Re: Counterfeit Gliders
Posted: June 1st, 2024, 10:49 pm
i added a first few to the wiki page
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# p1 orthogonal c/1 alpha-glider
x = 3, y = 3, rule = R2,C0,S5,11,B10,17,NW5000501510050500151050005
3o$o$bo!
x = 3, y = 3, rule = R2,C0,S11,B1,7,13-16,NW0050005150510150515000500
o$obo$2o!
x = 3, y = 3, rule = R2,C0,S52,B93,96,NW2D052D052D052D012D052D0100012D052D012D052D052D052D
b2o$obo$2bo!
x = 3, y = 3, rule = R2,C0,S11-12,B2,20,NW09000900090001010100090100010900010101000900090009
bo$2bo$3o!
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# p1 orthogonal c/1 beta-glider
x = 3, y = 3, rule = R2,C0,S2-6,B3,11,NW0505050105010105010505050
b2o$2o$2bo!
x = 3, y = 3, rule = R2,C0,S7,B11,13,17,NW5050505150510150515050505
bo$b2o$obo!
x = 3, y = 3, rule = R2,C0,S72,76,B6,72,NW05050005050541014105000100010005410141050505000505
o$b2o$2o!
x = 3, y = 3, rule = R2,C0,S12,B51-53,97,101,NW052D2D2D052D0501052D2D0100012D2D0501052D052D2D2D05
obo$2o$bo!
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# p1 orthogonal 2c/1 alpha-glider
x = 3, y = 3, rule = R3,C0,S9,B83,91,NW51515151515151510901000109515101090009015151000000000051510109000901515109010001095151515151515151
b2o$obo$2bo!
x = 3, y = 3, rule = R2,C0,S130,B31,130,156,NW197D057D197D0100017D05000000057D0100017D197D057D19
bo$2bo$3o!
x = 3, y = 3, rule = R3,C0,S56,B5,31,55,NW00001900190000000019051900001919000100191900050100010500191900010019190000190519000000001900190000
3o$o$bo!
x = 3, y = 3, rule = R3,C0,S19,B12-20,82,NW00005100510000000009010900005109000100095100010100010100510900010009510000090109000000005100510000
o$obo$2o!
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# p1 orthogonal 2c/1 beta-glider
x = 3, y = 3, rule = R3,C0,S,B10,21,119,137,253,NW00750009007500750975017509750075090109750009010100010109007509010975007509750175097500750009007500
o$b2o$2o!
x = 3, y = 3, rule = R2,C0,S92,B10,20,92,NW51090109510901510109015100510109015101095109010951
bo$b2o$obo!
x = 3, y = 3, rule = R3,C0,S176,B91,261,NW00055555550500050555015505055555050005555555010000000155555505000555550505550155050500055555550500
obo$2o$bo!
x = 3, y = 3, rule = R3,C0,S,B2,19,93,163,NW00510051005100515109010951510009010001090051010000000151000901000109005151090109515100510051005100
b2o$2o$2bo!
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# p1 orthogonal 3c/1 alpha-glider
x = 3, y = 3, rule = R3,C0,S,B6,91,NW002D0501052D002D002D002D002D052D2D2D2D2D0501002D002D0001052D2D2D2D2D052D002D002D002D002D0501052D00
bo$2bo$3o!
x = 3, y = 3, rule = R3,C0,S,B6,11,131,NW00414101414100410500050005414100000500004101050500050501410000050000414105000500054100414101414100
b2o$obo$2bo!
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x = 3, y = 3, rule = B2-ae3acjr4ew5ejqy6ak8/S02-ci3ainy4-anqrt5cn6ci7e
b2o$2o$2bo!Code: Select all
#C The final population is 52.
x = 3, y = 1, rule = B2-ae3acjr4ew5ejqy6ak8/S02-ci3ainy4-anqrt5cn6ci7e
obo!Code: Select all
#R B2-ae3acjr4ew5ejqy6ak8/S02-ci3ainy4-anqrt5cn6ci7e
!
# [[ RANDOMIZE ]]Code: Select all
x = 3, y = 3, rule = B2ek3/S2
3o$2bo$bo!Code: Select all
x = 3, y = 3, rule = B2cik3ajkr4c5a/S1e23n4t
o$b2o$2o!
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x = 1, y = 1, rule = B3-n4j/S1c23-a4aiw
bo$2o$obo!8c/58 diagonal, corderization:
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#C [[ TRACK 8/58 8/58 ]]
x = 20, y = 20, rule = B3-n4j/S1c23-a4aiw
11b2o$10b2o$3bo8bo$2bo4$17bobo$18b2o$18bo$bo$2o$obo5$7bo$8b2o$7b2o!
oblique ship in that ruleyyh_baboon wrote: July 8th, 2025, 5:18 am The glider is replicating?Code: Select all
x = 1, y = 1, rule = B3-n4j/S1c23-a4aiw bo$2o$obo!
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x = 4, y = 3, rule = B3-n4j/S1c23-a4aiw
2bo$b3o$2obo!
It's most of the rules are either very explosive or die almost instantly.confocaloid wrote: February 28th, 2025, 9:29 am Here are some "counterfeit gliders", looking like a glider in some phase, but having period 1 and moving at either 1c/1, 2c/1 or 3c/1. Since it would be annoying for readers (including myself) to have to scroll through a lot of similar short snippets, I grouped similar examples to save vertical space.
In all examples, the cellular automaton is two-state, isotropic, defined using a fully-symmetric weighted neighbourhood with range at most 3. I did not find any p1 orthogonal 3c/1 beta-gliders (o$b2o$2o!) within those restrictions (otherwise there would be one more snippet at the end).Code: Select all
# p1 orthogonal 3c/1 alpha-glider x = 3, y = 3, rule = R3,C0,S,B6,91,NW002D0501052D002D002D002D002D052D2D2D2D2D0501002D002D0001052D2D2D2D2D052D002D002D002D002D0501052D00 bo$2bo$3o! x = 3, y = 3, rule = R3,C0,S,B6,11,131,NW00414101414100410500050005414100000500004101050500050501410000050000414105000500054100414101414100 b2o$obo$2bo!
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x = 3, y = 3, rule = B2ein3ijnqr4acek5ajkr6eik7/S1c2ace3air4cz5eiqry6ck7c
obo$b2o$bo!
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x = 3, y = 3, rule = B2ein3ijnqr4acek5ajkr6eik7c8/S1c2ace3air4cez5eiqr6-ai7c8
obo$b2o$bo!
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x = 3, y = 3, rule = B2ei3inr4akny5iqy6-a7e/S1c2ace3aijry4nwy5iny67e
obo$b2o$bo!
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x = 3, y = 3, rule = B2ei3inr4akny5eiqy6-ae7c/S1c2ace3aijr4enwy5i6-ac
obo$b2o$bo!
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x = 3, y = 3, rule = B2ein3ijnqr4ack5ejkr6-c/S1c2ace3air4cz5ceqr6ek7c
obo$b2o$bo!
What's EPE?yaochen2 wrote: October 30th, 2025, 5:38 pm Here are some more counterfeit gliders found using EPE
[snip]
[/code]
EnumPattEvo, which stands for Enumerate Pattern Evolution, is a program for finding rules that support certain patterns.