Blinker fuse
| Blinker fuse | |||||||
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| View static image | |||||||
| Pattern type | Fuse | ||||||
|---|---|---|---|---|---|---|---|
| Period | 18 | ||||||
| Speed | 2c/3 | ||||||
| Discovered by | Unknown | ||||||
| Year of discovery | Unknown | ||||||
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A blinker fuse is any fuse that burns through a line of blinkers. Alternatively, it may refer to the 2c/3 period 18 fuse that burns cleanly through blinkers that are spaced four cells apart, shown to the right. This particularly fuse can be combined with blinker puffer 1 to create various interesting patterns, such as moving sawtooth, slow puffer 1, and slow puffer 2.
Other 2c/3 blinker fuses
There are two other well-known 2c/3 blinker fuses that act on blinkers that are orthogonally offset by four cells, both of which are shown below. They both burn cleanly and have period 6.[1]
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![]() Download RLE: click here |
c/2 fuse
The c/2 blinker fuse burns cleanly through blinkers that are orthogonally offset by four cells and has period 8.[2] It consists of a single heavyweight spaceship and is useful because it travels at the same speed as the known blinker puffers, allowing for the construction of arbitrary-length spaceships.
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6c/13 fuse
The 6c/13 blinker fuse burns cleanly through blinkers that are orthogonally offset by six cells and has period 26.[2] It is most well-known for the role that it plays in blinker ship 1, where the fact that it burns at a rate slower than c/2 is taken advantage of to create a growing spaceship.
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See also
References
- ↑ Jason Summers' jslife pattern collection. Retrieved on May 27, 2009.
- ↑ 2.0 2.1 Alan Hensel's lifep.zip pattern collection.
External links
- A pattern in the Game of Life - Forum thread at xkcd.com



