Three-dimensional cellular automaton: Difference between revisions

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* [https://demonstrations.wolfram.com/3DTotalisticCellularAutomata/ WOLFRAM Demonstrations Project - 3D Totalistic Cellular Automata]
* [https://demonstrations.wolfram.com/3DTotalisticCellularAutomata/ WOLFRAM Demonstrations Project - 3D Totalistic Cellular Automata]
* [https://files.wolframcdn.com/pub/www.wolframscience.com/nks/nks-ch5.pdf Stephan Wolfram, A New Kind of Science, Chapter 5: Two Dimensions and Beyond]
* [https://files.wolframcdn.com/pub/www.wolframscience.com/nks/nks-ch5.pdf Stephan Wolfram, A New Kind of Science, Chapter 5: Two Dimensions and Beyond]
* [https://softologyblog.wordpress.com/2019/12/28/3d-cellular-automata-3/ Softology's Blog - 3D Cellular Automata]
* [https://softologyblog.wordpress.com/2019/12/28/3d-cellular-automata-3/ 3D Cellular Automata on Softology's Blog]


[[Category:Cellular automata]]
[[Category:Cellular automata]]
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Revision as of 20:16, 8 October 2022

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A three-dimensional cellular automaton operates in three-dimensional space. Like one- and two-dimensional cellular automata, 3D automata may operate in different neighbourhoods, be totalistic or non-totalistic, isotropic or non-isotropic.

Most commonly, the 3D space is thought of as being divided into a grid of cubic cells. For a 3D version of the Moore neighbourhood, each cell is at the center of a 3 × 3 × 3 neighbourhood, giving it 26 neighbouring cells it touches. For a 3D version of the von Neumann neighbourhood, a cell has 6 neighbours with which it shares a face.

3D Game of Life

In 1987, Carter Bays wrote a paper analyzing what it meant to project the Game of Life into a 3D universe with cubic cells in which a cell has 26 neighbours instead of the 8 neighbours in 2D. Bays proposed two criteria for such a rule having Life-analogous behaviour:

  1. Gliders of some sort must occur naturally from soups
  2. Soups must exhibit bounded growth

Simply applying the B3/S23 rule in 3D space does not meet criterion 2. Having birth on 4 neighbours or fewer results in lightspeed expansion similar to B2 rules in 2D.

In general, the increase from 8 2D neighbours to 26 3D neighbours means there are vastly more possible rules.[1] Bays developed several theorems to reduce the number of candidate rules. He found that rule B6/S57 produces behaviour similar to Life.[2]

See also

References