Blinker fuse: Difference between revisions
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__NOTOC__{{Fuse|p=18|name=Blinker fuse|pname=blinkerfuse|s=2c/3|life105=true|life106=true|plaintext=true|rle=true|animated=true|synthesisRLE=true}}A '''blinker fuse''' is any [[fuse]] that burns through a line of [[blinker]]s. Alternatively, it may refer to the 2c/3 period 18 fuse that burns [[clean]]ly through [[blinker]]s that are spaced four [[cell]]s apart, shown to the right. This particular fuse can be combined with [[blinker puffer 1]] to create various interesting patterns, such as [[moving sawtooth]], [[slow puffer 1]], and [[slow puffer 2]]. | __NOTOC__{{Fuse|p=18|name=Blinker fuse|pname=blinkerfuse|s=2c/3|life105=true|life106=true|plaintext=true|rle=true|animated=true|synthesisRLE=true}}A '''blinker fuse''' is any [[fuse]] that burns through a line of [[blinker]]s. Alternatively, it may refer to the 2c/3 period 18 fuse that burns [[clean]]ly through [[blinker]]s that are spaced four [[cell]]s apart, shown to the right. This particular fuse can be combined with [[blinker puffer 1]] to create various interesting patterns, such as [[moving sawtooth]], [[slow puffer 1]], and [[slow puffer 2]]. | ||
==Note== | |||
[[House]] alone, attached to a blinker wick with spacing 4, is a predecessor to the fuse shown to the right. | |||
==Other 2c/3 blinker fuses== | ==Other 2c/3 blinker fuses== | ||
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|[[Image:Blinkerfuse2.png|framed|left| | |[[Image:Blinkerfuse2.png|framed|left|Longer version of the House-based blinker fuse, with shorter period<br />{{JavaRLE|blinkerfuse2}}]] | ||
|[[Image:Blinkerfuse3.png|framed|left|Another blinker fuse<br />{{JavaRLE|blinkerfuse3}}]] | |[[Image:Blinkerfuse3.png|framed|left|Another blinker fuse ("bomb")<br />{{JavaRLE|blinkerfuse3}}]] | ||
|} | |} | ||
==c/2 fuse== | ==c/2 fuse== | ||
The c/2 blinker fuse burns cleanly through blinkers that are orthogonally offset by | The c/2 blinker fuse burns cleanly through blinkers that are orthogonally offset by an even number of cells and has period 2x spacing. HWSS burns clearly through output of both Blinker Puffers 1 and 2 and front part of [[Blinker ship 1]].<ref name="hensel">[[Alan Hensel]]'s [http://www.ibiblio.org/lifepatterns/ lifep.zip pattern collection].</ref> It consists of a single [[heavyweight spaceship]] and is useful because it travels at the same speed as the known [[blinker puffer]]s, allowing for the construction of arbitrary-length [[spaceship]]s. | ||
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Revision as of 22:55, 15 March 2012
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| Pattern type | Fuse | ||||||
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| Period | 18 | ||||||
| Speed | 2c/3 | ||||||
| Discovered by | Unknown | ||||||
| Year of discovery | Unknown | ||||||
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A blinker fuse is any fuse that burns through a line of blinkers. Alternatively, it may refer to the 2c/3 period 18 fuse that burns cleanly through blinkers that are spaced four cells apart, shown to the right. This particular fuse can be combined with blinker puffer 1 to create various interesting patterns, such as moving sawtooth, slow puffer 1, and slow puffer 2.
Note
House alone, attached to a blinker wick with spacing 4, is a predecessor to the fuse shown to the right.
Other 2c/3 blinker fuses
There are two other well-known 2c/3 blinker fuses that act on blinkers that are orthogonally offset by four cells, both of which are shown below. They both burn cleanly and have period 6.[1]
![]() Download RLE: click here |
![]() Download RLE: click here |
c/2 fuse
The c/2 blinker fuse burns cleanly through blinkers that are orthogonally offset by an even number of cells and has period 2x spacing. HWSS burns clearly through output of both Blinker Puffers 1 and 2 and front part of Blinker ship 1.[2] It consists of a single heavyweight spaceship and is useful because it travels at the same speed as the known blinker puffers, allowing for the construction of arbitrary-length spaceships.
![]() Download RLE: click here |
6c/13 fuse
The 6c/13 blinker fuse burns cleanly through blinkers that are orthogonally offset by six cells and has period 26.[2] It is most well-known for the role that it plays in blinker ship 1, where the fact that it burns at a rate slower than c/2 is taken advantage of to create a growing spaceship.
Download RLE: click here |
See also
References
- ↑ Jason Summers' jslife pattern collection. Retrieved on May 27, 2009.
- ↑ 2.0 2.1 Alan Hensel's lifep.zip pattern collection.
External links
- A pattern in the Game of Life - Forum thread at xkcd.com



