FreezeFreeOrDie
Code:
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#R FFOD
!
@RULE FFOD
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i={0,2}
var j=i
var k=i
var l=i
var m=i
var n=i
var o=i
var p=i
0,1,1,i,j,k,l,m,n,1
0,1,2,2,2,0,0,0,0,1
0,1,2,2,2,2,0,0,0,1
1,0,0,0,0,0,0,0,0,2
# IceNine mechanics
2,i,j,k,l,m,n,o,p,0
1,2,a,b,c,d,e,f,g,2
# End of IceNine mechanics
# Default
1,a,b,c,d,e,f,g,h,0
@COLORS
1 0 128 255
2 128 255 255
Boxland with still lives:
Code:
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#R Boxland
!
@RULE Boxland
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i={a,2}
var j=i
var k=i
var l=i
var m=i
var n=i
var o=i
var p=i
0,1,2,0,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
2,2,2,2,i,j,k,l,m,2
1,1,1,1,1,1,1,2,0,2
1,a,b,c,d,e,f,g,h,0
2,i,j,k,l,m,n,o,p,1
RestrictedB2_3states
Code:
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#R RestrictedB2_3states
!
@RULE RestrictedB2_3states
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
0,1,2,0,0,0,0,0,0,2
0,2,2,0,0,0,0,0,0,1
a,1,1,0,0,0,0,0,0,a
a,1,2,0,0,0,0,0,0,a
a,2,2,0,0,0,0,0,0,a
a,b,c,d,e,f,g,h,i,0