Rule:CheckerOut
@RULE CheckerOut
rabbit, 2026-01-12
A rule that imperfectly emulates Conway's Game of Life if the live cells provided form a checkerboard between States 1 and 2.
A single line has been inserted to modify the rule's behaviour.
@TABLE n_states:3 neighborhood:Moore symmetries:rotate4reflect
var a1 = {0, 1, 2} var a2 = a1 var a3 = a1 var a4 = a1 var a5 = a1 var a6 = a1 var a7 = a1 var a8 = a1 var a9 = a1
var l1 = {1, 2} var l2 = l1 var l3 = l1 var l4 = l1 var l5 = l1
0,l1, 1,l2, 1,l3,l4,a1,l5, 2 # Remove this transition for normal Life.
0, 2, 1, 2, 0, 0, 0, 0, 0, 1 0, 0, 1, 0, 1, 0, 1, 0, 0, 1 0, 2, 0, 2, 0, 2, 0, 0, 0, 1 0, 0, 1, 2, 1, 0, 0, 0, 0, 1 0, 2, 0, 2, 1, 0, 0, 0, 0, 1 0, 2, 0, 2, 0, 0, 1, 0, 0, 1 0, 2, 1, 0, 1, 0, 0, 0, 0, 1 0, 2, 1, 0, 0, 0, 1, 0, 0, 1 0, 2, 1, 0, 0, 2, 0, 0, 0, 1 0, 2, 0, 0, 1, 0, 1, 0, 0, 1
0, 1, 2, 1, 0, 0, 0, 0, 0, 2 0, 0, 2, 0, 2, 0, 2, 0, 0, 2 0, 1, 0, 1, 0, 1, 0, 0, 0, 2 0, 0, 2, 1, 2, 0, 0, 0, 0, 2 0, 1, 0, 1, 2, 0, 0, 0, 0, 2 0, 1, 0, 1, 0, 0, 2, 0, 0, 2 0, 1, 2, 0, 2, 0, 0, 0, 0, 2 0, 1, 2, 0, 0, 0, 2, 0, 0, 2 0, 1, 2, 0, 0, 1, 0, 0, 0, 2 0, 1, 0, 0, 2, 0, 2, 0, 0, 2
l1,l2,l3, 0, 0, 0, 0, 0, 0,l1 l1, 0,l2, 0,l3, 0, 0, 0, 0,l1 l1,l2, 0,l3, 0, 0, 0, 0, 0,l1 l1,l2, 0, 0, 0,l3, 0, 0, 0,l1 l1,l2, 0, 0,l3, 0, 0, 0, 0,l1 l1, 0,l2, 0, 0, 0,l3, 0, 0,l1
l1,l2,l3,l4, 0, 0, 0, 0, 0,l1 l1, 0,l2, 0,l3, 0,l4, 0, 0,l1 l1,l2, 0,l3, 0,l4, 0, 0, 0,l1 l1, 0,l2,l3,l4, 0, 0, 0, 0,l1 l1,l2, 0,l3,l4, 0, 0, 0, 0,l1 l1,l2, 0,l3, 0, 0,l4, 0, 0,l1 l1,l2,l3, 0,l4, 0, 0, 0, 0,l1 l1,l2,l3, 0, 0, 0,l4, 0, 0,l1 l1,l2,l3, 0, 0,l4, 0, 0, 0,l1 l1,l2, 0, 0,l3, 0,l4, 0, 0,l1
a1,a2,a3,a4,a5,a6,a7,a8,a9, 0