Thread for basic questions

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dvgrn
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Re: Thread for basic questions

Post by dvgrn » December 7th, 2023, 12:33 pm

Disaster16439 wrote:
December 7th, 2023, 12:07 pm
No, it still doesn't explain what the . in ./zfind is
A period in that context just means "look in the current directory". Two periods would mean "look in the next directory above the current directory". (Unfortunately, three periods do not mean "look in the next directory above that"... that would make too much sense.)

This is one of many command-line conventions not specific to zfind -- just something to get used to, as part of learning how to do command-line operations in general.

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azulavoir
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Re: Thread for basic questions

Post by azulavoir » December 7th, 2023, 4:26 pm

Disaster16439 wrote:
December 7th, 2023, 12:07 pm

No, it still doesn't explain what the . in ./zfind is
For additional information, consult:
https://superuser.com/questions/37449/w ... -directory
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amling
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Re: Thread for basic questions

Post by amling » December 7th, 2023, 7:45 pm

For which oscillator periods do we actually know the smallest oscillator by population? E.g. caterer page says "is the smallest period 3 oscillator [in terms of population]", but is that smallest known period 3 oscillator or somehow actually proven smallest period 3 oscillator? Mold page similarly does not include "known" but above that pseudo-barberpole, unix, and burloaferimeter all say "known".

I was considering trying to do some flavor of LLSSS min pop searches for these things but it's going to be an even bigger performance mess than it is for spaceships and so I wanted to know what my targets would even be.

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Re: Thread for basic questions

Post by Sokwe » December 7th, 2023, 8:22 pm

amling wrote:
December 7th, 2023, 7:45 pm
For which oscillator periods do we actually know the smallest oscillator by population?
All of the results I know about were compiled from various sources by Mark Niemiec here with at least these two corrections:
  • I don't think all 10-bit patterns have been tested as claimed in the table (it's difficult because there are so many ways for R-pentominoes to interact from a distance via their output gliders). I believe all objects up to 9 bits were enumerated by Nick Gotts in the work detailed here. Edit (Feb 3, 2025): except 9-bit objects whose period is a factor of 12. Of those, p1, p2, p3, and p4 objects have been enumerated beyond 9 bits, but 9-bit p6 and p12 objects have not been enumerated.
  • The page erroneously claims there are three 25-cell period-3 ships when there are actually only two.
-Matthias Merzenich

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Re: Thread for basic questions

Post by hotcrystal0 » December 10th, 2023, 11:48 am

AlbertArmStain wrote:
November 28th, 2023, 12:31 am
New conjecture:
There exists only one unique rumbling river rotator and excluding longer wicks which it can be derived from it.
How are rumbling rivers defined again?

Edit: nevermind, I misread it as “rotor”
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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Re: Thread for basic questions

Post by TYCF » December 11th, 2023, 3:05 am

What would this type of pattern be called?
amling wrote:
July 2nd, 2020, 7:51 pm
...

Code: Select all

x = 117, y = 111, rule = B3/S23:T117,112
117o2$117o2$117o2$117o2$117o2$117o2$117o2$117o2$117o2$117o2$117o2$117o
2$117o2$117o2$117o2$117o2$117o2$117o2$117o2$117o2$75o2b40o$74b2o$74o3b
40o$69bo2bo$68o3bo7b38o$38bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo3b2o$36o32bo
3b5o2b38o$36bo39b2o$36o33bo3b4o2b38o$70bo3bo$36o35bo7b38o$36bo$36o43b
38o2$36o43b38o$36bo$36o43b38o2$36o43b38o$36bo$36o43b38o2$36o20bobo18b
40o$36bo19bobob2o2b2obobo$36o25b2o3bo2bobobob42o$38bo2bo2bo2bo2bo2bo2b
obob2o2b2obo5bo$57obo10bobo5b40o$70bo2bo$59o3b2o3b3obobob42o$59b2o3b2o
$60o2b3o2b50o2$117o2$117o2$117o2$117o2$117o2$117o2$117o2$117o2$117o2$
117o2$117o2$117o2$117o2$117o2$117o2$117o2$117o2$117o2$117o2$117o!
...

Code: Select all

#C I am inactive currently.
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!

Code: Select all

x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!

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Re: Thread for basic questions

Post by HerscheltheHerschel » December 11th, 2023, 6:43 am

Is there any dependent conduit which uses the Fx158 Herschel predecessor?
superstrings, fuses, waves, wicks, and agars are cool
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Re: Thread for basic questions

Post by dvgrn » December 11th, 2023, 7:08 am

HerscheltheHerschel wrote:
December 11th, 2023, 6:43 am
Is there any dependent conduit which uses the Fx158 Herschel predecessor?
Not that I can remember, and I think I would remember.

The Fx158 Herschel predecessor is a really unusual predecessor, and the output isn't particularly accessible due to the big sparky mess on one side of the output:

Code: Select all

x = 40, y = 48, rule = LifeHistory
6.5D9.D3.5D2.3D$6.D12.2D3.D5.D3.D$6.D5.D3.D3.D3.D5.D3.D$6.3D4.D.D4.D
4.3D3.3D$6.D7.D5.D7.D.D3.D$6.D6.D.D4.D3.D3.D.D3.D$6.D5.D3.D2.3D3.3D3.
3D9$19.2A$19.2A12.A$31.3A$19.4A7.A$16.A.A4.A6.2A$14.3A.2A2.2A$13.A4.B
8.2A$10.A2.4AB2AB5.ABA$10.3A3.A.2AB.2B.3BA$13.A4.10B$12.2AB4.9B2.A3.
2A$12.5B.10B2ABA5BA$14.14B2ABA6BA$12.17BA9BA$12.20B4ABABA$11.21BAB3AB
A$11.27B$12.21B2A2B.D$11.20B2.3A3D$9.20B4.3AD.D$7.19B10.D$7.19B$6.10B
.9B$7.9B2.7B$6.10B3.5B$5.10B5.4B$4.4B10.4B.B2A$4.3B11.2A3.BA.A$2.4B
13.A6.A$2.2A12.3A7.2A$3.A12.A$3A$A!
#C [[ HEIGHT 600 ZOOM 12 THUMBNAIL THUMBSIZE 3 ]]
That said, it's always possible that something like a CatForce run would turn up a dependent conduit specific to Fx158. It wouldn't be too useful, though, since it would need a whole Fx158 in front of it every time it was used.

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Re: Thread for basic questions

Post by confocaloid » December 11th, 2023, 7:35 am

HerscheltheHerschel wrote:
December 11th, 2023, 6:43 am
Is there any dependent conduit which uses the Fx158 Herschel predecessor?
There might be (but I don't remember any example) a Herschel-to-glider converter that can be appended and does not release the first natural glider of the input.

If you're willing to accept eaters as conduits, then placing a single block to eat the Herschel still works, and the FNG is not created:

Code: Select all

x = 35, y = 30, rule = B3/S23
9bo4b2o$8bobo2bobo7b2o$7bo2b4o9bo$7bobo4bo6bobo$5b3ob2o2b2o6b2o$4bo$bo
2b4ob2o$b3o3bob2o$4bo$3b2o7$29bo$27b3o3b2o$27bo5b2o$27bo$o$obo$3o$2bo
2$15b2o$9b2o4bobo$10bo6bo$7b3o7b2o$7bo!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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Re: Thread for basic questions

Post by HerscheltheHerschel » December 11th, 2023, 8:18 am

Is there a B-heptomino eater that doesn't destroy an eater 2 with it's spark?
I'm working on a Herschel conduit and I need the bottom B-heptomino to be deleted:

Code: Select all

x = 43, y = 38, rule = LifeSuper
25.2E$25.2E8.A$34.A.A$16.2A.A7.D6.A.A$16.A.2A6.3D4.2A.3A$25.2D.D10.A$
33.2A.3A$33.2A.A$14.2A$6.A7.2A$6.3A$9.A31.2A$8.2A31.A$39.A.A$2A37.2A$
.A$.A.A32.2A$2.2A31.A2.A$25.3D8.2A$27.D$25.3D8.2A$35.A2.A$36.2A2$2.A
36.2A$2.A.A34.A.A$2.3A36.A$4.A36.2A2$14.2A$14.2A2.2A$18.A.A12.2A.A$
20.A12.2A.3A$20.2A3.2D.D10.A$26.3D4.2A.3A$27.D6.A.A$34.A.A$35.A!
superstrings, fuses, waves, wicks, and agars are cool
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Re: Thread for basic questions

Post by hotdogPi » December 11th, 2023, 8:27 am

Code: Select all

x = 43, y = 37, rule = B3/S23
35bo$34bobo$16b2obo14bobo$16bob2o13b2ob3o$39bo$33b2ob3o$33b2obo$14b2o$
6bo7b2o$6b3o$9bo31b2o$8b2o31bo$39bobo$2o37b2o$bo$bobo32b2o$2b2o31bo2bo
$36b2o2$36b2o$35bo2bo$36b2o2$2bo36b2o$2bobo34bobo$2b3o36bo$4bo36b2o2$
14b2o$14b2o2b2o$18bobo12b2obo$20bo12b2ob3o$20b2o17bo$33b2ob3o$27b2o5bo
bo$27b2o5bobo$35bo!
except it still leaves two blocks that aren't cleaned up even after your request...
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196

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Re: Thread for basic questions

Post by confocaloid » December 11th, 2023, 8:51 am

HerscheltheHerschel wrote:
December 11th, 2023, 8:18 am
Is there a B-heptomino eater that doesn't destroy an eater 2 with it's spark?
I'm working on a Herschel conduit and I need the bottom B-heptomino to be deleted:

Code: Select all

x = 43, y = 38, rule = LifeSuper
25.2E$25.2E8.A$34.A.A$16.2A.A7.D6.A.A$16.A.2A6.3D4.2A.3A$25.2D.D10.A$
33.2A.3A$33.2A.A$14.2A$6.A7.2A$6.3A$9.A31.2A$8.2A31.A$39.A.A$2A37.2A$
.A$.A.A32.2A$2.2A31.A2.A$25.3D8.2A$27.D$25.3D8.2A$35.A2.A$36.2A2$2.A
36.2A$2.A.A34.A.A$2.3A36.A$4.A36.2A2$14.2A$14.2A2.2A$18.A.A12.2A.A$
20.A12.2A.3A$20.2A3.2D.D10.A$26.3D4.2A.3A$27.D6.A.A$34.A.A$35.A!
These posts may be relevant:
AlbertArmStain wrote:
November 8th, 2023, 12:45 pm
yoleo wrote:
October 5th, 2023, 9:50 pm
Is there anything that can be done about the pair of blocks? Each side of the reaction allows for a pi-to-B, so if one of the sides be coaxed into eliminating those blocks, it'd be a pi-to-B. And it does connect to conduit 1.

Code: Select all

x = 27, y = 56, rule = LifeHistory
10.3D$11.D$9.3D16$9.2E$9.2E8.A$18.A.A$3.A7.D6.A.A$.3A6.3D4.2A.3A$A8.
2DBDB4.B4.A$2A6.6B3.2AB3A$9.6B2.2A.A$8.11B$8.9B$9.9B$10.8B7.2A$8.11B
6.A$8.11B3.BA.A$7.10B3.3B2A$6.2D9B.6B$6.2D12B2AB$7.12BA2BA$9.3C8B2A$
10.BC7B$9.3C8B2A$7.12BA2BA$6.2D12B2AB$6.2D9B.6B$7.10B3.3B2A$8.11B3.BA
.A$8.11B6.A$10.8B7.2A$9.9B$8.9B$8.11B$9.6B2.2A.A$8.6B3.2AB3A$9.2DBDB
4.B4.A$10.3D4.2A.3A$11.D6.A.A$18.A.A$19.A!
This is perfect for a Hf factory though, you don’t even need to get rid of those blocks:

Code: Select all

 x = 52, y = 56, rule = LifeHistory
35.3D$36.D$34.3D16$34.2E$34.2E8.A$43.A.A$25.2A.A7.D6.A.A$25.A.2A6.3D4.
2A.3A$34.2DBDB4.B4.A$33.6B3.2AB3A$4.A29.6B2.2A.A$4.3A26.11B$7.A25.9B$
6.2A26.9B$35.8B7.2A$33.11B6.A$2A31.11B3.BA.A$.A6.3C21.10B3.3B2A$.A.A5.
C21.2E9B.6B$2.2A3.3C21.2E12B2AB$32.12BA2BA$16.2D16.11B2A$15.D2.D16.9B
$16.2D16.11B2A$32.12BA2BA$31.2E12B2AB$31.2E9B.6B$32.10B3.3B2A$33.11B3.
BA.A$33.11B6.A$35.8B7.2A$34.9B$33.9B$33.11B$34.6B2.2A.A$33.6B3.2AB3A$
34.2DBDB4.B4.A$35.3D4.2A.3A$36.D6.A.A$43.A.A$44.A!
The most obvious way to get rid of the beehive while still having good clearance would be to use a Fx119 following the BFx59H and a snark.
confocaloid wrote:
November 8th, 2023, 2:30 pm
AlbertArmStain wrote:
November 8th, 2023, 12:45 pm
The most obvious way to get rid of the beehive while still having good clearance would be to use a Fx119 following the BFx59H and a snark.
Proof of concept H/G factory

Code: Select all

x = 173, y = 87, rule = B3/S23
35b2o$35bobo$37bo4b2o$33b4ob2o2bo2bo$33bo2bobobobob2o$36bobobobo$37b2o
bobo$41bo88b2o$111b2obob2o12b2o$27b2o81bo2b2obo2bob2obo$28bo7b2o71bobo
4bob2obob2o$28bobo5b2o72bob5o$29b2o64bo9bo6bo4bob2o$95b3o5b3o5bo3bobob
2o$83b2o13bo3bo7bo3bobo$83bo13b2o3b2o6b2o3bo$61bo22bo$61b3o19b2o$64bo$
39b2o22b2o$39bo15b2o65b2o$40b3o13bo24b3o38b2o$42bo13bobo22bo2bo52b2o$
57b2o18bo6b2o50bo2bo$76b3o2bob2o52b2obo$75b2ob3o2b2o55bo$76bob5o57b2o$
77b5o43b2o$78b3o45bo$123b3o$111b2o10bo$91bo6b2o11bobo$89b3o6b2o13bo$
88bo24b2o15bo$88b2o40b3o$53bo27bo51bo$42bo10b3o23b3o50bobo$40b3o13bo
21bo54bo$39bo15b2o21b2o$39b2o84b2o17b3o$100b2o24bo7b2o8bo$51b2o29b2o
17bo13b2o6b3o8b2o9bo16b2o$51bo31bo17bobo11b2o6bo38b2o$52bo29bo19b2o$
51b2o29b2o3$63b2o5b2o$63b2o5b2o$44bo45bo42b2o$34b3o7bo3bobo33bobo3bo7b
3o32b2o$32b2ob4o10bo35bo10b4ob2o$32bo2b2o11bo37bo11b2o2bo$32b3o65b3o$
37bobo11b2o29b2o11bobo2$130b2o37b2o$130bo20b2o16bobo$52bob2o23b2obo28b
2o3b2o13bo20bo18bo$50b3ob2o23b2ob3o27bo3bo13b2o17b3o13b2o4b2o$49bo15bo
3bo15bo23b3o5b3o29bo15bo$50b3ob2o8bobobobo8b2ob3o24bo9bo46b3o$52bobo9b
obobobo9bobo85bo$52bobo10bo3bo10bobo$53bo7b2o9b2o7bo$22b2o38bo9bo$22b
2o3b2o30b3o11b3o$27b2o30bo15bo2$bo$obo25b2o$obo19b2o4bo$bo20b2o5b3o$
31bo11$58bo$59bo5b2ob2o$57b3o5b2ob2o!
#C [[ MAXGRIDSIZE 9 THEME LifeHistory ]]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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Re: Thread for basic questions

Post by HerscheltheHerschel » December 12th, 2023, 6:53 am

How do I apgluxe a rule which isn't B3S23 and a symmetry which isn't C1?
superstrings, fuses, waves, wicks, and agars are cool
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Re: Thread for basic questions

Post by confocaloid » December 12th, 2023, 8:42 am

HerscheltheHerschel wrote:
December 12th, 2023, 6:53 am
How do I apgluxe a rule which isn't B3S23 and a symmetry which isn't C1?
https://gitlab.com/apgoucher/apgmera
Tutorials/Contributing_to_Catagolue#Soup-searching_using_apgluxe_5.x
You can also pass rulestring and symmetry options; if these do not match those currently compiled into the current executable, the recompilation script will be invoked automatically.

Code: Select all

$ ./apgluxe -k my_payosha256_key --rule b38s23 --symmetry C1
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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Re: Thread for basic questions

Post by HerscheltheHerschel » December 12th, 2023, 8:48 am

confocaloid wrote:
December 12th, 2023, 8:42 am
HerscheltheHerschel wrote:
December 12th, 2023, 6:53 am
How do I apgluxe a rule which isn't B3S23 and a symmetry which isn't C1?
https://gitlab.com/apgoucher/apgmera
Tutorials/Contributing_to_Catagolue#Soup-searching_using_apgluxe_5.x
You can also pass rulestring and symmetry options; if these do not match those currently compiled into the current executable, the recompilation script will be invoked automatically.

Code: Select all

$ ./apgluxe -k my_payosha256_key --rule b38s23 --symmetry C1
How do I apgluxe Factorio? What rulestring should I use?
superstrings, fuses, waves, wicks, and agars are cool
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
NEW ACCOUNT: hth3

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Re: Thread for basic questions

Post by confocaloid » December 12th, 2023, 8:53 am

HerscheltheHerschel wrote:
December 12th, 2023, 8:48 am
How do I apgluxe Factorio? What rulestring should I use?
Likely a separate rule file viewtopic.php?p=168690#p168690
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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Re: Thread for basic questions

Post by HerscheltheHerschel » December 12th, 2023, 8:58 am

confocaloid wrote:
December 12th, 2023, 8:53 am
HerscheltheHerschel wrote:
December 12th, 2023, 8:48 am
How do I apgluxe Factorio? What rulestring should I use?
Likely a separate rule file viewtopic.php?p=168690#p168690
I tried B35/S23 as a test. It didn't work:

"apgluxe v5.41-ll2.5.7: Rule b3s23 does not match desired rule b35s23."
superstrings, fuses, waves, wicks, and agars are cool
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Re: Thread for basic questions

Post by confocaloid » December 12th, 2023, 9:01 am

Try this

Code: Select all

./recompile.sh --rule b35s23 --symmetry D2_x
./apgluxe

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Re: Thread for basic questions

Post by HerscheltheHerschel » December 12th, 2023, 9:02 am

confocaloid wrote:
December 12th, 2023, 9:01 am
Try this

Code: Select all

./recompile.sh --rule b35s23 --symmetry D2_x
./apgluxe
I use Windows.
superstrings, fuses, waves, wicks, and agars are cool
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
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Re: Thread for basic questions

Post by confocaloid » December 12th, 2023, 9:07 am

Read through Tutorials/Contributing_to_Catagolue#Soup-searching_using_apgluxe_5.x and https://gitlab.com/apgoucher/apgmera and see if it makes sense. Unfortunately I cannot help much with details, as none of my devices run Windows.
HerscheltheHerschel wrote:
December 12th, 2023, 9:02 am
confocaloid wrote:
December 12th, 2023, 9:01 am
Try this

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./recompile.sh --rule b35s23 --symmetry D2_x
./apgluxe
I use Windows.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
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Re: Thread for basic questions

Post by azulavoir » December 12th, 2023, 12:04 pm

HerscheltheHerschel wrote:
December 12th, 2023, 9:02 am
I use Windows.
That doesn't change anything. https://learn.microsoft.com/en-us/windows/wsl/install
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Re: Thread for basic questions

Post by HerscheltheHerschel » December 13th, 2023, 6:54 am

How do I do component-mining without the still life I'm trying to component-mine being absolutely destroyed?
In this case, I'm trying to component-mine Cthulhu.
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Re: Thread for basic questions

Post by dvgrn » December 13th, 2023, 9:08 am

HerscheltheHerschel wrote:
December 13th, 2023, 6:54 am
How do I do component-mining without the still life I'm trying to component-mine being absolutely destroyed?
In this case, I'm trying to component-mine Cthulhu.
That might not be a basic question -- or at least, not a question with a basic answer -- but definitely it's an interesting question!

It's also a little bit vague: Cthulhu is a still life, and components are reactions that turn one thing into another. In Cthulhu itself there aren't any reactions that could be mined.

So I'm thinking you mean either "try to mine reactions found [somewhere] that turn other things into Cthulhu", or possibly "try to mine reactions found [somewhere] that turn Cthulhu into something else". The first option is easier -- you can go and look on Catagolue for soups that created Cthulhu, and see if there's anything out there that's interestingly different from the known component, which is

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x = 21, y = 14, rule = B3/S23
13bo$11b2o$6bobo3b2o4b2o$7b2o8bo2bo$7bo10b2o2$bo16b2o$2bo10b2o2bo2bo$
3o9bobo3b2o$12b2o$18b2o$4b3o10bo2bo$6bo11b2o$5bo!
Unfortunately there's still only one soup recorded on Catagolue for Cthulhu, which amounts to

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x = 20, y = 14, rule = B3/S23
17b2o$16bo2bo$3o14b2o2$6bo10b2o$6bo3b3o3bo2bo$6bo10b2o2$17b2o$16bo2bo$
17b2o$4b3o$5bo$5b3o!
-- but that's already been reduced to the glider-synthesis form above. So that's pretty much a dead end for the moment.

The second option is more complicated. As far as I can think right now, it probably requires running a lot of search code, and probably writing some scripts of your own -- a customized version of spark_search, for example. I'm thinking you probably don't need me to go on for lots of paragraphs about that option, but let me know if you're interested.

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Re: Thread for basic questions

Post by HerscheltheHerschel » December 13th, 2023, 9:18 am

dvgrn wrote:
December 13th, 2023, 9:08 am
That might not be a basic question -- or at least, not a question with a basic answer -- but definitely it's an interesting question!
Which still life is the most friendly for component-mining beginners? (I typically place random soups near a random still life to do component-mining)
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Re: Thread for basic questions

Post by dvgrn » December 13th, 2023, 9:45 am

HerscheltheHerschel wrote:
December 13th, 2023, 9:18 am
Which still life is the most friendly for component-mining beginners? (I typically place random soups near a random still life to do component-mining)
Please be more careful about not quoting the entire long post you're answering. I've edited the one above. If you don't want to edit a post down to the part you're responding to, please consider simply hitting "Reply" instead of quoting. Moderators keep getting post reports about this. It will save us quite a bit of time if you can use these forums more according to the rules -- see rule 3d and rule 4.

If you're placing random soups one at a time, by hand, there really isn't a "most friendly" still life. The more complex a still life is, in general, the more likely it is that you'll never see anything but complete destruction -- if you run things one at a time. Components would be more likely to be interesting if you _could_ find them, maybe, but you could conceivably use all of the hours in your entire lifetime before you manually find the first new component that successfully modifies Cthulhu. Somebody running a search script will very likely find all the new stuff before you can get to it.

To do that kind of component mining you're going to have to learn how to run -- and preferably modify -- various kinds of search scripts.

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