Spaceship Eaters

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
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Tawal
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Re: Spaceship Eaters

Post by Tawal » February 21st, 2025, 2:22 am

Is this 2-Tubs Glider Eater known ?

Code: Select all

x = 8, y = 7, rule = B3/S23
2bo$bobo2bo$2bo2bobo$6bo$3o$2bo$bo!
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WhiteHawk
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Re: Spaceship Eaters

Post by WhiteHawk » February 21st, 2025, 2:53 am

Tawal wrote:
February 21st, 2025, 2:22 am
Is this 2-Tubs Glider Eater known ?
The glider is not rewindable to infinity, so it's not actually an eater

Code: Select all

x = 9, y = 7, rule = B3/S23
3bo$2bobo2bo$3bo2bobo$7bo$bo$b2o$obo!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

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confocaloid
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Re: Spaceship Eaters

Post by confocaloid » February 21st, 2025, 10:52 am

WhiteHawk wrote:
February 21st, 2025, 2:53 am
Tawal wrote:
February 21st, 2025, 2:22 am
Is this 2-Tubs Glider Eater known ? [...]
The glider is not rewindable to infinity, so it's not actually an eater [...]
Why, it's actually an eater. Just not a glider eater (and not known to be a spaceship eater as far as I can tell, until/unless someone discovers or engineers a spaceship that can be eaten by these two tubs), but nevertheless an eater:

Code: Select all

x = 9, y = 8, rule = B3/S23
3bo$2bobo2bo$3bo2bobo$7bo$2bo$b3o$obo$4bo!
#C [[ GRID ]]
Most likely there's a compatible glider synthesis for the unstable object eaten by the two tubs as shown, where the first interaction with the two tubs happens as shown and not at any earlier time.

EDIT: this suggests a question: which small objects can serve as spaceship eaters (when one is allowed to choose the spaceship)?

For example, is there a spaceship that can be eaten by a single ship? In principle one could find a salvo that has zero total effect when it hits a ship. However, most people wouldn't describe an arbitrary salvo as a spaceship.
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Tawal
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Re: Spaceship Eaters

Post by Tawal » February 21st, 2025, 11:45 am

confocaloid wrote:
February 21st, 2025, 10:52 am
WhiteHawk wrote:
February 21st, 2025, 2:53 am
Tawal wrote:
February 21st, 2025, 2:22 am
Is this 2-Tubs Glider Eater known ? [...]
The glider is not rewindable to infinity, so it's not actually an eater [...]
Why, it's actually an eater. Just not a glider eater (and not known to be a spaceship eater as far as I can tell, until/unless someone discovers or engineers a spaceship that can be eaten by these two tubs), but nevertheless an eater:

Code: Select all

x = 9, y = 8, rule = B3/S23
3bo$2bobo2bo$3bo2bobo$7bo$2bo$b3o$obo$4bo!
#C [[ GRID ]]
Most likely there's a compatible glider synthesis for the unstable object eaten by the two tubs as shown, where the first interaction with the two tubs happens as shown and not at any earlier time.
[…]]
In this case, this counts as a Glider Eater which recovers in 3 ticks.
And the conjecture "No glider eater can be constructed with a recovery time of three ticks or less" is false.

Code: Select all

x = 10, y = 9, rule = LifeHistory
9.E$7.3E$2E4.E$E.E3.2E$.E$4.A$3.3A$2.A.A$6.A!
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Jormungant
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Re: Spaceship Eaters

Post by Jormungant » February 21st, 2025, 11:58 am

mmm, I would think eaters should only eat spaceships, otherwise they are just catalysts, but well, all eaters are catalysts already, just that some eaters manages to suppress blocks or blinkers too, so that makes this a bit ambiguous, but anyways, that's just a matter of personal preference here.

It also shows up in this conduit, but that's for a different reaction:

Code: Select all

x = 60, y = 52, rule = LifeHistory
29.2A$29.A$26.A4.A2.2A$26.5A.A2.A$12.2A16.B.2A.A.2A$13.A10.4AB3AB2.A
2.A$13.A.AB7.A2.A.A3B2A.A$14.2AB.3B4.7B2.A.2A$16.7B3.7B.A$16.16B.2A$
17.15B$16.16B15.B$14.18B14.2B$12.19B14.3B$12.2BC15B14.4B$11.3BCBC4B.
7B6.2A6.4B$12.2B3C4B2.7B3.2B2AB4.4B$11.5BC4B2.9B.4B4.4B$10.10B4.15B.
4B$9.4B10.20B$9.3B11.19B$7.4B12.18B$7.2AB13.18B$8.A13.20B$5.3A15.19B$
5.A17.19B$24.17B$25.17B$28.14B$24.B4.13B$22.19B$21.22B$21.22B$20.23B$
20.24B$19.24B$18.25B$19.22B$20.21B$22.19B$20.16B3.2B.BA$20.2A4.B.8B2.
BA2BA.A$21.A7.8B.A.A2BA$18.3A9.7B2.AB.B$18.A12.6B$31.2B3D2B$31.2BD4B$
31.B3D3B!

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confocaloid
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Re: Spaceship Eaters

Post by confocaloid » February 21st, 2025, 12:12 pm

Tawal wrote:
February 21st, 2025, 11:45 am
confocaloid wrote:
February 21st, 2025, 10:52 am
WhiteHawk wrote:
February 21st, 2025, 2:53 am
[...] The glider is not rewindable to infinity, so it's not actually an eater [...]
Why, it's actually an eater. Just not a glider eater [...]
In this case, this counts as a Glider Eater which recovers in 3 ticks. [...]
The reason why (I think) that doesn't really count as a glider eater, was already suggested by WhiteHawk.

More precisely: the "glider" cannot be naturally rewound arbitrarily far back in time from that location. It cannot get there as a glider; it would necessarily interact with the tubs earlier. Therefore that pair of tubs is not a glider eater, as far as I see.

There might be a different spaceship that can be eaten by the same pair of tubs (xs8_25204a4), though.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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Re: Spaceship Eaters

Post by JP21 » February 23rd, 2025, 2:31 pm

Eating the "delicious" "44P5H2V0 sandwich":

Code: Select all

x = 91, y = 49, rule = B3/S23
47b2o31b2o$47bo32bo$44b2obo29b2obo$17b2o25bobo30bobo$17bo$15bobo$15b2o
3b2o14b2o15b2o$20b2o14b2o15b2o$69b2o15b2o$12bo32bo23b2o15b2o$11b3o30b
3o$4bo5bo3bo5bo16bo5bo3bo5bo24bo$3bobo3b3ob3o3bobo14bobo3b3ob3o3bobo
22b3o$2b2ob2o3bo3bo3b2ob2o12b2ob2o3bo3bo3b2ob2o14bo5bo3bo5bo$2bo2bo3bo
2bo2bo3bo2bo12bo2bo3bo2bo2bo3bo2bo13bobo3b3ob3o3bobo$2ob2o3b2o2bo2b2o
3b2ob2o8b2ob2o3b2o2bo2b2o3b2ob2o10b2ob2o3bo3bo3b2ob2o$b2o4bo9bo4b2o10b
2o4bo9bo4b2o11bo2bo3bo2bo2bo3bo2bo$2b2o7bobo7b2o12b2o7bobo7b2o10b2ob2o
3b2o2bo2b2o3b2ob2o$3bo7bobo7bo14bo7bobo7bo12b2o4bo9bo4b2o$2o5b2o2bobo
2b2o5b2o8b2o5b2o2bobo2b2o5b2o10b2o7bobo7b2o$b3o6b2ob2o6b3o10b3o6b2ob2o
6b3o12bo7bobo7bo$4bobo11bobo16bobo11bobo12b2o5b2o2bobo2b2o5b2o$67b3o6b
2ob2o6b3o$70bobo11bobo9$45bo$44bobo$43b2ob2o29b3o$36b3o5bobo5b3o21bo3b
o$12bo22bo3bo3bobobo3bo3bo13b3o4b2ob2o4b3o$10b2ob2o20b2o4bo7bo4b2o13bo
bo4bo3bo4bobo$4bo5b2ob2o5bo14bo3bobob5obobo3bo11bo3bo5b3o5bo3bo$3b3o
13b3o14b2o6b3o6b2o12bo2bo4b2obob2o4bo2bo$2bo2bo5b3o5bo2bo10b3obo3b2o5b
2o3bob3o9b2ob4ob2o3b2ob4ob2o$b3o6bo3bo6b3o9b2ob2o6b3o6b2ob2o11b3ob2obo
3bob2ob3o$2bobo2bob2o3b2obo2bobo11bob2o5b2ob2o5b2obo14bo2b3o3b3o2bo$4b
2ob2o7b2ob2o15b2o15b2o11b2o2b3o2bobobobo2b3o2b2o$o4bo4bo3bo4bo4bo8bo3b
o5b2ob2o5bo3bo9bo2b3o3b2ob2o3b3o2bo$5bo3bobobobo3bo16bo17bo12bo2b2o13b
2o2bo$2o3bo4b2ob2o4bo3b2o$2bo2bo13bo2bo$4bo15bo!

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confocaloid
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Re: Spaceship Eaters

Post by confocaloid » March 3rd, 2025, 3:27 am

Crossposting some (complete or partial) glider eaters, which look like they fit in this thread, but for some reason were labelled as "glider receivers". As far as I can tell, neither of these reactions as shown can work as a useful receiver, and I don't see an obvious way to make any of them work as a receiver.

The first RLE contains a glider eater. Second RLE contains an inaccessible "block and blinker" factory and a hard-to-access beehive factory (both factories are activated by a glider). The reply shows a variation which is a blinker factory activated by a glider.
mvr wrote:
February 28th, 2025, 10:31 am
Some mildly interesting glider receivers:

Code: Select all

x = 44, y = 40, rule = B3/S23
bo$2bo$3o10$27b2o$21bob2obobo3bo$21b2obobo5b3o6b2o$25b2o8bo4bobo$34b2o
4bo$39b2o2bo$37bo3b3o$37b4o$41bo$37b3obo$37bo2bo$39bo$40b3o$42bo2$19b
2o$18bobo$18bo$17b2o7b2o8bo$26b2o7bobo$36bo3$30b2o$26b2o2b2o$25bobo$
25bo$24b2o!

Code: Select all

x = 115, y = 43, rule = B3/S23
bo69bo$2bo69bo$3o67b3o5$22bo69bo$22b3o67b3o$25bo69bo$24b2o68b2o$19b2o
17b2o49b2o19b2o$20bo17bo51bo19bo$20bobo13bobo51bobo15bobo$21b2o13b2o
53b2o15b2o6$37b2o68b2o$37bobo67bobo$39bo69bo$14b2o22b2ob2obo39b2o22b2o
b2obo$14b2o25bob2o39b2o25bob2o$41bo69bo$40b2o68b2o4$26b2o68b2o$26b2o
68b2o2$16b2obobobo12bo49b2obobobo12bo$16bob2ob2obo10bobo48bob2ob2obo
10bobo$24bo5b2o4b2o56bo5b2o4b2o$24b2o3bobo62b2o3bobo$29b2o68b2o2$32b2o
68b2o$32bo69bo$33b3o67b3o$35bo69bo!
AlbertArmStain wrote:
March 1st, 2025, 9:36 am
mvr wrote:
February 28th, 2025, 10:31 am
Some mildly interesting glider receivers:

Code: Select all

x = 44, y = 40, rule = B3/S23
bo$2bo$3o10$27b2o$21bob2obobo3bo$21b2obobo5b3o6b2o$25b2o8bo4bobo$34b2o
4bo$39b2o2bo$37bo3b3o$37b4o$41bo$37b3obo$37bo2bo$39bo$40b3o$42bo2$19b
2o$18bobo$18bo$17b2o7b2o8bo$26b2o7bobo$36bo3$30b2o$26b2o2b2o$25bobo$
25bo$24b2o!

Code: Select all

x = 115, y = 43, rule = B3/S23
bo69bo$2bo69bo$3o67b3o5$22bo69bo$22b3o67b3o$25bo69bo$24b2o68b2o$19b2o
17b2o49b2o19b2o$20bo17bo51bo19bo$20bobo13bobo51bobo15bobo$21b2o13b2o
53b2o15b2o6$37b2o68b2o$37bobo67bobo$39bo69bo$14b2o22b2ob2obo39b2o22b2o
b2obo$14b2o25bob2o39b2o25bob2o$41bo69bo$40b2o68b2o4$26b2o68b2o$26b2o
68b2o2$16b2obobobo12bo49b2obobobo12bo$16bob2ob2obo10bobo48bob2ob2obo
10bobo$24bo5b2o4b2o56bo5b2o4b2o$24b2o3bobo62b2o3bobo$29b2o68b2o2$32b2o
68b2o$32bo69bo$33b3o67b3o$35bo69bo!
The top factory is just a variation on a former factory;
Kazyan wrote:
September 2nd, 2016, 9:32 pm
G->Blinker:

Code: Select all

x = 30, y = 30, rule = LifeHistory
4.2A$4.A5.2A$5.3A.A.A$7.A.A$8.2A3$C.C$.2C20.2A$.C20.A2.A$23.2A2$23.2A
$22.A.A$22.2A$26.2A$2.2A22.A.A$.A.A24.A$.A26.2A$2A7.2C$9.2C4$13.2A$9.
2A2.2A$8.A.A$8.A$7.2A!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

vilc
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Re: Spaceship Eaters

Post by vilc » March 23rd, 2025, 5:12 pm

confocaloid wrote:
March 22nd, 2025, 4:33 pm
Question: what are largest (measured by the minimum population) known spaceships edible by a single eater 1 (without any other catalysts or any sparkers)?
confocaloid wrote:
March 23rd, 2025, 4:00 am
^^ The most likely outcome is that the answer will become "arbitrarily large", when someone discovers an extensible spaceship containing either a wick segment or a wave segment, such that when the "head" is eaten by a single eater 1, the remaining "tail" burns cleanly as a fuse without leaving any leftover junk.
Here is a finite eater that can eat arbitrarily large spaceships. Perhaps it is possible to find variants of the front that can be eaten by a single eater 1.

Code: Select all

x = 90, y = 62, rule = B3/S23
31b2o$31b2o3$46bo$44b3o$43bo$43b2o9$4bo$3bobo$3bobo$b3ob2o$o$b3ob2o$3b
ob2o3$11b3o15b3o$10bo3bo13bo3bo$9b2o4bo11bo4b2o$8bobob2ob2o3b3o3b2ob2o
bobo$7b2obo4bob2ob3ob2obo4bob2o$6bo4bo3bo4bobo4bo3bo4bo4bo$18bo5bo15b
3o$6b2o7b2o9b2o7b2o2b2obo$38b2o2b2o$36bo2bo2bo2bo$37bo7b2o$41b2o3b4o$
44b2o2bo2bo$47bo3b2o$48bo3b4o$50b2o2bo2bo$53bo3b2o$54bo3b4o$56b2o2bo2b
o$59bo3b2o$60bo3b4o$62b2o2bo2bo$65bo3b2o$66bo3b4o$68b2o2bo2bo$71bo3b2o
$72bo3b4o$74b2o2bo2b2o$77bo3bob2o$78bo5bo$77b4obo$79b2obob2o2$86b3o$88b
o2$88b2o!
The waveguide is taken from jslife-moving, and the eater 2 placement from JP21's 64P2H1V0 eater.

mmmmmmmmm
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Re: Spaceship Eaters

Post by mmmmmmmmm » July 2nd, 2025, 3:57 am

I did some testing, I found a partial wing eater!

Code: Select all

x = 34, y = 28, rule = B3/S23
10bo$10b3o$13bo$12b2o$6b2o$7bo7b2o$7bobo5bobo$8b2o5bo$18bo$11b3o4bobo
$11bo6bo2bo3b3o$12bo7b2o2bo2b2o$14b3o7bo5b2o$24b2o4b3o$2o13bobo3b3o9b
o$bo14b2o2bo2bo6bo2bo$bobo16bo9bo$2b2o16b2o8bobo$17b3o$16bo2bo$16bo$16b
2o$17bo2$18b2ob3o$18b2o$19bo3bo$20b2o!
mmmmmmmmm, I love eating spaceships.

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KtT
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Re: Spaceship Eaters

Post by KtT » July 2nd, 2025, 11:13 am

Wing eater with a different way:

Code: Select all

x = 48, y = 46, rule = B3/S23
5b2o$o5bo$3o3bobo6b2o$3bo3b2o6b2o$2b2o3$30b2o$30b2o15$29b2o$29bobo$29b
o$32bo$25b3o4bobo$25bo6bo2bo3b3o$26bo7b2o2bo2b2o$28b3o7bo5b2o$38b2o4b
3o$29bobo3b3o9bo$30b2o2bo2bo6bo2bo$34bo9bo$34b2o8bobo$31b3o$30bo2bo$30b
o$30b2o$31bo2$32b2ob3o$32b2o$33bo3bo$34b2o!

mmmmmmmmm
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Re: Spaceship Eaters

Post by mmmmmmmmm » July 2nd, 2025, 9:10 pm

KtT wrote:
July 2nd, 2025, 11:13 am
Wing eater with a different way:

Code: Select all

x = 48, y = 46, rule = B3/S23
5b2o$o5bo$3o3bobo6b2o$3bo3b2o6b2o$2b2o3$30b2o$30b2o15$29b2o$29bobo$29b
o$32bo$25b3o4bobo$25bo6bo2bo3b3o$26bo7b2o2bo2b2o$28b3o7bo5b2o$38b2o4b
3o$29bobo3b3o9bo$30b2o2bo2bo6bo2bo$34bo9bo$34b2o8bobo$31b3o$30bo2bo$30b
o$30b2o$31bo2$32b2ob3o$32b2o$33bo3bo$34b2o!
Yay! We made a wing eater! Can you add it to the wiki?
mmmmmmmmm, I love eating spaceships.

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Resu
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Re: Spaceship Eaters

Post by Resu » July 3rd, 2025, 11:48 am

Is there a list on spaceship eaters?

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Re: Spaceship Eaters

Post by dvgrn » July 3rd, 2025, 12:28 pm

Resu wrote:
July 3rd, 2025, 11:48 am
Is there a list on spaceship eaters?
I think the most recent stamp collection posted on this thread was from several years ago now -- July 14, 2021. There was also an earlier collection of c/4 diagonal spaceship eaters by Gustone -- November 9, 2019. No wing eater in there, though, it seems.

As new things are found and need to be added to stamp collections in "collection threads" like this one, the usual way of keeping the thread organized and up to date is for someone to volunteer to keep a latest-and-greatest stamp collection pattern in the first post of the thread.

However, this thread happens to have been started way back in 2009 by Ajax, who hasn't visited the forums for over a decade.

Would anyone be interested in being the volunteer maintainer for the Spaceship Eaters stamp collection? I can arrange to give such a volunteer editing control over the first post.
mmmmmmmmm wrote:
July 2nd, 2025, 9:10 pm
Yay! We made a wing eater! Can you add it to the wiki?
There are unlimited numbers of spaceships, and many different ways to build eaters for any one of them. We don't have any kind of centralized record-keeping system, or any widely accepted metric for deciding if one spaceship eater is worth documenting. For example, is a smaller bounding box "better" than a quick recovery time, or the other way around? It depends on the situation.

But mostly spaceship eaters are something of a curiosity, anyway. If you think about it, they mostly come in handy only if for some mysterious reason there's a predictable source of spaceships somewhere -- and for some equally mysterious reason we want to get rid of them.

Spaceship eaters that allow for some kind of optional output signal are called stable signal converters, and are tracked on that thread. The most entertaining ones are for spaceships where a synthesis exists, and someone has made an X-to-spaceship converter for it, so that it becomes possible to close a loop. Ultimately maybe that's not always terribly useful, either, but at least it's not an immediate dead end!

Long story short -- I'm thinking spaceship eaters in general might not be quite newsworthy enough for each new example to need to get added to the LifeWiki.

My suggestion would be to update the Eater article with a link to an updated stamp collection of spaceship eaters in the first post of this thread, once that is brought up to date.

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Resu
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Re: Spaceship Eaters

Post by Resu » July 3rd, 2025, 1:19 pm

dvgrn wrote:
July 3rd, 2025, 12:28 pm
Would anyone be interested in being the volunteer maintainer for the Spaceship Eaters stamp collection? I can arrange to give such a volunteer editing control over the first post.
I might be able to help to update it, seeing as the frequency of new eaters here is currently about 1 per month.

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Re: Spaceship Eaters

Post by dvgrn » July 3rd, 2025, 2:38 pm

Resu wrote:
July 3rd, 2025, 1:19 pm
I might be able to help to update it, seeing as the frequency of new eaters here is currently about 1 per month.
Sounds good! There's probably a bit of one-time work to do, to look through the thread between 2021 and now, and copy/paste into the stamp collection any spaceship eaters that aren't already represented. And optionally maybe improve the labeling a little bit, so it's easier to find things starting from the initial far-out zoom level.

You should now be able to edit the first post. Let me know, probably by PM, if you have any trouble doing that, or if you want to pass on the Spaceship Eater Collection Maintainer's Hat to somebody else.

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Re: Spaceship Eaters

Post by C_R_116 » July 3rd, 2025, 6:34 pm

zombie:

Code: Select all

x = 34, y = 29, rule = B3/S23
21b2o$21b2o2$14b2o$14b2o$4b2o$4bobo2b2o$bo4bo3bo$b5ob3o$5bobo$b3obobo
4bo$o2bob2o4bobo$2o9bobo$12bo$30b2o$30bobo$32bo$32b2o$8b3o9b3o$7bobob
2o5b2obobo$7bobobo7bobobo$8bob2ob2ob2ob2obo$12bobobobo$10bobobobobobo$
9b2obobobobob2o$9b3o2bobo2b3o$9b2o2bo3bo2b2o$8bo4b2ob2o4bo$8bo13bo!
EDIT: RT66:

Code: Select all

x = 34, y = 53, rule = B3/S23
29bo$27b3o$26bo$21b2o4bo$21b2o2bobo$25b2o2$4b2o$4bobo2b2o$bo4bo3bo$b5o
b3o$5bobo$b3obobo4bo$o2bob2o4bobo$2o9bobo$12bo$30b2o$30bobo$32bo$32b2o
$8b3o9b3o$7bobob2o5b2obobo$7bobobo7bobobo$8bob2ob2ob2ob2obo$12bobobobo
$10bobobobobobo$9b2obobobobob2o$9b3o2bobo2b3o$9b2o2bo3bo2b2o$8bo4b2ob
2o4bo$8bo13bo12$8b3o9b3o$7bobob2o5b2obobo$7bobobo7bobobo$8bob2ob2ob2ob
2obo$12bobobobo$10bobobobobobo$9b2obobobobob2o$9b3o2bobo2b3o$9b2o2bo3b
o2b2o$8bo4b2ob2o4bo$8bo13bo!

User avatar
Resu
Posts: 774
Joined: May 23rd, 2025, 10:47 am
Location: In an age of macro-spaceships
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Re: Spaceship Eaters

Post by Resu » July 4th, 2025, 10:48 am

Can't seem to weld a catalyst to make this work:

Code: Select all

x = 27, y = 14, rule = B3/S23
5bo$4bobo$4bobo$5bo2$4b3o13b3o$4b3o4bo3bo4b3o$5bo4b3ob3o4bo$2bo6bob2o
b2obo6bo$2b5ob2o2bobo2b2ob5o$2bob3o3b2o3b2o3b3obo$b2o3bobo2bo3bo2bobo
3b2o$o6b2o9b2o6bo$b2o4b2o9b2o4b2o!

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Tawal
Posts: 849
Joined: October 8th, 2023, 7:20 am
Location: Mælar

Re: Spaceship Eaters

Post by Tawal » July 4th, 2025, 6:02 pm

HWSS eater with transparent Pond and Block :

Code: Select all

x = 23, y = 9, rule = LifeHistory
2.2C$C4.C14.2E$6.C12.E2.E$C5.C12.E2.E$.6C13.2E3$19.2E$19.2E!
#C [[ Z 10 ]]
Is it known ?
Alone we go faster … Together we go further …
Avatar's pattern
My Sandbox
Bom-Bom
ℝ - ℕ = ℝ or ℕ ⊄ ℝ

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rabbit
Posts: 193
Joined: March 4th, 2024, 6:00 am
Location: Stuck inside a magician's hat. it hurts so bad

Re: Spaceship Eaters

Post by rabbit » July 4th, 2025, 6:16 pm

Tawal wrote:
July 4th, 2025, 6:02 pm
HWSS eater with transparent Pond and Block :

Code: Select all

x = 23, y = 9, rule = LifeHistory
2.2C$C4.C14.2E$6.C12.E2.E$C5.C12.E2.E$.6C13.2E3$19.2E$19.2E!
#C [[ Z 10 ]]
Is it known ?
It is related to and mentioned in the Honeybit article, so it was known by 2006 at the latest. (Unless this HWSS eating property was discovered far later than the original reaction).
That's the bunny. (she/her)

mmmmmmmmm
Posts: 229
Joined: May 7th, 2025, 3:53 am

Re: Spaceship Eaters

Post by mmmmmmmmm » July 4th, 2025, 11:26 pm

dvgrn wrote:
July 3rd, 2025, 12:28 pm
For example, is a smaller bounding box "better" than a quick recovery time, or the other way around? It depends on the situation.
Why not just list the smallest by bounding box AND by recovery time? This would make it easier to decide which ones to list. Nevertheless, the wing eater is the only one, so that should be listed.
mmmmmmmmm, I love eating spaceships.

Sokwe
Moderator
Posts: 3368
Joined: July 9th, 2009, 2:44 pm

Re: Spaceship Eaters

Post by Sokwe » July 4th, 2025, 11:50 pm

rabbit wrote:
July 4th, 2025, 6:16 pm
Tawal wrote:
July 4th, 2025, 6:02 pm
HWSS eater with transparent Pond and Block :

Code: Select all

x = 23, y = 9, rule = LifeHistory
2.2C$C4.C14.2E$6.C12.E2.E$C5.C12.E2.E$.6C13.2E3$19.2E$19.2E!
#C [[ Z 10 ]]
Is it known ?
It is related to and mentioned in the Honeybit article, so it was known by 2006 at the latest. (Unless this HWSS eating property was discovered far later than the original reaction).
The HWSS eating reaction was indeed discovered later, on January 7, 2007 by Brice Due, according to jslife/misc/ss-eaters.lif.
-Matthias Merzenich

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Resu
Posts: 774
Joined: May 23rd, 2025, 10:47 am
Location: In an age of macro-spaceships
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Re: Spaceship Eaters

Post by Resu » July 6th, 2025, 10:27 am

I am making a spaceship eater collection, and the format will be like this. The yellow squares mean there are no variants for e.g. population/bounding box. The S and E numbers are to find the spaceship or the eater in the collection. The reason there's both is because there might be eaters that can eat multiple spaceships. Are there any suggestions?

Code: Select all

x = 265, y = 94, rule = LifeHistory
183.3D.3D.D$6.13D26.5D16.13D26.17D61.D3.D3.D$4.17D24.5D14.17D24.D15.D
61.3D.3D.D$3.19D23.5D13.19D23.D2.D4.D2.3D2.D63.D.D.D.D$2.21D22.5D12.21D
22.D.2D4.D.D3.D.D61.3D.3D.D$.23D20.5D12.23D21.D2.D3.D6.D.D69.D$.6D11.
6D20.5D12.6D11.6D21.D2.D3.D5.D2.D50.D3.D6.D.D.3D.D$6D13.6D19.5D11.6D13.
6D20.D2.D3.D4.D3.D49.2D2.2D2.D.D.D.D3.D.D$5D15.5D19.5D11.5D15.5D20.D2.
D2.D4.D4.D50.D3.D3.D2.3D.3D.D$5D15.5D18.5D12.5D15.5D20.D.3D.D3.5D.D50.
D3.D2.D.D3.D.D3.D64.3D.D.D.D$5D15.5D18.5D12.5D15.5D20.D15.D49.3D.3D7.
D.3D.D66.D.D.D.D$5D15.5D18.5D12.5D15.5D20.17D69.D66.D.3D.D$5D15.5D18.
5D12.5D15.5D99.D2.3D.D66.D3.D.D$5D37.5D13.5D15.5D56.6D36.2D2.D.D.D66.
D3.D.D$5D37.5D13.5D15.5D56.D4.D37.D2.3D.D72.D$5D37.5D13.5D15.5D56.D.2E
.D37.D4.D.D53.D2.3D5.3D.3D.D$5D37.5D32.6D56.D.2E.D36.3D.3D.D52.2D2.D.
D.D.D3.D3.D.D$5D36.5D32.6D57.D4.D44.D53.D2.3D2.D2.3D.3D.D$5D36.5D31.6D
58.51D53.D2.D.D.D.D3.D3.D.D$5D36.5D30.6D59.D49.D52.3D.3D5.3D.3D.D$5D36.
5D29.6D60.D49.D72.D$5D35.5D29.6D61.D49.D64.3D.D.D.D$5D35.5D28.6D62.D49.
D16.6D44.D.D.D.D$5D35.5D27.6D63.D49.D16.D4.D42.3D.3D.D$5D35.5D26.6D64.
D49.D16.D.2E.D44.D3.D.D$5D34.5D26.6D65.D49.D16.D.2E.D42.3D3.D.D$5D34.
5D25.6D66.D49.D16.D4.D50.D$5D34.5D24.6D67.D49.D16.57D$5D34.5D23.6D68.
D49.D16.D55.D$5D15.5D13.5D23.6D69.D26.2C21.D16.D55.D$5D15.5D13.5D22.6D
70.D26.C2.2C18.D16.D55.D$5D15.5D13.5D21.6D71.D27.2C.3C16.D16.D55.D$5D
15.5D13.5D20.6D72.D33.C15.D16.D55.D$5D15.5D12.5D20.6D73.D27.2C.3C16.D
16.D55.D$6D13.6D12.5D19.6D74.D12.A.A7.A4.2C.C18.D16.D55.D$.6D11.6D13.
5D18.6D75.D12.A2.A6.4A9.2C12.D16.D55.D$.23D13.5D18.25D56.D15.2A7.2A9.
C13.D16.D55.D$2.21D13.5D19.25D56.D17.A9.A5.C.C13.D16.D55.D$3.19D14.5D
19.25D56.D15.4A5.4A5.2C14.D16.D33.2C20.D$4.17D15.5D19.25D56.D14.A4.A8.
A20.D16.D28.2C2.C.C20.D$6.13D16.6D19.25D56.D16.A2.A4.A2.3A19.D16.D28.
C3.C4.C17.D$141.D16.A2.A6.3A20.D16.D29.3C.5C17.D$141.D18.A8.A21.D16.D
31.C.C21.D$141.D12.A.4A4.A.3A22.D16.D31.C.C.3C17.D$141.D12.A3.A5.2A2.
A22.D16.D10.A16.A4.2C.C2.C16.D$141.D15.A7.3A23.D16.D10.4A13.4A6.2C16.
D$141.D13.A.A7.A25.D16.D12.2A15.2A24.D$141.D25.A23.D16.D15.A16.A10.2C
10.D$141.D14.3A6.A.A23.D16.D10.6A11.6A10.C11.D$141.D15.2A9.A8.2C12.D16.
D16.A.A14.A.A5.C.C11.D$141.D14.3A6.A.A9.2C12.D16.D10.A.A.6A7.A.A.6A4.
2C12.D$141.D25.A23.D16.D10.A.2A5.2A6.A.2A5.2A17.D$141.D13.A.A7.A25.D16.
D14.2A4.2A9.2A4.2A16.D$141.D15.A7.3A23.D16.D10.5A4.2A6.5A4.2A17.D$141.
D12.A3.A5.2A2.A22.D16.D55.D$141.D12.A.4A4.A.3A22.D16.D10.5A4.2A6.5A4.
2A17.D$141.D18.A8.A21.D16.D14.2A4.2A9.2A4.2A16.D$141.D16.A2.A6.3A20.D
16.D10.A.2A5.2A6.A.2A5.2A17.D$141.D16.A2.A4.A2.3A19.D16.D10.A.A.6A7.A
.A.6A4.2C12.D$141.D14.A4.A8.A20.D16.D16.A.A14.A.A5.C.C11.D$141.D15.4A
5.4A5.2C14.D16.D10.6A11.6A10.C11.D$141.D17.A9.A5.C.C13.D16.D15.A16.A10.
2C10.D$141.D15.2A7.2A9.C13.D16.D12.2A15.2A24.D$141.D12.A2.A6.4A9.2C12.
D16.D10.4A13.4A6.2C16.D$141.D12.A.A7.A4.2C.C18.D16.D10.A16.A4.2C.C2.C
16.D$141.D27.2C.3C16.D16.D31.C.C.3C17.D$141.D33.C15.D16.D31.C.C21.D$141.
D27.2C.3C16.D16.D29.3C.5C17.D$141.D28.C.C18.D16.D28.C3.C4.C17.D$141.D
28.C.C18.D16.D28.2C2.C.C20.D$141.D29.C19.D16.D33.2C20.D$141.D49.D16.D
55.D$141.D49.D16.D55.D$141.D49.D16.D55.D$141.D49.D16.D55.D$141.D49.D16.
D55.D$141.D49.D16.D55.D$141.D49.D16.D55.D$141.D49.D16.D55.D$141.D49.D
16.D55.D$141.D49.D16.D55.D$141.51D16.57D2$171.3D3.3D.3D.3D2.D53.3D3.3D
.3D.3D.3D$171.D3.D.D.D.D.D.D.D.2D53.D3.D.D.D.D.D.D.D3.D$171.3D3.D.D.D
.D.D.D2.D53.3D3.D.D.D.D.D.D.3D$171.D3.D.D.D.D.D.D.D2.D53.D3.D.D.D.D.D
.D.D.D$171.3D3.3D.3D.3D.3D52.3D3.3D.3D.3D.3D2$171.3D3.3D.3D.3D2.D53.3D
3.3D.3D.3D.3D$171.D3.D.D.D.D.D.D.D.2D53.D3.D.D.D.D.D.D.D3.D$171.3D3.D
.D.D.D.D.D2.D53.3D3.D.D.D.D.D.D.3D$173.D.D.D.D.D.D.D.D2.D55.D.D.D.D.D
.D.D.D.D$171.3D3.3D.3D.3D.3D52.3D3.3D.3D.3D.3D!

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]

User avatar
EvinZL
Posts: 1040
Joined: November 8th, 2018, 4:15 pm
Location: A tungsten pool travelling towards the sun
Contact:

Re: Spaceship Eaters

Post by EvinZL » July 6th, 2025, 8:44 pm

C_R_116 wrote:
July 3rd, 2025, 6:34 pm
zombie:

EDIT: RT66:
smaller and RT63

Code: Select all

x = 34, y = 48, rule = B3/S23
20b2o$20b2o2$4b2o$4bobo2b2o$bo4bo3bo$b5ob3o$5bobo$b3obobo4bo$o2bob2o4b
obo$2o9bobo$12bo$30b2o$30bobo$32bo$32b2o$8b3o9b3o$7bobob2o5b2obobo$7b
obobo7bobobo$8bob2ob2ob2ob2obo$12bobobobo$10bobobobobobo$9b2obobobobo
b2o$9b3o2bobo2b3o$9b2o2bo3bo2b2o$8bo4b2ob2o4bo$8bo13bo11$8b3o9b3o$7bo
bob2o5b2obobo$7bobobo7bobobo$8bob2ob2ob2ob2obo$12bobobobo$10bobobobob
obo$9b2obobobobob2o$9b3o2bobo2b3o$9b2o2bo3bo2b2o$8bo4b2ob2o4bo$8bo13b
o!

User avatar
Resu
Posts: 774
Joined: May 23rd, 2025, 10:47 am
Location: In an age of macro-spaceships
Contact:

Re: Spaceship Eaters

Post by Resu » July 24th, 2025, 4:47 am

Simple 37P4H1V1.2 eater:

Code: Select all

x = 25, y = 25, rule = B3/S23
13bo$13b3o$16bo$15b2o4$20b2o$20bobo$20bo$23bo$22bobo$22bobo$2o20bo$bo
20bo$bobo14bo3bo$2b2o13b3obo$16b2o$15b2o$16bo$7b3o$7bo8bo$8bo2b5o$10b
o$11b2o!
Close to a 34P5H2V0 eater:

Code: Select all

x = 15, y = 22, rule = B3/S23
10b2o$10b2o3$3b2o$3b2o7$3bo$2b3o$bo3bo$b2ob2o5bo$11b2o$4obo5bob2o$bo2b
o2b3o2bo$7b3o$11bo$11bob2o!

Code: Select all

x = 15, y = 22, rule = B3/S23
10b2o$10b2o3$2b2o$2b2o7$3bo$2b3o$bo3bo$b2ob2o5bo$11b2o$4obo5bob2o$bo2b
o2b3o2bo$7b3o$11bo$11bob2o!
Leaves a Pi:

Code: Select all

x = 23, y = 20, rule = B3/S23
11bo$11b3o$14bo$13b2o$4bo$4b3o$7bo$6b2o10b2o$o17bobo$3o15bo$3bo17bo$2b
2o16bobo$20bobo$12b3o5bo$12bo7bo$7b2o6b2o3bo$7bobo3bo6bo$7bo5b2o4bo$10b
o4b3o$10b2o!
Finished 35P4H1V1 eater!

Code: Select all

x = 23, y = 20, rule = B3/S23
11bo$11b3o$14bo$13b2o2$5bo$5b3o$8bo9b2o$o6b2o9bobo$3o15bo$3bo17bo$2b2o
16bobo$20bobo$12b3o5bo$12bo7bo$7b2o6b2o3bo$7bobo3bo6bo$7bo5b2o4bo$10b
o4b3o$10b2o!

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