
2o2bo2b2o3b2o$2b2ob4o3b2o111bo11bo2bo$3b5o6bo10bo99bobo10bobo4b2o$4b3o
5b2o12bo98b2o12bo8bo$9b2ob2o10b3o122bo$113bo31bo3bo$3b4o30bo75bobo21b
4o5b4o$3bo3bo30bo74b2o21b6o$3bo32b3o84b2o11b4ob2o$4bo6b2o88bo19bo4bo
13b2o$10b2ob4o32bo51bobo23bo$11b6o33bo50b2o18bo5bo$12b4o9b6o17b3o38b4o
29b6o$25bo5bo28bo28bo3bo39b2o$19b2o4bo35bo27bo16bo24b2ob2o$18b4o4bo30b
o3bo28bo2bo11b2o24b4o$17b2ob2o36b4o43bobo24b2o$18b2o24b2o86bo$45b2o71b
o11bo3bo$44bo57b2o13b2o7b2obo5bo$22b2o79b2o12bobo8b2o5bo$17b8o7b2o15bo
52bo27b6o$17bo6bo8b2o13b2o$17bo14bo15bobo55b2o$18bo88b2o$45bo60bo17b2o
$28b4o12b2o74b4ob2o$27b6o11bobo63b2o8b6o$26b2ob4o78b2o8b4o$27b2o12bo
68bo$40b2o99b2o$11b4o25bobo71b2o21b4ob2o$10b6o99b2o13b2o5b6o$9b2ob4o6b
4o11bo76bo11b4ob2o5b4o$10b2o9b6o9b2o88b6o16b2o$20b2ob4o9bobo79b2o7b4o
15bo4bo$21b2o96b2o16bo14bo$33bo84bo16b2o8bo6bo$6o7bobo16b2o102b2o7b8o$
o5bo7b2o16bobo87b2o22b2o$o5bo7bo108b2o$bo3bo23bo92bo$3bo24b2o120b2o$2b
2o24bobo109b2o6b2ob2o$b4o119b4o10bo4bo4b4o$2ob2o118b6o15bo4b2o$b2o120b
4ob2o8bo5bo$8b6o10b2o101b2o10b6o$8bo5bo8b2ob4o$8bo15b6o$9bo15b4o!
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
Re: Random posts
Death by cheese
Must have been a sharp cheese
Must have been a sharp cheese
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ