after 3/4 of an hour of confusion, trail, and error, i finally made my multistate rule work as i expected :)
Code:
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#C [[ ZOOM 16 GRID COLOR GRID 192 192 192 GRIDMAJOR 10 COLOR GRIDMAJOR 128 128 128 COLOR DEADRAMP 255 220 192 COLOR ALIVE 0 0 0 COLOR ALIVERAMP 0 0 0 COLOR DEAD 192 220 255 COLOR BACKGROUND 255 255 255 GPS 10 WIDTH 937 HEIGHT 600 ]]
x = 1, y = 1, rule = Vlev2_Test_1
1.A4.B$2.A4.B$AAA2.BBB!
@RULE Vlev2_Test_1
this is a test or something
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
0, 1,1,1,0,0,0,0,0, 1
1, 0,0,0,0,0,0,0,0, 0
1, 1,0,0,0,0,0,0,0, 0
1, 1,1,1,1,0,0,0,0, 0
1, 1,1,1,1,1,0,0,0, 0
1, 1,1,1,1,1,1,0,0, 0
1, 1,1,1,1,1,1,1,0, 0
1, 1,1,1,1,1,1,1,1, 2
0, 2,2,2,0,0,0,0,0, 2
2, 0,0,0,0,0,0,0,0, 0
2, 2,0,0,0,0,0,0,0, 0
2, 2,2,0,0,0,0,0,0, 2
2, 2,2,2,0,0,0,0,0, 2
2, 2,2,2,2,0,0,0,0, 0
2, 2,2,2,2,2,0,0,0, 0
2, 2,2,2,2,2,2,0,0 0
2, 2,2,2,2,2,2,2,0, 0
2, 2,2,2,2,2,2,2,2, 1
var a1 = {0,1,2}
var a2 = {0,1,2}
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a9 = a1
1, 1,1,0,0,0,0,0,0, 1
a1, 1,1,1,0,0,0,0,0, 1
a1, a2,a3,a4,a5,a6,a7,a8,a9, 0
a2, 1,1,1,0,0,0,0,0, 1
a2, a1,a3,a4,a5,a6,a7,a8,a9, 0
@COLORS
0 255 255 255
1 205 0 50
2 50 0 205
@NAMES
0 ded
1 alive
2 something