Thread for your unsure discoveries

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
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qqd
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Re: Thread for your unsure discoveries

Post by qqd » February 25th, 2024, 11:40 am

I tried to create a phoenix stabilization of the barberpole wick, but two cells always seem to be off. Can someone help?:

Code: Select all

x = 36, y = 22, rule = LifeHistory
7.BA$6.ABAB$5.B4.A23.2A$4.2A4.2B21.B.A$4.2B4.2A20.A.A$4.A6.B19.B.B$2.
CB8.ABA15.A.A$2.C10.BAB13.B.B$.B14.A11.A.A$2A14.2B9.B.B$2B5.AB7.2A8.A
.A$.A4.BABA7.B7.B.B$2.BABA4.B7.ABA3.A.A$3.AB5.2A7.BAB.B.B$10.2B10.A.A
$11.A11.B$12.BAB9.A$13.ABA8.2B$16.BAB5.2A$17.ABA4.B$20.BABA$21.AB!
Here is a completed version using StateInvestigator cells:

Code: Select all

x = 36, y = 22, rule = B3/S23Investigator
8.A$6.A.A$10.A23.2A$4.2A29.A$10.2A20.A.A$4.A$2.J9.A.A15.A.A$2.J11.A$16.
A11.A.A$2A$7.A8.2A8.A.A$.A5.A.A$3.A.A12.A.A3.A.A$3.A6.2A8.A$22.A.A$11.
A$13.A10.A$13.A.A$17.A6.2A$17.A.A$21.A.A$21.A!
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.

Jormungant
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Re: Thread for your unsure discoveries

Post by Jormungant » February 25th, 2024, 11:50 am

qqd wrote:
February 25th, 2024, 11:40 am
I tried to create a phoenix stabilization of the barberpole wick, but two cells always seem to be off. Can someone help?:

Code: Select all

x = 36, y = 22, rule = LifeHistory
7.BA$6.ABAB$5.B4.A23.2A$4.2A4.2B21.B.A$4.2B4.2A20.A.A$4.A6.B19.B.B$2.
CB8.ABA15.A.A$2.C10.BAB13.B.B$.B14.A11.A.A$2A14.2B9.B.B$2B5.AB7.2A8.A
.A$.A4.BABA7.B7.B.B$2.BABA4.B7.ABA3.A.A$3.AB5.2A7.BAB.B.B$10.2B10.A.A
$11.A11.B$12.BAB9.A$13.ABA8.2B$16.BAB5.2A$17.ABA4.B$20.BABA$21.AB!
Here is a completed version using StateInvestigator cells:

Code: Select all

x = 36, y = 22, rule = B3/S23Investigator
8.A$6.A.A$10.A23.2A$4.2A29.A$10.2A20.A.A$4.A$2.J9.A.A15.A.A$2.J11.A$16.
A11.A.A$2A$7.A8.2A8.A.A$.A5.A.A$3.A.A12.A.A3.A.A$3.A6.2A8.A$22.A.A$11.
A$13.A10.A$13.A.A$17.A6.2A$17.A.A$21.A.A$21.A!
Seems like a parity issue that can b fixed:

Code: Select all

x = 111, y = 49, rule = LifeHistory
6$101.2A$100.B.A$99.A.A$98.B.B$97.A.A$96.B.B$95.A.A$94.B.B$82.BA9.A.A
$81.ABAB7.B.B$80.B4.ABAB2.A.A$79.2A5.BAB.B.B$79.2B8.A.A$80.A9.B$81.B
9.A$80.A.A8.2B$9.2A40.2A26.B.B.BAB5.2A$9.A.B38.A.A25.A.A2.BABA4.B$10.
A.A36.B.B25.B.B7.BABA$11.B.B34.A.A25.A.A9.AB$12.A.A14.BAB15.B.B25.B.B
$13.B.B13.BABA13.A.A25.A.A$14.A.A11.A4.B11.B.B25.B.B$15.B.B9.2B4.2A9.
A.A25.A.A$16.A.A8.2A4.2B8.B.B25.B.B$17.B.B7.B6.A7.A.A25.A.A$18.A.A3.A
BA8.BAB3.B.B25.A.B$19.B.B.BAB10.ABA.A.A26.2A$20.A.A16.B.B$21.B18.A$
20.A20.B$19.2B20.2A$19.2A5.BA6.BA5.2B$20.B4.ABAB4.ABAB4.A$21.ABAB4.AB
AB4.ABAB$22.BA6.BA6.BA!
Addendum: ah no, no parity issues at all, well well, I was off.
Last edited by Jormungant on February 25th, 2024, 11:54 am, edited 2 times in total.

hkoenig
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Re: Thread for your unsure discoveries

Post by hkoenig » February 25th, 2024, 11:51 am

Code: Select all

x=15, y=15
2o$obo2$2bobo3bo$8bobo$4bobo$11b2o$4bo$12bo$3b2o$13b2o$5bobo$7bo5bo$9bobo$11b
o!

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H. H. P. M. P. Cole
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Re: Thread for your unsure discoveries

Post by H. H. P. M. P. Cole » February 26th, 2024, 4:32 am

I have proven that the family of coiled snakes and the block are the only width-2 strict SLs in Life.

PROOF

Let us denote the following columns of cells as so:

Code: Select all

. * . *
. . * *
0 1 2 3
These are the columns of a width-2 SL.

By convention, I do not allow 0 at the beginning. Hence the beginning is either 1, 2, or 3.

However, 1 or 2 cannot be the left terminus of a width-2 SL. Proof without words:

Code: Select all

x = 20, y = 8, rule = LifeHistory
AB4.2A4.AB4.2A$2B4.2B4.BA4.BA5$DB4.DA4.DB4.2A$2B4.2B4.BA4.CA!
Reflect this diagram to give the corresponding for nonexistence of left terminus 2.

Hence column 3 must be the beginning of a width-2 SL.

The column sequence 30 is not allowed as it gives a domino, which dies.

Sequence 33 gives the block, and since the rightmost cells have S3, the only allowed next column is 0.

Sequences 31 and 32 are the same up to reflection, so I will only consider 31.

31 produces a B3a, but this can be fixed by making the next column a 2. Making it a 0 will not work because of B3a, 1 because of B3i, and 3 because of no S4i. Hence 2 is the only option that would give a SL.

0 is not allowed as the next column because of no S1c, 1 because of B3e, 2 because of B3j. Hence 3 is the only viable option. Of course, one can terminate it here, giving the snake.

Can we continue this? Of course. Based on the reasoning above, the next viable columns are 1, 2, 3, 1, 2, 3... and so on ad infinitum. One can terminate the infinite SL at the columns '3' to give the coiled snakes.

Hence block and the coiled snakes are the only width-2 strict SLs. QED.

EDIT: request by confocaloid
Last edited by H. H. P. M. P. Cole on February 26th, 2024, 4:37 am, edited 2 times in total.

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confocaloid
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Re: Thread for your unsure discoveries

Post by confocaloid » February 26th, 2024, 4:35 am

I think one needs to say "strict still life", since putting a block next to any coiled snake gives an example of a width-2 pseudo still life (and one can put two blocks far from each other to get an infinite family of 8-bit still lifes that are constellations).
H. H. P. M. P. Cole wrote:
February 26th, 2024, 4:32 am
Added later: with a higher width (e.g. width 4 example below), there can be cases when the completed still life (a block or a finite coiled snake) can be extended into a larger strict still life, by adding nonempty columns after a single "0" column. That does not happen in the width 2 case, because the only possibilities after "...30" are either appending another "0" column (leading to at least two adjacent empty columns, preventing extension to a bigger strict still life) or appending a "3" column (leading to the two dead cells becoming overpopulated rather than underpopulated, and creating a pseudo still life).

Code: Select all

x = 16, y = 15, rule = LifeHistory
6.D2$7.D2$D.D.D.D.D2$7.D2$6.D3$AB2AB2AB2A6B$2AB2ABABA7B$8BA7B$8B2A6B!

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qqd
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Re: Thread for your unsure discoveries

Post by qqd » February 26th, 2024, 12:47 pm

I wish this HF-to-B actually worked (the block is transparent if you remove the bottom-most eater):

Code: Select all

x = 16, y = 20, rule = LifeHistory
15.A$6.D6.3A$5.3D4.A$4.2D.D4.2A4$2C$2C7.2C$8.C.2C$9.C6$5.2A$6.A$3.3A$
3.A!
[[ STOP 50 ]]
Here it is without the bottom eater, to show the block's transparency:

Code: Select all

x = 16, y = 11, rule = LifeHistory
15.A$6.D6.3A$5.3D4.A$4.2D.D4.2A4$2C$2C7.2C$8.C.2C$9.C!
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Period1GliderGun
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Re: Thread for your unsure discoveries

Post by Period1GliderGun » February 26th, 2024, 1:07 pm

qqd wrote:
February 26th, 2024, 12:47 pm
I wish this HF-to-B actually worked (the block is transparent if you remove the bottom-most eater):

Code: Select all

x = 16, y = 20, rule = LifeHistory
15.A$6.D6.3A$5.3D4.A$4.2D.D4.2A4$2C$2C7.2C$8.C.2C$9.C6$5.2A$6.A$3.3A$
3.A!
[[ STOP 50 ]]
Here it is without the bottom eater, to show the block's transparency:

Code: Select all

x = 16, y = 11, rule = LifeHistory
15.A$6.D6.3A$5.3D4.A$4.2D.D4.2A4$2C$2C7.2C$8.C.2C$9.C!
[[ STOP 54 ]]
I remember playing with that reaction a bit; maybe it could be dependent-reflectored.
Currently on another planet.

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

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qqd
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Re: Thread for your unsure discoveries

Post by qqd » February 27th, 2024, 7:01 am

Fake p19 monomer (needs banana spark):

Code: Select all

x = 23, y = 23, rule = B3/S23
10.2A$10.A.A$13.A2.2A$11.2A.A2.A$10.A.A.2A$11.A2.A$11.A2.A6.2A$15.A5.
A$6.A4.A3.A2.2A.A$5.A.2A.A5.A3.A$2A3.2A6.A$A2.2A7.A.A$.2A2.4A4.A4.A$3.
A2.A2.2A5.2A$3.2A6.A3.A$11.A3.A2.2A$6.A.2A2.3A3.A$4.3A.2A9.3A$3.A11.2A
4.A$4.3A.2A4.A$6.A.A$6.A.A$7.A!
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EvinZL
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Re: Thread for your unsure discoveries

Post by EvinZL » March 1st, 2024, 4:47 pm

G to U to G (0 degree)

Code: Select all

x = 72, y = 54, rule = LifeHistory
29.2B$28.4B21.A$28.4B20.A.A$28.4B20.A.3A$24.2B.5B.6B10.2A.A4.A$23.18B
8.A.A.ABABA$22.21B8.A.A.2A4.2A$22.22B6.ABA4B4.A$22.21B5.3BA2B4.BA.A$
22.22B3.5B4.B.B2A$22.24B.6B2.4B$2B18.2A37B$2BA16.A.A20B2D4B2A9B$ABAB
15.A4.14B.2BDBD3BA2BA9B$.2A2B13.2A5.12B2.B3D5B2A6B.4B$2.4B20.10B3.B3D
12B3.4B$3.4B20.9B5.12B6.4B$4.4B18.9B7.11B7.4B$5.4B17.8B9.10B8.4B$6.4B
15.9B10.11B7.4B$7.4B15.7B10.2B2.8B.2A5.4B$8.4B13.2B2A4B6.2A2.2AB2.7BA
.A6.4B$9.4B12.BA2BA3B6.A2.A.A5.B.2B.2A8.4B$10.4B11.2B2A4B.B6.2A.A.A2.
3B2.B11.4B$11.4B11.11B8.2A2.B2AB2.4A8.4B$12.4B11.12B11.2A4.A2.A8.4B$
13.4B9.14B14.A3.2A9.3B$14.4B8.14B14.2A14.2B$15.4B6.14B32.B$16.4B5.16B
$17.4B3.10B5.2A$18.4B2.10B5.A$19.4B.10B6.3A$18.17B7.A$17.19B$16.20B$
15.22B$16.22B$16.22B$18.20B2.2A$19.17B.BA2.A$20.18B3A$23.15B$24.4B2A
5B2.B2A.A.2A$22.5B.2A.4B4.A.2A.A$22.2A8.2B5.A$23.A7.2A2B.2A.A$20.3A7.
AB.A2B.A.2A$20.A8.A.2AB2.A$29.A5.A$30.6A.A$32.A3.A.A$35.A2.A$36.2A!

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qqd
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Re: Thread for your unsure discoveries

Post by qqd » March 2nd, 2024, 7:49 am

I wanted to prove that p2 oscillators with a unidimensional stators exist by making a phoenix stabilization of a p2 wick I found, but yet again I cannot complete the phoenix loop for some reason (1d stator highlighted in yellow, problematic cells highlighted in white):

Code: Select all

x = 29, y = 23, rule = LifeHistory
13.C.C$12.BC.CB$11.A5.A$10.2B5.2B$3.AB5.2A5.2A5.BA$2.BABA4.B7.B4.ABAB
$.A4.BABA9.ABAB4.A$2B5.AB11.BA5.2B$2A25.2A$.B25.B$2.ABABABABABABABABA
BABABABA$2.E2.E2.E2.E2.E2.E2.E2.E2.A$2.BABABABABABABABABABABABAB$.A
25.A$2B25.2B$2A5.BA11.AB5.2A$.B4.ABAB9.BABA4.B$2.ABAB4.A7.A4.BABA$3.B
A5.2B5.2B5.AB$10.2A5.2A$11.B5.B$12.ABCBA$13.BCB!
StateInvestigator completion:

Code: Select all

x = 29, y = 22, rule = B3/S23Investigator
13.J.J$13.J.J$11.A5.A2$3.A6.2A5.2A6.A$3.A.A17.A.A$.A5.A.A9.A.A5.A$7.A
13.A$2A25.2A2$2.A.A.A.A.A.A.A.A.A.A.A.A.A$2.D2.D2.D2.D2.D2.D2.D2.D2.D
$3.A.A.A.A.A.A.A.A.A.A.A.A$.A25.A2$2A6.A11.A6.2A$6.A.A11.A.A$2.A.A5.A
7.A5.A.A$4.A19.A$10.2A5.2A2$12.J3.J!
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.

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confocaloid
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Re: Thread for your unsure discoveries

Post by confocaloid » March 2nd, 2024, 8:15 am

qqd wrote:
March 2nd, 2024, 7:49 am
I wanted to prove that p2 oscillators with a unidimensional stators exist [...]
I think the blinker already counts as an example, but here is another:

Code: Select all

x = 44, y = 31, rule = B3/S23
8bo$6bobo$4bo5bobo7bo$2bobo7bo5bobo$14bobo5bobo$2o14bo7bo$26bo$bo$3bo
22b2o6bo$3bobo26bobo$28bobo5bo$6b2o22bo$36b2o$7bo$9bobobobobobobobobob
obobobobo$8bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$8bobobobobobobobobobobobobobo
$36bo$6b2o$13bo22b2o$7bo5bobo$9bobo26bobo$9bo6b2o22bo$42bo$17bo$19bo7b
o14b2o$19bobo5bobo$23bobo5bo7bobo$23bo7bobo5bo$35bobo$35bo!
#C [[ THEME Generations ]]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
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qqd
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Re: Thread for your unsure discoveries

Post by qqd » March 2nd, 2024, 2:28 pm

confocaloid wrote:
March 2nd, 2024, 8:15 am
qqd wrote:
March 2nd, 2024, 7:49 am
I wanted to prove that p2 oscillators with a unidimensional stators exist [...]
I think the blinker already counts as an example...
I seriously forgot about the blinker?! Anyway, at least it proves that infinitely many (non-trivial) p2s with 1d stators exist, as well as the fact that the stators can have an arbitrarily large population. For example, here is an extension of the p2 (extended phoenix parts highlighted):

Code: Select all

x = 68, y = 31, rule = LifeHistory
8.A$6.A.A$4.A5.A.A7.A$2.A.A7.A5.A.A$14.A.A5.A.A$2A14.A7.A$26.A$.A$3.A
22.2A6.C7.C7.C7.A$3.A.A26.C.C5.C.C5.C.C5.A.A$28.A.C5.C.C5.C.C5.A.A5.A
$6.2A22.C7.C7.C7.A$60.2A$7.A$9.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A$8.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A$
8.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$60.A$6.2A$13.A
46.2A$7.A5.A.A$9.A.A50.A.A$9.A6.2A46.A$66.A$17.A$19.A7.A7.C7.C7.C14.
2A$19.A.A5.A.A5.C.C5.C.C5.C.C$23.A.A5.C.C5.C.C5.C.C5.A7.A.A$23.A7.C7.
C7.C7.A.A5.A$59.A.A$59.A!
Non-trivial means that the pattern cannot be split up into parts that are p2 oscillators themselves. For example, two blinkers doesn't count as they are both independently p2 oscillators.
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.

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Tawal
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Re: Thread for your unsure discoveries

Post by Tawal » March 3rd, 2024, 8:39 am

H + LWSS = FNG + Eater1
But the Eater1 is not very well placed/oriented.

Code: Select all

x = 47, y = 29, rule = LifeHistory
29.2B$28.4B$27.6B$26.7B$19.15B$18.3BD12B$18.B3D13B$18.D21B$18.2D22B$
16.27B$14.28B$14.2BE14B.8B$13.3BEBE10B4.B2.2B$14.2B3E9B$13.5BE4B.20B
2EB$12.10B.20B4E$11.4B9.18B2EB2E$10.4B11.18B2EB$9.4B13.20B$8.4B$7.4B$
6.4B$5.4B$4.4B$3.4B$2.4B$.BD2B$2D2B$.2D!
#C [[ Z 8 STOP 84 ]]
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qqd
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Re: Thread for your unsure discoveries

Post by qqd » March 4th, 2024, 3:44 pm

I am not sure if this twin bees shuttle variant is known, but it has a medium clearance spark:

Code: Select all

x = 35, y = 28, rule = B3/S23
4bo25bo$3bobo23bobo$3bobo23bobo$b3ob2o21b2ob3o$o33bo$b3ob2o21b2ob3o$3b
ob2o6b2o13b2obo$12bobo$12bo$12b3o4$12b3o$12bo$12bobo$13b2o4$3b2o25b2o$
2bobo25bobo$2b2o27b2o2$5b2o21b2o$5bo23bo$6b3o17b3o$8bo17bo!
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.

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johamwit
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Re: Thread for your unsure discoveries

Post by johamwit » March 4th, 2024, 5:16 pm

qqd wrote:
March 4th, 2024, 3:44 pm
...
Useless cellcount reduction:

Code: Select all

x = 38, y = 36, rule = LifeHistory
6$5.E$4.E.E28.E$4.E.E26.3E$2.3E.2E24.E$.E30.2E$2.3E.2E$4.E.2E6.2E$13.
E.E$13.E$13.3E4$13.3E$13.E$13.E.E$14.2E13.2E.E$29.2E.3E$3.2E30.E$4.E
24.2E.3E$.3E26.E.E$.E28.E.E$31.E!
... but still short of the std p46 shuttle:

Code: Select all

x = 32, y = 15, rule = LifeHistory
#C [[ NOGUI HEIGHT 100 ZOOM 8 ]]
$12.2E$2.2E7.E.E15.2E$2.2E7.E17.2E$11.3E4$11.3E$2.2E7.E17.2E$2.2E7.E.
E15.2E$12.2E!
Oh my God! -- it's full of search space!

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Entity Valkyrie 2
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Re: Thread for your unsure discoveries

Post by Entity Valkyrie 2 » March 5th, 2024, 8:34 pm

johamwit wrote:
March 4th, 2024, 5:16 pm
qqd wrote:
March 4th, 2024, 3:44 pm
I am not sure if this twin bees shuttle variant is known, but it has a medium clearance spark:

Code: Select all

x = 35, y = 28, rule = B3/S23
4bo25bo$3bobo23bobo$3bobo23bobo$b3ob2o21b2ob3o$o33bo$b3ob2o21b2ob3o$3b
ob2o6b2o13b2obo$12bobo$12bo$12b3o4$12b3o$12bo$12bobo$13b2o4$3b2o25b2o$
2bobo25bobo$2b2o27b2o2$5b2o21b2o$5bo23bo$6b3o17b3o$8bo17bo!
Useless cellcount reduction:

Code: Select all

x = 38, y = 36, rule = LifeHistory
6$5.E$4.E.E28.E$4.E.E26.3E$2.3E.2E24.E$.E30.2E$2.3E.2E$4.E.2E6.2E$13.
E.E$13.E$13.3E4$13.3E$13.E$13.E.E$14.2E13.2E.E$29.2E.3E$3.2E30.E$4.E
24.2E.3E$.3E26.E.E$.E28.E.E$31.E!
... but still short of the std p46 shuttle:

Code: Select all

x = 32, y = 15, rule = LifeHistory
#C [[ NOGUI HEIGHT 100 ZOOM 8 ]]
$12.2E$2.2E7.E.E15.2E$2.2E7.E17.2E$11.3E4$11.3E$2.2E7.E17.2E$2.2E7.E.
E15.2E$12.2E!
This variant does have one use — it releases a glider when hit with a dot spark, like in this P138 gun:

Code: Select all

x = 33, y = 52, rule = B3/S23
7bo$6bobo$6bobo$4b3ob2o20b2o$3bo26b2o$4b4o$6bob2o13bo$23b2o6b2o$24b2o
5b2o$19b2o2b2o$10bobo$10bobo$10b2o$11bo7b2o2b2o$8b2obobo10b2o5b2o$13bo
9b2o6b2o$9bo2bo10bo$11b2o$5b2o23b2o$6bo6bo16b2o$3b3o4bo2bo$3bo$9bo3bo$
10bobo$11b3o$13b2o2bo$13b2o3bo$17b3o$29bo$14bob2o10bo2bo$13bob2o10bo$
13b2o2bo9b2o$8bo4b2o4b3o3b3obob2o$7b2o6bo3b2obo2b2o$6bobobobo5bo2bo$
10b2o9b2o$11bo2bo5bobobobo$6b2o2bob2o3bo6b2o$2obob3o3b3o4b2o4bo$4b2o9b
o2b2o$5bo10b2obo$bo2bo10b2obo$3bo$13b3o$14bo3b2o$15bo2b2o$19b3o$20bobo
$19bo3bo2$19bo2bo$19bo!
Bx222 IS MY WORST ENEMY.

HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling

Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)

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Tawal
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Re: Thread for your unsure discoveries

Post by Tawal » March 6th, 2024, 5:48 am

Entity Valkyrie 2 wrote:
March 5th, 2024, 8:34 pm
...
This variant does have one use — it releases a glider when hit with a dot spark, like in this P138 gun:
...
If I'm not wrong, it's not a dot spark but a duoplet which acts to release a glider.

Edit: No, you are right. A dot spark is enough.
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MathAndCode
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Re: Thread for your unsure discoveries

Post by MathAndCode » March 7th, 2024, 1:22 am

Were these slow components known?

Code: Select all

x = 78, y = 23, rule = B3/S23
14bo$12b2o61bobo$13b2o53bo6b2o$3bo62bobo7bo$4b2o61b2o$3b2o$15bo59bo$13b
2o58b2o$2bo11b2o46bo11b2o$obo57bobo$b2o58b2o5$5bo3bo55bo3bo$4bobobobo
53bobobobo$5b2obobo54b2obobo$8b2o58b2o$5b2o58b2o$5bo59bo$6b3o57b3o$8b
o59bo!


Edit: They can do something slightly different with a similar setup.

Code: Select all

x = 78, y = 25, rule = B3/S23
14bo$12b2o61bobo$13b2o53bo6b2o$3bo62bobo7bo$4b2o61b2o$3b2o$15bo59bo$13b
2o58b2o$2bo11b2o46bo11b2o$obo57bobo$b2o58b2o5$5bo3bo55bo3bo$4bobobobo
53bobobobo$5b2obobo54b2obobo$8bobob2o54bobob2o$5b2o2bobobo51b2o2bobob
o$5bo4bo54bo4bo$6b4o56b4o2$8b2o58b2o$8b2o58b2o!
I am tentatively considering myself back.

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hotcrystal0
Posts: 4335
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Re: Thread for your unsure discoveries

Post by hotcrystal0 » March 7th, 2024, 6:22 pm

Are there any conduits that use this reaction?

Code: Select all

x = 18, y = 26, rule = B3/S23
17bo$15b3o$14bo$14b2o2$10b2o$10b2o16$o$obo$3o$2bo!
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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b-engine
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Re: Thread for your unsure discoveries

Post by b-engine » March 9th, 2024, 1:42 am

Chopping one third of traffic light results in a c/14 partial:

Code: Select all

# "FIxed" using commands
x = 5, y = 4, rule = B3/S23
o$o3bo$o3bo$b3o!

#C [[ PASTEDELTA -1 0 PASTEMODE X PASTET EVERY 14 PASTE 5b$o4b$o3bo$o3bo$b3o! ]]
If a cell is suppressed at generation 4, then it'll become a (2,1)c/17 partial:

Code: Select all

x = 5, y = 6, rule = B3/S23
bo$obo$obo$bo2$2b3o!


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Tawal
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Re: Thread for your unsure discoveries

Post by Tawal » March 9th, 2024, 6:57 am

Is this Pi + Glider = LWSS + Loaf known ?
The Loaf can be eaten by Eater1.
A possible fast device ?

Code: Select all

x = 56, y = 30, rule = LifeHistory
7$12.2B28.2B$11.4B26.4B5.2C$11.4B26.4B5.C$11.5B25.5B.BC.C$11.5B25.5B.
B2C$11.3E2BD24.3E4B$13.EBDBD25.E4B$11.3ED2BD23.3E3B$10.4B.2D23.4B.B$
10.5B25.5B$10.5B25.5B$10.4BE25.4BE$10.3B2EB24.3B2EB$10.3BEBE24.3BEBE$
10.DBD2B25.DBD2B$10.3BDB25.3BDB$10.3BDB25.3BDB$10.D2BD26.D2BD$11.3D
27.3D!
#C [[ Z 7 ]]
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C28
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Re: Thread for your unsure discoveries

Post by C28 » March 9th, 2024, 7:29 pm

transparent block with a irritating bit of junk

Code: Select all

x = 20, y = 19, rule = B3/S23
9b3o$9b3o$8bobo$8b2o2$18b2o$18bo$16bobo$16b2o3$9b2o$9b2o3$2b2o$3bo$3o$o!
mostly taking a break from CGoL for now

MathAndCode
Posts: 5259
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Re: Thread for your unsure discoveries

Post by MathAndCode » March 12th, 2024, 1:18 am

b-engine wrote:
March 9th, 2024, 1:42 am
Chopping one third of traffic light results in a c/14 partial:

Code: Select all

# "FIxed" using commands
x = 5, y = 4, rule = B3/S23
o$o3bo$o3bo$b3o!

#C [[ PASTEDELTA -1 0 PASTEMODE X PASTET EVERY 14 PASTE 5b$o4b$o3bo$o3bo$b3o! ]]
It can be sustained with gliders.

Code: Select all

x = 49, y = 122, rule = B3/S23
40bobo3bo$40b2o4bobo$41bo4b2o5$35bobo3bo$35b2o4bobo$36bo4b2o5$30bobo3b
o$30b2o4bobo$31bo4b2o5$25bobo3bo$25b2o4bobo$26bo4b2o5$20bobo3bo$20b2o
4bobo$21bo4b2o5$15bobo3bo$15b2o4bobo$16bo4b2o5$10bobo3bo$10b2o4bobo$11b
o4b2o5$5bobo3bo$5b2o4bobo$6bo4b2o10$o$o3bo$o3bo$b3o6$3b2o3b3o$2b2o4bo
$4bo4bo5$8b2o3b3o$7b2o4bo$9bo4bo5$13b2o3b3o$12b2o4bo$14bo4bo5$18b2o3b
3o$17b2o4bo$19bo4bo5$23b2o3b3o$22b2o4bo$24bo4bo5$28b2o3b3o$27b2o4bo$29b
o4bo5$33b2o3b3o$32b2o4bo$34bo4bo5$38b2o3b3o$37b2o4bo$39bo4bo!
Other cleanup glider placements also work.
I am tentatively considering myself back.

Antonin Duda
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Re: Thread for your unsure discoveries

Post by Antonin Duda » March 14th, 2024, 11:17 am

Is this pi blinker to glider reaction new, or I'm stupid?

Code: Select all

x = 41, y = 15, rule = B3/S23
2b3o6b3o6b3o6b3o6b3o5$2o$obo$2bo$obo$2o5$2b3o6b3o6b3o6b3o6b3o!

hotdogPi
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Re: Thread for your unsure discoveries

Post by hotdogPi » March 14th, 2024, 11:20 am

The new blinkers are at a different spacing from the old ones, so it can't be reused.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196

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