My Spaceship is Slower [game]

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tommyaweosme
Posts: 1571
Joined: January 15th, 2024, 9:37 am

Re: My Spaceship is Slower [game]

Post by tommyaweosme » October 7th, 2024, 4:27 pm

here, let me beat my own record because i am god

Code: Select all

x = 3, y = 3, rule = B2-ae3aikr4jkrz5-cin67c8/S02-ak3-jqy4-nqty5cnry6in8
2bo2$obo!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!

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rutabaga
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Re: My Spaceship is Slower [game]

Post by rutabaga » October 8th, 2024, 10:01 am

Code: Select all

x = 26, y = 26, rule = 2-a358/2-ak378/3
22.A$20.2A.2A$20.A.A.A$20.A.2A.A$21.A2.A$22.3A20$B!
I couldn't quite beat that, but I got close.

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150

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rutabaga
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Re: My Spaceship is Slower [game]

Post by rutabaga » October 9th, 2024, 12:33 pm

Sorry for the double post, but the rules say that the spaceship doesn't have to be our own...
Therefore:
Gemini
Euclidean speed: 0.00015493947

Edit: I think Gemini might technically be adjustable, so your record still stands lmao
Last edited by rutabaga on October 9th, 2024, 5:44 pm, edited 1 time in total.

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150

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tommyaweosme
Posts: 1571
Joined: January 15th, 2024, 9:37 am

Re: My Spaceship is Slower [game]

Post by tommyaweosme » October 9th, 2024, 4:57 pm

cheater cheater pumpkin eater
thats at most 1% of my speed
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!

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CARuler
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Re: My Spaceship is Slower [game]

Post by CARuler » October 9th, 2024, 7:48 pm

tommyaweosme wrote:
October 7th, 2024, 4:27 pm
i am god
you sound like drone better,
also, rookie numbers; from the foam rules thread

Code: Select all

x = 53, y = 7, rule = B3-cek4cw5ci6ak7c/S2aei3ejk4eijkrw5cnqry678
38b2o$5b3o12b2o24bo$53o$obobobobobobobobobobobobobobobobobobobobobobo
bobobobo$53o$5b3o12b2o24bo$38b2o!
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive

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confocaloid
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Re: My Spaceship is Slower [game]

Post by confocaloid » October 9th, 2024, 8:14 pm

Instead of making questionable remarks unnecessarily mentioning an user or another entity that shouldn't be mentioned without necessity, both of you could mention in the post what's the actual speed of the posted spaceship, as well as link to the source (if any) for said spaceship and provide any other related information/context.
tommyaweosme wrote:
October 7th, 2024, 4:27 pm
here, let me beat my own record because i am god

Code: Select all

x = 3, y = 3, rule = B2-ae3aikr4jkrz5-cin67c8/S02-ak3-jqy4-nqty5cnry6in8
2bo2$obo!
CARuler wrote:
October 9th, 2024, 7:48 pm
tommyaweosme wrote:
October 7th, 2024, 4:27 pm
i am god
you sound like drone better,
also, rookie numbers; from the foam rules thread

Code: Select all

x = 53, y = 7, rule = B3-cek4cw5ci6ak7c/S2aei3ejk4eijkrw5cnqry678
38b2o$5b3o12b2o24bo$53o$obobobobobobobobobobobobobobobobobobobobobobo
bobobobo$53o$5b3o12b2o24bo$38b2o!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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NimbleRogue
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Re: My Spaceship is Slightly Slower [game]

Post by NimbleRogue » October 15th, 2024, 1:33 am

I don't like the idea that this thread is about winning or setting a record. This is not a thread about finding slow ships, meaning just saying the slowest known ship feels like it defeats the purpose. Eg I could always post viewtopic.php?f=11&t=3089&start=50#p160095 and "win"(Moosey's snrship is adjustable). Because there is nowhere left to go, I would recommend restarting from c/1,

If people do not like the changes, I can move this to a different thread.

The game is to try to find a ship as close to the previous speed while being slightly slower. You are required give the ships speed, Euclidian speed, and the difference between the current Euclidian speed, and the previous Euclidian speed.

Speed: c/1
Euclidian speed: 1
Difference: N/A

Code: Select all

x = 4, y = 2, rule = B2/S
b2o$o2bo!
There you are

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R2INT
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Re: My Spaceship is Slower [game]

Post by R2INT » October 15th, 2024, 9:23 am

2c/3 knightship:

Code: Select all

x = 2, y = 1, rule = r2int
AB!
@RULE r2int
@COLORS
0 25,50,75
1 100,125,150
2 175,220,225
@TABLE
n_states:3
neighborhood:Moore
symmetries:none
0 1,2,0,0,0,0,0,0 2
0 2,0,0,0,0,0,0,1 2
0 0,2,0,0,0,0,0,0 1
2 1,2,2,0,0,0,0,0 0
2 2,0,0,0,0,0,2,1 0
1 0,0,2,2,2,0,0,0 0
2 0,0,0,0,2,2,1,0 0
0 2,0,0,0,0,0,0,2 2
2 0,0,0,0,0,0,0,0 0
0 0,0,2,0,0,0,1,0 2
Euclidean Speed: 0.7454
Difference: 0.2546
Range-2 INT
R2INT's Rule Collection

Currently missing OCA catalyst search software and OCA conduit search software (the one I have is hardcoded to B3/S23-a5)

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rutabaga
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Re: My Spaceship is Slower [game]

Post by rutabaga » October 15th, 2024, 9:49 am

Code: Select all

x = 7, y = 4, rule = B02378/S014
3bo2$obob3o$6bo!
Not mine, but (2,1)c/4
Euclidean speed: 0.559016995

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150

WhiteHawk
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Re: My Spaceship is Slower [game]

Post by WhiteHawk » October 16th, 2024, 4:53 pm

c/2 (2c/4) orthogonal (.5, for loss of 0.059016995)

Code: Select all

x = 5, y = 4, rule = B36/S238
o2bo$4bo$o3bo$b4o!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

Pseudastur albicollis

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tommyaweosme
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Re: My Spaceship is Slower [game]

Post by tommyaweosme » January 3rd, 2025, 12:07 pm

Code: Select all

x = 3, y = 3, rule = B2-ai3-eikq4nqrw5cnqy6a/S02an3aeikq4ajknrt5ikry6k7c
2bo$o$2bo!
9c/19
speed: 0.473
difference: 0.027
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!

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eRroR_6o6
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Re: My Spaceship is Slower [game]

Post by eRroR_6o6 » January 4th, 2025, 6:44 pm

c/3d
Euclidean speed: approx. 0.4714
Difference: approx. 0.00228

Code: Select all

x = 3, y = 3, rule = B3/S2-a3-a4w
2bo$2bo$3o!

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

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rutabaga
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Re: My Spaceship is Slower [game]

Post by rutabaga » April 23rd, 2025, 12:18 pm

bump! :3

Code: Select all

x = 14, y = 14, rule = 2-a358/2-ak34jk78/3
6.AB3.A$5.BA3.2BA$7.5ABA$4.BAB.A2.AB$4.2A.2A2.A$5.A.AB3A$4.B.A.2A.A.B
$3.2A.2A2.B.2A$4.B3.3A.B$.B.2ABAB.AB$A.3A.A$.A.A$.2A.B$3.A!
7c/23d
euclidean speed: 0.4304
difference: 8.697%

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150

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R2INT
Posts: 775
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Re: My Spaceship is Slower [game]

Post by R2INT » April 23rd, 2025, 1:08 pm

3c/7

Code: Select all

x = 2, y = 3, rule = n3c7
A$2A$A!
@RULE n3c7
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
0 0,1,1,1,0,0,0,0 1
1 1,0,1,0,1,0,0,0 0
0 1,1,1,0,0,0,0,0 1
0 0,2,2,2,0,0,0,0 2
0 0,1,2,1,0,0,0,0 2
1 1,1,0,1,1,0,0,0 0
1 1,0,1,0,0,0,0,0 2
0 2,0,1,0,0,0,0,0 2
1 0,2,0,2,0,0,0,0 2
2 1,0,0,1,0,0,0,0 1
1 2,0,0,1,0,0,0,0 0
1 0,0,0,0,0,0,0,0 0
1 2,2,0,0,0,0,0,0 0
2 2,0,1,0,0,0,0,0 1
2 2,1,0,1,2,0,0,0 1
1 1,2,0,0,0,0,0,0 0
1 1,0,2,0,1,0,0,0 0
0 2,1,1,0,0,0,0,0 1
1 2,0,0,0,0,0,0,0 0
0 1,2,0,1,0,0,0,0 1
2 2,0,0,0,0,0,0,0 1
2 2,0,0,1,0,1,0,0 1
0 1,0,2,2,0,0,0,0 1
1 0,2,0,0,0,0,0,0 0
Euclidean speed: 0.42857
Difference: 0.00183
Range-2 INT
R2INT's Rule Collection

Currently missing OCA catalyst search software and OCA conduit search software (the one I have is hardcoded to B3/S23-a5)

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rutabaga
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Re: My Spaceship is Slower [game]

Post by rutabaga » April 23rd, 2025, 1:15 pm

Code: Select all

x = 6, y = 6, rule = 2-a35-k8/2-ak34a5n78/4
2.AB$.2A.C$AC2A.B$AC4A$2A2CA$.3A!
9c/41d
euclidean speed: 0.3104
difference: 27.57%

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150

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tommyaweosme
Posts: 1571
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Re: My Spaceship is Slower [game]

Post by tommyaweosme » April 24th, 2025, 6:33 pm

rutabaga wrote:
April 23rd, 2025, 1:15 pm

Code: Select all

x = 6, y = 6, rule = 2-a35-k8/2-ak34a5n78/4
2.AB$.2A.C$AC2A.B$AC4A$2A2CA$.3A!
9c/41d
euclidean speed: 0.3104
difference: 27.57%

Code: Select all

x = 3, y = 5, rule = B2-a3-ikn4cnq5-aijq6-e/S03c4jyz6n
o2$2bo2$bo!
8c/28
euclidean speed: 0.2857
difference: 0.0247
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!

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rutabaga
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Re: My Spaceship is Slower [game]

Post by rutabaga » April 25th, 2025, 4:27 pm

Code: Select all

x = 4, y = 3, rule = 2-a34q5-y8/2-ak35e78/3
4A$A2.A$2ABA!
(3,5)c/26
speed: 0.2243
difference: 21.50%

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150

unname4798
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Re: My Spaceship is Slower [game]

Post by unname4798 » April 25th, 2025, 4:52 pm

c/5

Code: Select all

#R Six_states
B!
@RULE Six_states
@TABLE
n_states:6
neighborhood:oneDimensional
symmetries:none
0,1,0,2
2,0,0,3
3,0,0,4
4,0,0,5
5,0,0,1
1,0,0,0
Euclidean speed: 0.2
Difference: 10.82%

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R2INT
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Re: My Spaceship is Slower [game]

Post by R2INT » April 25th, 2025, 5:26 pm

This looks like a potentially adjustable spaceship, in the sense that you could adjust it by varying the state count. Here is a c/15 using the same idea:

Code: Select all

x = 1, y = 1, rule = test2
A!
@RULE test2
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
3 255,0,255
4 255,255,0
5 0,0,255
6 0,255,0
7 255,0,0
8 128,255,255
9 255,128,255
10 255,255,128
11 128,128,255
12 128,255,128
13 255,128,128
14 0,128,255
15 0,255,128
@TABLE
n_states:16
neighborhood:Moore
symmetries:none
1 0,0,0,0,0,0,0,0 2
2 0,0,0,0,0,0,0,0 3
3 0,0,0,0,0,0,0,0 4
4 0,0,0,0,0,0,0,0 5
5 0,0,0,0,0,0,0,0 6
6 0,0,0,0,0,0,0,0 7
7 0,0,0,0,0,0,0,0 8
8 0,0,0,0,0,0,0,0 9
9 0,0,0,0,0,0,0,0 10
10 0,0,0,0,0,0,0,0 11
11 0,0,0,0,0,0,0,0 12
12 0,0,0,0,0,0,0,0 13
13 0,0,0,0,0,0,0,0 14
14 0,0,0,0,0,0,0,0 15
0 15,0,0,0,0,0,0,0 1
15 0,0,0,0,0,0,0,0 0
Minimal form is a 3-state c/2:

Code: Select all

x = 1, y = 1, rule = test2
A!
@RULE test2
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:none
1 0,0,0,0,0,0,0,0 2
0 2,0,0,0,0,0,0,0 1
2 0,0,0,0,0,0,0,0 0
I think that the rules concerning spaceships adjustable by varying the state count need more brainstorming. (Of course, there are spaceships that cannot be adjusted by varying the state count)
Range-2 INT
R2INT's Rule Collection

Currently missing OCA catalyst search software and OCA conduit search software (the one I have is hardcoded to B3/S23-a5)

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tommyaweosme
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Re: My Spaceship is Slower [game]

Post by tommyaweosme » April 28th, 2025, 5:03 pm

unname4798 wrote:
April 25th, 2025, 4:52 pm
c/5

Code: Select all

#R Six_states
B!
@RULE Six_states
@TABLE
n_states:6
neighborhood:oneDimensional
symmetries:none
0,1,0,2
2,0,0,3
3,0,0,4
4,0,0,5
5,0,0,1
1,0,0,0
Euclidean speed: 0.2
Difference: 10.82%
c/5

Code: Select all

x = 4, y = 1, rule = B2cin3aijy4i6c/S02ace3i
2obo!
euclidean speed: 0.2
difference: 0.0%
validity: 100%
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: My Spaceship is Slower [game]

Post by unname4798 » April 29th, 2025, 1:19 am

Your spaceship isn't slower. I have validity.

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tommyaweosme
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Re: My Spaceship is Slower [game]

Post by tommyaweosme » April 29th, 2025, 8:01 am

unname4798 wrote:
April 29th, 2025, 1:19 am
Your spaceship isn't slower. I have validity.
R2INT wrote:
April 25th, 2025, 5:26 pm
This looks like a potentially adjustable spaceship, in the sense that you could adjust it by varying the state count. -snip-
I think that the rules concerning spaceships adjustable by varying the state count need more brainstorming. (Of course, there are spaceships that cannot be adjusted by varying the state count)
also, i did not imply yours was not valid.
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!

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rutabaga
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Location: trapped inside a 548P28995

Re: My Spaceship is Slower [game]

Post by rutabaga » May 2nd, 2025, 6:31 pm

arguing is dumb. regardless of validity, the current speed is c/5o

here's a 10c/57o

Code: Select all

x = 5, y = 11, rule = 2-a35-j6ikn8/2-ak34c5e6k78/3
2.A$2AB2A$2A.2A$A.A.A$A3BA$.3A$2.A$.BAB$.A.A$.B.B$2.A!
euclidean speed: 0.175438596
difference: 12.280702%
validity: purple

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: My Spaceship is Slower [game]

Post by unname4798 » May 3rd, 2025, 2:46 am

Code: Select all

#R 7states
!
@RULE 7states
@TABLE
n_states:7
neighborhood:oneDimensional
symmetries:none
0,6,0,1
1,0,0,2
2,0,0,3
3,0,0,4
4,0,0,5
5,0,0,6
6,0,0,0
c/6
euclidean speed: 0.16
difference: 5%
validity: (100 oompa)%

User avatar
rutabaga
Posts: 676
Joined: January 12th, 2023, 8:18 pm
Location: trapped inside a 548P28995

Re: My Spaceship is Slower [game]

Post by rutabaga » May 3rd, 2025, 4:04 pm

Code: Select all

x = 4, y = 4, rule = 235-aci67/2ik34-aet678/4
.A$A.A$A2.A$.2A!
c/9d loaf | 0.15713484 [-5.7191%]


lets say no more excessive extension through states, it kinda takes the fun out of the game :(

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150

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