77topaz wrote: ↑February 11th, 2020, 7:41 am[...]
I posted about this rule in this thread once in 2018, but as a refresher here's a collection of other bugs in this rule:There are bugs of six different slopes represented.Code: Select all
x = 346, y = 17, rule = R7,C0,M1,S62..105,B62..77,NM 3b7o27b6o31b3o30b6o$2b9o25b8o28b7o27b8o59b6o$2b9o24b10o26b9o25b9o25b6o 27b8o34b2o34b6o35b6o$b11o23b10o26b9o25b10o23b8o25b10o30b7o31b8o33b8o 38b6o$b11o23b10o25b11o24b11o22b9o24b11o29b8o29b9o32b10o36b8o$b11o22b 12o24b11o23b12o21b10o23b13o27b10o28b10o31b10o35b10o$5o3b5o21b12o24b11o 23b4o4b5o20b11o22b5o2b6o27b11o27b12o29b11o34b11o$4o5b4o21b5o2b5o23b5o 3b5o21b4o5b5o19b13o21b4o4b6o25b13o25b5o2b7o27b5o2b7o31b13o$4o5b4o21b4o 4b4o23b4o5b4o21b4o5b5o19b4o3b6o20b4o6b5o25b4o4b6o24b4o4b6o27b4o4b6o31b 5o2b6o$4o5b4o21b3o6b3o24b3o5b3o23b3o5b4o20b3o4b6o20b4o6b5o24b4o6b5o23b 4o6b5o26b4o6b5o31b3o5b5o$b3o5b3o23b2o6b2o25b3o5b3o24b2o4b5o20b2o6b4o 22b3o6b5o24b4o6b5o23b3o7b5o26b3o7b5o31b2o6b5o$2b2o5b2o25b2o4b2o27b2o5b 2o25b2o5b2o23b2o5b4o22b2o5b6o25b4o6b5o24bo7b6o27bo7b6o31bo6b6o$3b7o27b 6o29b7o28b6o25b2o3b4o24bo5b5o27bo7b6o24b2o5b7o28bo6b6o31b2o5b6o$5b3o 30b4o31b5o30b4o27b7o26bo4b4o29bo4b7o26b2o3b7o29b2o4b6o33b2o3b6o$141b3o 29b2ob4o30b2o3b6o28b2ob7o31b2o2b6o35b2ob6o$174b4o33b8o31b6o36b5o39b6o$ 213b4o35b2o39b2o!
[...]
Thread for basic non-CGOL questions
- confocaloid
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Re: Thread for basic non-CGOL questions
What are known rules with a large number of different slopes of non-adjustable spaceships?
-
Haycat2009
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Re: Thread for basic non-CGOL questions
Why do so many patterns in LtL moore look like doughnuts, regardless of range (of at least 2)? Spaceships, oscillators and still lifes tend to look like doughnuts in Bosco's rule and many other LtL.
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Re: Thread for basic non-CGOL questions
My best guess is that it's because the center of the circle almost always ends up overpopulated, but the edges don't - and the rounded outer layer comes from those cells only seeing a subset of the circle.Haycat2009 wrote: ↑December 5th, 2023, 4:36 amWhy do so many patterns in LtL moore look like doughnuts, regardless of range (of at least 2)? Spaceships, oscillators and still lifes tend to look like doughnuts in Bosco's rule and many other LtL.

- confocaloid
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Re: Thread for basic non-CGOL questions
https://golly.sourceforge.io/Help/Algor ... tml#customHerscheltheHerschel wrote: ↑December 12th, 2023, 2:00 pmAlso, is it possible to make a rule with the same rules as Factorio but with the neighborhood below?Code: Select all
bobobo$o2bo2bo$3bo$3ob3o$3bo$o2bo2bo$bobobo!
Code: Select all
x = 7, y = 7, rule = R3,C0,S2,B3,N@552447E224AA
bobobo$o2bo2bo$3bo$3ob3o$3bo$o2bo2bo$bobobo!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
- b-engine
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Re: Thread for basic non-CGOL questions
Actually not - the dot in these patterns below survives, at least for a while, proving that the hole isn't due to overpopulation, while removing the dot won't affect the pattern's evolution:azulavoir wrote: ↑December 5th, 2023, 12:01 pmMy best guess is that it's because the center of the circle almost always ends up overpopulated, but the edges don't - and the rounded outer layer comes from those cells only seeing a subset of the circle.Haycat2009 wrote: ↑December 5th, 2023, 4:36 amWhy do so many patterns in LtL moore look like doughnuts, regardless of range (of at least 2)? Spaceships, oscillators and still lifes tend to look like doughnuts in Bosco's rule and many other LtL.
Code: Select all
x = 20, y = 19, rule = R10,C2,M1,S123..212,B123..170,NM
6b5o$5b8o$4b11o$3b14o$2b16o$b18o$b3o6b10o$3o8b9o$3o9b8o$3o4bo4b8o$3o9b
8o$3o8b9o$b3o6b10o$b18o$2b16o$3b14o$4b11o$5b8o$6b5o!
Code: Select all
x = 15, y = 15, rule = R10,C2,M1,S123..212,B123..170,NM
3b9o$2b11o$b13o$15o$15o$5o4b6o$5o4b6o$5obo2b6o$5o4b6o$5o4b6o$15o$15o$
b13o$2b11o$3b9o!
Try INT Minesweeper
- silversmith
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Re: Thread for basic non-CGOL questions
That's exactly what happens. For example, in a random soup the center dies of overpopulation, and the corners die of underpopulation, leaving a semi-stable ring after one or two generations.
Code: Select all
x = 15, y = 15, rule = R5,C0,M1,S34..58,B34..45,NM
!
[[ PASTE RANDCELLS 16 16 ]]
A mobile-first simulator with the tools I couldn’t find elsewhere: https://www.silversimulations.com/caplayer
Documentation: https://github.com/teraxtech/caplayer
Documentation: https://github.com/teraxtech/caplayer
- confocaloid
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Re: Thread for basic non-CGOL questions
Can there be a "flying fortress" spaceship in a two-state isotropic rule?
By a "flying fortress" I mean either of the following:
(a) A spaceship with "chaos inside": a high-period non-engineered "unintelligible" reaction, either surrounded by low-period parts ("moving billiard") or free-standing (similarly to high-period oscillators). There should be some natural explanation why the chaos cannot escape, other than "it just happens to work".
(b) A spaceship able to withstand many different side impacts, with some natural explanation of this ability.
By a "flying fortress" I mean either of the following:
(a) A spaceship with "chaos inside": a high-period non-engineered "unintelligible" reaction, either surrounded by low-period parts ("moving billiard") or free-standing (similarly to high-period oscillators). There should be some natural explanation why the chaos cannot escape, other than "it just happens to work".
(b) A spaceship able to withstand many different side impacts, with some natural explanation of this ability.
Code: Select all
x = 90, y = 87, rule = B3-ek/S234c
bo$2bo$3o6$11bo$10bobobo$9bobobobo$10bobobo$11bobobo$12bobobo$11bobobo
bo$12bobobobo$15bobobo$16bobobo$17bobobo$18bobobo$19bobobo$20bobobo24b
obob5o2b2obo$21bobobo21b2o2b3o3bob2o2b3o$22bobobo21bob2ob2obobo4b2o$
23bobobo19bo2b2o3b2o$24bobobo20b2o4b2o2b2o2b3o$25bobobo18bob2o2bo2b2ob
obo2bo$26bobobo20b2obo4b2o3bo$27bobobo15bo2bo3b2o4bobobo$28bobobo14bob
2o2bob2o2b7o$29bobobo16b2o2b2o3bob2ob2o$30bobobo13bo10b2obo2bo$31bobob
o11b4ob2ob6ob4o$32bobobo11bobo3bo3b4ob3o$33bobobo9bo2bo2b4o3bo4bo$34bo
bobo10bob4o4bo2bo2bo$35bobobo7b3ob2o3b3ob3ob2o$36bobobo7b3o3bob2o4bo$
37bobobo5bo2bo2bobobo2b3ob2o$38bobobo8b3obobobobobobo$39bobobo3bobo2bo
bo2b3obo2b2o$40bobobo$41bobobo$42bobobo$43bobobo$44bobobo$45bobobo$46b
obobo$47bobobo$48bobobo$49bobobo$50bobobo$51bobobo$52bobobo$53bobobo$
54bobobo$55bobobo$56bobobo$57bobobo$58bobobo$59bobobo$60bobobo$61bobob
o$62bobobo$63bobobo$64bobobo$65bobobo$66bobobo$67bobobo$68bobobo$69bob
obo$70bobobo$71bobobo$72bobo3b2o$73bo3bo2bo$77bo2bo$78b2o4$84b3o$84bo$
85bo2$88bo$87b2o$87bobo!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
- b-engine
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Re: Thread for basic non-CGOL questions
This is:confocaloid wrote: ↑December 18th, 2023, 10:02 pmCan there be a "flying fortress" spaceship in a two-state isotropic rule?
By a "flying fortress" I mean either of the following:
...
(b) A spaceship able to withstand many different side impacts, with some natural explanation of this ability.
Code: Select all
#26c/120d spaceship engineered by FWKnightship
x = 556, y = 570, rule = B35y7e/S23
375bo4b2o$370b2o3bo3b3o3bo$369bobo6bo5b2o$368b2obo9b2obobo$369b2o4bo6b
4obo$370bo5bo9bob2o2$380b2o$379b2o$381bobo$383b2o$384bo$383b2o$384bo15b
3o$383b2o15bo2bo$398bo4bo$398bo2bo$398bo$399b2o$348b3o$348bo2bo35b2o13b
obo6b2o$347bo3bo34bobo14b3o5b2o11b2o$347bobob2o35bo14bobo18b2o$348b2o
b2o71b2o$349bob2o72b2o$407bo16b3o$350bo55bobo16b2o$351b2o54bobo11b2o$
408bobo10b2o$409bo11b2o$402bo$401bobo$402bobo$403bobo$353bo50bo$353b2o
$351bo2bo$349b2o$350bo$349b3o3$352bobo$352bo2bo$352bobo$352b3o$331b2o
17bo2bo$331b3o15bo3bo96b2o$331bo3bo14b3o97b2o$327b2o3bo2b2o$326b2o4bo
b3o10b3o$327b2o17bo2bo$328bo18b2o$331b2o$332bo112b3o10$320b3o$319bo2b
o$319bo3bo$319b2o6$317b2o5b2o150b2o$316bo2bo4bo151b2o2$318bob3o$318bo
2b2o$319bobo$320bo$471b3o18$304b2o$304b2o196b2o$293b2o12bobo192b2o$295b
o11b2o$292bo2b2o10b2o7b4o$295bobo18b4o127b3o$293bobobo22bo128bo$294b3o
7b2o11bo130bo$288b2o14b2o15bo$316bo5bo68b3o$285b2o3bo26b3obo71bo$284b
o3b2o102bo$284bo$284b2o49b3o$286bo6bo43bo$292bobo41bo$292b2o$293bo5$292b
2o$292b2o4$528b2o$528b2o13$256bo$255b3o$254bo2b2o$254bo3bo$255b2obo$257b
2o$241b3o$244bo$239b2o3bo8b3o$239bo2bo16b3o16b2o$239bo6bo12bo2bo14bo2b
o$240b2o5b2o8b2o3bo3b2o10b2o$246b2o9bo3b2o3b2o11bo274b2o$247b2o8bo2bo
18b2o273b2o$258b3o18b2o5$246b2o$246b2o11$535b3o$537bo$536bo2$479b3o$481b
o$480bo2$210bo212b3o$209b3o213bo$208b2o2bo211bo$210b3o$367b3o$369bo$368b
o$207b3o$232bo78b3o$214b2o16b2o79bo$212bo2bo4b2o90bo$211bo3bo4b2o11bo
$195b2o14b2o2bo18bo20b3o$193b5o11b4ob2o17b2o22bo$192bo4bo10b2o46bo$192b
o2b3o11b2o$192b2o2bo11b3o$194b2o12b3o$204b3o$204bobo$204bobo$206b3o$206b
5o$206b2ob2o$209b3o$209b3o14$171bo$170b3o$169b2o2bo$171b3o4$168b3o2$174b
3o$173bo2bo4b2o$158b3o12bo2bo4b2o8bo18b3o$161bo11b3o15bobo16bobo$156b
2o3bo29b2o19bo$156bo2bo$156bo6bo$157b2o5b2o$163b2o$164b2o6$163b2o$163b
2o20$133bo$132b3o$131bo2b2o$131bo3bo$132b2obo18bo$134b2o18b2o$153bob2o
3bo$154b3o3bo$130b3o20bob2o2bobo$136b3o15b2o4bo$136bo2bo14bo5bo$121b2o
11b2o3bo3b2o$134bo3b2o3b2o14b3o$118b2o3bo10bo2bo21b2obo$117bo3b2o12b3o
20bo3bo$117bo39bo2b2o$117b2o39b4o$119bo6bo32bo$125bobo$125b2o$126bo2$
187bo$187bobo$187b2o$125b2o$125b2o16$98b2o$98b2o$87b2o12bobo$89bo11b2o
7b2o$86bo2b2o10b2o9bo$89bobo20bo$74b3o10bobobo20b2o$73bo2bo11b3o7b2o$
73bo3bo20b2o8b2o10b2o$73b2o43bo$122bobo$122bob2o$118b3o2b2o3$71b2o5b2o
$70bo2bo4bo2$72bob3o$72bo2b2o$73bobo$74bo5$76bo$76bo$45b2o28b4o$45b3o
30b2o$45bo3bo29b2o$41b2o3bo2b2o18bo9bo$40b2o4bob3o16b2o2bo$41b2o22b2o
bo3bo$42bo24bo$45b2o22bo$46bo21bo3bo110bo$69b2o112bobo$183b2o3$22b3o$
22bo2bo$21bo3bo$21bobob2o$22b2ob2o$23bob2o2$24bo$25b2o10$26bo$26b2o39b
2ob2o36bo$10bo4b2o4b3o3b2o79bobo$5b2o3bob2ob2o4bo5b3o78b2o$4bobo6bo2b
o10b2o$3b2obo3b4o8b3o$4b2o3bo3bobo6bo$5bo17bobo$10b5o8bobo$12bo9bob2o
$21bob2o$21bob2o$22bo3$18b2o$18b2o10$17bo$16bobo$17bobo$18bobo$19bo$12b
o$11bobo$12bobo164bo$13bobo163bobo$14bo164b2o11$14bo$13b3o25bo$2b3o7b
obobo3bo19b3o$2bo2bo5b3ob3o2bo18bo3bo$o4bo6bobobo3bo17b2obo$o2bo9b3o9b
o13bo4bo$o13bo9bobo12bo$b2o20bo2bo$24b2o14bo2bo$4bobo6b2o28bo$5b3o5b2o
24bob4o$5bobo31bo4bo59bo$39b5o60bobo$41b2o61b2o$31b3o$31b2o$32bo2bo$32b
o2bo$33bo2bo$33bo3bo$36bo$33b2o2$33bo$33bo6bo$40bo$40bo3$33b2o$33b2o13$
175bo$175bobo$175b2o5$66bo$66bo$66bo3$59b2o$59b2o11$100bo$100bobo$100b
2o7$92bo$92bo$92bo3$85b2o$85b2o17$171bo$171bobo$171b2o6$111b2o$111b2o
25$137b2o$137b2o21$167bo$167bobo$167b2o2$163b2o$163b2o!
If the block and/or blinker is destroyed, the gliders will simply pass through. On the other hand, the block and/or blinker will survive if the gliders is destroyed, not affecting the ship, So as long as the leading edge works, the trailing edge will be immune from any impact.
Code: Select all
x = 1288, y = 746, rule = B35y7e/S23
1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4bo4b
o4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o
2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o3$1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4b
o4bo4bo4bo4bo4bo$1185bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$
1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o3$
1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4bo4b
o4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o
2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o3$1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4b
o4bo4bo4bo4bo4bo$1185bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$
1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2$
2o$o1185bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4b
o4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o
2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o3$1186bo4bo4bo4bo4bo4bo4bo4bo4bo4b
o4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4b
o$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o
3$1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b
3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o3$1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4b
o$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o
3$1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b
3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o3$1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4b
o$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o
3$1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b
3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o3$1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4b
o$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o
3$1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b
3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o3$1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4b
o$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o
3$1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b
3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o3$1186bo4bo4bo4bo4bo4bo4bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo$1185bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4b
o$1185b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o
99$1107bo4b2o$1102b2o3bo3b3o3bo$1101bobo6bo5b2o$1100b2obo9b2obobo$1101b
2o4bo6b4obo$1102bo5bo9bob2o2$1112b2o$1111b2o$1113bobo$1115b2o$1116bo$
1115b2o$1116bo15b3o$1115b2o15bo2bo$1130bo4bo$1130bo2bo$1130bo$1131b2o
$1080b3o$1080bo2bo35b2o13bobo6b2o$1079bo3bo34bobo14b3o5b2o11b2o$1079b
obob2o35bo14bobo18b2o$1080b2ob2o71b2o$1081bob2o72b2o$1139bo16b3o$1082b
o55bobo16b2o$1083b2o54bobo11b2o$1140bobo10b2o$1141bo11b2o$1134bo$1133b
obo$1134bobo$1135bobo$1085bo50bo$1085b2o$1083bo2bo$1081b2o$1082bo$1081b
3o3$1084bobo$1084bo2bo$1084bobo$1084b3o$1063b2o17bo2bo$1063b3o15bo3bo
96b2o$1063bo3bo14b3o97b2o$1059b2o3bo2b2o$1058b2o4bob3o10b3o$1059b2o17b
o2bo$1060bo18b2o$1063b2o$1064bo112b3o10$1052b3o$1051bo2bo$1051bo3bo$1051b
2o6$1049b2o5b2o150b2o$1048bo2bo4bo151b2o2$1050bob3o$1050bo2b2o$1051bo
bo$1052bo$1203b3o18$1036b2o$1036b2o196b2o$1025b2o12bobo192b2o$1027bo11b
2o$1024bo2b2o10b2o7b4o$1027bobo18b4o127b3o$1025bobobo22bo128bo$1026b3o
7b2o11bo130bo$1020b2o14b2o15bo$1048bo5bo68b3o$1017b2o3bo26b3obo71bo$1016b
o3b2o102bo$1016bo$1016b2o49b3o$1018bo6bo43bo$1024bobo41bo$1024b2o$1025b
o5$1024b2o$1024b2o4$1260b2o$1260b2o13$988bo$987b3o$986bo2b2o$986bo3bo
$987b2obo$989b2o$973b3o$976bo$971b2o3bo8b3o$971bo2bo16b3o16b2o$971bo6b
o12bo2bo14bo2bo$972b2o5b2o8b2o3bo3b2o10b2o$978b2o9bo3b2o3b2o11bo274b2o
$979b2o8bo2bo18b2o273b2o$990b3o18b2o5$978b2o$978b2o11$1267b3o$1269bo$
1268bo2$1211b3o$1213bo$1212bo2$942bo212b3o$941b3o213bo$940b2o2bo211bo
$942b3o$1099b3o$1101bo$1100bo$939b3o$964bo78b3o$946b2o16b2o79bo$944bo
2bo4b2o90bo$943bo3bo4b2o11bo$927b2o14b2o2bo18bo20b3o$925b5o11b4ob2o17b
2o22bo$924bo4bo10b2o46bo$924bo2b3o11b2o$924b2o2bo11b3o$926b2o12b3o$936b
3o$936bobo$936bobo$938b3o$938b5o$938b2ob2o$941b3o$941b3o14$903bo$902b
3o$901b2o2bo$903b3o4$900b3o2$906b3o$905bo2bo4b2o$890b3o12bo2bo4b2o8bo
18b3o$893bo11b3o15bobo16bobo$888b2o3bo29b2o19bo$888bo2bo$888bo6bo$889b
2o5b2o$895b2o$896b2o6$895b2o$895b2o20$865bo$864b3o$863bo2b2o$863bo3bo
$864b2obo18bo$866b2o18b2o$885bob2o3bo$886b3o3bo$862b3o20bob2o2bobo$868b
3o15b2o4bo$868bo2bo14bo5bo$853b2o11b2o3bo3b2o$866bo3b2o3b2o14b3o$850b
2o3bo10bo2bo21b2obo$849bo3b2o12b3o20bo3bo$849bo39bo2b2o$849b2o39b4o$851b
o6bo32bo$857bobo$857b2o$858bo2$919bo$919bobo$919b2o$857b2o$857b2o16$830b
2o$830b2o$819b2o12bobo$821bo11b2o7b2o$818bo2b2o10b2o9bo$821bobo20bo$806b
3o10bobobo20b2o$805bo2bo11b3o7b2o$805bo3bo20b2o8b2o10b2o$805b2o43bo$854b
obo$854bob2o$850b3o2b2o3$803b2o5b2o$802bo2bo4bo2$804bob3o$804bo2b2o$805b
obo$806bo5$808bo$808bo$777b2o28b4o$777b3o30b2o$777bo3bo29b2o$773b2o3b
o2b2o18bo9bo$772b2o4bob3o16b2o2bo$773b2o22b2obo3bo$774bo24bo$777b2o22b
o$778bo21bo3bo110bo$801b2o112bobo$915b2o3$754b3o$754bo2bo$753bo3bo$753b
obob2o$754b2ob2o$755bob2o2$756bo$757b2o10$758bo$758b2o39b2ob2o36bo$742b
o4b2o4b3o3b2o79bobo$737b2o3bob2ob2o4bo5b3o78b2o$736bobo6bo2bo10b2o$735b
2obo3b4o8b3o$736b2o3bo3bobo6bo$737bo17bobo$742b5o8bobo$744bo9bob2o$753b
ob2o$753bob2o$754bo3$750b2o$750b2o10$749bo$748bobo$749bobo$750bobo$751b
o$744bo$743bobo$744bobo164bo$745bobo163bobo$746bo164b2o11$746bo$745b3o
25bo$734b3o7bobobo3bo19b3o$734bo2bo5b3ob3o2bo18bo3bo$732bo4bo6bobobo3b
o17b2obo$732bo2bo9b3o9bo13bo4bo$732bo13bo9bobo12bo$733b2o20bo2bo$756b
2o14bo2bo$736bobo6b2o28bo$737b3o5b2o24bob4o$737bobo31bo4bo59bo$771b5o
60bobo$773b2o61b2o$763b3o$763b2o$764bo2bo$764bo2bo$765bo2bo$765bo3bo$
768bo$765b2o2$765bo$765bo6bo$772bo$772bo3$765b2o$765b2o13$907bo$907bo
bo$907b2o5$798bo$798bo$798bo$625b3o$625bo2bo$625bo165b2o$791b2o4$605b
o$604b2o$603b2o$604b2o4$832bo$832bobo$832b2o7$824bo$824bo$824bo3$817b
2o$817b2o17$903bo$903bobo$903b2o6$843b2o$843b2o25$869b2o$869b2o21$899b
o$899bobo$899b2o2$895b2o$895b2o!
Try INT Minesweeper
- HerscheltheHerschel
- Posts: 589
- Joined: September 4th, 2023, 5:23 am
Re: Thread for basic non-CGOL questions
Is this a breeder?
Code: Select all
x = 21, y = 26, rule = B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e
19b2o$20bo$18b3o3$18b2o$17bob2o$18b2o2$15b2o$b2o13bo$ob2o10b3o$b2o2$
14b3o$16bo$15b2o2$18b2o$17bob2o$18b2o3$18b3o$20bo$19b2o!
superstrings, fuses, waves, wicks, and agars are cool
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
NEW ACCOUNT: hth3
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
NEW ACCOUNT: hth3
- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Thread for basic non-CGOL questions
I think it is a non-breeder. It is a puffer that produces patterns which grow in bounding box, but not in population. The total population grows linearly.HerscheltheHerschel wrote: ↑December 20th, 2023, 9:38 amIs this a breeder?Code: Select all
x = 21, y = 26, rule = B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e 19b2o$20bo$18b3o3$18b2o$17bob2o$18b2o2$15b2o$b2o13bo$ob2o10b3o$b2o2$ 14b3o$16bo$15b2o2$18b2o$17bob2o$18b2o3$18b3o$20bo$19b2o!
- HerscheltheHerschel
- Posts: 589
- Joined: September 4th, 2023, 5:23 am
Re: Thread for basic non-CGOL questions
Is there a pair of rules which are like maze with mice and mazectric with mice but with extra "cats" that can eat mice?
superstrings, fuses, waves, wicks, and agars are cool
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
NEW ACCOUNT: hth3
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
NEW ACCOUNT: hth3
- ilo Lisipo
- Posts: 22
- Joined: April 9th, 2017, 1:53 pm
Re: Thread for basic non-CGOL questions
The question you're asking doesn't make any sense to me, but in my half-asleep post exam fugue state I've lazily meshed together the corpses of Mazelectric and Bliptile to bring you this cursed multi-color abomination that maybe kinda sorta fits your description, if you fudge it a little. Maybe. I'm not even sure what's going on here and I think I'm going to pass out soon, I feel like this was given to me by Apollo in much the same way he would give prophecy to the oracle at delphi (magic smoke that makes you really high and see strange things..... like that one time I got really obsessed with google snake and started seeing checkerboards in blank spaces, I think that's called the tertis effect google it. ANyway heres the dang rule fileHerscheltheHerschel wrote: ↑December 20th, 2023, 2:15 pmIs there a pair of rules which are like maze with mice and mazectric with mice but with extra "cats" that can eat mice?
Code: Select all
@RULE MazectricWithBlips
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
#State 0: Ground 1:wire 3: head 2: tail
var a = {0,1,2,3}
var b = {0,1,2,3}
var c = {0,1,2,3}
var d = {0,1,2,3}
var e = {0,1,2,3}
var f = {0,1,2,3}
var g = {0,1,2,3}
var h = {0,1,2,3}
var i = {0,1,2}
var j = {0,1,2}
var k = {0,1,2}
var l = {0,1,2}
var m = {0,1,2}
var n = {0,1,2}
var o = {0,1,2}
2,a,b,c,d,e,f,g,h,0
3,a,b,c,d,e,f,g,h,2
0, 3,1,j,k,l,m,n,o, 3
i, 1,1,1,0,0,0,0,0, 1
1, 1,1,1,1,1,0,0,0, 0
1, 1,1,1,1,1,1,0,0, 0
1, 1,1,1,1,1,1,1,0, 0
1, 1,1,1,1,1,1,1,1, 0
@COLORS
0 48 48 48
1 255 255 255
2 255 0 255
3 0 0 255Some day, you too will feel the unbridled joy of a 9 year old who thinks they've found something cool.
- b-engine
- Posts: 3746
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- Contact:
Re: Thread for basic non-CGOL questions
How should this elementary puffer (dirty rep) classified, and what's it's behavior belong?
Code: Select all
x = 6, y = 4, rule = B2in3-q4w/S23
2b2o$bo2bo$o4bo$b4o!
Try INT Minesweeper
- H. H. P. M. P. Cole
- Posts: 475
- Joined: July 15th, 2023, 9:36 pm
Re: Thread for basic non-CGOL questions
Two questions:
- When will OCADOTY 2023 nominations start?
- Is there a rule with p1, p2, ... pn 4-cell objects? If so, what is the maximum n such that this rule is non-explosive? (Assume the INT rulespace is used.)
- When will OCADOTY 2023 nominations start?
- Is there a rule with p1, p2, ... pn 4-cell objects? If so, what is the maximum n such that this rule is non-explosive? (Assume the INT rulespace is used.)
- squareroot12621
- Posts: 694
- Joined: March 23rd, 2022, 4:53 pm
Re: Thread for basic non-CGOL questions
Well, we can prove that n ≥ 4:H. H. P. M. P. Cole wrote: ↑December 22nd, 2023, 9:49 pm…
- Is there a rule with p1, p2, ... pn 4-cell objects? If so, what is the maximum n such that this rule is non-explosive? (Assume the INT rulespace is used.)
Code: Select all
x = 22, y = 3, rule = B2ei3a4e5k/S12c3aj
2o4bo6bo5bobo$2o4b2o4bobo5bo$7bo5bo7bo!Code: Select all
x = 0, y = 0, rule = B2ei3a4e5k/S12c3aj
!
[[ RANDWIDTH 128 RANDHEIGHT 128 RANDOMIZE ]]Code: Select all
x = 31, y = 9, rule = B2cei3a4et/S12c3aj4i
2o4bo4b3o4bobo8bo$2o4b2o12bo7bobo$7bo4bo5bo10bo4$18b2o$20bo$20bo!Code: Select all
x = 0, y = 0, rule = B2cei3a4et/S12c3aj4i
!
[[ RANDWIDTH 128 RANDHEIGHT 128 RANDOMIZE ]]- silversmith
- Posts: 458
- Joined: June 15th, 2020, 6:20 pm
- Location: Pennsylvania, USA, Earth, Sector 5ff63D6
- Contact:
Re: Thread for basic non-CGOL questions
p1-6 and a p8H. H. P. M. P. Cole wrote: ↑December 22nd, 2023, 9:49 pm- Is there a rule with p1, p2, ... pn 4-cell objects? If so, what is the maximum n such that this rule is non-explosive? (Assume the INT rulespace is used.)
Code: Select all
x = 68, y = 36, rule = B2ck3encra4eak5cay/S1e2cek3yejanc4rk5c
bo5b2o6b3o6bobo6b3o6b2o21b3o$bo7bo7bo6bobo6bo7bo23bobo$bo6b2o5b3o6b4o
6b2o5b3o22bo$bo5bo9bo8bo8bo5bobo21bobo$bo5b3o5b3o8bo6b3o5b3o21b3o6$9bo
14bo$7bo17bo5b2ob2o3bobobobo21bo$b2o7bo4b3obo4bo40bo$b2o5bo16bo40b2o4$
bo6bo$bo6b2o$2bo6bo$2bo20bobo15b2o$24bo16bo$25bo16bo$2bo$2bo4bobo$2o8b
o2$10bo6$7bobo2$9bobo!
A mobile-first simulator with the tools I couldn’t find elsewhere: https://www.silversimulations.com/caplayer
Documentation: https://github.com/teraxtech/caplayer
Documentation: https://github.com/teraxtech/caplayer
- PHPBB12345
- Posts: 1133
- Joined: August 5th, 2015, 11:55 pm
- Contact:
Re: Thread for basic non-CGOL questions
It's explosive:silversmith wrote: ↑December 24th, 2023, 10:47 amp1-6 and a p8H. H. P. M. P. Cole wrote: ↑December 22nd, 2023, 9:49 pm- Is there a rule with p1, p2, ... pn 4-cell objects? If so, what is the maximum n such that this rule is non-explosive? (Assume the INT rulespace is used.)I conjecture that the limit is n=16.Code: Select all
x = 68, y = 36, rule = B2ck3encra4eak5cay/S1e2cek3yejanc4rk5c bo5b2o6b3o6bobo6b3o6b2o21b3o$bo7bo7bo6bobo6bo7bo23bobo$bo6b2o5b3o6b4o 6b2o5b3o22bo$bo5bo9bo8bo8bo5bobo21bobo$bo5b3o5b3o8bo6b3o5b3o21b3o6$9bo 14bo$7bo17bo5b2ob2o3bobobobo21bo$b2o7bo4b3obo4bo40bo$b2o5bo16bo40b2o4$ bo6bo$bo6b2o$2bo6bo$2bo20bobo15b2o$24bo16bo$25bo16bo$2bo$2bo4bobo$2o8b o2$10bo6$7bobo2$9bobo!
Code: Select all
x = 0, y = 0, rule = B2ck3acenr4aek5acy/S1e2cek3-ikqr4kr5c
ob2o$3obo$2ob2o$bo$2bobo!-
Haycat2009
- Posts: 1049
- Joined: April 26th, 2023, 5:47 am
- Location: Bahar Junction, Zumaland
Re: Thread for basic non-CGOL questions
What is the difference between N@, NW, NE, N2 and N3 weighted rules?
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Thread for basic non-CGOL questions
Help/Algorithms/Larger than LifeHaycat2009 wrote: ↑December 28th, 2023, 3:34 amWhat is the difference between N@, NW, NE, N2 and N3 weighted rules?
NW (weighted) allows to specify a weight for each cell in the neighborhood.
N@ (custom) allows to specify just a set of cells that belong to the neighbourhood.
-
Haycat2009
- Posts: 1049
- Joined: April 26th, 2023, 5:47 am
- Location: Bahar Junction, Zumaland
Re: Thread for basic non-CGOL questions
Since NB and ND are both checkerboard rules, what are the differences in dynamics between NB and ND?
Also, how do I create Weighted Hex rules without ridiculous ruletables?
Also, how do I create Weighted Hex rules without ridiculous ruletables?
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Thread for basic non-CGOL questions
Haycat2009 wrote: ↑December 28th, 2023, 3:34 amWhat is the difference between N@, NW, NE, N2 and N3 weighted rules?
Neither "NE" nor "ND" seems to be listed in Golly help and/or supported as a neighbourhood type.Haycat2009 wrote: ↑December 30th, 2023, 11:12 amSince NB and ND are both checkerboard rules, what are the differences in dynamics between NB and ND?
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
-
Haycat2009
- Posts: 1049
- Joined: April 26th, 2023, 5:47 am
- Location: Bahar Junction, Zumaland
Re: Thread for basic non-CGOL questions
ND is supported - try it out. After this, can you tell me the differences in dynamics between NB and ND?confocaloid wrote: ↑December 30th, 2023, 11:21 amHaycat2009 wrote: ↑December 28th, 2023, 3:34 amWhat is the difference between N@, NW, NE, N2 and N3 weighted rules?Neither "NE" nor "ND" seems to be listed in Golly help and/or supported as a neighbourhood type.Haycat2009 wrote: ↑December 30th, 2023, 11:12 amSince NB and ND are both checkerboard rules, what are the differences in dynamics between NB and ND?
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Thread for basic non-CGOL questions
I did try it out. Neither "NE" nor "ND" is listed in Golly 4.2 help system, and neither is supported as a neighbourhood type.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
-
Haycat2009
- Posts: 1049
- Joined: April 26th, 2023, 5:47 am
- Location: Bahar Junction, Zumaland
Re: Thread for basic non-CGOL questions
I meant in Lifeviewer.confocaloid wrote: ↑December 30th, 2023, 11:38 amI did try it out. Neither "NE" nor "ND" is listed in Golly 4.2 help system, and neither is supported as a neighbourhood type.
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Thread for basic non-CGOL questions
In that case, see search.php?keywords=aligned+checkerboardHaycat2009 wrote: ↑December 30th, 2023, 11:38 amI meant in Lifeviewer.confocaloid wrote: ↑December 30th, 2023, 11:38 amI did try it out. Neither "NE" nor "ND" is listed in Golly 4.2 help system, and neither is supported as a neighbourhood type.
Code: Select all
x = 1, y = 1, rule = R3,C0,S,B1,NB
o!
#C [[ STARTFROM 1 ]]
Code: Select all
x = 1, y = 1, rule = R3,C0,S,B1,ND
o!
#C [[ STARTFROM 1 ]]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.