Note that your second pattern (the larger one) is a bit broken, in that the delays between consecutive gliders are different.
Here is a fixed version, in this case the target constellation (block and blinker) is moved by (9,1) every 105 ticks:
Code:
Select all
#C [[ THEME MCell ZOOM 4 X -80 Y 0 TRACKLOOP 105 9/105 1/105 ]]
x = 527, y = 531, rule = B3/S23
524bo$524bobo$524b2o23$490bo$488b2o$489b2o23$454bo$453bo$453b3o24$418b
obo$418b2o$419bo23$383bo$383bobo$383b2o23$349bo$347b2o$348b2o23$313bo$
312bo$312b3o24$277bobo$277b2o$278bo23$242bo$242bobo$242b2o23$208bo$
206b2o$207b2o8$170b3o15$172bo$171b3o$170b2obo$162b2o$162b2o2$183bobo$
184b2o$184bo23$155b3o44bo$157bo42bobo$156bo44b2o23$218bo$219b2o$138b2o
78b2o$139b2o$138bo21$236bo$237bo$235b3o2$121b2o$120bobo$122bo25$104bo$
104b2o$103bobo26$86b3o$88bo$87bo25$69b2o$70b2o$69bo25$52b2o$51bobo$53b
o25$35bo$35b2o$34bobo26$17b3o$19bo$18bo25$2o$b2o$o!
It doesn't really look like "a partial of a spaceship". It looks more like a potential attachment for an already-known spaceship. In other words, it is unlikely that the reaction would be a "core part" of a spaceship that would somehow make the spaceship unique.
At best, that reaction could be a component (one of multiple components) if you needed that glider stream and if you already had those two glider streams.
Consider the functionality (ignoring the specific mechanism). There is some stationary constellation. The constellation can be displaced by (9,1). It takes two gliders, and it produces one glider.
What distinguishes it from the
block pull (displacement (2,1), consumes 1 glider, produces 0 gliders, an additional glider can simply pass unaffected to make it "2G-to-1G")? What distinguishes it from the following reaction (displacement (21,8), consumes 2 gliders, produces 1 glider)?
Code:
Select all
x = 33, y = 5, rule = B3/S23
9bo$10bo19bobo$8b3o19b2o$2o29bo$2o!
Neither of these reactions would make "core part" of a spaceship, neither of them really counts as a partial for a spaceship, even though it would be possible to make them into "attachments" (for example you could make a knightship pulling a block if you already had a glider rake moving knightwise and shooting gliders in the correct direction).
Code:
Select all
x = 84, y = 62, rule = B3/S23
81bo$81bobo$81b2o$77bo$76bo$76b3o2$72bo$72bobo$72b2o$68bo$67bo$67b3o2$
63bo$63bobo$63b2o$59bo$58bo$58b3o2$54bo$54bobo$54b2o$50bo$49bo$49b3o2$
45bo$45bobo$45b2o$41bo$40bo$40b3o2$36bo$36bobo$36b2o$32bo$31bo$31b3o2$
27bo$27bobo$27b2o$23bo$22bo$22b3o2$18bo$18bobo$18b2o$14bo$13bo$13b3o2$
9bo$9bobo$9b2o2$2o$2o!
Game of Life Fun wrote: ↑April 6th, 2025, 2:14 pm
B-heptomino moves blinker and block obliquely and releses a glider. It looks like a partial of a spaceship.
Code: Select all
x = 21, y = 12, rule = B3/S23
16b3o$16bo$3o13bobo$17b2o7$19b2o$19b2o!
[...]